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Pre-Production
Joseph Sam Fulton
Style sheetPerdition
Perdition
Perdition
Perdition
Perdition
Perdition
Perdition
As you can see I have
experimented with different fonts
and used the ones that I want to
use in my final project, the top
three are probably my favorite. As
they are not too overwhelming
like the rest, which is important
not to overwhelm my viewers.
As you can see I Have experimented
with some colors, specifically red,
green, blue and orange. These are
definitely some of the colors I want to
use but the bright colors like orange
and green probably won’t get used as
for my horror theme it won’t really fit
in with being bright. I want my colors
to be dark and mysterious as I think
this will best suit my game.
As you clearly see from these
designs I have experimented with
these designs and seen if I want
them in my game. As shown I
have gathered pictures of trees, a
factory and a ghost. These
examples are things I want for my
game. For example the factory
would be a great idea for a dark
creepy setting and the certain
type of tree could represent a
kind of creepiness. The ghost
really speaks for itself in terms of
what its being used for. Perhaps
when making the ghost/monster
image I will try and make it a lot
more creepy and scary as this
particular image isn’t really that
scary to feature in my product.
Layout 1
This sketched designed shows the title of my final product as I believe it’s a very fitting name for a horror
based game. The title I think will suit the game as the title suggests what I want my game to imply. The
title perdition means ‘a state of eternal punishment and damnation into which a sinful and impenitent
person passes after death’. Which is what my game should represent and what I feel the character
should go through a Permanente punishment. The actual title of the game will be in actual color instead
of just plain white, as the title of the game has to be in aerie dark, black creepy color. This color will be
best suited for my game because it follows the horror theme that I’m going for and interested going for.
Layout 2
These screenshots show what the kind of design I want my
background to look like and how the layout of them should look
like. The first two are probably the best at representing this as
they are less complex to achieve whilst operating on
Photoshop. The design process behind the first I think is really
cool, seeing as it’s a 16 bit design, the way the guy is portrayed
and made is cool and I feel as if I should model my guy towards
him.
The middle picture’s background is a eerie creepy background
which is a interesting cool shade of purple that may be
incorporated into my game but it may be hard to do and
achieve. The last image I wanted to show was that of Slender,
as I want my monster in my game to be built up around him as
he and monsters in general make up these indie horror games.
Props & Locations
Props/Costume needed Locations needed
Contingency Planning
Potential Issue Solution
One potential issue is that if I don’t finish my
final design in time then I’ll have to leave it half
finished.
A solution to this is get on with my work and
focus until I get it finished on time.
Another potential issue could be my design
isn’t up to my normal working potential,
therefore degrading me off a good mark.
A solution to this is to produce my best
possible work all the time and spend any free
time improving.
A potential issue could also be that I get ill
therefore I can’t work and finish any of my
work.
A solution to this would be to catch up when I
get better and work through any frees I might
have.
A issue could also be my time management,
making sure that I manage each section of my
presentation well.
A definite solution to this would be to produce
a plan, for example spend a lesson per slide.
A potential issue is not concentrating and
getting distracted with my work and not
finishing it.
A solution to this would be to focus and get on
with it and ignore any distractions.
Health and Safety
Potential Issue How will the issue be
avoided?
Back trouble Seat properly in a chair, use or ask for a more
comfortable chair to support your back even
more.
Eye strain Take frequent breaks and don’t stare at the
screen for too long.
Wrist aching Have a 5 minute rest, to stretch out your wrist.
Legs aching Give yourself a couple of minutes to stand up
and stretch them about.
Bum goes numb A lot like the legs stand up and stretch off to
ease the pain.
Schedule
Day Plan of Action Resources Required
Day 1  Name the photoshop product and start it up.  Adobe photoshop
Day 2  Start researching pictures and finding suitable
images for the design
 Internet
Day 3  Start incorporating the images onto the piece
of work.
 Adobe photoshop
Day 4  Start drawing the ghosts and the people of
my game.
 Adobe photoshop
Day 5  Once drawn I will then start drawing the
background of my product and making little
scary things.
 Adobe photoshop
Day 6  Once that is finished I will start on my
animations for each character that is going to
made.
 Adobe Photoshop
Day 7  I will make each animation different for each
character so it makes the game look more
realistic as the characters will have different
moves.
 Adobe photoshop
Day 8  Once finished my game will be finished ready  Adobe photoshop

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5. pre production(2) (1)

  • 2. Style sheetPerdition Perdition Perdition Perdition Perdition Perdition Perdition As you can see I have experimented with different fonts and used the ones that I want to use in my final project, the top three are probably my favorite. As they are not too overwhelming like the rest, which is important not to overwhelm my viewers. As you can see I Have experimented with some colors, specifically red, green, blue and orange. These are definitely some of the colors I want to use but the bright colors like orange and green probably won’t get used as for my horror theme it won’t really fit in with being bright. I want my colors to be dark and mysterious as I think this will best suit my game. As you clearly see from these designs I have experimented with these designs and seen if I want them in my game. As shown I have gathered pictures of trees, a factory and a ghost. These examples are things I want for my game. For example the factory would be a great idea for a dark creepy setting and the certain type of tree could represent a kind of creepiness. The ghost really speaks for itself in terms of what its being used for. Perhaps when making the ghost/monster image I will try and make it a lot more creepy and scary as this particular image isn’t really that scary to feature in my product.
  • 3. Layout 1 This sketched designed shows the title of my final product as I believe it’s a very fitting name for a horror based game. The title I think will suit the game as the title suggests what I want my game to imply. The title perdition means ‘a state of eternal punishment and damnation into which a sinful and impenitent person passes after death’. Which is what my game should represent and what I feel the character should go through a Permanente punishment. The actual title of the game will be in actual color instead of just plain white, as the title of the game has to be in aerie dark, black creepy color. This color will be best suited for my game because it follows the horror theme that I’m going for and interested going for.
  • 4. Layout 2 These screenshots show what the kind of design I want my background to look like and how the layout of them should look like. The first two are probably the best at representing this as they are less complex to achieve whilst operating on Photoshop. The design process behind the first I think is really cool, seeing as it’s a 16 bit design, the way the guy is portrayed and made is cool and I feel as if I should model my guy towards him. The middle picture’s background is a eerie creepy background which is a interesting cool shade of purple that may be incorporated into my game but it may be hard to do and achieve. The last image I wanted to show was that of Slender, as I want my monster in my game to be built up around him as he and monsters in general make up these indie horror games.
  • 5. Props & Locations Props/Costume needed Locations needed
  • 6. Contingency Planning Potential Issue Solution One potential issue is that if I don’t finish my final design in time then I’ll have to leave it half finished. A solution to this is get on with my work and focus until I get it finished on time. Another potential issue could be my design isn’t up to my normal working potential, therefore degrading me off a good mark. A solution to this is to produce my best possible work all the time and spend any free time improving. A potential issue could also be that I get ill therefore I can’t work and finish any of my work. A solution to this would be to catch up when I get better and work through any frees I might have. A issue could also be my time management, making sure that I manage each section of my presentation well. A definite solution to this would be to produce a plan, for example spend a lesson per slide. A potential issue is not concentrating and getting distracted with my work and not finishing it. A solution to this would be to focus and get on with it and ignore any distractions.
  • 7. Health and Safety Potential Issue How will the issue be avoided? Back trouble Seat properly in a chair, use or ask for a more comfortable chair to support your back even more. Eye strain Take frequent breaks and don’t stare at the screen for too long. Wrist aching Have a 5 minute rest, to stretch out your wrist. Legs aching Give yourself a couple of minutes to stand up and stretch them about. Bum goes numb A lot like the legs stand up and stretch off to ease the pain.
  • 8. Schedule Day Plan of Action Resources Required Day 1  Name the photoshop product and start it up.  Adobe photoshop Day 2  Start researching pictures and finding suitable images for the design  Internet Day 3  Start incorporating the images onto the piece of work.  Adobe photoshop Day 4  Start drawing the ghosts and the people of my game.  Adobe photoshop Day 5  Once drawn I will then start drawing the background of my product and making little scary things.  Adobe photoshop Day 6  Once that is finished I will start on my animations for each character that is going to made.  Adobe Photoshop Day 7  I will make each animation different for each character so it makes the game look more realistic as the characters will have different moves.  Adobe photoshop Day 8  Once finished my game will be finished ready  Adobe photoshop

Editor's Notes

  1. Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
  2. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
  3. Mock up of a potential design using the colours and fonts established in your style sheet and sourced images