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LivingSocial’s
increasing focus on
 behavioral change

action design dc • january 15, 2013
       scott stroud & liz odar
daily deals
     escapes
   fun & events
       shop
takeout & delivery
what is action
  design?
design to influence
     behavior
    (behavior = a range of actions)
action design
  at LivingSocial
user research
what is user research?
“Providing insights into product users,
their perspectives, and their abilities to
the right people at the right time.”


                         Tomer Sharon
                         UX Research, Google
common questions
• what are users looking for?
• what do they care about?
• can they use this thing?
• why are they doing X?
• why are they not doing Y?
research methods

     Usability tests    Un-moderated
                            tests
     Contextual                   Customer Service
      Inquiry                        Shadowing

                  Diary Studies
lab
tools we use
 recruit        livingsocial.com/research



 screen share

 record                  Silverback



 other
diary studies
  data collection powered by Twilio



  Send a Question!                                                Participants Receive!& Reply!   Collect!




            + Web!                                                  SMS!              Voice !
                                                                                       or!
                                                                                      SMS!



  Smart Phone designed by Stefan Bumbeck from The Noun Project!
  List designed by Jose Manuel Rodriguez from The Noun Project!
twilio + ruby = journio
a new user research tool

        Manage multiple studies!   Create Groups!         Threaded Responses!




                              Higher Participation Rate
                               Easier for Participants
                               Easier for Researchers
current process
    » hypothesis
    » research
    » analyze
    » report
    » design
    » launch
    » measure
➜

we need a better framework
   to help user research
      influence design
+
   example:
the redemption
    problem
the problem                                 +
• flood of consumers at the beginning and end
of redemption period

• consumers ask for refunds if they can’t get in
before expiration

• merchants are overwhelmed by spikes

• merchants want returning, loyal customers
identify KPIs
(key performance
    indicators)
KPIs                                   +
• reduce refunds by x %

• increase voucher redemptions by x%

• even out distribution over redemption
period

• increase customer & merchant
satisfaction
consumers         merchants




identify goals, behaviors, &
         motivations
     of each persona
user goals                       +

• don’t waste money

• find the merchant’s location

• have a good experience
given what we know
about goals & KPIs,

what actions do we
want to encourage?

     or stop?
desired actions                               +
• use voucher early, but not during a spike

• find merchant without hassle

• give voucher as a gift to someone else

• redeem for paid value if expired
how do we change
   behavior?
(first, understand what makes a behavior
                 happen)
the behavior model
   bj fogg (stanford university)
behaviors =

              motivations




                            abilities



                                        triggers


                at the same moment
core motivators
pleasure                pain

hope                    fear

social acceptance   rejection
motivators                                             +
what motivates me to redeem?


  pleasure of experiencing the restaurant, spa, etc.
  pleasure of checking it off to-do list
  social acceptance of <going to a restaurant> with
  someone special or a group


  hope of finding a new favorite spot
  fear of wasting money if I don’t redeem
motivators                                      +
... at a time that’s good for me and good for the
merchant?


   hope that the merchant won’t be slammed
   social acceptance by the merchant when they
   are free to spend more time with you


   fear that I’ll forget if I wait any longer
motivators                                              +
what motivates me to let a deal expire?


   nothing (I forgot)
   fear of not having someone to go with (see also: rejection)
   fear of being part of the last-minute rush
   fear of my own dissatisfaction
abilities
(time/money, willingness, brain power,
           social friction)
abilities                                        +
what makes it simple for me to redeem at a
optimal time?

    understanding how vouchers work, when they
    expire, and where to find the ones I own

    knowing where the merchant is located and how to
    contact them if needed

    knowing when the merchant is least busy (or vibrant)
triggers
 (do it! now.)
activation threshold
                          (Fogg behavior model)

     high




                                            ✔
                                  triggers succeed
motivation



                          ✘
      low
              triggers fail

             hard to do           ability         easy to do
choose types of triggers that
match motivation and ability
types of triggers
                    (Fogg behavior model)

      high
              facilitator                   signal



motivation

                                            spark

       low


             hard to do       ability          easy to do
types of triggers
                    (Fogg behavior model)

      high
              facilitator                   signal



motivation

                                            spark


       low


             hard to do       ability          easy to do
triggers                                         +
what triggers me to redeem a voucher at a good
time?

   memory that I own the voucher

   reminder email from LivingSocial

   app or site notification

   mobile OS notification (e.g., apple iOS passbook
   push notif based on location)
behavior chains
  (trigger small actions first)
how do we
prioritize?
1) what is the
  likelihood we’ll
change/create/stop
   the behavior?
2) if the behavior
      changes,
what is the relative
  impact to KPIs?
15 types of behavior change
              do        do
             new      familiar   increase   decrease         stop
           behavior   behavior




one time




period
of time




from now
   on


                                                       (source: Fogg behavior model)
find the right mix of triggers,
      ability, motivators




                     credit: flickr user rosa y dani
want to increase a behavior?




 +++ motivators             +++ triggers




                  make it
                  easier
want to stop a behavior?




de-motivate             remove triggers




              make it
              harder
design solutions                                +

• use voucher early, but not during a spike


     send reminder emails/notifications a few
     weeks after purchase, but stagger who
     gets them when
design solutions                                +

• find merchant without hassle


       make it easy to find the merchant location
       (e.g., better mapping features on mobile app)
design solutions                                    +

• give voucher as a gift to someone else


        present gift options after purchase, especially
        in reminders



        motivate with the pleasure of gift-giving
design solutions                                         +
• redeem for paid value if expired
    send reminders/notifications even after expiration
    explaining paid value

    reissue a voucher for paid amount after expiration

    educate merchants on how to redeem vouchers post-
    expiration
how do we know if
    our design
 solutions actually
changed behavior?
measure real world actions.
how do we know if
changed behaviors
  lead to desired
    outcomes?
measure KPIs.
our current world
     » hypothesis
     » research
     » analyze
     » report
     » design
     » launch
     » measure
our new world
» define KPIs & user goals
» define target actions
» understand
» design for desired behaviors
» measure actions
» measure KPIs
our new world
» user research organizes findings
according to b =

» product owners & designers have
a mixing board

» focus on user actions that move
KPIs
discussion

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Action Design DC: LivingSocial's Increasing Focus on Behavioral Change

  • 1. LivingSocial’s increasing focus on behavioral change action design dc • january 15, 2013 scott stroud & liz odar
  • 2. daily deals escapes fun & events shop takeout & delivery
  • 3. what is action design?
  • 4. design to influence behavior (behavior = a range of actions)
  • 5. action design at LivingSocial
  • 7. what is user research?
  • 8. “Providing insights into product users, their perspectives, and their abilities to the right people at the right time.” Tomer Sharon UX Research, Google
  • 9. common questions • what are users looking for? • what do they care about? • can they use this thing? • why are they doing X? • why are they not doing Y?
  • 10.
  • 11. research methods Usability tests Un-moderated tests Contextual Customer Service Inquiry Shadowing Diary Studies
  • 12. lab
  • 13. tools we use recruit livingsocial.com/research screen share record Silverback other
  • 14. diary studies data collection powered by Twilio Send a Question! Participants Receive!& Reply! Collect! + Web! SMS! Voice ! or! SMS! Smart Phone designed by Stefan Bumbeck from The Noun Project! List designed by Jose Manuel Rodriguez from The Noun Project!
  • 15. twilio + ruby = journio a new user research tool Manage multiple studies! Create Groups! Threaded Responses! Higher Participation Rate Easier for Participants Easier for Researchers
  • 16. current process » hypothesis » research » analyze » report » design » launch » measure
  • 17. ➜ we need a better framework to help user research influence design
  • 18. + example: the redemption problem
  • 19.
  • 20. the problem + • flood of consumers at the beginning and end of redemption period • consumers ask for refunds if they can’t get in before expiration • merchants are overwhelmed by spikes • merchants want returning, loyal customers
  • 22. KPIs + • reduce refunds by x % • increase voucher redemptions by x% • even out distribution over redemption period • increase customer & merchant satisfaction
  • 23. consumers merchants identify goals, behaviors, & motivations of each persona
  • 24. user goals + • don’t waste money • find the merchant’s location • have a good experience
  • 25. given what we know about goals & KPIs, what actions do we want to encourage? or stop?
  • 26. desired actions + • use voucher early, but not during a spike • find merchant without hassle • give voucher as a gift to someone else • redeem for paid value if expired
  • 27. how do we change behavior? (first, understand what makes a behavior happen)
  • 28. the behavior model bj fogg (stanford university)
  • 29. behaviors = motivations abilities triggers at the same moment
  • 30. core motivators pleasure pain hope fear social acceptance rejection
  • 31. motivators + what motivates me to redeem? pleasure of experiencing the restaurant, spa, etc. pleasure of checking it off to-do list social acceptance of <going to a restaurant> with someone special or a group hope of finding a new favorite spot fear of wasting money if I don’t redeem
  • 32. motivators + ... at a time that’s good for me and good for the merchant? hope that the merchant won’t be slammed social acceptance by the merchant when they are free to spend more time with you fear that I’ll forget if I wait any longer
  • 33. motivators + what motivates me to let a deal expire? nothing (I forgot) fear of not having someone to go with (see also: rejection) fear of being part of the last-minute rush fear of my own dissatisfaction
  • 34. abilities (time/money, willingness, brain power, social friction)
  • 35. abilities + what makes it simple for me to redeem at a optimal time? understanding how vouchers work, when they expire, and where to find the ones I own knowing where the merchant is located and how to contact them if needed knowing when the merchant is least busy (or vibrant)
  • 37. activation threshold (Fogg behavior model) high ✔ triggers succeed motivation ✘ low triggers fail hard to do ability easy to do
  • 38. choose types of triggers that match motivation and ability
  • 39. types of triggers (Fogg behavior model) high facilitator signal motivation spark low hard to do ability easy to do
  • 40. types of triggers (Fogg behavior model) high facilitator signal motivation spark low hard to do ability easy to do
  • 41. triggers + what triggers me to redeem a voucher at a good time? memory that I own the voucher reminder email from LivingSocial app or site notification mobile OS notification (e.g., apple iOS passbook push notif based on location)
  • 42. behavior chains (trigger small actions first)
  • 44. 1) what is the likelihood we’ll change/create/stop the behavior?
  • 45. 2) if the behavior changes, what is the relative impact to KPIs?
  • 46. 15 types of behavior change do do new familiar increase decrease stop behavior behavior one time period of time from now on (source: Fogg behavior model)
  • 47. find the right mix of triggers, ability, motivators credit: flickr user rosa y dani
  • 48. want to increase a behavior? +++ motivators +++ triggers make it easier
  • 49. want to stop a behavior? de-motivate remove triggers make it harder
  • 50. design solutions + • use voucher early, but not during a spike send reminder emails/notifications a few weeks after purchase, but stagger who gets them when
  • 51. design solutions + • find merchant without hassle make it easy to find the merchant location (e.g., better mapping features on mobile app)
  • 52. design solutions + • give voucher as a gift to someone else present gift options after purchase, especially in reminders motivate with the pleasure of gift-giving
  • 53. design solutions + • redeem for paid value if expired send reminders/notifications even after expiration explaining paid value reissue a voucher for paid amount after expiration educate merchants on how to redeem vouchers post- expiration
  • 54. how do we know if our design solutions actually changed behavior?
  • 55. measure real world actions.
  • 56. how do we know if changed behaviors lead to desired outcomes?
  • 58. our current world » hypothesis » research » analyze » report » design » launch » measure
  • 59. our new world » define KPIs & user goals » define target actions » understand » design for desired behaviors » measure actions » measure KPIs
  • 60. our new world » user research organizes findings according to b = » product owners & designers have a mixing board » focus on user actions that move KPIs