2. SESSION PASTURES
Groups
Types of Groups and Group Formation
Group features
Decision Making
Teams and Types of Teams
Team effectiveness model
Team Process
3. GROUP DYNAMICS
A group is defined as two or more individuals, interacting and
interdependent, who have come together to achieve particular
objectives.
Groups can be either formal or informal.
Formal groups: those defined by the organization’s
structure.
Informal groups: alliances that are neither formally
structured nor organizationally determined.
4. GROUP DYNAMICS
Ingroups and Outgroups
Ingroup favoritism occurs when we see members of our group as
better than other people, and people not in our group as all the
same.
Whenever there is an ingroup, there is by necessity an outgroup,
which is sometimes everyone else, but is usually an identified
group known by the ingroup’s members.
Social Identity Threat
Ingroups and outgroups pave the way for social identity threat,
which is akin to stereotype threat.
Individuals believe they will be personally negatively evaluated
due to their association with a devalued group, and they may
lose confidence and performance effectiveness.
8. ROLE
Role: a set of expected behavior patterns attributed to
someone occupying a given position in a social unit.
Role perception: one’s perception of how to act in a given
situation.
Role expectations: how others believe one should act in a
given situation.
Psychological contract
Role conflict: situation in which an individual faces divergent
role expectations.
We can experience inter-role conflict when the
expectations of our different, separate groups are in
opposition.
9. NORMS
Norms:
Acceptable standards of behavior within a group that are shared by the
group’s members.
Norms and Emotions
Norms dictated the experience of emotions for the individuals and for
the groups – in other words, people grew to interpret their shared
emotions in the same way.
Positive Norms and Group Outcomes
If employees aligned their thinking with positive norms, these norms
would become stronger and the probability of positive impact would
grow exponentially.
Positive group norms may well beget positive outcomes, but only if
other factors are present.
Norms and Culture
Do people in collectivist cultures have different norms than people in
individualist cultures? Of course they do.
But did you know that our orientation may be changed, even after years
of living in one society.
10. STATUS AND SIZE
Status: a socially defined position or rank given to groups or group
members by others.
Status characteristics theory: status is derived from one of three
sources:
The power a person wields over others.
A person’s ability to contribute to a group’s goals.
An individual’s personal characteristics.
Status and Norms: high status individuals often have more freedom to deviate
from norms.
Status and Group Interaction: high status people are often more assertive.
Status Inequity: perceived inequity creates disequilibrium and can lead to
resentment and corrective behavior.
Status and Stigmatization: stigma by association.
Group Status: “us and them” mentality and ensuing polarization.
11. STATUS AND SIZE
Group size affects the group’s overall behavior.
Large groups are good for gaining diverse input.
Smaller groups are better doing something with input.
Social loafing: the tendency for individuals to expend less
effort when working collectively than alone.
13. COHESIVENESS AND DIVERSITY
Diversity: degree to which members of the group are similar
to, or different from, one another.
Increases group conflict, especially in the short term.
Culturally and demographically diverse groups may perform
better over time.
May help them be more open-minded and creative.
14. GROUP DECISION MAKING
Strengths of group decision
making:
More complete information and
knowledge
Increased diversity of views
Increased acceptance of
solutions
Weaknesses of group decision
making:
Time consuming
Conformity pressures
Dominance of a few members
Effectiveness and efficiency of group
decisions:
Accuracy
Speed
Creativity
Acceptance
15. GROUP DECISION MAKING
Groupthink: situations in which group pressures for conformity deter the group
from critically appraising unusual, minority, or unpopular views.
Groupshift: a change between a group’s decision and an individual decision that a
member within the group would make.
Brainstorming can overcome pressures for conformity.
In a brainstorming session:
The group leader states the problem.
Members then “free-wheel” as many alternatives as they can.
No criticism is allowed.
One idea stimulates others, and group members are encouraged to “think the
unusual.”
16. GROUP DECISION MAKING
The nominal group technique: restricts discussion or
interpersonal communication during the decision making
process.
Steps for a nominal group:
Each member independently writes down his/her ideas on
the problem.
After this silent period, each member presents one idea to
the group.
The ideas are discussed for clarity.
Each group member rank-orders the ideas.
The idea with the highest aggregate ranking determines
the final decision.
19. IDENTIFY THE CHARACTERISTICS
OF EFFECTIVE TEAMS (5 OF 6)
Exhibit 10-5 Effects of Group Processes
Team Processes
Common Plan and Purpose, Reflexivity, Specific Goals, Team
Efficacy, Team Identity, Team Cohesion, Mental Models, Conflict
Levels, Social Loafing
20. EXPLAIN HOW ORGANIZATIONS
CAN CREATE TEAM PLAYERS
Creating Team Players
Selecting: hire team players
Training: create team players
Rewarding: incentives to be a good team player
When not to use teams…
Ask:
Can the work be done better by one person?
Does the work create a common goal or purpose?
Are the members of the group interdependent?
21. RATIONAL MODEL OF DECISION
MAKING VS. BOUNDED
RATIONALITY AND INTUITION
Steps in the Rational Decision-Making Model
1. Define the problem.
2. Identify the decision criteria.
3. Allocate weights to the criteria.
4. Develop the alternatives.
5. Evaluate the alternatives.
6. Select the best alternative.
22. RATIONAL MODEL OF DECISION
MAKING VS. BOUNDED RATIONALITY
AND INTUITION
Bounded Rationality
Most people respond to a complex problem by reducing it to a
level at which it can be readily understood.
People satisfice – they seek solutions that are satisfactory and
sufficient.
Individuals operate within the confines of bounded rationality.
They construct simplified models that extract the essential
features.
23. RATIONAL MODEL OF DECISION
MAKING VS. BOUNDED RATIONALITY
AND INTUITION
Intuition
Intuitive decision making occurs outside conscious thought; it
relies on holistic associations, or links between disparate
pieces of information, is fast, and is affectively charged,
meaning it usually engages the emotions.
The key is neither to abandon nor rely solely on intuition, but
to supplement it with evidence and good judgment.
24. COMMON BIASES AND ERRORS IN
DECISION MAKING
1. Overconfidence Bias
2. Anchoring Bias
3. Confirmation Bias
4. Escalation of Commitment
5. Randomness Error
6. Risk Aversion
25. REDUCING BIASES AND ERRORS
1. Focus on Goals.
2. Look for Information That Disconfirms Your Beliefs.
3. Don’t Try to Create Meaning out of Random Events
4. Increase Your Options.
26. VALUES
Values: basic convictions about what is right, good, or
desirable.
Value system: ranks values in terms of intensity.
The Importance and Organization of Values
Values:
Lay the foundation for understanding of attitudes and
motivation.
Influence attitudes and behaviors.
Terminal vs. Instrumental Values
Terminal values: desirable end-states of existence.
Instrumental values: preferred modes of behavior or means of
achieving terminal values.
27. HOFSTEDE’S FIVE VALUE
DIMENSIONS AND GLOBE
Hofstede’s Framework
Power distance
Individualism versus collectivism
Masculinity versus femininity
Uncertainty avoidance
Long-term versus short-term orientation
The GLOBE Framework for Assessing Culture
The Global Leadership and Organizational Behavior Effectiveness
(GLOBE) research program updated Hofstede’s research.
Data from 825 organizations and 62 countries.
Used variables similar to Hofstede’s.
Added some news ones.
Notes de l'éditeur
Exhibit 10-2 identifies four common types of teams. In addition, we’ll also describe multiteam systems.
First are problem-solving teams. In the past, teams were typically composed of 5–12 hourly employees from the same department who met for a few hours each week to discuss ways of improving quality, efficiency, and the work environment. These problem-solving teams rarely had the authority to implement their suggested actions.
Self-managed teams are groups of employees who perform highly related or interdependent jobs and take on many of the responsibilities of supervisors.
Cross-functional teams are made up of employees from about the same hierarchical level but different work areas, who come together to accomplish a task.
Virtual teams use computer technology to tie together physically dispersed members in order to achieve a common goal.
Finally, multiteam systems are collections of two or more interdependent teams that share a superordinate goal – they are a team of teams.
Exhibit 10-3 summarizes what we know about what makes teams effective. There are a few caveats. First, teams differ in form and structure. The model attempts to generalize across all types of teams, but avoids rigidly applying its predictions to all teams. Second, the model assumes that teamwork is preferable to individual work. Third, consider what team effectiveness means in this model. Typically, team effectiveness includes objective measures of the team’s productivity, managers’ ratings of the team’s performance, and aggregate measures of member satisfaction.
The final category related to team effectiveness is process variables, such as member commitment to a common purpose, establishment of specific team goals, team efficacy, team identity, team cohesion, mental models, a managed level of conflict, and minimized social loafing. These will be especially important in larger teams, and in teams that are highly interdependent. Why are processes important to team effectiveness? When each member’s contribution is not clearly visible, individuals tend to decrease their effort – social loafing is a prime example of this.
Exhibit 10-5 illustrates how group processes can have an impact on a group’s actual effectiveness.
Many people are not inherently team players. They are loners or want to be recognized for their own accomplishments. There are also a great many organizations that have historically nurtured individual accomplishments. How do we introduce teams in highly individualistic environments? First, by selecting the right people. Be sure candidates can fulfill their team roles as well as technical requirements.
Second, create team players. Training specialists conduct exercises that allow employees to experience the satisfaction teamwork can provide. Workshops help employees improve their problem-solving, communication, negotiation, conflict-management, and coaching skills. Developing an effective team doesn’t happen overnight—it takes time.
Finally, provide rewards as incentives to be a good team player. An organization’s reward system must be reworked to encourage cooperative efforts rather than competitive ones. Promotions, pay raises, and other forms of recognition should be given to individuals who work effectively as team members by training new colleagues, sharing information, helping resolve team conflicts, and mastering needed new skills. Finally, don’t forget the intrinsic rewards, such as camaraderie, that employees can receive from teamwork. The opportunity for personal development of self and teammates can be a very satisfying and rewarding experience.