SlideShare une entreprise Scribd logo
1  sur  13
Playtest Report
Ayakashi 2, Nov 2014
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 2
Playtest Plan
Objectives
We aimed to answer the following questions with our playtest:
Central Question:
• Overall - How fun the game is.
Sub - questions:
• Usability - Whether players interact naturally and intuitively in the game.
• UI - Whether the visual indications help with tasks completion, efficiency, and satisfaction.
• Art - Players’ perceptions of the main character and the art style.
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 3
Executive Summary
The average rating on fun: 3.6 (Last playtest: 3.8)
Key findings:
• As a player, I need more detailed and engaging FTUE.
• 7 players wanted to have an interactive and more detailed FTUE;
• They hardly seen the key info of FTUE at first glance, and then they just skipped it anyway;
• They rarely understood and noticed the summon boss since there was no introduction of it.
• As a player, I don’t know how to use my heroes’ skills.
• 7 players didn’t know how to use the healer except simply tapped the skill icon;
• 5 players thought Kotetsu had an attack skill after the animation has been applied on the skill;
• 4 players felt like they needed a better explanation of each skill and how to use it.
• As a player, I feel the main character looks normal, it doesn’t appeal to me.
• 5 players found most times they could only seen the character from back;
• 4 players wanted to customize the appearance, race, and gender of the main character.
• As a player, I feel it’s hard to select the villain and hero sometimes.
• 5 players felt the visual indication didn’t help too much to target the right villain while the combat raged on.
• 3 players felt if two heroes partially overlapped, it was hard to select the hero in the back.
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 4
Executive Summary
The average rating on fun: 3.6 (Last playtest: 3.8)
Key findings:
• As a player, I want more intuitive and simple interactions.
• 5 players preferred to attack villains by tapping the villain directly or waited for automatically attack.
• 4 players wanted a smoother interaction to adjust the angle in the map.
• 3 players found it was hard to get the HP bar to show up.
Other findings:
• The story should be fleshed out.
• AI should have a better balance.
• The visual confused players. (“exclamation mark”, the animation of candy girl’s skill, the go button in the
character detail page, etc.)
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 5
Method
Recruitment
We recruited 10 participants - five who qualify as first time players and five who qualify as old players, including
eight males and two females, age from 20 to 34.
Structure of test
Each participant participated individually. They played 30 minutes demo, and I made observations as the players
played the demo. After each demo section, we took about 30 minutes to complete the questionnaire and one –
on – one interview.
Data collected
The most critical data that we gathered are from participants’ comments, my own observations, and their
reactions during the sessions.
Data evaluation and reporting
We collected the data to find recurring themes in the users comments, and used affinity diagram method to
analyze them.
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 6
Questionnaire
Average rating over 4.0
Average rating over 4.0 Average rating over 4.0 Average rating less than 3.0
Average rating over 4.0
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 7
Affinity Diagram
As a player, I need more detailed and engaging FTUE.
As a player, I don't know how to use my healer except tap her skill icon.
As a player, I need FTUE about Summon boss.
As a player, I feel the main character looks normal, it doesn’t appeal to me.
As a player, I think Kotetsu has an attack skill rather than a buff.
As a player, I want to attack villains in another way, rather than dragging the hero to them.
As a player, I think sometimes it's hard to target the villian that I want to attack.
As a player, I need a better explaination about the hero skill.
As a player, I want a better experience adjusting the visual angle.
As a player, I want AI has a better balance.
As a player, I don't understand some icons.
As a player, I want to customize and personalize my main character.
As a player, I need a more intuitive view of my HP bar.
As a player, I think the visual indication doesn't help me to select the hero.
As a player, I want Ayakashi 2 has close connection with Ayakashi 1.
As a player, I want a better story.
As a player, I think if two heroes partially overlap, it's hard to select the hero in the back.
As a player, I want to have multiple pathes that I can explore in the current map.
As a player, I need a clearer character detail page.
As a player, I am confused about how to perform the hero skill.
As a player, I feel the animation of candy girl's skill be played in a wrong part of the combat field.
As a player, I want to accelerate the pace of movement in the game.
As a player, I want to enhance the visual effect of attack.
As a player, I don't like the vibration, I always misinterpret it.
As a player, I want to have PVP.
As a player, I want to tap the exclamation mark above the principal.
As a player, I feel the animation is too long at the beginning.
As a player, I want long-term goals in the game.
As a player, I want clearer indications about the combat and "getting a new hero" on location nodes.
1
Number: participant
2
3
4
5
7
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 8
Data Analysis
• As a player, I need more detailed and engaging FTUE.
• P4 – 17 “I hope FTUE could explain all the key features and icons.”
• P5 – 5 “I don’t like the way to show FTUE, should be more interactive and focused.”
• As a player, I don't know how to use my healer except tap her skill icon.
• P9 – 07 “I was too busy in the combat, so I just tapped the skill icon without think. Also I was not sure about
the healing mechanics.”
• P1 – 06 “I didn’t notice the green indication, and had no idea how to use my healer.”
• As a player, I need FTUE about Summon boss.
• P3 – 14 “I didn’t know if I could tap it or not, and how many times I could use it. Also, what would happen
next? ”
• P10 – 02 “I didn’t notice the icon during the combat, need to explain it to be in advance.”
• As a player, I feel the main character looks normal, it doesn’t appeal to me.
• P2 – 09 “I even prefer to use Mira as the avatar.”
• P5 – 10 “Every time I saw him was from the back, no idea about this guy.”
• As a player, I think Kotetsu has an attack skill rather than a buff.
• P6 – 17 “The animation made me confused, because it looked like an attack.”
• P5 – 26 “Thought he attacked all the villains.”
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 9
Data Analysis
• As a player, I want to attack villains in another way, rather than dragging the hero to them.
• P8 – 10 “ I thought the hero would attack the villain automatically after I tapped the villain. ”
• P4 – 06 “ I just wanted to drag the hero close to the villains, and let him to attack either one. ”
• As a player, I think sometimes it's hard to target the villain that I want to attack.
• P9 – 06 He always failed to target the villains.
• P10 – 04 “failed even I saw the red circle showed up, that was just weird.”
• As a player, I need a better explanation about the hero skill.
• P10 – 08 “I needed a detailed explanation.”
• P5 – 05 “not really sure how to use each skill.”
• As a player, I want a better experience adjusting the visual angle.
• P3 – 14 “I accidently changed the viewing angle, and had no idea how to switch back.”
• P2 – 18 “It was hard to rotate the screen, I had to use two fingers, and it was uncomfortable.”
• As a player, I want AI has a better balance.
• P9 – 01 “I don’t like to battle with the boss. Because each side has the healer, I could neither win nor die. Just
time consuming and annoying.”
• P7 – 14 “Hope AI could have a better balance. That being said, even only have limited concepts in the game,
the players could figure out countless ways to play and have fun themselves.”
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 10
Data Analysis
• As a player, I don't understand some icons.
• P1 – 17 “I don’t understand the give up icon, why do I need to give up?”
• P7 – 13 “The default mini map icon should has – in it rather than + , because – represents zoom out, and the
first time you tap it should be zoom out.”
• As a player, I want to customize and personalize my main character.
• P9 – 09 “ I want to customize the appearance of the main character.”
• P7 – 08 “ The style is just too ordinary. I want to customize it by myself, it could either look really like me, or
the one that I fantasy.”
• As a player, I need a more intuitive view of my HP bar.
• P3 – 05 “I really wanted to see the bar and figured who has lowest HP, but when I tapped the hero, nothing
showed up.”
• P1 – 09 “ It’s really important to me, I want to see it all the time.”
• As a player, I think the visual indication doesn't help me to select the hero.
• P6 – 08 “I didn't’t notice the indication because my finger always covered it.”
• P5 – 09 “ I didn't’t pay attention to it.”
• As a player, I am confused about how to perform the hero skill.
• P10 – 03 He tried to drag candy girl’s skill icon.
• P3 – 18 He tried to drag Kotetsu’s skill icon.
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 11
Data Analysis
• As a player, I want a better story.
• P7 – 11 “I just don’t buy the story.”
• P8 – 02 “Hope the story could be fleshed out.”
• As a player, I think if two heroes partially overlap, it's hard to select the hero in the back.
• P6 – 06 “It’s just hard, especially I was really busy in the combat.”
• P5 – 06 “Not only heroes, sometimes my hero and the villain overlapped.”
• As a player, I want to have multiple paths that I can explore in the current map.
• P10 – 9 he didn’t tap the location node, thought the character would go anywhere he tapped in the map.
• P7 – 10 “ It was boring that I only had one path in the game, and also I couldn’t even go backwards.”
• As a player, I need a clearer character detail page.
• P8 – 09 “Currently there is not too much info in the character detail page.”
• P7 – 17 Not really get it. He tapped go button, and thought would go to next page or something else.
• As a player, I feel the animation of c-girl's skill be played in a wrong part of the combat field.
• P3 – 02 “ I attacked a villain at the corner, but I saw the attack animation in the middle of the screen, weird.”
• P6 – 4 “ The animation couldn’t effectively express she attacked all the villains in the combat field.”
• As a player, I want to have PVP.
• P2 – 02 “hope there has multiple ways to play it. PVP would be fun.”
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 12
Data Analysis
• As a player, I want to accelerate the pace of movement in the game.
• P8 – 08 “Need to quicken the pace of attack, performing skills, and walking. ”
• P4 – 21 Just kept tapping the hero. She said she wanted to speed up the combat.
• As a player, I want to enhance the visual effect of attack.
• P8 – 11 “ the visual effect of attack needs to be improved.”
• P 7 – 19 “When I was using summon boss, I couldn’t felt any strong attack due to the plain animation.”
• As a player, I don't like the vibration, I always misinterpret it.
• P2 – 05 “Dislike, felt like I got texts.”
• P5 – 08 “thought I got attacked.”
• As a player, I want ayakashi 2 has close connection with ayakashi 1.
• P7 – 03 “The classroom as the combat field is a little bit boring and too close to my real life. I want something
like ayakashi 1.”
• P6 – 10 “The current demo is too modern, compared with ayakashi 1.”
• As a player, I want to tap the exclamation mark above the principal.
• P9 – 11 At the beginning of the game, he just kept tapping the exclamation mark, and didn’t know to tap the
location node to move forward.
• P10 – 06 “Thought the principal wanted to talk with the character, so I just tapped the exclamation mark.”
Zynga Beijing UXC | Ayakashi 2 Playtest Report | 13
Data Analysis
• As a player, I feel the animation is too long at the beginning.
• P9 – 10 “It was just too long.”
• As a player, I want long-term goals in the game.
• P7 – 12 “It is really important for me to have a long – term goal, then I would know why I am playing the
game.”
• As a player, I want clearer indications about the combat and "getting a new hero" on location
nodes.
• P9 – 14 “ I need a clearer indication so I can prepare in advance. ”

Contenu connexe

Tendances (20)

Video game evaluation
Video game evaluationVideo game evaluation
Video game evaluation
 
7. evaluation(gaming)
7. evaluation(gaming)7. evaluation(gaming)
7. evaluation(gaming)
 
8. evaluation final
8. evaluation final8. evaluation final
8. evaluation final
 
8. Evaluation
8. Evaluation8. Evaluation
8. Evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
VG Evaluation
VG EvaluationVG Evaluation
VG Evaluation
 
evaluation (1)
evaluation (1)evaluation (1)
evaluation (1)
 
8. evaluation (completed)
8. evaluation (completed)8. evaluation (completed)
8. evaluation (completed)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation game
7. evaluation game7. evaluation game
7. evaluation game
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Evaluation
 Evaluation Evaluation
Evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
Unit 1 activity 4 amad
Unit 1 activity 4 amad Unit 1 activity 4 amad
Unit 1 activity 4 amad
 
Video Game Project - 7. evaluation
Video Game Project - 7. evaluationVideo Game Project - 7. evaluation
Video Game Project - 7. evaluation
 
7. evaluation game
7. evaluation game7. evaluation game
7. evaluation game
 
2. research 2 (2)
2. research 2 (2)2. research 2 (2)
2. research 2 (2)
 
3. research
3. research3. research
3. research
 
P4 - 7. Evaluation (Interactive)
P4 - 7. Evaluation (Interactive)P4 - 7. Evaluation (Interactive)
P4 - 7. Evaluation (Interactive)
 

En vedette

MIXED BAG QUIZ BY - PRAGYAN YADAV
MIXED BAG QUIZ BY - PRAGYAN YADAVMIXED BAG QUIZ BY - PRAGYAN YADAV
MIXED BAG QUIZ BY - PRAGYAN YADAVPragyan Yadav
 
Report-Organic farming
Report-Organic farmingReport-Organic farming
Report-Organic farmingPujara Mandeep
 
Enterprise Data Center Networking (with citations)
Enterprise Data Center Networking (with citations)Enterprise Data Center Networking (with citations)
Enterprise Data Center Networking (with citations)Jonathan Williams
 
QUIZ BY- PRAGYAN YADAV
QUIZ  BY- PRAGYAN YADAVQUIZ  BY- PRAGYAN YADAV
QUIZ BY- PRAGYAN YADAVPragyan Yadav
 
Conventions of a crime thriller
Conventions of a crime thrillerConventions of a crime thriller
Conventions of a crime thrillerharrisryan34
 
Narrative theories - GCSE Film
Narrative theories - GCSE FilmNarrative theories - GCSE Film
Narrative theories - GCSE FilmMike Gunn
 
Le cinquième Plan de développement économique et social
Le cinquième Plan de développement économique et socialLe cinquième Plan de développement économique et social
Le cinquième Plan de développement économique et socialFrance Stratégie
 
Tice L3 Campus Paris 09-10
Tice L3 Campus Paris 09-10Tice L3 Campus Paris 09-10
Tice L3 Campus Paris 09-10Jeremy Viault
 
Media Theories (Audiences and Narrative structures)
Media Theories (Audiences and Narrative structures)Media Theories (Audiences and Narrative structures)
Media Theories (Audiences and Narrative structures)Lou Barbone
 
India quiz prelims with answers
India quiz prelims with answersIndia quiz prelims with answers
India quiz prelims with answersQuest-SGGSCC
 
Σελιδοδείκτες- Φατσούλες, Β1
Σελιδοδείκτες- Φατσούλες, Β1Σελιδοδείκτες- Φατσούλες, Β1
Σελιδοδείκτες- Φατσούλες, Β114Dimotiko
 

En vedette (13)

MIXED BAG QUIZ BY - PRAGYAN YADAV
MIXED BAG QUIZ BY - PRAGYAN YADAVMIXED BAG QUIZ BY - PRAGYAN YADAV
MIXED BAG QUIZ BY - PRAGYAN YADAV
 
Report-Organic farming
Report-Organic farmingReport-Organic farming
Report-Organic farming
 
Enterprise Data Center Networking (with citations)
Enterprise Data Center Networking (with citations)Enterprise Data Center Networking (with citations)
Enterprise Data Center Networking (with citations)
 
QUIZ BY- PRAGYAN YADAV
QUIZ  BY- PRAGYAN YADAVQUIZ  BY- PRAGYAN YADAV
QUIZ BY- PRAGYAN YADAV
 
Prob of pun agri
Prob of pun agriProb of pun agri
Prob of pun agri
 
Conventions of a crime thriller
Conventions of a crime thrillerConventions of a crime thriller
Conventions of a crime thriller
 
Narrative theories - GCSE Film
Narrative theories - GCSE FilmNarrative theories - GCSE Film
Narrative theories - GCSE Film
 
Developing Society
Developing SocietyDeveloping Society
Developing Society
 
Le cinquième Plan de développement économique et social
Le cinquième Plan de développement économique et socialLe cinquième Plan de développement économique et social
Le cinquième Plan de développement économique et social
 
Tice L3 Campus Paris 09-10
Tice L3 Campus Paris 09-10Tice L3 Campus Paris 09-10
Tice L3 Campus Paris 09-10
 
Media Theories (Audiences and Narrative structures)
Media Theories (Audiences and Narrative structures)Media Theories (Audiences and Narrative structures)
Media Theories (Audiences and Narrative structures)
 
India quiz prelims with answers
India quiz prelims with answersIndia quiz prelims with answers
India quiz prelims with answers
 
Σελιδοδείκτες- Φατσούλες, Β1
Σελιδοδείκτες- Φατσούλες, Β1Σελιδοδείκτες- Φατσούλες, Β1
Σελιδοδείκτες- Φατσούλες, Β1
 

Similaire à Ayakashi2 Playtest Report 110314

98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slidesTracie King
 
Naruto Ultimate Ninja Hero
Naruto Ultimate Ninja HeroNaruto Ultimate Ninja Hero
Naruto Ultimate Ninja HeroSpork
 
Naruto Ultimate Ninja Hero(edited)
Naruto  Ultimate  Ninja  Hero(edited)Naruto  Ultimate  Ninja  Hero(edited)
Naruto Ultimate Ninja Hero(edited)Spork
 
Naruto Ultimate Ninja Hero2
Naruto Ultimate Ninja Hero2Naruto Ultimate Ninja Hero2
Naruto Ultimate Ninja Hero2Spork
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 VideogameFraser Hardwick
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)joe manship
 
EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetJeffrey Lee
 
3. research most recent
3. research most recent 3. research most recent
3. research most recent joe manship
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/researchcaleb wilcox
 
Scratch project
Scratch projectScratch project
Scratch project99nine99
 
9. video game evaluation for guardian golem
9. video game evaluation for guardian golem9. video game evaluation for guardian golem
9. video game evaluation for guardian golemWill NotTellYou
 
3. research finshished
3. research finshished3. research finshished
3. research finshishedLouisbiddles7
 

Similaire à Ayakashi2 Playtest Report 110314 (20)

98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
Naruto Ultimate Ninja Hero
Naruto Ultimate Ninja HeroNaruto Ultimate Ninja Hero
Naruto Ultimate Ninja Hero
 
Naruto Ultimate Ninja Hero(edited)
Naruto  Ultimate  Ninja  Hero(edited)Naruto  Ultimate  Ninja  Hero(edited)
Naruto Ultimate Ninja Hero(edited)
 
Naruto Ultimate Ninja Hero2
Naruto Ultimate Ninja Hero2Naruto Ultimate Ninja Hero2
Naruto Ultimate Ninja Hero2
 
Evaluation
EvaluationEvaluation
Evaluation
 
Lesson1
Lesson1Lesson1
Lesson1
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 Videogame
 
Anime Showdown
Anime ShowdownAnime Showdown
Anime Showdown
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_ruleset
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
3. research most recent
3. research most recent 3. research most recent
3. research most recent
 
1. case study
1. case study1. case study
1. case study
 
Video game-/research
Video game-/researchVideo game-/research
Video game-/research
 
Scratch project
Scratch projectScratch project
Scratch project
 
9. video game evaluation for guardian golem
9. video game evaluation for guardian golem9. video game evaluation for guardian golem
9. video game evaluation for guardian golem
 
3. research (1) (1)
3. research (1) (1)3. research (1) (1)
3. research (1) (1)
 
3. research finshished
3. research finshished3. research finshished
3. research finshished
 

Dernier

PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVAAnastasiya Kudinova
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCRdollysharma2066
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptMaryamAfzal41
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfAayushChavan5
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一Fi L
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书zdzoqco
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024CristobalHeraud
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back17lcow074
 
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxmapanig881
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic global solution
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryrioverosanniejoy
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证nhjeo1gg
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 

Dernier (20)

PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
PORTAFOLIO   2024_  ANASTASIYA  KUDINOVAPORTAFOLIO   2024_  ANASTASIYA  KUDINOVA
PORTAFOLIO 2024_ ANASTASIYA KUDINOVA
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full NightCall Girls Aslali 7397865700 Ridhima Hire Me Full Night
Call Girls Aslali 7397865700 Ridhima Hire Me Full Night
 
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
8377877756 Full Enjoy @24/7 Call Girls in Nirman Vihar Delhi NCR
 
cda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis pptcda.pptx critical discourse analysis ppt
cda.pptx critical discourse analysis ppt
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
Pharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdfPharmaceutical Packaging for the elderly.pdf
Pharmaceutical Packaging for the elderly.pdf
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
办理学位证加州州立大学洛杉矶分校毕业证成绩单原版一比一
 
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
办理卡尔顿大学毕业证成绩单|购买加拿大文凭证书
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
 
shot list for my tv series two steps back
shot list for my tv series two steps backshot list for my tv series two steps back
shot list for my tv series two steps back
 
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
2024新版美国旧金山州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptx
 
Iconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing servicesIconic Global Solution - web design, Digital Marketing services
Iconic Global Solution - web design, Digital Marketing services
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industry
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 

Ayakashi2 Playtest Report 110314

  • 2. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 2 Playtest Plan Objectives We aimed to answer the following questions with our playtest: Central Question: • Overall - How fun the game is. Sub - questions: • Usability - Whether players interact naturally and intuitively in the game. • UI - Whether the visual indications help with tasks completion, efficiency, and satisfaction. • Art - Players’ perceptions of the main character and the art style.
  • 3. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 3 Executive Summary The average rating on fun: 3.6 (Last playtest: 3.8) Key findings: • As a player, I need more detailed and engaging FTUE. • 7 players wanted to have an interactive and more detailed FTUE; • They hardly seen the key info of FTUE at first glance, and then they just skipped it anyway; • They rarely understood and noticed the summon boss since there was no introduction of it. • As a player, I don’t know how to use my heroes’ skills. • 7 players didn’t know how to use the healer except simply tapped the skill icon; • 5 players thought Kotetsu had an attack skill after the animation has been applied on the skill; • 4 players felt like they needed a better explanation of each skill and how to use it. • As a player, I feel the main character looks normal, it doesn’t appeal to me. • 5 players found most times they could only seen the character from back; • 4 players wanted to customize the appearance, race, and gender of the main character. • As a player, I feel it’s hard to select the villain and hero sometimes. • 5 players felt the visual indication didn’t help too much to target the right villain while the combat raged on. • 3 players felt if two heroes partially overlapped, it was hard to select the hero in the back.
  • 4. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 4 Executive Summary The average rating on fun: 3.6 (Last playtest: 3.8) Key findings: • As a player, I want more intuitive and simple interactions. • 5 players preferred to attack villains by tapping the villain directly or waited for automatically attack. • 4 players wanted a smoother interaction to adjust the angle in the map. • 3 players found it was hard to get the HP bar to show up. Other findings: • The story should be fleshed out. • AI should have a better balance. • The visual confused players. (“exclamation mark”, the animation of candy girl’s skill, the go button in the character detail page, etc.)
  • 5. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 5 Method Recruitment We recruited 10 participants - five who qualify as first time players and five who qualify as old players, including eight males and two females, age from 20 to 34. Structure of test Each participant participated individually. They played 30 minutes demo, and I made observations as the players played the demo. After each demo section, we took about 30 minutes to complete the questionnaire and one – on – one interview. Data collected The most critical data that we gathered are from participants’ comments, my own observations, and their reactions during the sessions. Data evaluation and reporting We collected the data to find recurring themes in the users comments, and used affinity diagram method to analyze them.
  • 6. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 6 Questionnaire Average rating over 4.0 Average rating over 4.0 Average rating over 4.0 Average rating less than 3.0 Average rating over 4.0
  • 7. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 7 Affinity Diagram As a player, I need more detailed and engaging FTUE. As a player, I don't know how to use my healer except tap her skill icon. As a player, I need FTUE about Summon boss. As a player, I feel the main character looks normal, it doesn’t appeal to me. As a player, I think Kotetsu has an attack skill rather than a buff. As a player, I want to attack villains in another way, rather than dragging the hero to them. As a player, I think sometimes it's hard to target the villian that I want to attack. As a player, I need a better explaination about the hero skill. As a player, I want a better experience adjusting the visual angle. As a player, I want AI has a better balance. As a player, I don't understand some icons. As a player, I want to customize and personalize my main character. As a player, I need a more intuitive view of my HP bar. As a player, I think the visual indication doesn't help me to select the hero. As a player, I want Ayakashi 2 has close connection with Ayakashi 1. As a player, I want a better story. As a player, I think if two heroes partially overlap, it's hard to select the hero in the back. As a player, I want to have multiple pathes that I can explore in the current map. As a player, I need a clearer character detail page. As a player, I am confused about how to perform the hero skill. As a player, I feel the animation of candy girl's skill be played in a wrong part of the combat field. As a player, I want to accelerate the pace of movement in the game. As a player, I want to enhance the visual effect of attack. As a player, I don't like the vibration, I always misinterpret it. As a player, I want to have PVP. As a player, I want to tap the exclamation mark above the principal. As a player, I feel the animation is too long at the beginning. As a player, I want long-term goals in the game. As a player, I want clearer indications about the combat and "getting a new hero" on location nodes. 1 Number: participant 2 3 4 5 7
  • 8. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 8 Data Analysis • As a player, I need more detailed and engaging FTUE. • P4 – 17 “I hope FTUE could explain all the key features and icons.” • P5 – 5 “I don’t like the way to show FTUE, should be more interactive and focused.” • As a player, I don't know how to use my healer except tap her skill icon. • P9 – 07 “I was too busy in the combat, so I just tapped the skill icon without think. Also I was not sure about the healing mechanics.” • P1 – 06 “I didn’t notice the green indication, and had no idea how to use my healer.” • As a player, I need FTUE about Summon boss. • P3 – 14 “I didn’t know if I could tap it or not, and how many times I could use it. Also, what would happen next? ” • P10 – 02 “I didn’t notice the icon during the combat, need to explain it to be in advance.” • As a player, I feel the main character looks normal, it doesn’t appeal to me. • P2 – 09 “I even prefer to use Mira as the avatar.” • P5 – 10 “Every time I saw him was from the back, no idea about this guy.” • As a player, I think Kotetsu has an attack skill rather than a buff. • P6 – 17 “The animation made me confused, because it looked like an attack.” • P5 – 26 “Thought he attacked all the villains.”
  • 9. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 9 Data Analysis • As a player, I want to attack villains in another way, rather than dragging the hero to them. • P8 – 10 “ I thought the hero would attack the villain automatically after I tapped the villain. ” • P4 – 06 “ I just wanted to drag the hero close to the villains, and let him to attack either one. ” • As a player, I think sometimes it's hard to target the villain that I want to attack. • P9 – 06 He always failed to target the villains. • P10 – 04 “failed even I saw the red circle showed up, that was just weird.” • As a player, I need a better explanation about the hero skill. • P10 – 08 “I needed a detailed explanation.” • P5 – 05 “not really sure how to use each skill.” • As a player, I want a better experience adjusting the visual angle. • P3 – 14 “I accidently changed the viewing angle, and had no idea how to switch back.” • P2 – 18 “It was hard to rotate the screen, I had to use two fingers, and it was uncomfortable.” • As a player, I want AI has a better balance. • P9 – 01 “I don’t like to battle with the boss. Because each side has the healer, I could neither win nor die. Just time consuming and annoying.” • P7 – 14 “Hope AI could have a better balance. That being said, even only have limited concepts in the game, the players could figure out countless ways to play and have fun themselves.”
  • 10. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 10 Data Analysis • As a player, I don't understand some icons. • P1 – 17 “I don’t understand the give up icon, why do I need to give up?” • P7 – 13 “The default mini map icon should has – in it rather than + , because – represents zoom out, and the first time you tap it should be zoom out.” • As a player, I want to customize and personalize my main character. • P9 – 09 “ I want to customize the appearance of the main character.” • P7 – 08 “ The style is just too ordinary. I want to customize it by myself, it could either look really like me, or the one that I fantasy.” • As a player, I need a more intuitive view of my HP bar. • P3 – 05 “I really wanted to see the bar and figured who has lowest HP, but when I tapped the hero, nothing showed up.” • P1 – 09 “ It’s really important to me, I want to see it all the time.” • As a player, I think the visual indication doesn't help me to select the hero. • P6 – 08 “I didn't’t notice the indication because my finger always covered it.” • P5 – 09 “ I didn't’t pay attention to it.” • As a player, I am confused about how to perform the hero skill. • P10 – 03 He tried to drag candy girl’s skill icon. • P3 – 18 He tried to drag Kotetsu’s skill icon.
  • 11. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 11 Data Analysis • As a player, I want a better story. • P7 – 11 “I just don’t buy the story.” • P8 – 02 “Hope the story could be fleshed out.” • As a player, I think if two heroes partially overlap, it's hard to select the hero in the back. • P6 – 06 “It’s just hard, especially I was really busy in the combat.” • P5 – 06 “Not only heroes, sometimes my hero and the villain overlapped.” • As a player, I want to have multiple paths that I can explore in the current map. • P10 – 9 he didn’t tap the location node, thought the character would go anywhere he tapped in the map. • P7 – 10 “ It was boring that I only had one path in the game, and also I couldn’t even go backwards.” • As a player, I need a clearer character detail page. • P8 – 09 “Currently there is not too much info in the character detail page.” • P7 – 17 Not really get it. He tapped go button, and thought would go to next page or something else. • As a player, I feel the animation of c-girl's skill be played in a wrong part of the combat field. • P3 – 02 “ I attacked a villain at the corner, but I saw the attack animation in the middle of the screen, weird.” • P6 – 4 “ The animation couldn’t effectively express she attacked all the villains in the combat field.” • As a player, I want to have PVP. • P2 – 02 “hope there has multiple ways to play it. PVP would be fun.”
  • 12. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 12 Data Analysis • As a player, I want to accelerate the pace of movement in the game. • P8 – 08 “Need to quicken the pace of attack, performing skills, and walking. ” • P4 – 21 Just kept tapping the hero. She said she wanted to speed up the combat. • As a player, I want to enhance the visual effect of attack. • P8 – 11 “ the visual effect of attack needs to be improved.” • P 7 – 19 “When I was using summon boss, I couldn’t felt any strong attack due to the plain animation.” • As a player, I don't like the vibration, I always misinterpret it. • P2 – 05 “Dislike, felt like I got texts.” • P5 – 08 “thought I got attacked.” • As a player, I want ayakashi 2 has close connection with ayakashi 1. • P7 – 03 “The classroom as the combat field is a little bit boring and too close to my real life. I want something like ayakashi 1.” • P6 – 10 “The current demo is too modern, compared with ayakashi 1.” • As a player, I want to tap the exclamation mark above the principal. • P9 – 11 At the beginning of the game, he just kept tapping the exclamation mark, and didn’t know to tap the location node to move forward. • P10 – 06 “Thought the principal wanted to talk with the character, so I just tapped the exclamation mark.”
  • 13. Zynga Beijing UXC | Ayakashi 2 Playtest Report | 13 Data Analysis • As a player, I feel the animation is too long at the beginning. • P9 – 10 “It was just too long.” • As a player, I want long-term goals in the game. • P7 – 12 “It is really important for me to have a long – term goal, then I would know why I am playing the game.” • As a player, I want clearer indications about the combat and "getting a new hero" on location nodes. • P9 – 14 “ I need a clearer indication so I can prepare in advance. ”