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Opportunities & Challenges for
Creating a Transmedia Museum Experience
Our mission is to create unique & memorably
playful experiences.
Montreal based
2014
Kim Berthiaume
Creative director
Ux teacher
Pascal Nataf
CEO
Game design teacher
Avery Rueb
Educational Market
Project Manager
summary
1- Project description
2- “3” challenges encountered & solutions
3- Take aways
THE Last time you went to a museum…
I love roman history…
But this exhibit didn’t have enough context
General problems
1- Missing Storytelling
2- No scaffolding information
3- No take away
4- No follow-up
Montreal Science Center
Montreal, Canada.
Goal
Keep track of user’s data
Take away – Building Experiences
Incentive to go visit the Montreal Science Center
Accessible for everyone
TRAILER
LET’S PLAY!!!
Challenge #1
For each expert, their knowledge and experience
is the most important.
A 1 hour game about…
IMMUNITY, making a VACCINE, pathogens,
transhumanism, DNA, Genomics
PUBLIC HEALTH actions, contagion, difference between VIRUS and
BACTERIA, History of CANADA on Pandemics, biohacking, etc.
Solution#1.1
Making sure everyone has a common approach and vocabulary
Gamestorm tool
• Empowering non-game designer with game design thinking
• Maintaining one vision
• Selecting key elements / key concepts
• Scaffolding
• Choose appropriate game mechanics & dynamics
Result
Clear vision of the game for everyone
3 core scientific concepts
Challenge #2
We often forget the most important person in the
development of a game : the user
Our users
…Are 8-14 years old
…Have different Level of knowledge
In science
…Love killing zombies
…Like gore atmosphere
…Find Katniss Everdeen “badass”
…Want to be suave like James Bond
Solution#2.1
Playtesting
Result
Aesthetics preferences
Understanding of scientific concepts
Filtering concepts
Collaborative Design
Challenge #3
Bridging a digital game and a physical exhibit to create an
integrated experience for everyone
Design
Technology
Time for an exhibit:
40-55 minutes
Time spent in one place:
40-90 seconds
Technology
iBeacon
Blutooth
NFC Tag
RFID
Geolocation
Solution#3.1
iBeacon
Accessible for all devices
Morbus App Video
Solution#3.2
Social & Sharable experiences
Holograms
The future of museum
In conclusion :
1- Changing museum experience
2- Storytelling, intelligent integration of technology
3- Follow-up
4- Integrated solutions
The future of museum
In conclusion :
1- Bring together all stakeholders to understand the
core vision of the project
2- Users are at the core of the project
3- Accessible and elegant technology solutions
(non-invasive, user friendly)
4- Sharable user experience built in emotions & fun
A look at some museum experiences from
Around the world
Cooper Hewitt – Smithsonian design museum
Washington, D.C, USA.
Energy Experience Centre
Aurich, Germany.
Antwerp museum rubens house – classical art
Antwerpen, Belgium.
Acropolis museum – Archeological museum
Athina, Greece.
Avery Rueb
avery@affordancestudio.com
www.Affordancestudio.com
@Affordstudio
Thank you!

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Creating an Immersive Transmedia Museum Experience