10. Visualising hillfort sites using a digital elevation model
http://www.viamagna3d.eu.sk/digitalisation-of-hillforts/
11. Visualisation of Stonehenge World Heritage Site using LIDAR data from the Environment Agency
http://www.wessexarch.co.uk/stonehenge/explore-stonehenge-landscape-lidar-survey
12. 3D reconstruction & flythrough of a Metal Mine at Port Ceunant, part of a series by RCAHMW
https://www.youtube.com/user/RCAHMWales
20. Tactile applications
• The combination of 3D printing, tactile objects and technology is opening up
new approaches to audience engagement, bridging the physical and virtual.
21. Haptics at Manchester Museum
• 3D scans of collections items
• Combined with AV and interpretive material
• Explored in-gallery using the ‘Probos’ haptic interface
• Supporting the needs of blind and visually-impaired users
22. The ‘Probos’ haptic interface from Touch and Discover Systems
http://www.touch-and-discover-systems.co.uk/
23. Exploring the Ara Pacis
• 3D rendered model of the Ara Pacis in Rome
• 3D printed reconstruction of the building
• Using embedded circuitry to make the model interactive
• The gestures of the user on the model enable onscreen exploration
• A more natural interface
24.
25.
26. Exploring the Ara Pacis with touch
https://www.youtube.com/watch?v=nQbdn2NVlls/
27. Immersive experiences
• Gesture-based and motion-controlled interfaces enable audiences to
interact with virtual environments in a more natural way, creating richer,
more immersive experiences.
28. 3D model and interactive film of the Sistine Chapel
http://vatican.com/tour/sistine_chapel_3D/web
30. Building the British Museum in Minecraft
http://www.britishmuseum.org/whats_on/museumcraft.aspx
31. Creative applications
• The increasing simplicity and natural interactivity of 3D interfaces
provides new tools for creativity and discovery.
32.
33.
34. Research & understanding
• Very high-resolution 3D models and scans provide a rich resource to
support scientific research and improved understanding of heritage
landscapes, sites and collections.
35.
36.
37. Access
• The tactile and reproducible nature of 3D printed objects makes them
useful to extend accessibility for people with different needs and abilities.
38.
39.
40. Heritage Management
• 3D scanning and reproduction open up new approaches and
methodologies for conservation and collections management.
41. High resolution scanning for conservation
• Well-established practice of very high-resolution white light scanning
• Helps to understand technique and materials
• Informs decisions about conservation treatments
• Helps with security, provenance etc
44. 3D location control
• Use of Collections Management Systems for location & movement
• Dynamically populates 3D model of galleries
• Provides up-to-date information for the public
• Avoids duplication of effort
• Eg. Zetcom’s ‘eMuseumPlus’ virtual tours module
46. Commercial opportunities
• 3D scanning and reproduction open up new commercial opportunities for
heritage attractions, venues and sites.
47. Feathercast & Fitzwilliam@home
• Developing high-quality reproductions of key collections items
• Aligning retail offer to public/exhibition programming
• Rich 3D scans by Inition support a variety of activities
• Retail at £50 per item
• Estimated to breakeven (all costs) within 18 months
52. Jersey Heritage Trust Pocket Museum
• Augmented Reality app featuring 3D models of items from the collections
• AR functionality triggered by the Jersey Heritage Trust Membership Card
• Providing added value for membership through 3D interactivity
• Extending the visitor experience
• Grown from 1000 to 10,000 members
55. Oxford Museum of Natural History
• Collaboration with commercial partner (Crawley Creatures)
• Developed a 3D-printed dinosaur puzzle
• Available for retail
• Used in educational tours and interactives
• Rapid prototyping
57. Challenges
• Integrating 3D technologies and approaches into your existing strategy
• Choosing the right formats, platforms and interfaces for the job
• Digital preservation (and ensuring that content is updated and added to)
• Digital rights in 3D materials
• Documenting and managing 3D assets as part of the collection
• Avoiding ‘because it’s there’…
58. Users Funders Politicians
Organisational Mission
Collecting Policy
UseDevelopLearnCare
InformationProceduresSystemsPeople
Evaluation & improvement
Rich online and offline experiences for users
59. Conclusions
• We’re beyond ‘hype’ and into the everyday application of different 3D
technologies and methods, depending on our aims
• As with any technology, the focus should always be the message and the
audience, not the medium
• The financial and technical barriers to entry are coming down all the time
• 3D technologies provide an opportunity to enrich both our management of
heritage collections & landscapes and the visitor experience
60. Keep in touch
• Collections Management LinkedIn community (8,200 members)
• Fortnightly email newsletter (sign up at www.collectionstrust.org.uk)
• www.twitter.com/collectiontrust
• www.facebook.com/collectionstrust
• www.slideshare.net/collectionstrust
• www.collectionstrust.org.uk/consultancy