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Media	
  Convergence	
  
Media	
  Convergence	
  
                                           We	
  are	
  living	
  in	
  an	
  age	
  when	
  changes	
  in	
  
                                           communica2ons,	
  storytelling	
  and	
  informa2on	
  
                                           technologies	
  are	
  reshaping	
  almost	
  every	
  
                                           aspect	
  of	
  contemporary	
  life,	
  including	
  how	
  we	
  
                                           create,	
  consume,	
  learn,	
  and	
  interact	
  with	
  
                                           other.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Media	
  Convergence	
  
                                           Strategy	
  in	
  which	
  communica2ons	
  companies	
  seek	
  
                                           financial	
  benefit	
  by	
  making	
  the	
  various	
  media	
  proper2es	
  
                                           they	
  own	
  work	
  together.	
  The	
  strategy	
  is	
  a	
  product	
  of:	
  	
  
                                           1)  Corporate	
  concentra9on,	
  whereby	
  fewer	
  large	
  
                                                  companies	
  own	
  more	
  and	
  more	
  media	
  proper2es;	
  	
  
                                           2)	
  Digi9za9on,	
  whereby	
  media	
  content	
  produced	
  in	
  a	
  
                                           universal	
  computer	
  language	
  can	
  be	
  easily	
  adapted	
  for	
  
                                           use	
  in	
  any	
  medium;	
  	
  
                                           3)	
  Media	
  conglomerates	
  to	
  own	
  different	
  kinds	
  of	
  
                                           media	
  (television	
  and	
  radio	
  sta2ons	
  and	
  newspapers)	
  in	
  
                                           the	
  same	
  markets	
  and	
  which	
  has	
  permiHed	
  content	
  
                                           carriage	
  companies	
  to	
  own	
  content	
  producers	
  	
  
                                           (specialty	
  TV	
  channels).	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
How	
  new	
  technology	
  affects	
  business	
  and	
  
                                           culture?	
  
                                           Why	
  the	
  web	
  is	
  so	
  much	
  beDer	
  than	
  TV?	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            1.	
  Represents	
  a	
  process	
  where	
  integral	
  
                                            elements	
  of	
  a	
  fic2on	
  get	
  dispersed	
  
                                            systema2cally	
  across	
  mul9ple	
  delivery	
  
                                            channels	
  for	
  the	
  purpose	
  of	
  crea2ng	
  a	
  unified	
  
                                            and	
  coordinated	
  entertainment	
  experience.	
  
                                            Ideally,	
  each	
  medium	
  makes	
  it	
  own	
  unique	
  
                                            contribu2on	
  to	
  the	
  unfolding	
  of	
  the	
  story.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            The	
  Matrix	
  franchise,	
  are	
  conveyed	
  through	
  
                                            three	
  live	
  ac2on	
  films,	
  a	
  series	
  of	
  animated	
  
                                            shorts,	
  two	
  collec2ons	
  of	
  comic	
  book	
  stories,	
  
                                            and	
  several	
  video	
  games.	
  	
  
                                            	
  
                                            There	
  is	
  no	
  one	
  single	
  source	
  or	
  ur-­‐text	
  where	
  
                                            one	
  can	
  turn	
  to	
  gain	
  all	
  of	
  the	
  informa9on	
  
                                            needed	
  to	
  comprehend	
  the	
  Matrix	
  universe.	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            2.	
  A	
  transmedia	
  text	
  does	
  not	
  simply	
  disperse	
  
                                            informa9on:	
  it	
  provides	
  a	
  set	
  of	
  roles	
  and	
  
                                            goals	
  which	
  readers	
  can	
  assume	
  as	
  they	
  enact	
  
                                            aspects	
  of	
  the	
  story	
  through	
  their	
  everyday	
  
                                            life.	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            Performa2ve	
  dimension	
  at	
  play	
  with	
  ac9on	
  
                                            figures	
  which	
  encourage	
  children	
  to	
  construct	
  
                                            their	
  own	
  stories.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            3.	
  Transmedia	
  stories	
  are	
  based	
  not	
  on	
  
                                            individual	
  characters	
  or	
  specific	
  plots	
  but	
  
                                            rather	
  complex	
  fic9onal	
  worlds	
  which	
  can	
  
                                            sustain	
  mul9ple	
  interrelated	
  characters	
  and	
  
                                            their	
  stories.	
  This	
  process	
  of	
  world-­‐building	
  
                                            encourages	
  an	
  encyclopedic	
  impulse	
  in	
  both	
  
                                            readers	
  and	
  writers.	
  We	
  are	
  drawn	
  to	
  master	
  
                                            what	
  can	
  be	
  known	
  about	
  a	
  world	
  which	
  
                                            always	
  expands	
  beyond	
  our	
  grasp.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            4.	
  Extensions	
  may	
  serve	
  a	
  variety	
  of	
  different	
  
                                            func2ons.	
  The	
  extension	
  may	
  provide	
  new	
  
                                            insights	
  into	
  the	
  characters	
  and	
  their	
  
                                            mo2va2ons.	
  The	
  extension	
  may	
  provide	
  also	
  
                                            mass-­‐market	
  spoofs,	
  parodies.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Aus9n	
  Powers:	
  The	
  Spy	
  Who	
  Shagged	
  Me	
  
                           	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            5.	
  Prac9ces	
  may	
  expand	
  the	
  poten9al	
  market	
  
                                            for	
  a	
  property	
  by	
  crea2ng	
  different	
  points	
  of	
  
                                            entry	
  for	
  different	
  audience	
  segments.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            A	
  story	
  in	
  ways	
  that	
  will	
  be	
  par9cularly	
  
                                            aDrac9ve	
  to	
  female.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  Storytelling	
  
                                            	
  
                                            6.	
  Merchandising.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
 
Par9cipatory	
  culture	
  /	
  Fan	
  Culture	
  
The	
  New	
  Consumers	
  
Media	
  convergence	
  is	
  not	
  a	
  technological	
  endpoint.	
  	
  
Par9cipatory	
  culture	
  
                                            1.	
  The	
  term	
  is	
  intended	
  to	
  contrast	
  with	
  older	
  
                                            no2ons	
  of	
  media	
  spectatorship.	
  In	
  this	
  
                                            emerging	
  media	
  system,	
  what	
  might	
  
                                            tradi2onally	
  be	
  understood	
  as	
  media	
  
                                            producers	
  and	
  consumers	
  are	
  transformed	
  
                                            into	
  par9cipants	
  who	
  are	
  expected	
  to	
  interact	
  
                                            with	
  each	
  other	
  according	
  to	
  a	
  new	
  set	
  of	
  rules	
  
                                            which	
  none	
  of	
  us	
  fully	
  understands.	
  
                                            Henry	
  Jenkings	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Par9cipatory	
  culture	
  
                                            As	
  technology	
  con2nues	
  to	
  enable	
  new	
  
                                            avenues	
  for	
  communica2on,	
  collabora9on,	
  
                                            and	
  circula9on	
  of	
  ideas,	
  it	
  has	
  also	
  given	
  rise	
  
                                            to	
  new	
  opportuni9es	
  for	
  consumers	
  to	
  create	
  
                                            their	
  own	
  content.	
  Barriers	
  like	
  2me	
  and	
  
                                            money	
  are	
  beginning	
  to	
  become	
  less	
  
                                            significant	
  to	
  large	
  groups	
  of	
  consumers.	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Par9cipatory	
  culture	
  	
  
                                            Principal	
  characteris9c:	
  
                                            Not	
  every	
  member	
  must	
  contribute,	
  but	
  all	
  
                                            must	
  believe	
  they	
  are	
  free	
  to	
  contribute	
  when	
  
                                            ready	
  and	
  that	
  what	
  they	
  contribute	
  will	
  be	
  
                                            appropriately	
  valued.	
  
                                            Henry	
  Jenkings	
  	
  
                                            	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
The	
  community	
  itself	
  provides	
  strong	
  incen2ves	
  
       for	
  expression	
  and	
  ac2ve	
  par2cipa2on.	
  	
  
Par9cipatory	
  culture	
  as	
  one:	
  
	
  
1.	
  With	
  strong	
  support	
  for	
  crea9ng	
  and	
  
sharing	
  one’s	
  crea2ons	
  with	
  others.	
  
	
  
2.	
  With	
  some	
  type	
  of	
  informal	
  mentorship	
  
whereby	
  what	
  is	
  known	
  by	
  the	
  most	
  
experienced	
  is	
  passed	
  along	
  to	
  novices.	
  
	
  
3.	
  Where	
  members	
  believe	
  that	
  their	
  
contribu9ons	
  maDer.	
  
	
  
4.	
  Where	
  members	
  feel	
  some	
  degree	
  of	
  social	
  
connec9on	
  with	
  one	
  another	
  (at	
  the	
  least	
  they	
  
care	
  what	
  other	
  people	
  think	
  about	
  what	
  they	
  
have	
  created).	
  
Par9cipatory	
  culture	
  
                                            Jenkins	
  argues	
  that	
  younger	
  consumers	
  are	
  
                                            adept	
  at	
  tracking	
  down	
  character	
  backgrounds	
  
                                            and	
  side-­‐plots,	
  and	
  then	
  making	
  connec9ons	
  
                                            across	
  many	
  different	
  texts	
  of	
  a	
  franchise.	
  
                                            	
  
                                            The	
  World-­‐Wide-­‐Web	
  is	
  a	
  powerful	
  
                                            distribu9on	
  channel.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Par9cipatory	
  culture	
  	
  
                                            If	
  Internet	
  create	
  a	
  venue	
  for	
  greater	
  audience	
  
                                            tele-­‐par2cipa2on	
  (fan	
  fic9ons),	
  they	
  also	
  
                                            enable	
  television	
  networks	
  to	
  capitalize	
  on	
  
                                            consumers’	
  par9cipatory	
  ac9vi9es,	
  
                                            genera9ng	
  higher	
  ra9ngs	
  and	
  brand	
  
                                            awareness.	
  	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Fan	
  Culture	
  	
  
                                            As	
  Levy	
  explains,	
  
                                            “the	
  members	
  of	
  a	
  community	
  search,	
  
                                            inscribe,	
  connect,	
  consult,	
  explore……Not	
  only	
  
                                            make	
  available	
  to	
  the	
  collec2ve	
  intellect	
  all	
  of	
  
                                            the	
  per2nent	
  knowledge	
  available	
  to	
  it	
  at	
  a	
  
                                            given	
  moment,	
  but	
  it	
  also	
  serves	
  as	
  a	
  site	
  of	
  
                                            collec2ve	
  discussion	
  and	
  development”.	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Fan	
  Culture	
  	
  
                                            Baym	
  argues:	
  
                                            “A	
  large	
  group	
  of	
  fans	
  can	
  do	
  what	
  even	
  the	
  
                                            most	
  commiHed	
  single	
  fan	
  cannot:	
  
                                            accumulate,	
  retain,	
  and	
  con2nually	
  recirculate	
  
                                            unprecedented	
  amounts	
  of	
  relevant	
  
                                            informa9on…….	
  par2cipants	
  collabora2vely	
  
                                            provide	
  all	
  with	
  the	
  resources	
  to	
  get	
  more	
  
                                            story	
  from	
  the	
  material”.	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
fan	
  fic2on	
  /	
  fanfic	
  /	
  fan	
  culture	
  	
  
 
                                           Narra9ve	
  strategies	
  	
  
                                           In	
  contemporary	
  media	
  produc9on	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
New	
  users/readers/viewers/consumers	
  
                     If	
  ‘we’re	
  are	
  modelled	
  by	
  the	
  media’	
  (McLuhan),	
  then	
  digital	
  
                     interac2ve	
  media	
  have	
  created	
  a	
  new	
  user/reader	
  that	
  deals	
  with:	
  
                                     	
  
                                     Interac9vity	
  	
  
                                     Networks	
  
                                     Mul9-­‐screens	
  
                                     Fast	
  adapta9on	
  to	
  interfaces	
  
                                                                      	
  
                                                                      	
  




Ruth	
  Contreras	
  	
  	
  	
  @ruthso=ia	
  
Transmedia	
  stories	
  at	
  the	
  most	
  basic	
  level	
  ‘are	
  stories	
  told	
  across	
  
mul2ple	
  media.	
  At	
  the	
  present	
  2me,	
  the	
  most	
  significant	
  stories	
  tend	
  
to	
  flow	
  across	
  mul2ple	
  media	
  pladorms’	
  (Jenkins	
  et	
  al.,	
  2006).	
  

Synonyms:	
  
    	
  cross	
  media	
  (Bechmann	
  Petersen,	
  2006)	
  	
  
        mul2ple	
  pladorms	
  (Jeffery-­‐Poulter,	
  2003)	
  
        hybrid	
  media	
  (Boumans,	
  2004)	
  
        intertextual	
  commodity	
  (Marshall,	
  2004)	
  
        transmedial	
  worlds	
  (Klastrup	
  &	
  Tosca,	
  2004)	
  
        transmedial	
  interac2ons	
  (Bardzell	
  et	
  al.,	
  2007)	
  
        mul2modality	
  (Kress	
  &	
  van	
  Leeuwen,	
  2001)	
  	
  
        intermedia	
  (Higgins,	
  1966).	
  
       	
  
Media-­‐centrality:	
  
• TV-­‐centered	
  transmedia	
  storytelling	
  (24	
  or	
  Lost)	
  
• Book-­‐centered	
  transmedia	
  storytelling	
  (Harry	
  PoHer)	
  
• Comic-­‐centered	
  transmedia	
  storytelling	
  (Batman	
  or	
  Spiderman)	
  
• Cinema-­‐centered	
  transmedia	
  storytelling	
  (The	
  Matrix)	
  


The	
  ‘media-­‐centrality:	
  
	
  The	
  first	
  text?	
  
	
  The	
  most	
  successful?	
  
	
  The	
  most	
  important	
  narra2ve?	
  
Television	
  
	
  
Comics	
  
	
  
Books	
  
	
  
Webisodes	
  
	
  
Mobile	
  game	
  
	
  
Videogame	
  
	
  
Card	
  game	
  
	
  
McFarlane	
  Toys	
  
	
  
Complete	
  kit	
  
	
  
24	
  Timeline	
  
        Media	
  
Thank	
  you	
  ;)	
  
      	
  
TwiDer	
  @ruthsoZia	
  

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Media convergence

  • 2. Media  Convergence   We  are  living  in  an  age  when  changes  in   communica2ons,  storytelling  and  informa2on   technologies  are  reshaping  almost  every   aspect  of  contemporary  life,  including  how  we   create,  consume,  learn,  and  interact  with   other.     Ruth  Contreras        @ruthso=ia  
  • 3. Media  Convergence   Strategy  in  which  communica2ons  companies  seek   financial  benefit  by  making  the  various  media  proper2es   they  own  work  together.  The  strategy  is  a  product  of:     1)  Corporate  concentra9on,  whereby  fewer  large   companies  own  more  and  more  media  proper2es;     2)  Digi9za9on,  whereby  media  content  produced  in  a   universal  computer  language  can  be  easily  adapted  for   use  in  any  medium;     3)  Media  conglomerates  to  own  different  kinds  of   media  (television  and  radio  sta2ons  and  newspapers)  in   the  same  markets  and  which  has  permiHed  content   carriage  companies  to  own  content  producers     (specialty  TV  channels).     Ruth  Contreras        @ruthso=ia  
  • 4. How  new  technology  affects  business  and   culture?   Why  the  web  is  so  much  beDer  than  TV?   Ruth  Contreras        @ruthso=ia  
  • 5.
  • 6. Transmedia  Storytelling     1.  Represents  a  process  where  integral   elements  of  a  fic2on  get  dispersed   systema2cally  across  mul9ple  delivery   channels  for  the  purpose  of  crea2ng  a  unified   and  coordinated  entertainment  experience.   Ideally,  each  medium  makes  it  own  unique   contribu2on  to  the  unfolding  of  the  story.     Ruth  Contreras        @ruthso=ia  
  • 7. Transmedia  Storytelling     The  Matrix  franchise,  are  conveyed  through   three  live  ac2on  films,  a  series  of  animated   shorts,  two  collec2ons  of  comic  book  stories,   and  several  video  games.       There  is  no  one  single  source  or  ur-­‐text  where   one  can  turn  to  gain  all  of  the  informa9on   needed  to  comprehend  the  Matrix  universe.   Ruth  Contreras        @ruthso=ia  
  • 8.
  • 9.
  • 10.
  • 11. Transmedia  Storytelling     2.  A  transmedia  text  does  not  simply  disperse   informa9on:  it  provides  a  set  of  roles  and   goals  which  readers  can  assume  as  they  enact   aspects  of  the  story  through  their  everyday   life.   Ruth  Contreras        @ruthso=ia  
  • 12.
  • 13. Transmedia  Storytelling     Performa2ve  dimension  at  play  with  ac9on   figures  which  encourage  children  to  construct   their  own  stories.     Ruth  Contreras        @ruthso=ia  
  • 14. Ruth  Contreras        @ruthso=ia  
  • 15. Transmedia  Storytelling     3.  Transmedia  stories  are  based  not  on   individual  characters  or  specific  plots  but   rather  complex  fic9onal  worlds  which  can   sustain  mul9ple  interrelated  characters  and   their  stories.  This  process  of  world-­‐building   encourages  an  encyclopedic  impulse  in  both   readers  and  writers.  We  are  drawn  to  master   what  can  be  known  about  a  world  which   always  expands  beyond  our  grasp.     Ruth  Contreras        @ruthso=ia  
  • 16.
  • 17. Transmedia  Storytelling     4.  Extensions  may  serve  a  variety  of  different   func2ons.  The  extension  may  provide  new   insights  into  the  characters  and  their   mo2va2ons.  The  extension  may  provide  also   mass-­‐market  spoofs,  parodies.     Ruth  Contreras        @ruthso=ia  
  • 18. Aus9n  Powers:  The  Spy  Who  Shagged  Me    
  • 19. Ruth  Contreras        @ruthso=ia  
  • 20. Ruth  Contreras        @ruthso=ia  
  • 21.
  • 22. Transmedia  Storytelling     5.  Prac9ces  may  expand  the  poten9al  market   for  a  property  by  crea2ng  different  points  of   entry  for  different  audience  segments.     Ruth  Contreras        @ruthso=ia  
  • 23. Transmedia  Storytelling     A  story  in  ways  that  will  be  par9cularly   aDrac9ve  to  female.     Ruth  Contreras        @ruthso=ia  
  • 24.
  • 25. Ruth  Contreras        @ruthso=ia  
  • 26. Transmedia  Storytelling     6.  Merchandising.     Ruth  Contreras        @ruthso=ia  
  • 27.
  • 28.   Par9cipatory  culture  /  Fan  Culture   The  New  Consumers  
  • 29. Media  convergence  is  not  a  technological  endpoint.    
  • 30. Par9cipatory  culture   1.  The  term  is  intended  to  contrast  with  older   no2ons  of  media  spectatorship.  In  this   emerging  media  system,  what  might   tradi2onally  be  understood  as  media   producers  and  consumers  are  transformed   into  par9cipants  who  are  expected  to  interact   with  each  other  according  to  a  new  set  of  rules   which  none  of  us  fully  understands.   Henry  Jenkings     Ruth  Contreras        @ruthso=ia  
  • 31. Ruth  Contreras        @ruthso=ia  
  • 32. Par9cipatory  culture   As  technology  con2nues  to  enable  new   avenues  for  communica2on,  collabora9on,   and  circula9on  of  ideas,  it  has  also  given  rise   to  new  opportuni9es  for  consumers  to  create   their  own  content.  Barriers  like  2me  and   money  are  beginning  to  become  less   significant  to  large  groups  of  consumers.   Ruth  Contreras        @ruthso=ia  
  • 33. Ruth  Contreras        @ruthso=ia  
  • 34. Par9cipatory  culture     Principal  characteris9c:   Not  every  member  must  contribute,  but  all   must  believe  they  are  free  to  contribute  when   ready  and  that  what  they  contribute  will  be   appropriately  valued.   Henry  Jenkings       Ruth  Contreras        @ruthso=ia  
  • 35. The  community  itself  provides  strong  incen2ves   for  expression  and  ac2ve  par2cipa2on.    
  • 36.
  • 37. Par9cipatory  culture  as  one:     1.  With  strong  support  for  crea9ng  and   sharing  one’s  crea2ons  with  others.     2.  With  some  type  of  informal  mentorship   whereby  what  is  known  by  the  most   experienced  is  passed  along  to  novices.     3.  Where  members  believe  that  their   contribu9ons  maDer.     4.  Where  members  feel  some  degree  of  social   connec9on  with  one  another  (at  the  least  they   care  what  other  people  think  about  what  they   have  created).  
  • 38. Par9cipatory  culture   Jenkins  argues  that  younger  consumers  are   adept  at  tracking  down  character  backgrounds   and  side-­‐plots,  and  then  making  connec9ons   across  many  different  texts  of  a  franchise.     The  World-­‐Wide-­‐Web  is  a  powerful   distribu9on  channel.     Ruth  Contreras        @ruthso=ia  
  • 39. Ruth  Contreras        @ruthso=ia  
  • 40. Par9cipatory  culture     If  Internet  create  a  venue  for  greater  audience   tele-­‐par2cipa2on  (fan  fic9ons),  they  also   enable  television  networks  to  capitalize  on   consumers’  par9cipatory  ac9vi9es,   genera9ng  higher  ra9ngs  and  brand   awareness.     Ruth  Contreras        @ruthso=ia  
  • 41. Fan  Culture     As  Levy  explains,   “the  members  of  a  community  search,   inscribe,  connect,  consult,  explore……Not  only   make  available  to  the  collec2ve  intellect  all  of   the  per2nent  knowledge  available  to  it  at  a   given  moment,  but  it  also  serves  as  a  site  of   collec2ve  discussion  and  development”.   Ruth  Contreras        @ruthso=ia  
  • 42. Fan  Culture     Baym  argues:   “A  large  group  of  fans  can  do  what  even  the   most  commiHed  single  fan  cannot:   accumulate,  retain,  and  con2nually  recirculate   unprecedented  amounts  of  relevant   informa9on…….  par2cipants  collabora2vely   provide  all  with  the  resources  to  get  more   story  from  the  material”.   Ruth  Contreras        @ruthso=ia  
  • 43. fan  fic2on  /  fanfic  /  fan  culture    
  • 44.   Narra9ve  strategies     In  contemporary  media  produc9on   Ruth  Contreras        @ruthso=ia  
  • 45. New  users/readers/viewers/consumers   If  ‘we’re  are  modelled  by  the  media’  (McLuhan),  then  digital   interac2ve  media  have  created  a  new  user/reader  that  deals  with:     Interac9vity     Networks   Mul9-­‐screens   Fast  adapta9on  to  interfaces       Ruth  Contreras        @ruthso=ia  
  • 46. Transmedia  stories  at  the  most  basic  level  ‘are  stories  told  across   mul2ple  media.  At  the  present  2me,  the  most  significant  stories  tend   to  flow  across  mul2ple  media  pladorms’  (Jenkins  et  al.,  2006).   Synonyms:    cross  media  (Bechmann  Petersen,  2006)     mul2ple  pladorms  (Jeffery-­‐Poulter,  2003)   hybrid  media  (Boumans,  2004)   intertextual  commodity  (Marshall,  2004)   transmedial  worlds  (Klastrup  &  Tosca,  2004)   transmedial  interac2ons  (Bardzell  et  al.,  2007)   mul2modality  (Kress  &  van  Leeuwen,  2001)     intermedia  (Higgins,  1966).    
  • 47. Media-­‐centrality:   • TV-­‐centered  transmedia  storytelling  (24  or  Lost)   • Book-­‐centered  transmedia  storytelling  (Harry  PoHer)   • Comic-­‐centered  transmedia  storytelling  (Batman  or  Spiderman)   • Cinema-­‐centered  transmedia  storytelling  (The  Matrix)   The  ‘media-­‐centrality:    The  first  text?    The  most  successful?    The  most  important  narra2ve?  
  • 48.
  • 49. Television     Comics     Books     Webisodes     Mobile  game     Videogame     Card  game     McFarlane  Toys     Complete  kit    
  • 50. 24  Timeline   Media  
  • 51. Thank  you  ;)     TwiDer  @ruthsoZia