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Brand guidelines
Version 1.0
June 2013
Asset creation for PlayStation®4.
These guidelines will assist you with PS4™ creative materials and how to produce them.
I...
Brand pillars
Identity
Components
Creative background
Bringing it all together
Trademark usage
Contents
PlayStation®4 guid...
PlayStation®4 guidelines Version 1.0
June 2013
Brand pillars
The brand is all of these things at once. However, to create PlayStation® branded communications we must employ these beha...
PlayStation®4 guidelines Version 1.0
June 2013
Components
Product photography TV photography
SST Pro font - please see font usage
page of more details.
PS4™ logo lock-up Brand colo...
PS4™ logo lock-up_blue
PS_Family logo PS4™ logo
PS4™ logo lock-up_white PS4™ logo lock-up_black
PS4™ logo lock-up.
Logo
Pl...
Primary PS4™ logo lock-ups (full colour artwork)
Secondary PS4™ logo lock-up (mono artwork)
PS4™ logo lock-up usage.
Logo ...
Maintain sufficient space around the logo and avoid placing
any other elements within the isolation zone, as shown above.
...
The minimum size of the PS4™ lock-up is shown below. If the logo cannot be clearly
represented at this size, use the small...
Examples of incorrect logo usage.
Incorrect logo usage
PlayStation®4 guidelines Version 1.0
June 2013
Do not change the sh...
SST is the font preferred and recommended for use on PlayStation® comms.
Please see below for weights of the SST font that...
Blue is the PlayStation® hero colour and should be synonymous with the brand. The specific colour
values that should be us...
PS4™ hardware photography recommended compositions.
Product photography (primary)
PlayStation®4 guidelines Version 1.0
Jun...
PS4™ hardware photography recommended compositions.
Product photography (secondary)
PlayStation®4 guidelines Version 1.0
J...
Always place a UI screenshot or content within the TV when using a TV screen.
TV + PS4™
+ PlayStation®Camera
PlayStation®4...
Always place a UI screenshot or content within the TV when using a TV screen.
TV + PS4™
PlayStation®4 guidelines Version 1...
PlayStation®4 guidelines Version 1.0
June 2013
Creative background
PlayStation® Flow with PlayStation® shapes.
PlayStation® Flow with PlayStation® shapes.
The creative background is built from the PlayStation® Flow with PlayStation® ...
PlayStation® Flow with PlayStation® shapes.
To be used when marketing hardware/software and peripherals
- blue area is lef...
PlayStation® Flow with PlayStation® shapes.
To be used when marketing hardware/software and peripherals
- brand messaging ...
PS4™ logo sizing on creative elements.
PS4™ logo placement on creative material must be no less than 50% of the width a po...
Typography usage and placement.
- Typography may be placed within the blue area.
- Typography may be placed within the blu...
PlayStation®4 guidelines Version 1.0
June 2013
Bringing it all together
Examples of hardware and brand messaging.
Bringing it all together
PlayStation®4 guidelines Version 1.0
June 2013
Comms Me...
Examples of software and brand messaging.
Bringing it all together
PlayStation®4 guidelines Version 1.0
June 2013
Comms Me...
Bringing it all together
PlayStation®4 guidelines Version 1.0
June 2013
Examples of software and brand messaging.
Comms Me...
PlayStation®4 guidelines Version 1.0
June 2013
Trademark usage
Trademark usage
PlayStation®4 guidelines Version 1.0
June 2013
Using trademark notices.
The trademark notices must be incl...
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Ps4 brand guidelines v1.0 scee

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Sony PS4 Brand guidelines

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Ps4 brand guidelines v1.0 scee

  1. 1. Brand guidelines Version 1.0 June 2013
  2. 2. Asset creation for PlayStation®4. These guidelines will assist you with PS4™ creative materials and how to produce them. Introduction PlayStation®4 guidelines Version 1.0 June 2013
  3. 3. Brand pillars Identity Components Creative background Bringing it all together Trademark usage Contents PlayStation®4 guidelines Version 1.0 June 2013
  4. 4. PlayStation®4 guidelines Version 1.0 June 2013 Brand pillars
  5. 5. The brand is all of these things at once. However, to create PlayStation® branded communications we must employ these behaviours in different ways. They will help to inform the content we create and how we get it out into the world. Emotive Immersive Irreverent Celebratory Unexpected Fearless The experiences on PlayStation® are so vivid that we feel real emotions. It’s this emotive pull that we need to capitalise on. Our communications should be deep and all-encompassing. Creating truly immersive experiences that replicate the level of play on PlayStation®. We’re playful, cheeky, always question authority and have a mischievous, slightly naughty streak. We must do cool stuff that gets people talking. We must celebrate our fans and create the most amazing communications experiences for them. We exceed expectations, challenge perceptions, innovate within the industry and defy convention. We are the gold standard gaming brand and we should always act like it. Brand pillars PlayStation®4 guidelines Version 1.0 June 2013
  6. 6. PlayStation®4 guidelines Version 1.0 June 2013 Components
  7. 7. Product photography TV photography SST Pro font - please see font usage page of more details. PS4™ logo lock-up Brand colours SST Pro Light SST Pro Roman SST Pro Medium SST Pro Bold SST Pro Condensed Components PlayStation®4 guidelines Version 1.0 June 2013 Pantone 287C C100 M80 R0 G55 B145 Black White
  8. 8. PS4™ logo lock-up_blue PS_Family logo PS4™ logo PS4™ logo lock-up_white PS4™ logo lock-up_black PS4™ logo lock-up. Logo PlayStation®4 guidelines Version 1.0 June 2013
  9. 9. Primary PS4™ logo lock-ups (full colour artwork) Secondary PS4™ logo lock-up (mono artwork) PS4™ logo lock-up usage. Logo usage PlayStation®4 guidelines Version 1.0 June 2013
  10. 10. Maintain sufficient space around the logo and avoid placing any other elements within the isolation zone, as shown above. H PS4™ lock-up isolation. Logo isolation PlayStation®4 guidelines Version 1.0 June 2013 0.5 H 0.5 H 0.5 H Isolation zone 0.5 H
  11. 11. The minimum size of the PS4™ lock-up is shown below. If the logo cannot be clearly represented at this size, use the smallest size at which the logo can be clearly represented. PS4™ logo lock-up size. Logo size PlayStation®4 guidelines Version 1.0 June 2013 H = 5mm H = 20 pixels H > 10.1mm= H > 60 pixels= H > 10.1mm (H > 60 pixels)= = Minimum size Within this size range, the ® symbol on the PlayStation® family mark must be ( = 7 pixels) and the ™ symbol on the PS4™ logo must be “H = 0.7mm” (H = 5 pixels) regardless of the logo size. H = 5 ~ 10mm H = 20 ~ 59 pixels H = 5 ~ 10mm (H = 20 ~ 60 pixels) = 1mm = 7 pixels)( = 0.7mm = 5 pixels)(
  12. 12. Examples of incorrect logo usage. Incorrect logo usage PlayStation®4 guidelines Version 1.0 June 2013 Do not change the shape. Do not add special effects. Do not use outlined fonts. Do not change the shape. Do not add gradations. Do not add shadows. Do not change the proportions. Do not use two or more colours. Do not change the placement of the ™ symbol.
  13. 13. SST is the font preferred and recommended for use on PlayStation® comms. Please see below for weights of the SST font that can be used. Typography PlayStation®4 guidelines Version 1.0 June 2013 Headline - SST Pro bold Sub-headline - SST Pro medium Body copy - SST Pro roman Annotation - SST Pro light Legal copy - SST Pro condensed External partners who purchase SST font software licences are contractually prohibited to use such font software for any product or service other than Sony products and services, until February 28, 2017. The font software licence can be purchased from the Monotype Imaging Holdings Inc. website. The licence purchase website and purchasing methods are exclusively for Sony. Therefore, the documentation must be handled as classified information when it is given to external subcontractors, who must handle it with care. Licence fees are the responsibility of the purchaser as is normal for commercially available font licences. SST Font Software Licence Purchase Page http://www.linotype.com/corporatetype/sony_(External link)If SST is unavailable, Helvetica Neue can be used in place of SST font.
  14. 14. Blue is the PlayStation® hero colour and should be synonymous with the brand. The specific colour values that should be used when creating PlayStation® brand materials are shown below. Brand colours PlayStation®4 guidelines Version 1.0 June 2013 Pantone 287C C100 M80 R0 G55 B145 PlayStation® Dark Blue Black White
  15. 15. PS4™ hardware photography recommended compositions. Product photography (primary) PlayStation®4 guidelines Version 1.0 June 2013 When featuring PS4™ in an upright position, ensure that the PS4™ system is always shown with its stand attached. 1 2
  16. 16. PS4™ hardware photography recommended compositions. Product photography (secondary) PlayStation®4 guidelines Version 1.0 June 2013 3 6 7 8 4 5 DS4 can be removed from this if desired When Option 8 is used, Option 1 should be shown elsewhere on the same page
  17. 17. Always place a UI screenshot or content within the TV when using a TV screen. TV + PS4™ + PlayStation®Camera PlayStation®4 guidelines Version 1.0 June 2013
  18. 18. Always place a UI screenshot or content within the TV when using a TV screen. TV + PS4™ PlayStation®4 guidelines Version 1.0 June 2013
  19. 19. PlayStation®4 guidelines Version 1.0 June 2013 Creative background PlayStation® Flow with PlayStation® shapes.
  20. 20. PlayStation® Flow with PlayStation® shapes. The creative background is built from the PlayStation® Flow with PlayStation® shapes. The PlayStation® Light Blue element (as shown above the PlayStation®Flow), can be moved around to ensure product imagery has necessary stand out on the background. The white glow in the bottom right position is there to help product imagery or packshots stand out from the blue background. If product imagery or packshots are not placed in the bottom right position, the white glow can be turned off. Creative background PlayStation®4 guidelines Version 1.0 June 2013
  21. 21. PlayStation® Flow with PlayStation® shapes. To be used when marketing hardware/software and peripherals - blue area is left to denote brand messaging. Content can be placed as a full flood into the ‘grey’ creative area. Creative background PlayStation®4 guidelines Version 1.0 June 2013
  22. 22. PlayStation® Flow with PlayStation® shapes. To be used when marketing hardware/software and peripherals - brand messaging to be applied to blue areas. Content can be placed as a full flood into the TV screen. Creative background PlayStation®4 guidelines Version 1.0 June 2013
  23. 23. PS4™ logo sizing on creative elements. PS4™ logo placement on creative material must be no less than 50% of the width a portrait page. PS4™ logo placement on creative material must be no less than 40% of the width a landscape page. The PS4™ logo should adhere to the minimum size guidelines. Creative background PlayStation®4 guidelines Version 1.0 June 2013
  24. 24. Typography usage and placement. - Typography may be placed within the blue area. - Typography may be placed within the blue area with hardware. - Typography is not to be placed in or over a TV screen. Sentence case is preferred for all communications. All caps may be used sparingly for sub-heads. - Typography can either be left justified or centred depending on the layout. - Typography should never be set flush right or fully justified. Creative background PlayStation®4 guidelines Version 1.0 June 2013 Comms Messaging Comms Messaging
  25. 25. PlayStation®4 guidelines Version 1.0 June 2013 Bringing it all together
  26. 26. Examples of hardware and brand messaging. Bringing it all together PlayStation®4 guidelines Version 1.0 June 2013 Comms Messaging Comms Messaging Comms Messaging
  27. 27. Examples of software and brand messaging. Bringing it all together PlayStation®4 guidelines Version 1.0 June 2013 Comms Messaging Comms Messaging Comms Messaging
  28. 28. Bringing it all together PlayStation®4 guidelines Version 1.0 June 2013 Examples of software and brand messaging. Comms Messaging Comms Messaging Comms Messaging Comms Messaging
  29. 29. PlayStation®4 guidelines Version 1.0 June 2013 Trademark usage
  30. 30. Trademark usage PlayStation®4 guidelines Version 1.0 June 2013 Using trademark notices. The trademark notices must be included in the same material containing the trademarks and logos. - Trademarks notices must list the registered trademarks (“®”) first, followed by the trademarks (“™”). The logos must be in the correct trademarked graphical form, not in the running text font. Trademark notices for PlayStation®4. (1) When using PlayStation®4 in running text: “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. When a description regarding PS4™ is added to (1): “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.“PS4” is a trademark of the same company. (2) When using the PlayStation® family mark, the PlayStation®4 logo and PS4™ in running text: “2“ and “PlayStation” are registered trademarks of Sony Computer Entertainment Inc.“ “ is a trademark of the same company. When the PlayStation®3 logo is added to (2): Note: The trademark registration status will vary depending on the region or scope of distribution. Check the trademark registration status for the target region and follow the appropriate guidelines. Examples: : ® “2“ and “PlayStation” and “ ” are registered trademarks of Sony Computer Entertainment Inc.“ “ is a trademark of the same company. : ™ “2“ and “PlayStation” are registered trademarks of Sony Computer Entertainment Inc.“ “ and “ ” is a trademark of the same company. When the PlayStation®Vita logo is added to (2) “2“ and “PlayStation” are registered trademarks of Sony Computer Entertainment Inc.“ “ and “ ” is a trademark of the same company.

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