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Childhood Obesity - The Active Gaming Company

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Childhood Obesity - The Active Gaming Company

  1. 1. CHILDHOOD <br />The Active Gaming Company<br />ONE SOLUTION THAT CAN HELP – ACTIVE GAMING…<br />©2011 The Active Gaming Company. All rights reserved.<br />WWW.THEACTIVEGAMINGCOMPANY.COM<br />
  2. 2. Childhood Obesity Report <br />[Click here to WATCH VIDEO on YouTube]<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  3. 3. The STATISTICS are real!<br /><ul><li>The rate of childhood obesity in the U.S. has more than tripled in the past 30 years, and that’s across the board with regard to age, gender, race, ethnic background and socioeconomic status.</li></ul>The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  4. 4. The STATISTICS are real!<br /><ul><li>The rate of childhood obesity in the U.S. has more than tripled in the past 30 years, and that’s across the board with regard to age, gender, race, ethnic background and socioeconomic status.
  5. 5. Research indicates that a decrease in daily energy expenditure without concomitant decrease in total energy consumption may be the underlying factor for the increase in childhood obesity.</li></ul>The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  6. 6. The STATISTICS are real!<br /><ul><li>The rate of childhood obesity in the U.S. has more than tripled in the past 30 years, and that’s across the board with regard to age, gender, race, ethnic background and socioeconomic status.
  7. 7. Research indicates that a decrease in daily energy expenditure without concomitant decrease in total energy consumption may be the underlying factor for the increase in childhood obesity.
  8. 8. Currently, schools are decreasing the amount of free play or physical activity that children receive during school hours. Only about one-third of elementary children have daily physical education, and less than one-fifth have extracurricular physical activity programs at their schools.</li></ul>The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  9. 9. This picture is worth a thousand words…<br />FACT<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  10. 10. Why state the obvious?<br />Do we really need research to tell us that “60 minutes of daily exercise and eating a<br />balanced diet” will help our kids become more healthy? <br />We sure don't.<br />It seems pretty obvious to us that kids today are for the most part “inactive” and at the<br />same time eatinghigh calorie, fatty foods and living sedentary lifestyles that severely<br />affect their health and overall wellbeing. <br />Yes, we know it starts at home BUT, the decline of PE in schools is something that is<br />Unacceptable as well. Daily exercise and learning real-world functional movements are<br />something that kids cannot go without. Period. We need to get them moving!<br />We also understand funds are tough to come by, so we have developed some<br />presentations that can assist you and your facility to help go out and raise <br />money for in-school and after school programs that are fun, engaging and rewarding.<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  11. 11. Active Gaming<br />Are you ready for a solution?<br />What is it?<br />Active Gaming<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  12. 12. What is Active Gaming?<br />Active Gaming, also known as “Exergaming” combines the use of technology in the<br />form of a game with physical activity. Children are able to engage in the technology<br />games they enjoy, such as video games, while being physically active.<br />There are three generic categories of active games:<br /> <br /><ul><li>Exergames / Active Gaming
  13. 13. Interactive Fitness Activities
  14. 14. Active Learning Games</li></ul>Examples of Active Gaming<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  15. 15. Who Uses Active Gaming?<br />YMCA’s, Schools, JCC’s, Park Districts, Health Clubs, Military, Hospitals and<br />Rehab centers all use Active Gaming as a method to enhance their already<br />successful fitness programs. Overall, any location wishing to add the ability to<br />entertain while promoting physical activity, social interaction and learning, is a<br />great place for active gaming.<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  16. 16. Active Gaming Products<br />It all starts with the right products…<br />Products<br />Active Gaming<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  17. 17. Lightspace Floor<br />The Lightspace Floor and Wall are made up of individual interactive tiles that can<br />detect the location and force of participants or objects, making each game unique and <br />tailored to the player’s skill level. This is an Active Gaming experience like no other. <br />Activity becomes entertaining. Kids can run, jump, move, and throw balls in an<br />environment of fun, not one of pressure to perform. Cooperative games require players<br />to work together to beat competing players, adding a dimension of cooperative play to<br />the games.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  18. 18. Makoto 2<br />The concept of the Makoto Arena II is so simple, even toddlers can play! Listen for the<br />tone (to identify which tower), move to the tower, identify the light, and tap it as quickly<br />as possible. The player is scored on accuracy as well as reaction time.<br />Variable speeds and customizable light pattern configurations are all apart of the fun.<br />Create the ultimate Active Gaming experience for any level of single participants or <br />Group participation. Makoto has been here since the beginning and defines what an<br />Active Gaming product should be! <br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  19. 19. Xavix Interactive Games<br />XaviX is a Lifestyle System - The XaviXPORT® System provides fun, interactive<br />ways for you to maintain or improve your Lifestyle in the Comfort of your Home, <br />or wherever there is a Television.<br />With XaviX, you can Participate in Sports, Increase your Fitness level, Socialize<br />with Family and Friends, Watch Your Health, Educate yourself and your Family<br />and Engage in Leisure Time Activities.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  20. 20. Lightspace Wall<br />Lightspace will develop the same skills that regular  fitness programs develop<br />endurance, coordination, agility, and flexibility, as well as strategic thinking and<br />memory. Kids would need to participate in several sports to  get the same benefits.<br />Lightspace has 7 games for the play floor, Dodgeball, Bug Invasion, Musical Squares,<br />Tennis Pro, Memory Buster, Zero Gravity, and Knock Down. As kids move from one<br />game to the other, they improve different skills without breaking their rhythm or losing<br />their enthusiasm.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  21. 21. TRAZER 2<br />TRAZER’s patented technology, and its potential for unique and timely programs like<br />the use of simulation to enhancement sports’ performance and to pediatric obesity <br />intervention are so exciting that TRAZER has been featured on Oprah with the Surgeon<br />General, ESPN and many other shows. TRAZER can provide a powerful publicity focus<br />for your facility. This is also used as a data reporting tool for Active Gaming rooms<br />delivering measurable results and data analysis.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  22. 22. Blufit Pro Dance<br />A Fully-Interactive, Projector-Based, Wireless Active Gaming Dance System Perfect<br />for Schools, Rec Centers, Fitness Centers, and YMCA’s. Players step their way through<br />songs as the system provides positive social reinforcement and physical activity that<br />gets the heart rate up! <br />1-8 players can participate simultaneously. Additionally, connect multiple systems<br />together for competition up to 48 players. Optional practice mats can also expand the <br />system which can help on the budget.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  23. 23. Expresso Youth Bikes<br />Captivated by stunning graphics, realistic rides and in-ride games on over 30 virtual <br />courses, users will quickly forget they are exercising. It’s cardio, only way cooler. Steer <br />to stay on course! Shift along with ups and downs of the terrain and pedal hard to chase <br />targets!  <br />These are high quality interactive fitness bikes that equip Polar heart rate technology<br />which is great for data capture and reporting. TA must have for any facility! <br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  24. 24. Target Trainers<br />The Target Trainer is not just a game system, but a tool that educators and physical <br />trainers can use regularly within a PT regime to awaken new brain connections, <br />improve coordination, balance and equilibrium as well as build strength and stamina<br />for all ages. <br />People can play individually, in pairs or in group up to 4 players per single Target<br />Trainer. Wall panels can also be interconnected to create network of Target Trainers<br />which allows larger group of people to train at the same time and measure their<br />performance. <br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  25. 25. 3-Kick<br />3 Kick is a heavy duty commercial grade machine that is designed with resilient foam <br />ads that can be punched, kicked, slapped, or tapped with shoes or bare feet, a fist, <br />r an open palm. A light comes on in the pad and an audible tone sounds, when the pad<br />is hit the light goes off and randomly another comes on. The score is based on speed<br />and more points are allocated the faster you move, making it easy to track your daily<br />progress. <br />Use a wide variety of accessories and programs to get the most out of the 3-Kick!<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  26. 26. Heavyball<br />This exciting piece of equipment uses a 4 lb. 6 lb. or 8 lb. medicine ball of your choice<br />and can be configured in a variety of ways to conveniently fit many different space<br />constraints. <br />HeavyBallsimultaneously delivers effective upper and lower body strength and cardio<br />workouts using medicine balls of varying weights. Players move laterally from cylinder<br />to cylinder dropping and retrieving the ball in response to light and sound queues. <br />Points are awarded based on reaction time. 1-3 players per game.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  27. 27. Jump Q<br />JumpQ is a plyometric (jumping) game that enhances lower body strength and<br />cardiovascular fitness, speed, agility, quickness and vertical jumping. Each platform<br />has a light and sound queue prompting the user to jump from the center onto the<br />raised soft platform and back to the center, repeatedly until the selected time elapses.<br />Jumping up and down now has a new twist with the Jump Q. Designed to provide an<br />incredible lower body workout, it also increases a users’ reaction time. <br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  28. 28. Active Gaming Heart Rate Solution<br />Polar Heart Rate & Data Capture Technology<br />Heart Rate<br />Active Gaming<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  29. 29. Polar Heart Rate<br />Polar activity and heart rate monitoring systems provide a view for the students, <br />teachers, administrators and parents that no other platform can.  This is a main<br />differentiator for the Active Gaming Company.  <br />The polar systems are utilized to offer a transparent view for all on the effectiveness of<br />the products and programming that is provided.  There is no question about whether<br />or not the program is successful.  <br />The data is all there and viewable in many forms to prove what works and what doesn’t.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  30. 30. Active Gaming Programming<br />The key to longevity and results…<br />Programming<br />Active Gaming<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  31. 31. MedPlay Technologies<br />MedPlay Technologies is the solution to the family health challenges  that are <br />developing in modern society. By combining the latest research in health and wellness<br />with modern video game technology (Active Gaming/Exergaming) we deliver highly<br />effective exercise and nutrition programs that are improving the future of wellness<br />by the power of play!<br />We make exercise and nutrition fun! When exercise becomes fun and when children, <br />their parents and grandparents are taught innovative health and wellness techniques, <br />they will be more successful in keeping fit and developing healthy lifestyle habits.<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  32. 32. YoMedics<br />All Kids YoPoweR! Programs are based on the most recent guidelines of the American<br />Academy of Pediatrics and recommendations of the American Heart Association and<br />are aligned with the Center for Disease Control curriculum suggestions for health<br />and nutrition.<br />Kids YoPoweR! Program is a comprehensive, detailed movement and learning<br />curriculum. Components include health, nutrition, fitness and psychological wellness,<br />while integrating character qualities to encourage and model personal responsibility<br />and success. Fusing fitness, fun, and nutritional information, with an imaginative<br />storyline, that’s Kids YoPoweR!<br />click for more information<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />
  33. 33. WWW.THEACTIVEGAMINGCOMPANY.COM<br />The Active Gaming Companywww.theactivegamingcompany.com<br />©2011 The Active Gaming Company. All rights reserved.<br />

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