SlideShare a Scribd company logo
1 of 17
21st Century Learning Model
1. Digital natives with tablets
2. Adult curation for K-8
3. Game as foundation
4. Government-backed curriculum
5. Legitimate assessment/transfer
6. Research and scale
What Computers Do Well
• Simulation
• Immersion
• Fantasy
• Dopamine
• “What if?” cause and effect
• Data
• Tracking
• Adapt to the user
Why Games?
• Attention
• Motivation
• “Meet children where they are”
• Intrinsic – of it’s nature
• Autonomous – harmony with self
• Volition – power of willful choosing
Didactic vs. Doing
• Marian Diamond: we learn by doing
• Valid curriculum
• Authentic
• Actions/results
• Reflect/conceptualize
• Assessment
• Transference
Power of Stories
• “Something that happens to characters
that you care about”
• Emotional attachment
• Involvement (interactive play)
• Cognition
• Emotion
• Remembering
Who Said That?
“The student can find no possible means of involvement for
himself, nor can he discover how the educational scene relates
to the “mythic” world… The school drop-out situation will get
very much worse because of the frustration of the student
need for participation in the learning process.
We are entering the new age of education that is programmed
for discovery rather than instruction… Games are dramatic
models of our psychological lives. Games as popular art forms
offer to all an immediate means of participation in the full life
of a society, such as no single role or job can offer.”
EA Sports Recipe
• Game/tech experts
• Fantasy
• John Madden
• NFL plays
• NFL Rulebook
• Player stats
• Passion, commitment
What/Why SEL?
• Social and Emotional Learning (SEL)
• We lost our way
• Goleman’s Emotional Intelligence
• School climate / SEL research
• Academics / SEL research
• Illinois Teaching Standards
• Federal government support
IF… Recipe
• Janice Toben, Nueva, Yale, CASEL.org
• Game/tech experts
• Poem, Dogs and Cats, Joseph Campbell
• “Polished” SEL Lesson Plans
• Government teaching standards
• Metrics and ECD methodology
• Passionate, determined team
Chapter 1 Lessons/Assessment
• Lesson Plans/Tools in Chapter 1
1.3 - Inner and Outer Circle
1.4 - Pictionary of Emotions
1.9 - Progressive Relaxation
1.11 - Breathing Techniques
1.13 - I-Message
2.1 - Win-Win Solution
2.2 - Escalating and De-Escalating
2.5 - Ten Ways Kids Cool Off
Key EXSEL Goals Measured in Chapter 1
AE – Self-Awareness of Emotions
AS/AR – Self-Awareness of Supports and Responsibilities
ME – Self-Management of Emotions
MR – Self-Management – Resilience/Grit
MT – Self-Management Tools for Emotional Regulation
RL – Positive Relationships – Listening
RE – Positive Relationships - Expression
RH – Positive Relationships – Asking for Help
Yes, but what was that strange noise I just heard?
Sure, but first I have to check these text messages.
Ok, I am looking at you and listening. Tell me more.
That means being active and engaged so that I feel you listening and know that
you care. Distractions will come. You can still bring focus to me.
AE +1, AS +1, AR +1, ME +2,
SP +1, RL +2, RG +1
Game
Experience
REAL-LIFE
TRANSFER
1. INFO ABOUT CHILD
2. DISCUSSION PROMPTS
TO ENGAGE
3. SKILLS:
• PRAISE EFFORT
• REINFORCE SKILLS
ENGAGEMENT:
STORY, GAMEPLAY
REINFORCEMENT:
BELIEFS, SKILLS,
STRATEGIES
REAL-LIFE
TRANSFER
MEASUREMENT:
EMBEDDED ASSESSMENT
SUPPORTIVE
HOME CLIMATE
CHILD
PARENT
21st Century Learning Games
1. Grow a new industry
2. Curate great learning games
3. IF… really seems to work!
4. Promising trends
5. IF… Apple iPad preview – FREE
www.ifyoucan.org

More Related Content

What's hot (8)

Early childhood (Cognitive Development)
Early childhood  (Cognitive Development)Early childhood  (Cognitive Development)
Early childhood (Cognitive Development)
 
1. how children think and learn charlon aleson b. bautista
1. how children think and learn  charlon aleson b. bautista1. how children think and learn  charlon aleson b. bautista
1. how children think and learn charlon aleson b. bautista
 
Chapter 8 Feelings & Friends: Emotional & Social Competence
Chapter 8 Feelings & Friends:  Emotional & Social CompetenceChapter 8 Feelings & Friends:  Emotional & Social Competence
Chapter 8 Feelings & Friends: Emotional & Social Competence
 
Final
FinalFinal
Final
 
How children learn (Educational Psychology)
How children learn (Educational Psychology)How children learn (Educational Psychology)
How children learn (Educational Psychology)
 
Holistic development.pptx nov
Holistic development.pptx novHolistic development.pptx nov
Holistic development.pptx nov
 
Case study
Case studyCase study
Case study
 
social emotional development of the infants and toddlers
social emotional development of the infants and  toddlerssocial emotional development of the infants and  toddlers
social emotional development of the infants and toddlers
 

Viewers also liked

“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
SeriousGamesAssoc
 
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile..."The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
SeriousGamesAssoc
 
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational GamesMichael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
SeriousGamesAssoc
 

Viewers also liked (18)

Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
Tim Handley - Games as Models: Teaching Science and Systems Thinking Through ...
 
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
“Moving Players Beyond Clicktavism” by Heidi J. Boisvert
 
Peter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialPeter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and Potential
 
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
Mitchell Weisburgh - How Do We Increase The Use of Games in School?Mitchell Weisburgh - How Do We Increase The Use of Games in School?
Mitchell Weisburgh - How Do We Increase The Use of Games in School?
 
Ask Agger - Change Through Involvement
Ask Agger - Change Through InvolvementAsk Agger - Change Through Involvement
Ask Agger - Change Through Involvement
 
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
Ayogo Health, Inc. - Everything You Know About Gamification is WrongAyogo Health, Inc. - Everything You Know About Gamification is Wrong
Ayogo Health, Inc. - Everything You Know About Gamification is Wrong
 
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
“Fluency & Flow: Man and Machine at Play" By Richard Boyd- Serious Play Confe...
 
Mike Minadeo - Serious Games in the Classroom: United Colonies ARG
Mike Minadeo - Serious Games in the Classroom: United Colonies ARGMike Minadeo - Serious Games in the Classroom: United Colonies ARG
Mike Minadeo - Serious Games in the Classroom: United Colonies ARG
 
Innovation is a Serious Game
Innovation is a Serious GameInnovation is a Serious Game
Innovation is a Serious Game
 
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
Randy Kulman - Using Popular Video Games to Improve Executive Functions and S...
 
“Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
 “Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl... “Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
“Innovations in the Global Mobile Edugame Market” By Tyson Greer- Serious Pl...
 
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
“Serious Games and the Smart Defense Initiative” By Paul Thurkettle - Serious...
 
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
Randy Brown - Project Delivery Decisions: Service, Software, or on a Stick?
 
Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam
Dan Baden - Lessons Learned From the First Federal Healthcare Game JamDan Baden - Lessons Learned From the First Federal Healthcare Game Jam
Dan Baden - Lessons Learned From the First Federal Healthcare Game Jam
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
“The Future of Work Is Play” By Ross Smith- Serious Play Conference 2012
 
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile..."The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
"The 2011-2016 Worldwide Game-based Learning Market: All Roads Lead to Mobile...
 
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational GamesMichael Christel - Adaptive Learning and Teacher Resources for Educational Games
Michael Christel - Adaptive Learning and Teacher Resources for Educational Games
 

Similar to Trip Hawkins - A New Model For Educational Games

L8 early experience & later life
L8 early experience & later lifeL8 early experience & later life
L8 early experience & later life
姿儀 汪
 
Challenging common teaching practices christine d'lima, edu media
Challenging common teaching practices   christine d'lima, edu mediaChallenging common teaching practices   christine d'lima, edu media
Challenging common teaching practices christine d'lima, edu media
EduMedia India
 

Similar to Trip Hawkins - A New Model For Educational Games (20)

SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
 
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptxSEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
SEL-Dr.-Ivette-Cejas-ReadingPals-7th-Annual-Midyear-Conference.pptx
 
Promoting empathy and a sense of community
Promoting empathy and a sense of communityPromoting empathy and a sense of community
Promoting empathy and a sense of community
 
Adolescence: day INSET in Madrid, Mar 2016
Adolescence: day INSET in Madrid, Mar 2016Adolescence: day INSET in Madrid, Mar 2016
Adolescence: day INSET in Madrid, Mar 2016
 
H A W A I I P R E S E N T A T I O N
H A W A I I  P R E S E N T A T I O NH A W A I I  P R E S E N T A T I O N
H A W A I I P R E S E N T A T I O N
 
Edu 146 chapter 1 2014sp
Edu 146 chapter 1 2014spEdu 146 chapter 1 2014sp
Edu 146 chapter 1 2014sp
 
Conscious Discipline
Conscious Discipline Conscious Discipline
Conscious Discipline
 
Human development 2
Human development 2Human development 2
Human development 2
 
Gender and the brain
Gender and the brainGender and the brain
Gender and the brain
 
Teens 101 Feb 11, 2014
Teens 101 Feb 11, 2014Teens 101 Feb 11, 2014
Teens 101 Feb 11, 2014
 
Learning and teaching
Learning and teaching Learning and teaching
Learning and teaching
 
L8 early experience & later life
L8 early experience & later lifeL8 early experience & later life
L8 early experience & later life
 
Chapter 4 individual variations
Chapter 4 individual variationsChapter 4 individual variations
Chapter 4 individual variations
 
Learning at Tudor House School
Learning at Tudor House SchoolLearning at Tudor House School
Learning at Tudor House School
 
Rfs
RfsRfs
Rfs
 
Challenging common teaching practices christine d'lima, edu media
Challenging common teaching practices   christine d'lima, edu mediaChallenging common teaching practices   christine d'lima, edu media
Challenging common teaching practices christine d'lima, edu media
 
Adolescent pedagogy
Adolescent  pedagogyAdolescent  pedagogy
Adolescent pedagogy
 
Orientation to Catechism Teachers
Orientation  to Catechism TeachersOrientation  to Catechism Teachers
Orientation to Catechism Teachers
 
Developmental Psychology
Developmental PsychologyDevelopmental Psychology
Developmental Psychology
 
Social and Emotional Issues of Gifted Students
Social and Emotional Issues of Gifted StudentsSocial and Emotional Issues of Gifted Students
Social and Emotional Issues of Gifted Students
 

More from SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
SeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
SeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
SeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
SeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
SeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
SeriousGamesAssoc
 

More from SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Recently uploaded

Recently uploaded (20)

Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 

Trip Hawkins - A New Model For Educational Games

  • 1.
  • 2. 21st Century Learning Model 1. Digital natives with tablets 2. Adult curation for K-8 3. Game as foundation 4. Government-backed curriculum 5. Legitimate assessment/transfer 6. Research and scale
  • 3. What Computers Do Well • Simulation • Immersion • Fantasy • Dopamine • “What if?” cause and effect • Data • Tracking • Adapt to the user
  • 4. Why Games? • Attention • Motivation • “Meet children where they are” • Intrinsic – of it’s nature • Autonomous – harmony with self • Volition – power of willful choosing
  • 5. Didactic vs. Doing • Marian Diamond: we learn by doing • Valid curriculum • Authentic • Actions/results • Reflect/conceptualize • Assessment • Transference
  • 6. Power of Stories • “Something that happens to characters that you care about” • Emotional attachment • Involvement (interactive play) • Cognition • Emotion • Remembering
  • 7. Who Said That? “The student can find no possible means of involvement for himself, nor can he discover how the educational scene relates to the “mythic” world… The school drop-out situation will get very much worse because of the frustration of the student need for participation in the learning process. We are entering the new age of education that is programmed for discovery rather than instruction… Games are dramatic models of our psychological lives. Games as popular art forms offer to all an immediate means of participation in the full life of a society, such as no single role or job can offer.”
  • 8. EA Sports Recipe • Game/tech experts • Fantasy • John Madden • NFL plays • NFL Rulebook • Player stats • Passion, commitment
  • 9. What/Why SEL? • Social and Emotional Learning (SEL) • We lost our way • Goleman’s Emotional Intelligence • School climate / SEL research • Academics / SEL research • Illinois Teaching Standards • Federal government support
  • 10. IF… Recipe • Janice Toben, Nueva, Yale, CASEL.org • Game/tech experts • Poem, Dogs and Cats, Joseph Campbell • “Polished” SEL Lesson Plans • Government teaching standards • Metrics and ECD methodology • Passionate, determined team
  • 11.
  • 12.
  • 13. Chapter 1 Lessons/Assessment • Lesson Plans/Tools in Chapter 1 1.3 - Inner and Outer Circle 1.4 - Pictionary of Emotions 1.9 - Progressive Relaxation 1.11 - Breathing Techniques 1.13 - I-Message 2.1 - Win-Win Solution 2.2 - Escalating and De-Escalating 2.5 - Ten Ways Kids Cool Off Key EXSEL Goals Measured in Chapter 1 AE – Self-Awareness of Emotions AS/AR – Self-Awareness of Supports and Responsibilities ME – Self-Management of Emotions MR – Self-Management – Resilience/Grit MT – Self-Management Tools for Emotional Regulation RL – Positive Relationships – Listening RE – Positive Relationships - Expression RH – Positive Relationships – Asking for Help
  • 14. Yes, but what was that strange noise I just heard? Sure, but first I have to check these text messages. Ok, I am looking at you and listening. Tell me more. That means being active and engaged so that I feel you listening and know that you care. Distractions will come. You can still bring focus to me. AE +1, AS +1, AR +1, ME +2, SP +1, RL +2, RG +1
  • 15. Game Experience REAL-LIFE TRANSFER 1. INFO ABOUT CHILD 2. DISCUSSION PROMPTS TO ENGAGE 3. SKILLS: • PRAISE EFFORT • REINFORCE SKILLS ENGAGEMENT: STORY, GAMEPLAY REINFORCEMENT: BELIEFS, SKILLS, STRATEGIES REAL-LIFE TRANSFER MEASUREMENT: EMBEDDED ASSESSMENT SUPPORTIVE HOME CLIMATE CHILD PARENT
  • 16.
  • 17. 21st Century Learning Games 1. Grow a new industry 2. Curate great learning games 3. IF… really seems to work! 4. Promising trends 5. IF… Apple iPad preview – FREE www.ifyoucan.org