Start = woods near camp
End = coast at the top (lover)
Traverse 3 levels, choose between 2 areas
This part is about the level design of the game.
Practice level
7.
- activate the robot
- test drones with shooting targets
- The controls in the level are done by pointing and clicking on the screen.
- By executing a trial block on the robot, a drone could be destroyed.
- blue crystal.
- open the chest.
- item which is used as a reward.
- At the end of the practice level, the player could decide to go to either the storm hills or the rocky mountains on the map.
Level 1 – Main levels
8.
- Each new level, the lives of the player are reset.
- buttons in the level to deactivate the lasers.
- ambush.
- Enemy drones need to be destroyed
- 2 trial blocks to complete
- get to the other side
- chest could be opened with the blue crystals.
- the previous level, the item from the chest appears.
- In this case it is a fishing-rod.
- extra red crystal that is floating in the river.
- The red crystal, combined with the blue crystals, could be used to buy upgrades.
- click red crystals upgrade screen
Robot upgrade screen
9. In this screen, the player could choose to buy an upgrade for the robot-gun or the walking speed in the game by using both the blue and red crystal.
Level 2
10.
-bit harder for the player
- dark.
-same mechanic as laser gate
- now keys are needed to open the gate.
- ambush around the keys
- if the chest was opened in the previous level, then received an item
- flashlight
- enlightened view will be increased.
Level 3
11.
- enemies are turrets and already present
- past these turrets in order to reach the end
- From the previous level, which is a Jetpack in this case. It could be used to fly to the platform where a chest is located.
Final level
12.
- the lover of the player is waiting on the beach
- one more trial block
- endboss enemy needs to be destroyed.
- the lovers could escape.
- item from the chest in the previous level,
- keys which could be used to start the motorboat.
- if not, take the rowing boat to get away.
Now Navdeep is going to tell you more about the specific task integration.
The task is integrated in several ways.
First is in the narrative
second is in the gameplay
Two motivation systems: immediate rewards & response cost
I will illustrate it with examples: you encountered enemies in a level.
You receive a video call from your lover saying that searchrobots are on your tail.
bad searchrobots. They can spot you in the game. This must be avoided, otherwise
your lover shows you the direction where the search robots coming from. You need to remember this, also press the green button first to send thankyou msg
ENTER BATTLE SCENE
enter the battle scene. select a drone (equal to proceed button in original task). idea here is to give robot instructions to attack
succes trial
animation of your robot shooting
IMMEDIATE REWARD: animation of destruction of the robot.
IMMEDIATE REWARD: blue crystal
select drone for start second trial
second trial failed. Robot gets wrong instructions: fails to shoot on time, opportunity for enemy drone to shoot back.
Wrong instructions: robot misses chance to shoot, crossfire
small explosion (not rewarding). Hit and lose life..
Skip third trial. Both possible outcomes discussed
Search robots are in range. First thank you msg, then the bars in the right order.
rectangle trial correct: three red crystals. if done wrong: negative feedback msg.
summarize the reward and response cost system. max three blue crystals gained. rectangle three red crystals: 1 rectangle trials equals 3 chess trials.
Losing lives based on response cost principle. Lives balanced according to 50% norm.
Story telling
Semi-open world adventure
Task integrated into narrative & gameplay
Thank you for your attention!