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SFScon22 - Michael Schlauch - Educational design research and Twine.pdf

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SFScon22 - Michael Schlauch - Educational design research and Twine.pdf

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Developing the "Fantastinomio" for digital storytelling in schools

Design-based research in education (also known as educational design research, EDR) has long been making an argument for context-based, participatory and iterative design of educational interventions. At the same time, free software has enabled the community-based development of applications that resolve shared problems.

In recent years, free software applications like “Twine” have been driving the revival of text adventures and independent game development. Interactive digital narratives, or nonlinear, branching multimedia stories hold numerous advantages for education, as they are able to convey knowledge in a play-based, multiperspective fashion. (...)

Developing the "Fantastinomio" for digital storytelling in schools

Design-based research in education (also known as educational design research, EDR) has long been making an argument for context-based, participatory and iterative design of educational interventions. At the same time, free software has enabled the community-based development of applications that resolve shared problems.

In recent years, free software applications like “Twine” have been driving the revival of text adventures and independent game development. Interactive digital narratives, or nonlinear, branching multimedia stories hold numerous advantages for education, as they are able to convey knowledge in a play-based, multiperspective fashion. (...)

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SFScon22 - Michael Schlauch - Educational design research and Twine.pdf

  1. 1. Educational technology and Twine Michael Schlauch Researcher, Phd Fellow Free University of Bolzano Faculty of Education SFScon 2022 lerngeflechte.com
  2. 2. Educational technology learning utopia distopia En l’an 2000 (1910), public domain https:/ /www.wsj.com/articles/chinas-efforts-to-lead- the-way-in-ai-start-in-its-classrooms-11571958181
  3. 3. Educational technology proprietary business https:/ /www.holoniq.com/notes/global-education-technology-market-to-reach-404b-by-2025
  4. 4. Where to start? Interactive Digital Storytelling
  5. 5. Twine “Twine’s revolution” 2009 - 2022 www.twinery.org https:/ /medium.com/ @StoryCodeSG
  6. 6. Twine Choose your own adventure
  7. 7. Fantastinomio Choose your own narrative
  8. 8. Fantastinomio Narrative Learning
  9. 9. Fantastinomio Participatory Design
  10. 10. Thank you! Q & A lerngeflechte.com

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