2. INTRODUCTON
Haptic technology refers to technology that relates the
user with a virtual environment via the sense of touch by
applying forces ,vibration and or motion to the user
It provides link between real and imaginary world
When virtual objects are touched ,they seems real and
tangible
3. HAPTICS……??????
Derived from greek word
‘haptikos’ meaning “able
to come in contact with “
Haptics = Touch =
Connection
Touch is the most
proficient senses ,the only
one capable of
simultaneous input and
output
5. HAPTIC INFORMATION:
TACTILE INFORMATION
Refers to the information required by the sensors connected to
the body.
Kinematic information:
Refers to information acquired by the sensors in the joint .
6. CREATION OF VIRTUAL
ENVIRONMENT:
VIRTUAL REALITY
Allow user to interact with a computer stimulated environment
STIMULATED ENVIRONMENT
Stimulated environment can be stimulation of real and imaginary
world
WIDE APPLICATION
can have wide application by amalgamation of different technologies
such as IOT
7. HAPTIC DEVICES
VIRTUAL REALITY BASED DEVICES:
1.Exoskeleton and Stationary devices
2.Gloves and Wearable devices
FEEDBACK DEVICES
1.Force feedback devices
2.Tactile feedback devices
8. COMMONLY USED HAPTIC DEVICES
PHANTOM
1.Provides 3d touch to the virtual objects
2.provides 6 D.O.F
3.When the user moves his finger, then he
could really feel the shape and size of the
virtual 3d objects that has been already programmed
4.virual 3dimension space in which the phantom operates
is called haptic scene
10. CYBER GRASP:
1.The cyber grasp system fits over the entire hand like an
exoskeleton and add resistive
force feedback to each finger
2.Allow 4 d.o.f for each finger
3.can feel shape and size of computer
generated 3d objects
11. APPLICATIONS OF HAPTICS:
MEDICAL APPLICATION
1.Telepresence operation by remote surgery
2.virtual medical training
3.3d holographic
MILITARY APPLICATION
1.Virtual military training .This type of training will reduce
excessive cost
12. Contd…..
Assistive technology for blind and visually
impaired
Entertainment
gaming experience
Museum Display
Holographic interaction
13. LIMITATION
High cost
Large weight and size of haptic devices
Devices can exert force with limited magnitude
and not equally well in all direction
14. CONCLUSION
Continued implementation of tactile devices to aid people
with disabilities will advance further.
Currently limited to consumer
Future generation of mobile devices and game console
accessories will implement more haptic feedback
Will bring revolutionary change in the world of
telecommunication