Scientix 10th SPNE Brussels 26 Feb 2016: Archipelag Matematyki
1. An innovative way
of teaching and learning mathematics
based on virtual reality and games
Barbara Roszkowska-Lech
Project financed mainly by European Funds
2. Financed mainly by European Funds
Faculty of Mathematics and Information Science,
Warsaw University of Technology
New building of the Faculty of Mathematics, 2012
8. Main goals
• Increasing secondary school students’ interest
in mathematics and motivating them to
continue higher education in the field of
mathematics, technical and natural sciences
• The development and pilot implementation of
innovative curriculum and teaching methods
9. Elements of the program
Presentation of interesting and important
ideas of mathematics in relation to other
scientific fields and different aspects of
our life
Developing mathematical skills
Activation of students’ creative potential
10. Elements of the program
Computer game convention in learning
mathematics
Demonstrating the role of mathematics
in understanding the world
Introduction of content outside the
school curriculum
12. • The method is based on play,
teamwork, cooperation and
competition
• The role of teacher - tutor and guide
• Attractive elements outside the
school curriculum
• Demonstrating the role of
mathematics in understanding the
world and in professional activity
13. • Enabling users to contribute to
the content and to shape the
world of Archipelago
• Developing mathematical skills
with the use of digital tools
14. The structure of the Archipelago
Archipelag
Wyspy
Misje
Jednostki
Treści
The
Archipelago
Islands
Paths
Units
16. Multimedia materials
• Unusual phenomena of
mathematics
• Interesting and understandable
proofs
• Presentations of mathematical
fields
• Mini-games
• Applications of mathematics
• Interviews
• Biographies
• 6 episodes of the movie Pirates
About 400 films, games, etc.