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VIRTUAL REALITY
ARCHERY EQUIPMENT
SHOP
NAME: MUHAMAD SYAFIK IZWAN BIN
ABDUL MANAF
MATRIC NO: BTDL17047899
SUPERVISOR: POF.MARDYA DR. YOUSEF
ABUBAKER MOHAMED AHMED EL-EBIARY
Agenda
• Activities and milestone
• Literature Review
• Methodology
• Process Model Frame Work
• Storyboard
• Proof Of Concept
• Introduction
• Problem Statement
• Objectives
• Scopes
• Limitation of work
• Expected Result
Introduction
• This Mobile application will be developed for
beginner archery players using Virtual Reality
(VR) technique. To give information and
price about the apps tools.
• The application provides help to the users
allow them to search around archery tools
and able to identify quickly the specific tool
information.
Problem Statement
• Less interactive and attraction in
object design and information
delivery.
• Time and cost consuming to
compare between archery tools
shops.
• There is no existing VR application
that focused on archery tools shops.
Objectives
• To design a VR mobile application that assist the archery players in
beginners level.
• To develop an useful mobile application that serve and improve the
knowledge about the archery game for beginners.
• To test the functionality of the VR application.
Scopes
Application Scope :
• Mobile application using VR Box.
• Featuring several archery tools and providing information about them.
• Creative application with user-friendly interface.
User Scope :
• To all archery beginner players from 6 years above.
Technical Scope :
• According to the concept of the archery equipment shop.
• Covers 12 basic tools that must needed for beginners.
Limitation
• Mobile based application.
• Smartphone with Android platform.
• VR Box and VR Cardboard are needed
for using the application and viewing the
virtual reality Environment.
Expected Result
• The application will be easy to use.
• Useful for archery beginners.
• User able to explore the emerging world of virtual reality 3D
model supported by google headset and other VR Box's.
• User also able to obtain a value information about the game and
its tools.
• The user will be familiar with the initial tools that need to play
archery in beginning level.
Activities and milestone
ASSIGNMENT
WEEK
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Topic Discussion and Determination
Project title proposal
Proposal writing
- introduction
- literature review
Proposal progress presentation &
evaluation
Discussion & correction
proposal & proposed solution
methodology
Proof of Concept
Drafting Report of the Proposal
Submit draft of report to supervisor
Seminar presentation
Correction report
Final report submission
Example Title Advantages Disadvantages
BOOK:
“ The Archery for Beginners”
- Easy to use and bring
anywhere.
- Have the right information
source.
- Too many words that can
focused
- Not interesting interface.
APPS:
“ Archery Star “
- Attractive and interesting
interface.
- Colourful and nice visually
presented.
- Not have information
content.
APPS:
“ Archery Kings VR “
-Has 3D animations and can
experience virtual play.
-
- Must have Google Headset
or VR Box when to use the
apps.
- The tools VR Box expensive
Literature Review
Model ADDIE
Methodology
• Analyses
- To find the problems that exist for developing a proper Virtual Reality App.
 Design
- More focused to create and design the interface of the app. Functions.
 Development
- To code and program the app. According to design phase givens.
 Implementation
- Prototype ready be tested by the developer and supervision panel to find the
existing weaknesses.
 Evaluation
- Meet the end user to make sure that are they satisfied with the app. And easy to
use?
Development Software
Development Hardware
Process Model Framework
X-10 Shop in VR
X-10 shop
In VR
APPLY GOOGLE
CARDBOARD
IMMERSIVE
CONNECT
VR VIEW
USER
Storyboard
Storyboard
Storyboard
SOLUTION COMPLEXITY
GAZE INTERACTION
TECHNIQUE
01
PLATFORM
: MOBILE
02 0
4
LANGUA
GE : C#
03
ENVIRONM
ENT :
3D
TECHNIQUE
:
GAZE
INTERACTIO
N
Sketchup Unity
Proof Of Concept
References
• Matt Foro, (2018, April 11). Archery Kings VR. United Kingdom: Appnori Inc
Developer. Retrieved from https://vrgamecritic.com/game/archery-kings-vr
• Andy Hood, (2017, May 6). Archery Star. Grand Millennium Plaza (Lower Block),
181 Queen’s Road Central, Hong Kong: Taprun Studio. Retrieved from
https://play.google.com/store/apps/details?id=com.taprun.sport.archerystar&hl=e
n
• Hannah Bussey, (2012, Nov 1). The Archery for Beginners. Newport, United
Kingdom: Archer GB. Retrieved from
https://www.bookdepository.com/The-Archery-for-Beginners-Guidebook-
Hannah-
Bussey/9780957454804?redirected=true&utm_medium=Google&utm_cam
paign=Base2&utm_source=MY&utm_content=The-Archery-for-Beginners-
Guidebook&selectCurrency=MYR&w=AFFZAU9S31CKPHA803V3&pdg
=pla-310400086064:kwd-310400086064:cmp-803526156:adg-
48378316212:crv-196796531025:pid-9780957454804:dev-
c&gclid=Cj0KCQjwn8_mBRCLARIsAKxi0GIDPdit3OFSH_HPHHg0AVL
NgxhBmP9nOzrOTlBqYQshdYFTuaB1ca8aAtBSEALw_wcB
THANK YOU

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X10 shop

  • 1. VIRTUAL REALITY ARCHERY EQUIPMENT SHOP NAME: MUHAMAD SYAFIK IZWAN BIN ABDUL MANAF MATRIC NO: BTDL17047899 SUPERVISOR: POF.MARDYA DR. YOUSEF ABUBAKER MOHAMED AHMED EL-EBIARY
  • 2.
  • 3. Agenda • Activities and milestone • Literature Review • Methodology • Process Model Frame Work • Storyboard • Proof Of Concept • Introduction • Problem Statement • Objectives • Scopes • Limitation of work • Expected Result
  • 4. Introduction • This Mobile application will be developed for beginner archery players using Virtual Reality (VR) technique. To give information and price about the apps tools. • The application provides help to the users allow them to search around archery tools and able to identify quickly the specific tool information.
  • 5. Problem Statement • Less interactive and attraction in object design and information delivery. • Time and cost consuming to compare between archery tools shops. • There is no existing VR application that focused on archery tools shops.
  • 6. Objectives • To design a VR mobile application that assist the archery players in beginners level. • To develop an useful mobile application that serve and improve the knowledge about the archery game for beginners. • To test the functionality of the VR application.
  • 7. Scopes Application Scope : • Mobile application using VR Box. • Featuring several archery tools and providing information about them. • Creative application with user-friendly interface. User Scope : • To all archery beginner players from 6 years above. Technical Scope : • According to the concept of the archery equipment shop. • Covers 12 basic tools that must needed for beginners.
  • 8. Limitation • Mobile based application. • Smartphone with Android platform. • VR Box and VR Cardboard are needed for using the application and viewing the virtual reality Environment.
  • 9. Expected Result • The application will be easy to use. • Useful for archery beginners. • User able to explore the emerging world of virtual reality 3D model supported by google headset and other VR Box's. • User also able to obtain a value information about the game and its tools. • The user will be familiar with the initial tools that need to play archery in beginning level.
  • 10. Activities and milestone ASSIGNMENT WEEK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Topic Discussion and Determination Project title proposal Proposal writing - introduction - literature review Proposal progress presentation & evaluation Discussion & correction proposal & proposed solution methodology Proof of Concept Drafting Report of the Proposal Submit draft of report to supervisor Seminar presentation Correction report Final report submission
  • 11. Example Title Advantages Disadvantages BOOK: “ The Archery for Beginners” - Easy to use and bring anywhere. - Have the right information source. - Too many words that can focused - Not interesting interface. APPS: “ Archery Star “ - Attractive and interesting interface. - Colourful and nice visually presented. - Not have information content. APPS: “ Archery Kings VR “ -Has 3D animations and can experience virtual play. - - Must have Google Headset or VR Box when to use the apps. - The tools VR Box expensive Literature Review
  • 13. • Analyses - To find the problems that exist for developing a proper Virtual Reality App.  Design - More focused to create and design the interface of the app. Functions.  Development - To code and program the app. According to design phase givens.  Implementation - Prototype ready be tested by the developer and supervision panel to find the existing weaknesses.  Evaluation - Meet the end user to make sure that are they satisfied with the app. And easy to use?
  • 16. Process Model Framework X-10 Shop in VR X-10 shop In VR APPLY GOOGLE CARDBOARD IMMERSIVE CONNECT VR VIEW USER
  • 20. SOLUTION COMPLEXITY GAZE INTERACTION TECHNIQUE 01 PLATFORM : MOBILE 02 0 4 LANGUA GE : C# 03 ENVIRONM ENT : 3D TECHNIQUE : GAZE INTERACTIO N
  • 22. References • Matt Foro, (2018, April 11). Archery Kings VR. United Kingdom: Appnori Inc Developer. Retrieved from https://vrgamecritic.com/game/archery-kings-vr • Andy Hood, (2017, May 6). Archery Star. Grand Millennium Plaza (Lower Block), 181 Queen’s Road Central, Hong Kong: Taprun Studio. Retrieved from https://play.google.com/store/apps/details?id=com.taprun.sport.archerystar&hl=e n
  • 23. • Hannah Bussey, (2012, Nov 1). The Archery for Beginners. Newport, United Kingdom: Archer GB. Retrieved from https://www.bookdepository.com/The-Archery-for-Beginners-Guidebook- Hannah- Bussey/9780957454804?redirected=true&utm_medium=Google&utm_cam paign=Base2&utm_source=MY&utm_content=The-Archery-for-Beginners- Guidebook&selectCurrency=MYR&w=AFFZAU9S31CKPHA803V3&pdg =pla-310400086064:kwd-310400086064:cmp-803526156:adg- 48378316212:crv-196796531025:pid-9780957454804:dev- c&gclid=Cj0KCQjwn8_mBRCLARIsAKxi0GIDPdit3OFSH_HPHHg0AVL NgxhBmP9nOzrOTlBqYQshdYFTuaB1ca8aAtBSEALw_wcB