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Ruth S. Contreras Espinosa
What is a game?
Game design
Ruth	
  S.	
  Contreras	
  
Game	
  
	
  
Games	
  are	
  dynamic	
  systems	
  and	
  that	
  their	
  elements	
  work	
  together	
  to	
  produce	
  	
  
a	
  complex	
  whole.	
  	
  
	
  
-­‐Outside	
  the	
  game,	
  our	
  ac<ons	
  have	
  no	
  real	
  consequences.	
  
	
  
-­‐Without	
  players,	
  games	
  have	
  no	
  reason	
  to	
  exist.	
  	
  
	
  
A	
  game	
  is	
  a	
  closed,	
  formal	
  system	
  that	
  engages	
  players	
  in	
  structured	
  conflict	
  and	
  
resolves	
  its	
  uncertainty	
  in	
  an	
  unequal	
  outcome.	
  
	
  
	
  
	
  
	
  
Ruth	
  S.	
  Contreras	
  
To	
  explore	
  the	
  actual	
  design	
  and	
  structure	
  of	
  a	
  game	
  we	
  can	
  use	
  Jesse	
  Schell’s	
  “tetrad”	
  
With	
  4	
  components:	
  
	
  
The	
  four	
  basic	
  elements	
  
	
  
Schell	
  defines	
  mechanics	
  as	
  the	
  procedures	
  and	
  rules	
  of	
  your	
  game	
  and	
  	
  
discusses	
  six	
  mechanics:	
  
Space	
  is	
  where	
  the	
  users	
  engage	
  with	
  the	
  game	
  (virtual	
  worlds	
  and	
  physical	
  space).	
  	
  
Objects	
  are	
  resources	
  used	
  by	
  the	
  player	
  to	
  advance	
  in	
  the	
  game.	
  	
  
Ac=ons	
  are	
  how	
  the	
  player	
  interacts	
  with	
  objects.	
  	
  
Rules	
  govern	
  the	
  game	
  environment.	
  	
  
Skills	
  are	
  physical,	
  mental	
  and	
  social	
  abili<es	
  used	
  by	
  a	
  player	
  to	
  	
  
progress.	
  	
  
Chance	
  refers	
  to	
  the	
  randomness	
  and	
  uncertainty	
  that	
  exists	
  in	
  games.	
  	
  	
  
Ruth	
  S.	
  Contreras	
  
The	
  four	
  basic	
  elements	
  
	
  
Technology	
  refers	
  to	
  the	
  tools	
  and	
  systems	
  used	
  to	
  implement	
  or	
  deliver	
  the	
  	
  
gameplay.	
  The	
  same	
  mechanic	
  may	
  be	
  implemented	
  using	
  many	
  different	
  	
  
Technologies:	
  game	
  board,	
  mobile	
  phone	
  screen,	
  game	
  console,	
  etc.	
  	
  
	
  
Aesthe=cs	
  describes	
  how	
  your	
  game	
  looks,	
  sounds,	
  smells,	
  tastes,	
  and	
  feels.	
  
	
  
Story	
  is	
  the	
  sequence	
  of	
  events	
  that	
  unfolds	
  in	
  your	
  game.	
  	
  	
  
Most	
  if	
  not	
  all	
  games	
  may	
  have	
  a	
  story	
  in	
  Schell’s	
  sense	
  of	
  a	
  sequence	
  of	
  events.	
  	
  
Even	
  the	
  sequence	
  of	
  falling	
  blocks	
  in	
  Tetris	
  would	
  be	
  a	
  story	
  using	
  Schell’s	
  	
  
defini<on.	
  	
  
Ruth	
  S.	
  Contreras	
  
Ruth	
  S.	
  Contreras	
  
Jesse	
  Schell’s	
  “tetrad”.	
  
	
  
App	
  	
  
The	
  art	
  of	
  Game	
  Design	
  
	
  
vs	
  
Ruth	
  S.	
  Contreras	
  
Ex2.	
  
	
  In	
  base	
  of	
  a	
  videogame	
  that	
  you	
  selected	
  (homework):	
  
	
  
1.  Write	
  down	
  a	
  brief	
  descrip=on	
  of	
  the	
  game.	
  	
  
Describe	
  it	
  as	
  if	
  to	
  someone	
  who	
  has	
  never	
  played	
  a	
  game	
  like	
  it	
  before.	
  	
  
You	
  can	
  look	
  up	
  the	
  rules	
  online	
  
2.	
  Talk	
  with	
  other	
  student	
  about	
  his/her	
  descrip=on	
  of	
  the	
  game.	
  	
  
The	
  more	
  different	
  this	
  game	
  is	
  from	
  yours,	
  beWer.	
  	
  
3.	
  Compare	
  your	
  descrip=ons.	
  	
  
Which	
  elements	
  were	
  different	
  and	
  which	
  were	
  similar?	
  	
  
Dig	
  deep	
  and	
  really	
  think	
  about	
  the	
  underlying	
  mechanics	
  of	
  each	
  game.	
  
	
  
There	
  is	
  no	
  wrong	
  answer	
  to	
  this	
  exercise.	
  	
  
The	
  goal	
  is	
  simply	
  to	
  get	
  you	
  to	
  begin	
  thinking	
  about	
  the	
  nature	
  of	
  games	
  and	
  to	
  	
  
realize	
  that	
  games,	
  no	
  maWer	
  how	
  dissimilar	
  they	
  might	
  seem,	
  do	
  share	
  some	
  	
  
common	
  elements.	
  	
  
Ruth	
  S.	
  Contreras	
  
Hw.	
  
	
  In	
  base	
  of	
  a	
  videogame	
  that	
  you	
  selected:	
  
	
  
Game	
  Analysis	
  (	
  see	
  Game	
  Analysis	
  Guidelines,	
  Virtual	
  campus)	
  
	
  
-­‐A	
  game	
  analysis	
  should	
  be	
  a	
  cri<que,	
  but	
  you	
  can	
  do	
  also	
  a	
  review.	
  	
  
	
  	
  
-­‐The	
  goal	
  of	
  a	
  game	
  analysis	
  is	
  not	
  to	
  establish	
  how	
  good	
  or	
  bad	
  a	
  game	
  is,	
  but	
  highlight	
  	
  
and	
  ra<onalize	
  the	
  aspects	
  that	
  make	
  the	
  game	
  worth	
  studying	
  and	
  	
  contribute	
  to	
  	
  
understanding	
  videogames	
  beWer.	
  	
  
	
  
-­‐Describe	
  the	
  basic	
  game	
  elements.Explain	
  mechanics,	
  story,	
  aesthe<cs,	
  technology.	
  	
  	
  
	
  
	
  
Game design - what is a game?

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Game design - what is a game?

  • 1. Ruth S. Contreras Espinosa What is a game? Game design
  • 2.
  • 4. Game     Games  are  dynamic  systems  and  that  their  elements  work  together  to  produce     a  complex  whole.       -­‐Outside  the  game,  our  ac<ons  have  no  real  consequences.     -­‐Without  players,  games  have  no  reason  to  exist.       A  game  is  a  closed,  formal  system  that  engages  players  in  structured  conflict  and   resolves  its  uncertainty  in  an  unequal  outcome.           Ruth  S.  Contreras  
  • 5.
  • 6.
  • 7.
  • 8. To  explore  the  actual  design  and  structure  of  a  game  we  can  use  Jesse  Schell’s  “tetrad”   With  4  components:    
  • 9. The  four  basic  elements     Schell  defines  mechanics  as  the  procedures  and  rules  of  your  game  and     discusses  six  mechanics:   Space  is  where  the  users  engage  with  the  game  (virtual  worlds  and  physical  space).     Objects  are  resources  used  by  the  player  to  advance  in  the  game.     Ac=ons  are  how  the  player  interacts  with  objects.     Rules  govern  the  game  environment.     Skills  are  physical,  mental  and  social  abili<es  used  by  a  player  to     progress.     Chance  refers  to  the  randomness  and  uncertainty  that  exists  in  games.       Ruth  S.  Contreras  
  • 10. The  four  basic  elements     Technology  refers  to  the  tools  and  systems  used  to  implement  or  deliver  the     gameplay.  The  same  mechanic  may  be  implemented  using  many  different     Technologies:  game  board,  mobile  phone  screen,  game  console,  etc.       Aesthe=cs  describes  how  your  game  looks,  sounds,  smells,  tastes,  and  feels.     Story  is  the  sequence  of  events  that  unfolds  in  your  game.       Most  if  not  all  games  may  have  a  story  in  Schell’s  sense  of  a  sequence  of  events.     Even  the  sequence  of  falling  blocks  in  Tetris  would  be  a  story  using  Schell’s     defini<on.     Ruth  S.  Contreras  
  • 11. Ruth  S.  Contreras   Jesse  Schell’s  “tetrad”.     App     The  art  of  Game  Design    
  • 12. vs  
  • 13. Ruth  S.  Contreras   Ex2.    In  base  of  a  videogame  that  you  selected  (homework):     1.  Write  down  a  brief  descrip=on  of  the  game.     Describe  it  as  if  to  someone  who  has  never  played  a  game  like  it  before.     You  can  look  up  the  rules  online   2.  Talk  with  other  student  about  his/her  descrip=on  of  the  game.     The  more  different  this  game  is  from  yours,  beWer.     3.  Compare  your  descrip=ons.     Which  elements  were  different  and  which  were  similar?     Dig  deep  and  really  think  about  the  underlying  mechanics  of  each  game.     There  is  no  wrong  answer  to  this  exercise.     The  goal  is  simply  to  get  you  to  begin  thinking  about  the  nature  of  games  and  to     realize  that  games,  no  maWer  how  dissimilar  they  might  seem,  do  share  some     common  elements.    
  • 14. Ruth  S.  Contreras   Hw.    In  base  of  a  videogame  that  you  selected:     Game  Analysis  (  see  Game  Analysis  Guidelines,  Virtual  campus)     -­‐A  game  analysis  should  be  a  cri<que,  but  you  can  do  also  a  review.         -­‐The  goal  of  a  game  analysis  is  not  to  establish  how  good  or  bad  a  game  is,  but  highlight     and  ra<onalize  the  aspects  that  make  the  game  worth  studying  and    contribute  to     understanding  videogames  beWer.       -­‐Describe  the  basic  game  elements.Explain  mechanics,  story,  aesthe<cs,  technology.