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RoboSport | 3nd “STEAM at the gymnasium” International Summer Meeting

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RoboSport | 3nd “STEAM at the gymnasium” International Summer Meeting

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The presentation of the third meeting of the #PredauViitor online course “STEAM at the gymnasium” International Summer Meetings - https://predauviitor.ro/cursuri/intalnirile-internationale-de-vara-steam/

Presentation by Francisco Javier Masero Suárez & Sonia Barrás, EU Code Week Leading Teachers Spain

Their recording of the meeting can be found here: https://youtu.be/lTbAxOwLFC8

Teaching the Future (RO: Predau Viitor) is a transformational program for Computer Science teachers to add project-based learning and product development skills to their teaching.

The online course was designed and organized by Asociația Techsoup (https://en.asociatiatechsoup.ro/) with the support of the Romanian-American Foundation, Societe Generale Global Solution Centre, Europe Code Week, Coder Dojo and the Raspberry Pi Foundation.

The presentation of the third meeting of the #PredauViitor online course “STEAM at the gymnasium” International Summer Meetings - https://predauviitor.ro/cursuri/intalnirile-internationale-de-vara-steam/

Presentation by Francisco Javier Masero Suárez & Sonia Barrás, EU Code Week Leading Teachers Spain

Their recording of the meeting can be found here: https://youtu.be/lTbAxOwLFC8

Teaching the Future (RO: Predau Viitor) is a transformational program for Computer Science teachers to add project-based learning and product development skills to their teaching.

The online course was designed and organized by Asociația Techsoup (https://en.asociatiatechsoup.ro/) with the support of the Romanian-American Foundation, Societe Generale Global Solution Centre, Europe Code Week, Coder Dojo and the Raspberry Pi Foundation.

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RoboSport | 3nd “STEAM at the gymnasium” International Summer Meeting

  1. 1. Întâlnirile internaționale de vară ”STEAM la gimnaziu RoboSport: Robotics and Sport Francisco Javier Masero @fmasero Sonia Barrás Nogales @_soniabn 28th June, 18:00 h
  2. 2. RoboSport: Robotics and Sport 2 FRANCISCO JAVIER MASERO SUÁREZ SONIA BARRÁS NOGALES Code Week Leading Teachers (Spain) @fmasero @_soniabn
  3. 3. Extremadura is a region located in the west of Spain. It has approximately one million inhabitants. It has beautiful landscapes, tasty traditional food and the most charming people you’ll never know! 3 About us Francisco Javier Masero Suárez Secondary Education Teacher FCL Coordinator Consejería de Educación y Empleo Sonia Barrás Nogales Primary Education Teacher Educational advisor CPR Brozas
  4. 4. 4 Equipo RoboSport @fmasero @_soniabn @antoninovara @pepegragera @disanedu @dilu9407 @cheloky77 @kapormm @joakinceptual @diegomidiaz
  5. 5. • Link • Scan the QR code 21-05-20 5 What sports do you practice/like?
  6. 6. 6 Have you ever thought about teaching your favourite sport through robotics? That is RoboSport!
  7. 7. • It’s a project made from teachers to teachers • Its main aim is to learn the rules of different sports modalities through robotics • Another purpose is the integration of computational thinking in different subjects (PE, History, Physics) • Available in Spanish - English 21-05-20 7 What is RoboSport?
  8. 8. In RoboSport project, the students will learn the rules of different sports modalities through robotics. They will learn: ● Sport rules ● Techniques ● How to solve problems (movements…) 21-05-20 8 What can we do in RoboSport?
  9. 9. 9 Learning Objectives 1. To present the contents related to robotics and programming in an attractive way for students, integrating STEM concepts in a transversal way within the curriculum. 2. To know the advantages and disadvantages of the use of robotics for learning the rules of the sports. 3. To elaborate a catalogue with activities which favour the use of robotics in cross curricular projects. 4. To favor students’ implication from significant learning, playing an active role in their own learning process.
  10. 10. 10 ROBOSPORT WEB TRAINING ZONE COMPETITION PROJECT https://escholarium.educarex.es/lnk/1-33r8-D Available in Designed with
  11. 11. 11 ROBOSPORT ACTIVITIES Training Zone Training with Scratch Simulations of Athletics, Golf, Football, Motor & Combat Sports Training with micro:bit Preparing the melody with Micro: bit Making a scoreboard for the competition
  12. 12. 12 ROBOSPORT ACTIVITIES Training with Micro:bit Preparing the melody Used to compose music related to the world of sports (Rocky, Chariots of fire, Olympic Games hymn…) Great resource to be used in the subject of Music The micro: bit card is not necessary to compose, you can make the melody through the simulator
  13. 13. 13 ROBOSPORT ACTIVITIES Training with Micro:bit Used to show the results of the competition Designed with Tinkercad 3D printed / created with recycled materials Making a scoreboard for the competition
  14. 14. 14 ROBOSPORT ACTIVITIES Training with Scratch TRAINING WITH SCRATCH 12 simulations of 5 sports in Scratch Athletics, Golf, Football, Motor & Combat Sports Learning objective: to know the sport from a robotic point of view
  15. 15. 15 ROBOSPORT COMPETITION
  16. 16. 16 ROBOSPORT COMPETITION Archery Golf 100/110 metres hurdle Discus Throw
  17. 17. 17 ROBOSPORT COMPETITION Archery THE SPORT Individual & team sport Consists of shooting arrows at targets placed at long distance Olympic sport since Paris 1900 Target with different colours/points
  18. 18. 18 ROBOSPORT COMPETITION Archery PREVIOUS TASKS 1- Dartboard elaboration: you could print it from a pdf format or do it in continuous paper roll. 2- Competition zone preparation: to avoid that anyone comes into the competition zone we could delimit it. If we mark with tape a corridor (7 metres long and 2 metres wide), we will have a space as if it were a real competition corridor in archery.
  19. 19. 19 ROBOSPORT COMPETITION Archery ADAPTATION TO ROBOTICS Depending on the difficulty level, we could choose: ● Use the robot as an ‘arrow’. ● The robot hits another object (a ball). Easy mode Challenging mode
  20. 20. 20 ROBOSPORT COMPETITION Archery ORGANISATION Material: dartboard, mobile device (smartphone, tablet), floor robot Mbot, a ball (challenging mode). Software / Aplicaciones: Makeblock app, mBlock. Types of grouping: individual, pairs… Timing: 30 minutes.
  21. 21. 21 ROBOSPORT COMPETITION Golf THE SPORT Individual It consists of introducing a ball into the holes that are distributed on the course with the least number of shots Olympic sport since Paris 1900 Many obstacles to avoid Accuracy is the key to success
  22. 22. 22 ROBOSPORT COMPETITION Golf 1-. Elaboration of the golf course ● Create each of the 18 holes ● Built a unique mat where place different elements like vegetation, bunkers, water obstacles ... 2-. Preparation of the competition Designing our own field card will allow us to record the number of shots of our students, better managing their participation. https://www.wikihow.com/Read-a-Golf-Scorecard PREVIOUS TASKS
  23. 23. 23 ROBOSPORT COMPETITION Golf ADAPTATION TO ROBOTICS Similar to Archery, we could choose: ● Use the robot as the ‘golf ball’. ● The robot hits the golf ball. Program the robot to move through the golf course making the fewest number of golf shots. If the robot stops in a bunker, lake or forest: +1 penalty. Challenging mode Easy mode
  24. 24. 24 ROBOSPORT COMPETITION Golf ORGANISATION Material: mat (golf court), obstacles and accessories (flags, trees, rocks, bunkers…), mobile device (smartphones, tablet), floor robot Mbot, golf ball (challenge mode). Software/apps: Makeblock app, mBlock Blockly. Types of grouping: individual, pairs, teams... Timing: 30 minutes.
  25. 25. 25 ROBOSPORT COMPETITION Discus Throw THE SPORT Individual It is considered the oldest of the throwing events, and even of athletics the games of ancient Greece It consists of throw a heavy object (discus: 1-2 kg) as far as possible. The throw is made from a circle 2.50 m in diameter and must land within a sector of angle of 35 ° 32 '.
  26. 26. 26 ROBOSPORT COMPETITION Discus Throw 1-. Elaboration of the discus throwing area ● Created with Tinkercad and 3D printing ● Using materials such as wood, cardboard, plasticine... 2-. Preparation of the robot Build a cardboard support that allows you to keep the discus in motion PREVIOUS TASKS 3-. Organization of the competition Make a list with the throwing order, indicating the distance achieved or if the throw has been null
  27. 27. 27 ROBOSPORT COMPETITION Discus Throw ADAPTATION TO ROBOTICS To carry out a discus throwing competition with robots, we will have to: -. Prepare a throwing area for our robot -. Choose an object that does the function of the discus. -. Equip our machine with a system that allows the object to go forward with the inertia produced by braking the movement. Challenging mode Easy mode
  28. 28. 28 ROBOSPORT COMPETITION Discus Throw ORGANISATION Material: mat (throwing area), mobile device (smartphone, tablet), floor robot Mbot, bottle cap, measuring tape, micro:bit (optional). Software/apps: Makeblock app, mblock Blockly, MakeCode (optional). Types of grouping: individual. Timing: 30 minutes.
  29. 29. 29 ROBOSPORT COMPETITION 100/110 m hurdles THE SPORT Individual Hurdle racing does not have its origins in the Games of Ancient Greece The competition are held on one of the straights of the athletics track The athlete must pass a total of 10 hurdles
  30. 30. 30 ROBOSPORT COMPETITION 100/110 m hurdles PREVIOUS TASKS 1-. Elaboration of the athletics track: you can print some sheets with the line or paint on continuous paper, always white, so that the sensor works accurately. 2-. Preparation of the competition area: we can make cardboard hurdles, which the robot must pass over and slow down the movement a bit, but allowing the sensor to follow lines to detect the next one.
  31. 31. 31 ROBOSPORT COMPETITION 100/110 m hurdles ADAPTATION TO ROBOTICS If we want to do an activity that simulates the 100-110 meter hurdles, we will need to closely reproduce the conditions of the competition: -. We will need a corridor or wide space, about 10-11 meters, where we can move the robot freely. -. In this time we will use the sensor follow lines, which we will activate and deactivate so that the robot can continue its journey. -. We can also use the motion sensor, so that when it detects an obstacle it accelerates its speed and passes it correctly. Easy mode Challenging mode
  32. 32. 32 ROBOSPORT COMPETITION 100/110 m hurdles ORGANISATION Material: Continuous paper (white), marker or black adhesive tape, mobile device (smartphone, tablet), mBot floor robot. Software/apps: Makeblock app, mblock Blockly. Types of grouping: individual. Timing: 30 minutes.
  33. 33. 33 ROBOSPORT IN THE FUTURE CLASSROOM LAB
  34. 34. 34 ROBOSPORT IN THE FUTURE CLASSROOM LAB • Updating of learning to the requirements of today's society • Use of active methodologies (Project Based Learning) • Acquisition of key competences and 21st century skills • Development of activities in learning zones • Investigate the sport, design the playing space, exchange opinions to develop the competition rules, carry out a tournament interacting with technology through robotics and programming
  35. 35. 35 ROBOSPORT ACTIVITIES IN FCL • Investigate: • 1-. Search for information on the rules of the sport. • Develop: • 2-. Development of the mat and competition rules. • Create: • 3-. Creation of the competition mat and tinkering the robots
  36. 36. 36 ROBOSPORT ACTIVITIES IN FCL • Present: • 4-. Presentation of the competition rules to the rest of the class. • Interact: • 5-. Development of the competition (robot programming). • Exchange - Explore: • 6-. Final classification, exchange of experiences on robot programming and conclusions.
  37. 37. 37 Other initiatives related to Code Week • Other activities RoboReto https://sites.google.com/view/roboreto • Educational robotics league • Three modalities • From pre-school to high school
  38. 38. 38 Shot put in RoboReto Example: “Los Nemos” Team Practice "Archery" in RoboChallenge
  39. 39. RoboSport is a project which allow us to work on the computational thinking inside the classroom, for example: 39 Summary – Organising training activities for teachers and students – Knowing more about sports and robotics. – Including robotic into non-STEAM subjects, such as, Social Sciences, English, History, Physical Education...
  40. 40. 40 • Presentation: • https://cutt.ly/9KAPnmx • RoboSport (Spanish) • https://escholarium.educarex.es/lnk/1-h8J-G • RoboSport (English) • https://escholarium.educarex.es/lnk/1-33r8-D ROBOSPORT LINKS
  41. 41. 41 To contact: @_soniabn https://www.facebook.com/fmasero sbn.english@educarex.es fjmaseros@gmail.com @fmasero https://www.facebook.com/sonia.nogales.9

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