This on-demand webinar will help your organization prepare for a very near future in which virtual reality (VR) and augmented reality (AR) will change the way we consume and interact with content.
3. The Seven Steps to Successful Persona Creation
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4. Agenda
1. Virtual Reality (VR) & Augmented
Reality (AR): What is the
Difference?
2. The Future of Virtual & Augmented
Reality
3. Examples of VR & AR in Marketing
4. Getting Started with VR & AR – It’s
Easier Than You Think
5. “But listen – a movie that gives one sight and sound.
Suppose now I add taste, smell, even touch, if your interest is
taken by the story. Suppose I make it so that you are in the
story, you speak to the shadows, and the shadows reply, and
instead of being on a screen, the story is all about you, and
you are in it. Would that be to make real a dream?”
Stanley G Weinbaum, Pygmalion’s Spectacles (1935)
7. KEY TAKEAWAY
“By 2020, 50% of the Global 2000 will see the
majority of their business depend on their ability
to create digitally-enhanced products, services,
and experiences.”
IDC
9. The Seven Steps to Successful Persona Creation
Virtual Reality vs. Augmented Reality
Virtual Reality
“The computer-generated simulation of a three-dimensional image or
environment that can be interacted with in a seemingly real or physical
way by a person using special electronic equipment, such as a helmet
with a screen inside or gloves fitted with sensors.”
Augmented Reality
“A technology that superimposes a computer-generated image on a
user's view of the real world, thus providing a composite view.”
11. The Seven Steps to Successful Persona Creation
Virtual Reality: TOMS Shoes
Source: Experience the TOMS Virtual Giving Trip
12. Augmented Reality: Ikea Place
Source: Place IKEA furniture in your home with augmented reality
14. The Seven Steps to Successful Persona Creation
Virtual Reality & Empathy
We believe in the Three C’s
Clients
Crew
Company
Image Source: Facebook
15. KEY TAKEAWAY
“88% of mid-market companies (firms with
annual revenues of between $100 million and $1
billion) are already using some form of virtual or
augmented reality as part of their business.”
Deloitte
20. KEY TAKEAWAY
“More than 12 million virtual reality headsets will
be sold in 2017, with sales of augmented reality
smart glasses expected to be worth $1.2 billion
in the same year.”
CCS Insight
23. “AR can be huge.”
VR/AR revenue
($B) Source:
Digi-Capital
24. KEY TAKEAWAY
“Investment interest in VR and AR remains strong.
Billions of dollars are being poured into funding
rounds, mergers and acquisitions —some of which
is coming from media companies.”
Emarketer
31. KEY TAKEAWAY
“Investment interest in VR and AR remains strong.
Billions of dollars are being poured into funding
rounds, mergers and acquisitions —some of which
is coming from media companies.”
Emarketer
32. VR & AR in Your Content Strategy
1.Keep Your Existing Audience in Mind
2.Don’t Just Content, Create An Experience
3.Seek Long Distance Customers
4.Show Consumers What Products Will Look Like
5.Provide an Emotional Journey
6.Embrace Your Location
7.Use Outside Content
Source: HubSpot
34. KEY TAKEAWAY
““Good VR has a proposition that is unique to VR.
It sounds really obvious, but it’s key. It has to be
better in VR, or only in VR. A lot of media
companies have a tendency to take what they
have and put it in VR. That might be a good bridge,
but it’s not the ultimate destination for VR.”
Greg Ivanov, Google
36. KEY TAKEAWAY
“The virtual reality market could be worth $30
billion by 2020. Most of that growth is expected
to come from sales of VR headsets, games,
and videos.”
Digi-Capital
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