SlideShare a Scribd company logo
1 of 21
My Life as a Game Ludology & Gameplay 04/10/10
Aspects of my life that were considered for my  games  I am a gamer I love to read I attend DIT I love science fiction I enjoy attending/organising gigs I enjoy socialising with friends  I love digital art I like to cook/prepare food
College Game Premise The object of the game is to navigate DIT hallways dropping off assignments within the time limit Gameplay Third person game, player must choose most efficient route to save time, whilst avoiding obstacles. The player has a number of items that can be used during each level
The player has two meters that must be watched during play  Stamina & Stress Stamina is used as the player moves around the maps. This can be replenished by using certain items Stress builds up over time and increases when the player hits an obstacle ,[object Object]
Stress decreases when objectives are met, or certain items are usedIf stamina bar or stress bar is decreased fully, the player moves at a very slow speed The bars will slowly regenerate over time
Items are not always necessary, but are useful in helping the player reach their objectives. There are 6 different items in total
Distraction Game Premise The object of the game is to prevent distractions from reaching the gamer. The gamer must survive an onslaught during the time limit Gameplay The game is a point and click shooter, with the player using to mouse to shoot distractions as they try to interfere with the gamer
The player must defend the gamer from distractions. Each distraction that gets through increases the distraction meter If the meter fills before the end of the time limit, the gamer gets distracted and the player loses the level  As the levels progress, the distraction meter will fill up faster, while the distractions come quicker and in greater number Successful hits increase the special counter, when full, can be used to empty the screen of distractions & reduce the distraction meter
Attention Seekers Premise  The object of the game is to defend the reader against waves of computer attacks using a small platoon of soldiers. The waves increase in size and intensity until the timer runs out Gameplay The player begins with 4 soldiers. Each soldier is semi independent, they can be controlled directly by the player, or can be set into different AI modes that affect their behaviour
The player takes control of a 4 man team of  soldiers Each soldier possesses a special weapon, a homing missile or bomb. These weapons can be used only once per level ,[object Object]
Bomb – causes damage to all enemies on screen at onceLandscape is destructible/deformable. Computer attacks cause most damage, soldier specials also cause damage. Soldiers can use landscape as cover
Soldiers have 3 AI modes that can be changed by the player as they chose Manual – Whenever a soldier is selected, it automatically changed to manual mode. Player controls soldiers movements and aiming ,[object Object]
Passive - Soldier avoids damage and attacks enemies in range, seeks cover when available
Defensive - Soldier actively seeks cover and has an armour bonus, only returns fire,[object Object]
Gig Game Premise  The object of the game is to organise the afterparty. This is achieved by gathering the required number of party points Gameplay The player must navigate through the gig, talking to people and having fun, and collecting enough information and items to make the afterparty happen
Before each gig, player starts with certain amount of money, which can be kept on its own or used to purchase items There are 4 objectives that need to be completed each night for the afterparty to happen, each one is worth a different amount of points The objectives are achieved by talking to people and persuading them to come. Different people bring different things to the party. Items can be spent bribing people to come or for information on who to talk to next As player progresses through game, their success in previous missions gives them a reputation, as the players reputation increases, more conversation options are made available and the player can carry a greater number of items
Objectives ,[object Object]
Gear - equipment needs to be sourced for the party, e.g. decks, mixer, sound system

More Related Content

Similar to My life as a Game

5thingsinlife presentation
5thingsinlife presentation5thingsinlife presentation
5thingsinlife presentationTheChairman
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignSharon Boller
 
Ah game-based-incentive-systems
Ah game-based-incentive-systemsAh game-based-incentive-systems
Ah game-based-incentive-systemsMeekal Bajaj
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxnilesh405711
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
 
Mentos full fresh fight
Mentos full fresh fightMentos full fresh fight
Mentos full fresh fightAnamika George
 
1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium game1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium gamePascal Luban
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 VideogameFraser Hardwick
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
 
Jack Fletcher ICA1 'The Chair'
Jack Fletcher ICA1 'The Chair'Jack Fletcher ICA1 'The Chair'
Jack Fletcher ICA1 'The Chair'j45a45ck
 
Game of thrones - Game Concept
Game of thrones - Game ConceptGame of thrones - Game Concept
Game of thrones - Game ConceptKrishnendu De
 

Similar to My life as a Game (20)

5thingsinlife presentation
5thingsinlife presentation5thingsinlife presentation
5thingsinlife presentation
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game Design
 
Ah game-based-incentive-systems
Ah game-based-incentive-systemsAh game-based-incentive-systems
Ah game-based-incentive-systems
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptx
 
Games thiagi
Games thiagiGames thiagi
Games thiagi
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
Mentos full fresh fight
Mentos full fresh fightMentos full fresh fight
Mentos full fresh fight
 
2. research
2. research2. research
2. research
 
1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium game1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium game
 
3. research (Updated)
3. research (Updated)3. research (Updated)
3. research (Updated)
 
Lesson1
Lesson1Lesson1
Lesson1
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 Videogame
 
Digital Guru No-Tech Game
Digital Guru No-Tech GameDigital Guru No-Tech Game
Digital Guru No-Tech Game
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 
Case Study
Case StudyCase Study
Case Study
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333
 
Jack Fletcher ICA1 'The Chair'
Jack Fletcher ICA1 'The Chair'Jack Fletcher ICA1 'The Chair'
Jack Fletcher ICA1 'The Chair'
 
Game of thrones - Game Concept
Game of thrones - Game ConceptGame of thrones - Game Concept
Game of thrones - Game Concept
 

My life as a Game

  • 1. My Life as a Game Ludology & Gameplay 04/10/10
  • 2. Aspects of my life that were considered for my games I am a gamer I love to read I attend DIT I love science fiction I enjoy attending/organising gigs I enjoy socialising with friends I love digital art I like to cook/prepare food
  • 3. College Game Premise The object of the game is to navigate DIT hallways dropping off assignments within the time limit Gameplay Third person game, player must choose most efficient route to save time, whilst avoiding obstacles. The player has a number of items that can be used during each level
  • 4.
  • 5. Stress decreases when objectives are met, or certain items are usedIf stamina bar or stress bar is decreased fully, the player moves at a very slow speed The bars will slowly regenerate over time
  • 6. Items are not always necessary, but are useful in helping the player reach their objectives. There are 6 different items in total
  • 7.
  • 8. Distraction Game Premise The object of the game is to prevent distractions from reaching the gamer. The gamer must survive an onslaught during the time limit Gameplay The game is a point and click shooter, with the player using to mouse to shoot distractions as they try to interfere with the gamer
  • 9. The player must defend the gamer from distractions. Each distraction that gets through increases the distraction meter If the meter fills before the end of the time limit, the gamer gets distracted and the player loses the level As the levels progress, the distraction meter will fill up faster, while the distractions come quicker and in greater number Successful hits increase the special counter, when full, can be used to empty the screen of distractions & reduce the distraction meter
  • 10.
  • 11.
  • 12. Attention Seekers Premise The object of the game is to defend the reader against waves of computer attacks using a small platoon of soldiers. The waves increase in size and intensity until the timer runs out Gameplay The player begins with 4 soldiers. Each soldier is semi independent, they can be controlled directly by the player, or can be set into different AI modes that affect their behaviour
  • 13.
  • 14. Bomb – causes damage to all enemies on screen at onceLandscape is destructible/deformable. Computer attacks cause most damage, soldier specials also cause damage. Soldiers can use landscape as cover
  • 15.
  • 16. Passive - Soldier avoids damage and attacks enemies in range, seeks cover when available
  • 17.
  • 18. Gig Game Premise The object of the game is to organise the afterparty. This is achieved by gathering the required number of party points Gameplay The player must navigate through the gig, talking to people and having fun, and collecting enough information and items to make the afterparty happen
  • 19. Before each gig, player starts with certain amount of money, which can be kept on its own or used to purchase items There are 4 objectives that need to be completed each night for the afterparty to happen, each one is worth a different amount of points The objectives are achieved by talking to people and persuading them to come. Different people bring different things to the party. Items can be spent bribing people to come or for information on who to talk to next As player progresses through game, their success in previous missions gives them a reputation, as the players reputation increases, more conversation options are made available and the player can carry a greater number of items
  • 20.
  • 21. Gear - equipment needs to be sourced for the party, e.g. decks, mixer, sound system
  • 22. Music - a DJ must be found to play
  • 23. Party - certain number of people need to be recruited, alcohol etc, transportEach completed objective gains party points, once the required number is reached, the afterparty can happen Once all of these objectives are achieved, the level is won. Not everything needs to be achieved, but leaving out certain things will affect the quality of the party, and so, reputation gained will be affected.
  • 24.
  • 25. Cooking Game Premise The object of the game is to make money by preparing meals for your customers Gameplay The player must use the correct combination of ingredients, and being careful to time everything correctly so that the meal can be done within the time limit
  • 26. The player must follow the recipe and stay within the preparation time limit for each meal If the time limit is exceeded, the customer will leave and the player will lose their money The player has access to multiple workstations to prepare different meals simultaneously

Editor's Notes

  1. The player must use soldiers imagined from reading the book, to fight off enemy waves being generated by the computer.