1. MARKETING IN A GAMING
WORLD
Marketers grab your controls!
2. Why Gaming?
Traditional Media over saturated
Need to be where consumers are
With surge in Social gaming more consumers
using this platform – no longer niche (or ‘nerdy’)
Game consoles now more portable – phones, ipads
Innovative & impressive
Reaches target directly & encourages
relationship development via continuous
exposure & interaction
3. Social Gaming
Playing games as a way of social
interaction, as opposed to playing games in
solitude
No longer restricted to card games or board
games
Can include
RPGs – Second Life, Sims
Social Network games – Hotel City, Restaurant
City, Sims Social
Multi-Player Video games – FIFA, Battlefield, CoD
4. Who’s Playing?
Game console not restricted to PS or Xbox –
laptop/phone
Mainly secondary & tertiary students as well
as working professionals
These are real people playing either as
themselves, or the version of themselves they
would prefer to be – RPGs
Time of play - anytime
6. How to Utilize Social Gaming Space?
Much like Facebook brand pages and Twitter corporate accounts, social gaming has become a
much-desired “Brandstand.” In marketers’ eyes, social gaming is less about consumers growing
virtual crops and more about growing consumer impressions and advertisers’ bottom
lines. Game developers such as Zynga and Cie Games are opening up to advertisers in big ways
— even making advertisers’ products critical components of gameplay. Shrewd marketers
recognize the potential in social gaming engagement, game developers see the value to
consumers and media companies see dollar signs, it’s an advertising platform in the making.
Virtual goods are estimated to be $3.0+ billion business and the relationships established now
will be critical to the share of an estimated $6-$7.9 billion industry by 2013 and 2015,
respectively. While a distinction exists between the “virtual goods” market and social game
advertising, game developers such as Zynga are ramping up brand integration into their
products and virtual offerings – in effect blending the two avenues into one. Platforms such as
Facebook have addressed social gaming growth as well by offering new features and making
games feel less intrusive (in other words, less like spam). Furthermore, Yahoo, Myspace and
Google have all made large plays in preparation for the social gaming turf wars. Social games
will soon reach far beyond the Facebook platform and integrate even further onto consumers’
mobile devices, creating an explosive engagement channel that will reach a far greater audience
in the future. Now is the time for brands to cultivate these consumers and test the waters. The
payoff could be much more tangible than virtual currency or digital crops.
Bryan Bartlett, Marketing Analyst, NM Incite – US
7. How to Utilize Social Gaming Space?
Integrati
Advertising
on
16. 4. Social Games are a Fad
Social Netowking +1
Social gaming +2
Games are addictive and engaging
Data points toward continued growth and
increasing popularity
17. Bottom Line
Consumers are glued to their gaming devices
for countless hours of each day
Less time spent on traditional media
Too much clutter
Need for Direct Hit
Social interaction allows for discussion on
brands
Everyday virtual use can trickle into real life
usage