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Unit 13 – Task 4 - Evaluation
     By Ryan Hawkins
What – why you chose the subject
       matter that you did
My created character is a Insane Asylum escaper called Rock.
The idea of this came from previous games I have played where the
characters have a similar style. The game that influenced me was
Borderlands 1 & 2. This is because 1 of the main characters is a huge
scary brute who uses his fists as weapons and is very physically large.
Personally I prefer to make characters without weapons because I feel
like they’re to many characters created with weapons and to few
without. I think this is what helped to make my character more unique.
I designed the character/animation in the way I did because I was trying
to create a threatening character which at the same time tells you his
background by the way he acts and looks. Personally I think I did not
create a interesting animation. I think this is because I found the
program difficult to use and spent a lot of time designing my character.
How – How you created the work and the
             processes you used
For research for my animation I looked up a lot about technology development. Some of
the aspects in the technology development helped me when designing and creating my
animation. These aspects were: Character design, Style, Colour, Personalities, Character
themes/genre, Technical development, Programs and Processing chips. The main
aspects that were the most informative were Personalities, Themes/genres and
Programs. Personalities helped because style and colour both reflected on how a
characters personality can turn out to be. Researching about programs showed me how
programs have developed and how developing animations and designing characters can
be easier with a good level of skill. Because of program development it meant that detail
on animations and characters could be perfected more easier. Themes/genres helped me
when designing my character because it helped me to make my character more
identifiable to the certain theme/genre. This was important because the target audience
of the character is mainly based on the theme/genre of the character. This meant my
character was easily judged for what age group the character should be designed for. To
help get an idea of designing characters I used a website called HeroMachine. This is
where I created a character with assets provided by the website. Because there was not
a huge range of assets, it meant I could not be as open and have freedom when creating
my character. This was the only downside of the website.
How – How you created the work and the
                processes you used
I started designing my character by getting a A4 piece of paper and then I drew a front
    view, right side view, and a left side view of the character. Because I’m not extremely
    confident in hand drawing I found this took most of my time and more effort than the
    animation did. After it was drawn I used the scanner to transfer the drawing onto the
    Mac. From there I used Photoshop to go over the drawing lines to make it more
    neater. While using Photoshop it gave me the advantage of being able to add detail to
    my character like shading and clothing detail. I then had to use the pen tool to
    separately cut out the arms, legs, head and torso for animating. Once my character
    was finished I used Adobe Flash to create my animation. I did not have enough time
    to make a background at the time so I decided to get a background off the internet.
    Once all my assets were added I then created my animation by creating a certain
    amount of frames. The animation was run at 24fps so overall my target was 240
    frames for a 10 second animation. I made the character move by adding key frames
    to certain points in the timeline and then adding a classic tween. Once clicked on the
    key frames I would set what I wanted the character or the background to do. My goal
    was to make my character go through an urban environment and eventually lead onto
    a basketball course where he would throw a basketball into the hoop. I got most of
    this done except the bit where my character would throw the basketball. Overall with
    more experience I think my animation would have been a lot more smoother and
    longer.
Project overview – How did the project go?

In my opinion I feel the character I created was well
  designed, unique, and had a good background story. The
  animation on the other hand I think I could of made better if
  I put more time into it, but unfortunately I put more time
  into the character instead which made my animation quite
  boring and unappealing. I think that I should of put less
  concentration into my drawing and more into the animation
  to make it more interesting. Because I’m not a confident
  drawer I think its what held me back a lot when I was
  drawing because I assumed everything I drew was not good
  enough. Some challenges I found difficult was using the
  flash animation program and getting used to where to put
  key frames and tweens. I overcame this by experimenting
  and trying to make the animation as smooth as possible.
Future Work – How you might improve
      on the your completed work
If I was given the chance to re design my character and animation I
    would make sure I put more hard work into the animation itself and
    try to master the programs used so when I create my work it will be
    at a higher standard. I would also try to use tools which will make
    the character and animation more smooth and precise. Designing my
    character is what took most of my time because I was less confident
    in my drawing. I think that this unit has helped me to improve my
    confidence in my drawing meaning next time I will not be wasting
    too much time on character design and I can put more effort and
    skill into the animation. I would also choose to spend time looking
    into other characters and animations which would be similar to mine
    so I could get some hints towards what makes a good character but
    at the same time make my character unique.

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Unit 13 – task 4 evaluation

  • 1. Unit 13 – Task 4 - Evaluation By Ryan Hawkins
  • 2. What – why you chose the subject matter that you did My created character is a Insane Asylum escaper called Rock. The idea of this came from previous games I have played where the characters have a similar style. The game that influenced me was Borderlands 1 & 2. This is because 1 of the main characters is a huge scary brute who uses his fists as weapons and is very physically large. Personally I prefer to make characters without weapons because I feel like they’re to many characters created with weapons and to few without. I think this is what helped to make my character more unique. I designed the character/animation in the way I did because I was trying to create a threatening character which at the same time tells you his background by the way he acts and looks. Personally I think I did not create a interesting animation. I think this is because I found the program difficult to use and spent a lot of time designing my character.
  • 3. How – How you created the work and the processes you used For research for my animation I looked up a lot about technology development. Some of the aspects in the technology development helped me when designing and creating my animation. These aspects were: Character design, Style, Colour, Personalities, Character themes/genre, Technical development, Programs and Processing chips. The main aspects that were the most informative were Personalities, Themes/genres and Programs. Personalities helped because style and colour both reflected on how a characters personality can turn out to be. Researching about programs showed me how programs have developed and how developing animations and designing characters can be easier with a good level of skill. Because of program development it meant that detail on animations and characters could be perfected more easier. Themes/genres helped me when designing my character because it helped me to make my character more identifiable to the certain theme/genre. This was important because the target audience of the character is mainly based on the theme/genre of the character. This meant my character was easily judged for what age group the character should be designed for. To help get an idea of designing characters I used a website called HeroMachine. This is where I created a character with assets provided by the website. Because there was not a huge range of assets, it meant I could not be as open and have freedom when creating my character. This was the only downside of the website.
  • 4. How – How you created the work and the processes you used I started designing my character by getting a A4 piece of paper and then I drew a front view, right side view, and a left side view of the character. Because I’m not extremely confident in hand drawing I found this took most of my time and more effort than the animation did. After it was drawn I used the scanner to transfer the drawing onto the Mac. From there I used Photoshop to go over the drawing lines to make it more neater. While using Photoshop it gave me the advantage of being able to add detail to my character like shading and clothing detail. I then had to use the pen tool to separately cut out the arms, legs, head and torso for animating. Once my character was finished I used Adobe Flash to create my animation. I did not have enough time to make a background at the time so I decided to get a background off the internet. Once all my assets were added I then created my animation by creating a certain amount of frames. The animation was run at 24fps so overall my target was 240 frames for a 10 second animation. I made the character move by adding key frames to certain points in the timeline and then adding a classic tween. Once clicked on the key frames I would set what I wanted the character or the background to do. My goal was to make my character go through an urban environment and eventually lead onto a basketball course where he would throw a basketball into the hoop. I got most of this done except the bit where my character would throw the basketball. Overall with more experience I think my animation would have been a lot more smoother and longer.
  • 5. Project overview – How did the project go? In my opinion I feel the character I created was well designed, unique, and had a good background story. The animation on the other hand I think I could of made better if I put more time into it, but unfortunately I put more time into the character instead which made my animation quite boring and unappealing. I think that I should of put less concentration into my drawing and more into the animation to make it more interesting. Because I’m not a confident drawer I think its what held me back a lot when I was drawing because I assumed everything I drew was not good enough. Some challenges I found difficult was using the flash animation program and getting used to where to put key frames and tweens. I overcame this by experimenting and trying to make the animation as smooth as possible.
  • 6. Future Work – How you might improve on the your completed work If I was given the chance to re design my character and animation I would make sure I put more hard work into the animation itself and try to master the programs used so when I create my work it will be at a higher standard. I would also try to use tools which will make the character and animation more smooth and precise. Designing my character is what took most of my time because I was less confident in my drawing. I think that this unit has helped me to improve my confidence in my drawing meaning next time I will not be wasting too much time on character design and I can put more effort and skill into the animation. I would also choose to spend time looking into other characters and animations which would be similar to mine so I could get some hints towards what makes a good character but at the same time make my character unique.