Ce diaporama a bien été signalé.
Le téléchargement de votre SlideShare est en cours. ×
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Prochain SlideShare
Milan Mobile Games
Milan Mobile Games
Chargement dans…3
×

Consultez-les par la suite

1 sur 21 Publicité

Plus De Contenu Connexe

Les utilisateurs ont également aimé (20)

Publicité

Similaire à Playful (20)

Publicité

Playful

  1. 1. Hardware Hacking Hacking Games Daniel Soltis Interaction Designer Tinker.it!
  2. 2. Tinker.it! Interaction design consultancy Interactive installations, products, exhibitions and events. Physical meets digital.
  3. 3. Hardware Hacking
  4. 4. Playful Experiences
  5. 5. Transformative Idiosyncratic Not transformative I Play Games
  6. 6. Sometimes I Make Games
  7. 7. Sometimes I Make Games
  8. 8. Foreground the social Technologies other than screens or keyboards May be asynchronous, on an expanded ‘board,’ etc. Potential to transform our relationships to technology Games I Find Particularly Interesting
  9. 9. <ul><ul><li>asynchronous play </li></ul></ul><ul><ul><li>geographically distant players </li></ul></ul><ul><ul><li>changing pool of players </li></ul></ul><ul><ul><li>Players need to know the game state </li></ul></ul><ul><ul><li>The system needs to know the game state </li></ul></ul><ul><ul><li>Both need to be able to enforce the game’s rules </li></ul></ul>Some Technical Challenges
  10. 10. Some Solutions from the Past Big score boards, giant game pieces, players call in with info, spy on the players, make a central meeting point, players document online, keep players in small groups, custom hardware
  11. 11. Mobile Phones to the Rescue foursquare, foursquare.com
  12. 12. But…
  13. 13. Foreground the social Technologies other than screens or keyboards May be asynchronous, on an expanded ‘board,’ etc. Potential to transform our relationships to technology?
  14. 14. Tactile pleasure? http://www.flickr.com/people/ralphunden/
  15. 15. An Ecosystem of Game Interfaces !!
  16. 16. Filling in that last box: some playful moments !!
  17. 17. GPS Puzzle Box Mikal Hart, http://arduiniana.org/projects/the-reverse-geo-cache-puzzle/
  18. 18. Oyster Card Snowflake
  19. 19. HangTime, iphonehangtime.com
  20. 20. Transformative Idiosyncratic http://www.flickr.com/people/cameronparkins/ Not Transformative
  21. 21. Thanks! <ul><li>Daniel Soltis </li></ul><ul><li>[email_address] </li></ul><ul><li>www.tinker.it </li></ul>

Notes de l'éditeur

  • Our roots!
  • Some of what we create
  • New relationships with people, myself, the world around me. I decide the games I like. I can walk away from a game and go back to normal life.
  • Which is great! But….
  • Yes, in some ways it does, but in other ways it reifies how we relate to technology. I want more options.
  • Uses standard phone functionality with a bespoke object
  • Uses a specific piece of technology with specific connotations in a new context
  • Suggests a new *physical* (and tenuous!) relationship to an object used to access the digital
  • Transform our relationships to technology, use idiosyncratic and pleasurable physical objects, be willing to play lightly and take risks

×