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TONY.T.YOON@GMAIL.COM 347.725.5595
PORTFOLIO
2016
USER EXPERIENCE DESIGNER
YOON
TON Y
YOON
TONY
USER EXPERIENCE DESIGNER
I have had a lifelong fascination with the
human condition. I love to explore what
makes us who we are, what drives us, and to
learn about how our experiences can shape
our lives, emotions and behaviors.
TONY.T.YOON@GMAIL.COM 347.725.5595
A B O U T
As a UX Designer, my goal is to design
products that solve problems, drive business,
and engage users with easy-to-understand
interactions. By utilizing User-Centered
Design Principles and the Iterative Process, I
design solutions that bridge the gap
between the User and the business.
YOON
TONY
USER EXPERIENCE DESIGNER
DISCOVERY DESIGN ITERATESYNTHESIS
M Y U X P R O C E S S
Analyze
Refine Design
Repeat
Launch*
Test
T E S T
My process is about gaining an understanding of the big picture, identifying goals and painpoints, and taking a user-centered approach in
designing usable solutions. The methods and techniques that I use are flexible and vary depending on the project and design challenges.
Business Strategy
Stakeholder Interviews
Business Goals
Success Metrics
User Personas
Problem Statement
Behaviors
Goals & Needs
Usability Testing
Expert Review
User Feedback
Testing Insights
User Flows
Task Flows
Competitor Analysis
Market Research
Heuristic Analysis
Task Analysis
Feature Analysis
Use Cases
User Scenarios
Storyboards
A/B Testing
Sketching
Paper Sketches
Design Studios
User Research
Screeners
Surveys
Interviews
Contextual Inquiry
User Goals
Content Strategy
Cardsorting
Sitemaps
Feature Prioritization
Affinity Diagrams
Wireframes
Lo-to-Hi Fidelity
Annotated Wireframes
Lo-to-Hi-fi Mockups
Paper Prototype
Prototyping
*
3 of 20
Adobe PSSketch AxurePrinciple Invision Keynote
MY TOOLKIT
HeartBeat - an app for the Apple Watch that is
designed as a rst-level heart monitoring
application for people with heart conditions.
YOON
TONY
USER EXPERIENCE DESIGNER
CASE STUDY #1
4 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
O V E R V I E W
This was a 2 week project completed in December of 2015 at General Assembly. Working in a team of 2, my partner and I were tasked
with partnering with an existing company to design a solution to a problem using the capabilities unique to a wearable device.
CASE STUDY #1
With little contraints and free reign to create any product we
wanted, we set out to create an app that could help people and
possibly save lives. The opportunity was in Apple Watch’s heart rate
sensor, and the challenge was to create a unique product in an
already saturdated market.
OBJECTIVE
We partnered with the American Heart Association to design
HeartBeat, an App for people with pre-existing heart conditions.
HeartBeat allows users to: 1) record symptoms they may be
experiencing (along with the date, time, bpm & rhythm), 2) set
alerts for when their heart is behaving irregularly, and 3) store
longterm heart data which would be valuable for their physicians.
SOLUTION
My role was UX strategy and Interaction Design. I also focused on
tech research, competitor analysis, user flows, and mobile screen
mock-ups and user testing.
My role was UX strategy and Interaction Design. I also focused on
tech research, competitor analysis, user flows, and mobile screen
mock-ups and user testing.
MY ROLE
5 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
D I S C O V E R Y
We began the project by researching the tech capabilities of the
Apple Watch. I was very interested in the heart rate sensor.
Could we potentially design an app that could save lives?
I did a competitor analysis to see what apps already existed on the
market for people with heart conditions. I identified the features of each
app and looked for opportunities.
Cardiologist:
We spoke to 3 doctors (cardiologist, ER, IM) and 4 people with
heart conditions to see what the current standards were for
monitoring and caring for heart patients.
Patients:
“A lot of patients experience symptoms, but they are not
always heart related. It would be good to know the facts, to
be able to associate symptoms with heart data.”
“It might be useful to have thresholds, parameters for
patients who want to exercise but not over do it.”
“Irregular palpitations, shortness of breath, dizziness. If
I’m feeling those symptoms, I’m supposed to
immediately stop whatever I’m doing, and go monitor
my pulse rate. If it’s not better within a few minutes, then
I should call (the hospital).”
Competitor Analysis
Syncs with smart watch
Measures Heart Rhythm
Record Symptoms
Alerts/Notications
Stores Longterm Data
Constant Monitoring
Measures Heart Rate
HeartWatch Apple Health AirStrip PulseProAlivecor
I found Alivecor to be the best
product on the market, but it still did
not meet all of the needs of our users.
CASE STUDY #1
Tech Research User Research
6 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
S Y N T H E S I S
Personas
Problem Statements
1) Monitoring heart rate and rhthym is important for people with
heart conditions but can be very inconvenient
2) Patients might not always know their heartbeat is behaving
irregularly.
3) Doctors would like longterm data on their patients, but it’s
unrealistic and hard to get
CASE STUDY #1
Must Have
-Heart rate monitor
-Heart rhythm monitor
-Heart Data & Charts
-Alerts Irregular Rhythm
-Symptoms Log
Should Have
-Alerts for high/low
BPM
-Alerts based on
Symptoms & heart
-Charts
Could Have
-Integration with
Apple’s Medical ID
-Movement
consideration for
heartrate
Won’t Have
-Movement Data
-Automatic
Emergency Call
-Custom Charts
MSCW Method - Feature Prioritization
I sketched a visual Storyboard to highlight two use cases for our app. It was
great to visualize how our persona would interact with the product.
Storyboard
7 of 20
We created a primary and secondary persona based
on the doctors and heart patients that we
interviewed.
Dr. U is Carlos’s cardiologist and wants to make sure she has
the best possible understanding of Carlos’s condition. She
would love to have data on when he was experencing
dizziness symptoms, and what his heart rhythm and BPMs
were like during the episode of dizziness. A lot of her patients
forget to write down all of these factors which would be very
helpful for their treatment.
Needs: Access to long term data on her patients’ heart
behavior, and their symptoms.
Better Data = Better Care (e.g., medication dosage)
Secondary Perona
Dr. Rachel Obi
Carlos is recovering from a recent heart operation. It’s important
for him to exercise and to carefully monitor his heart rhythm and
symptoms. At home, Carlos checks his own heart rate and
rhythm by feel, in the way that his nurse taught him. He has a
chest monitor at home, but doesn’t usually wear it because it is
too uncomfortable.
His pulse should not go above 150 bpm, or below 40bpm
He is taking beta blockers, which can also have an affect on his BPM
If he feels dizzy or lightheaded, he is supposed to stop whatever he’s
doing and check if his heart is beating irregularly.
Primary Persona
Carlos Martin, 53
YOON
TONY
USER EXPERIENCE DESIGNER
D E S I G N
User Flow
User Flow for the mobile app’s onboarding
User Flow for Watch app
Ideating the Onboarding
screens for mobile
Ideating the data screen for mobile - which
would display the most content
I created user flows for the Watch and Mobile screens to map
out the path our user must follow to accomplish their objective
For mobile, we were able to fit all content into 3 key screens -
the heart monitor, the data, and user’s settings.
CASE STUDY #1
Paper Sketches
Low Fidelity Wireframes (mobile)
8 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
T E S T
User Testing with actual Apple Watch users highlighted inconsistencies our design had with Apple’s HIG, as well as the need to reduce the
number of screens for a more fluid interaction.
Testing the mobile onboarding process identified confusions participants had with understanding all of the features of the app. I created an
onboarding Tutorial Screen that would educate new users about the all of the features of the app.
User Testing - Watch Mock-ups
User Testing - Mobile Mock-ups
Instead of swiping between symptoms, we listed all symptoms on a vertical scroll.
CASE STUDY #1
9 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
I T E R A T E
We replaced the swiping between symptom screens with a vertical scroll that listed all symptoms on a single
screen. We also reduced the number of buttons and made buttons larger and more visible.
CASE STUDY #1
10 of 20
The new graph communicates more
information but uses the same amount of
space as the previous design.
Efficiency
Accounting for “Fat-Finger Syndrome”,
we removed the alphabetical scroll list
and added a search bar.
Error Prevention
Accessibility
We provided more visibility upfront -
allowing users to view their settings
without having to tap into each section.
Recognition vs Recall
YOON
TONY
USER EXPERIENCE DESIGNER
P R O T O T Y P E
CASE STUDY #1
11 of 20
Apple Watch App
https://vimeo.com/160791926
iPhone App
https://vimeo.com/166764990
YOON
TONY
USER EXPERIENCE DESIGNER
CASE STUDY #2
Huddle Insights - a SaaS platform for professionals
that want to gain market insights by sharing data
with industry peers
12 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
O V E R V I E W
This was a 3 week Client project completed in January of 2016. Our Client, Value Stream Labs, asked our team of 3 to work on the
prototype of their newest product, Huddle Insights. Huddle Insights allow its members to collaborate and share datasets with one another
in order to create better market insights.
CASE STUDY #2
Our task was to create wireframes for the Member experience
and the challenge was to design interactions that would engage
members to contribute their data and insights.
We designed a platform that allow users to contribute and share
raw data and the ability to share insights with other members of the
“huddle” through comments, Q&A boards, and blog posts. We also
designed the ability for users to save specific data sets and to
create their own reports which they can share with people outside
of the huddle.
My focus was User Research and Interaction Design. I also
focused on creating surveys, conducting user interviews,
competitor analysis, interaction design, and user testing.
My focus was User Research and Interaction Design. I also
focused on creating surveys, conducting user interviews,
competitor analysis, interaction design, and user testing.
OBJECTIVE
SOLUTION
MY ROLE
13 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
D I S C O V E R Y
Our Team kicked-off the project by meeting with the stakeholders of
Huddle Insights. We discussed with them their business objective for
their new product, the target userbase, and the scope of our project.
We created a Survey and reached out to professionals working in
Consulting, Finance, IT/Tech. These participants dealt with market
research reports on a regular basis. Our Survey had 77 responses
and we interviewed 10 particiants over the phone.
We conducted our competitor analysis on platforms dealing with data and data sharing. We also wanted to look at platforms that successfully
allow their users to freely engage and share ideas with one another (e.g., Quora, Linkedin, Glassdoor, etc).
“In a sense we're trying to upend the classic view of the
"research report", which is a static PDF document that is written
by a single person.”
“I think of each of the Huddle pages as a shared workspace for
generating data-driven insight using a community (the members).”
Mode Analytics allow users to stitch
data together in order to create
reports that can be shared with
colleagues and clients
Slack, as well as Pinterest,
allows users to “pin”
content to a repository for
later viewing
Survey Monkey has multiple data
visualization options for
aggregated data, and these can
be exported to PDF’s and PPT
“Interactive reports aren't always available. I would've
liked to click into the reports.”
“Interactive reports aren't always available. I would've
liked to click into the reports.”
“platforms designed specifically to discuss research reports
would be useful as the comments section sometimes holds
gold in the form of independent opinions”
“platforms designed specifically to discuss research reports
would be useful as the comments section sometimes holds
gold in the form of independent opinions”
CASE STUDY #2
Competitor Analysis
Business Goals User Research
14 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
S Y N T H E S I S
1) Market Reports are not interactive - what you see is what you get
2) Raw datasets behind the visuals are not readily available/accessible
3) The opinions in a Market Report are one-sided and reaching out to
the author is very difficult
Our team met for numerous brainstorming sessions to prioritize
the key features needed for our MVP and to ensure we were
designing features that would best fulfill the needs and goals of
both our client and end-user, Amanda.
Must Have Should Have Could Have
-Overview of Huddle
-Members List/Invite
-Data Visualization
-Raw Datasets
-Comments/Q&A
-Ability to save
content for later
-Recent Activities
of a Huddle
-Ability to Create
Own Reports
-Post Blogs/Links
-Ability to toggle
charts/graphs
-Raw Data
Manipulation
-Ability to Follow
Members
-Extract Data
CASE STUDY #2
Brainstorming Sessions & Feature Prioritization
Problem Statements
Persona
15 of 20
Amanda, 32
Consultant
Amanda is a Consultant at a large financial firm. She reads
research reports, and needs to analyze the data within.
Reports typically come to her as a pdf, which makes it
difficult for her to interact with the data. She has to create
her own presentations out of these pdf reports, and this
involves a lot of time consuming editing.
Often, not all the data in a report is useful. She has to
read back through a whole report to find the relevant
information.  
She wants access to raw data, in order make her own
analyses.
YOON
TONY
USER EXPERIENCE DESIGNER
D E S I G N
Design Studio Paper Sketches
Wireframes
Our Team began the design phase with a collaborative Design
Studio. We sketched individually for a few minutes and
reconvened to share our work. Incorporating each other’s
feedback, we refined our sketches until we reached a consensus.
Our intial low-fidelity wireframe laid out the the structure of the interface.
Taking into account the design consensus, I drew the paper concept
that would serve as the basis of our wireframes
The Most Misunderstood Marketing Technique
By Scott Lee
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt utCommentLike
The Most Misunderstood Marketing Technique
By Scott Lee
Create a Post
CASE STUDY #2
16 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
T E S T
User Testing & User Feedback
We ran usability tests for every iteration. Participants were asked to complete tasks and we took note of the areas in which
participants seemed confused. After completing the User Tests, we asked participants for their feedback.
1. Instead of ‘Find Huddle’ (apart of client’s prototype), we could make a search bar with filters
that can customize the search (e.g., people, huddles, etc)
2. Details of the Huddle could be a tab to create more space as the interface lacks negative
space and seems cluttered
3. Users were confused with “Posts” as this section was also for Q&A and other community
based discussions
4. Users did not know that they could expand the Pin Board to see all of the pinned items in a
larger view
5. There should be a separation of longform posts/articles and Q&A section
CASE STUDY #2
1
2
3 4
5
17 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
I T E R A T E
Iteration of the Huddle’s Data Page
CASE STUDY #2
3
2
1
4
1
2
3 4
1
2
3
Iteration of the Huddle’s Create Report Page
2
1
3
1. We replaced the ‘Find Huddle’ button
with an advanced search bar
2. We changed ‘Details’ to ‘Overview’ and
made it its own tab for more visibility
3. We changed ‘Posts’ to ‘Discussions’ to
convey a sense of community engagement
4. We created a ‘view’ button for a clearer
interaction
18 of 20
1. We changed the location of the Pinboard
to put more emphasis on the Report.
2. The standalone textbox caused
confusion, so we removed it and added the
text button on the toolbar (similar to
Keynote’s textbox).
3. The word “Canvas” caused confusion so
we changed it to “Report”.
YOON
TONY
USER EXPERIENCE DESIGNER
P R O T O T Y P E
CASE STUDY #2
Clickable Prototype
https://invis.io/JF7FU8DA4
19 of 20
YOON
TONY
USER EXPERIENCE DESIGNER
THANK YOU
Contact me & let’s work together!
Tony.T.Yoon@gmail.com
347-725-5595
linkedin.com/in/tonyyoon
USER EXPERIENCE DESIGNER
Y O O N
T O N Y

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UX Portfolio 2015

  • 2. YOON TONY USER EXPERIENCE DESIGNER I have had a lifelong fascination with the human condition. I love to explore what makes us who we are, what drives us, and to learn about how our experiences can shape our lives, emotions and behaviors. TONY.T.YOON@GMAIL.COM 347.725.5595 A B O U T As a UX Designer, my goal is to design products that solve problems, drive business, and engage users with easy-to-understand interactions. By utilizing User-Centered Design Principles and the Iterative Process, I design solutions that bridge the gap between the User and the business.
  • 3. YOON TONY USER EXPERIENCE DESIGNER DISCOVERY DESIGN ITERATESYNTHESIS M Y U X P R O C E S S Analyze Refine Design Repeat Launch* Test T E S T My process is about gaining an understanding of the big picture, identifying goals and painpoints, and taking a user-centered approach in designing usable solutions. The methods and techniques that I use are flexible and vary depending on the project and design challenges. Business Strategy Stakeholder Interviews Business Goals Success Metrics User Personas Problem Statement Behaviors Goals & Needs Usability Testing Expert Review User Feedback Testing Insights User Flows Task Flows Competitor Analysis Market Research Heuristic Analysis Task Analysis Feature Analysis Use Cases User Scenarios Storyboards A/B Testing Sketching Paper Sketches Design Studios User Research Screeners Surveys Interviews Contextual Inquiry User Goals Content Strategy Cardsorting Sitemaps Feature Prioritization Affinity Diagrams Wireframes Lo-to-Hi Fidelity Annotated Wireframes Lo-to-Hi-fi Mockups Paper Prototype Prototyping * 3 of 20 Adobe PSSketch AxurePrinciple Invision Keynote MY TOOLKIT
  • 4. HeartBeat - an app for the Apple Watch that is designed as a rst-level heart monitoring application for people with heart conditions. YOON TONY USER EXPERIENCE DESIGNER CASE STUDY #1 4 of 20
  • 5. YOON TONY USER EXPERIENCE DESIGNER O V E R V I E W This was a 2 week project completed in December of 2015 at General Assembly. Working in a team of 2, my partner and I were tasked with partnering with an existing company to design a solution to a problem using the capabilities unique to a wearable device. CASE STUDY #1 With little contraints and free reign to create any product we wanted, we set out to create an app that could help people and possibly save lives. The opportunity was in Apple Watch’s heart rate sensor, and the challenge was to create a unique product in an already saturdated market. OBJECTIVE We partnered with the American Heart Association to design HeartBeat, an App for people with pre-existing heart conditions. HeartBeat allows users to: 1) record symptoms they may be experiencing (along with the date, time, bpm & rhythm), 2) set alerts for when their heart is behaving irregularly, and 3) store longterm heart data which would be valuable for their physicians. SOLUTION My role was UX strategy and Interaction Design. I also focused on tech research, competitor analysis, user flows, and mobile screen mock-ups and user testing. My role was UX strategy and Interaction Design. I also focused on tech research, competitor analysis, user flows, and mobile screen mock-ups and user testing. MY ROLE 5 of 20
  • 6. YOON TONY USER EXPERIENCE DESIGNER D I S C O V E R Y We began the project by researching the tech capabilities of the Apple Watch. I was very interested in the heart rate sensor. Could we potentially design an app that could save lives? I did a competitor analysis to see what apps already existed on the market for people with heart conditions. I identified the features of each app and looked for opportunities. Cardiologist: We spoke to 3 doctors (cardiologist, ER, IM) and 4 people with heart conditions to see what the current standards were for monitoring and caring for heart patients. Patients: “A lot of patients experience symptoms, but they are not always heart related. It would be good to know the facts, to be able to associate symptoms with heart data.” “It might be useful to have thresholds, parameters for patients who want to exercise but not over do it.” “Irregular palpitations, shortness of breath, dizziness. If I’m feeling those symptoms, I’m supposed to immediately stop whatever I’m doing, and go monitor my pulse rate. If it’s not better within a few minutes, then I should call (the hospital).” Competitor Analysis Syncs with smart watch Measures Heart Rhythm Record Symptoms Alerts/Notications Stores Longterm Data Constant Monitoring Measures Heart Rate HeartWatch Apple Health AirStrip PulseProAlivecor I found Alivecor to be the best product on the market, but it still did not meet all of the needs of our users. CASE STUDY #1 Tech Research User Research 6 of 20
  • 7. YOON TONY USER EXPERIENCE DESIGNER S Y N T H E S I S Personas Problem Statements 1) Monitoring heart rate and rhthym is important for people with heart conditions but can be very inconvenient 2) Patients might not always know their heartbeat is behaving irregularly. 3) Doctors would like longterm data on their patients, but it’s unrealistic and hard to get CASE STUDY #1 Must Have -Heart rate monitor -Heart rhythm monitor -Heart Data & Charts -Alerts Irregular Rhythm -Symptoms Log Should Have -Alerts for high/low BPM -Alerts based on Symptoms & heart -Charts Could Have -Integration with Apple’s Medical ID -Movement consideration for heartrate Won’t Have -Movement Data -Automatic Emergency Call -Custom Charts MSCW Method - Feature Prioritization I sketched a visual Storyboard to highlight two use cases for our app. It was great to visualize how our persona would interact with the product. Storyboard 7 of 20 We created a primary and secondary persona based on the doctors and heart patients that we interviewed. Dr. U is Carlos’s cardiologist and wants to make sure she has the best possible understanding of Carlos’s condition. She would love to have data on when he was experencing dizziness symptoms, and what his heart rhythm and BPMs were like during the episode of dizziness. A lot of her patients forget to write down all of these factors which would be very helpful for their treatment. Needs: Access to long term data on her patients’ heart behavior, and their symptoms. Better Data = Better Care (e.g., medication dosage) Secondary Perona Dr. Rachel Obi Carlos is recovering from a recent heart operation. It’s important for him to exercise and to carefully monitor his heart rhythm and symptoms. At home, Carlos checks his own heart rate and rhythm by feel, in the way that his nurse taught him. He has a chest monitor at home, but doesn’t usually wear it because it is too uncomfortable. His pulse should not go above 150 bpm, or below 40bpm He is taking beta blockers, which can also have an affect on his BPM If he feels dizzy or lightheaded, he is supposed to stop whatever he’s doing and check if his heart is beating irregularly. Primary Persona Carlos Martin, 53
  • 8. YOON TONY USER EXPERIENCE DESIGNER D E S I G N User Flow User Flow for the mobile app’s onboarding User Flow for Watch app Ideating the Onboarding screens for mobile Ideating the data screen for mobile - which would display the most content I created user flows for the Watch and Mobile screens to map out the path our user must follow to accomplish their objective For mobile, we were able to fit all content into 3 key screens - the heart monitor, the data, and user’s settings. CASE STUDY #1 Paper Sketches Low Fidelity Wireframes (mobile) 8 of 20
  • 9. YOON TONY USER EXPERIENCE DESIGNER T E S T User Testing with actual Apple Watch users highlighted inconsistencies our design had with Apple’s HIG, as well as the need to reduce the number of screens for a more fluid interaction. Testing the mobile onboarding process identified confusions participants had with understanding all of the features of the app. I created an onboarding Tutorial Screen that would educate new users about the all of the features of the app. User Testing - Watch Mock-ups User Testing - Mobile Mock-ups Instead of swiping between symptoms, we listed all symptoms on a vertical scroll. CASE STUDY #1 9 of 20
  • 10. YOON TONY USER EXPERIENCE DESIGNER I T E R A T E We replaced the swiping between symptom screens with a vertical scroll that listed all symptoms on a single screen. We also reduced the number of buttons and made buttons larger and more visible. CASE STUDY #1 10 of 20 The new graph communicates more information but uses the same amount of space as the previous design. Efficiency Accounting for “Fat-Finger Syndrome”, we removed the alphabetical scroll list and added a search bar. Error Prevention Accessibility We provided more visibility upfront - allowing users to view their settings without having to tap into each section. Recognition vs Recall
  • 11. YOON TONY USER EXPERIENCE DESIGNER P R O T O T Y P E CASE STUDY #1 11 of 20 Apple Watch App https://vimeo.com/160791926 iPhone App https://vimeo.com/166764990
  • 12. YOON TONY USER EXPERIENCE DESIGNER CASE STUDY #2 Huddle Insights - a SaaS platform for professionals that want to gain market insights by sharing data with industry peers 12 of 20
  • 13. YOON TONY USER EXPERIENCE DESIGNER O V E R V I E W This was a 3 week Client project completed in January of 2016. Our Client, Value Stream Labs, asked our team of 3 to work on the prototype of their newest product, Huddle Insights. Huddle Insights allow its members to collaborate and share datasets with one another in order to create better market insights. CASE STUDY #2 Our task was to create wireframes for the Member experience and the challenge was to design interactions that would engage members to contribute their data and insights. We designed a platform that allow users to contribute and share raw data and the ability to share insights with other members of the “huddle” through comments, Q&A boards, and blog posts. We also designed the ability for users to save specific data sets and to create their own reports which they can share with people outside of the huddle. My focus was User Research and Interaction Design. I also focused on creating surveys, conducting user interviews, competitor analysis, interaction design, and user testing. My focus was User Research and Interaction Design. I also focused on creating surveys, conducting user interviews, competitor analysis, interaction design, and user testing. OBJECTIVE SOLUTION MY ROLE 13 of 20
  • 14. YOON TONY USER EXPERIENCE DESIGNER D I S C O V E R Y Our Team kicked-off the project by meeting with the stakeholders of Huddle Insights. We discussed with them their business objective for their new product, the target userbase, and the scope of our project. We created a Survey and reached out to professionals working in Consulting, Finance, IT/Tech. These participants dealt with market research reports on a regular basis. Our Survey had 77 responses and we interviewed 10 particiants over the phone. We conducted our competitor analysis on platforms dealing with data and data sharing. We also wanted to look at platforms that successfully allow their users to freely engage and share ideas with one another (e.g., Quora, Linkedin, Glassdoor, etc). “In a sense we're trying to upend the classic view of the "research report", which is a static PDF document that is written by a single person.” “I think of each of the Huddle pages as a shared workspace for generating data-driven insight using a community (the members).” Mode Analytics allow users to stitch data together in order to create reports that can be shared with colleagues and clients Slack, as well as Pinterest, allows users to “pin” content to a repository for later viewing Survey Monkey has multiple data visualization options for aggregated data, and these can be exported to PDF’s and PPT “Interactive reports aren't always available. I would've liked to click into the reports.” “Interactive reports aren't always available. I would've liked to click into the reports.” “platforms designed specifically to discuss research reports would be useful as the comments section sometimes holds gold in the form of independent opinions” “platforms designed specifically to discuss research reports would be useful as the comments section sometimes holds gold in the form of independent opinions” CASE STUDY #2 Competitor Analysis Business Goals User Research 14 of 20
  • 15. YOON TONY USER EXPERIENCE DESIGNER S Y N T H E S I S 1) Market Reports are not interactive - what you see is what you get 2) Raw datasets behind the visuals are not readily available/accessible 3) The opinions in a Market Report are one-sided and reaching out to the author is very difficult Our team met for numerous brainstorming sessions to prioritize the key features needed for our MVP and to ensure we were designing features that would best fulfill the needs and goals of both our client and end-user, Amanda. Must Have Should Have Could Have -Overview of Huddle -Members List/Invite -Data Visualization -Raw Datasets -Comments/Q&A -Ability to save content for later -Recent Activities of a Huddle -Ability to Create Own Reports -Post Blogs/Links -Ability to toggle charts/graphs -Raw Data Manipulation -Ability to Follow Members -Extract Data CASE STUDY #2 Brainstorming Sessions & Feature Prioritization Problem Statements Persona 15 of 20 Amanda, 32 Consultant Amanda is a Consultant at a large financial firm. She reads research reports, and needs to analyze the data within. Reports typically come to her as a pdf, which makes it difficult for her to interact with the data. She has to create her own presentations out of these pdf reports, and this involves a lot of time consuming editing. Often, not all the data in a report is useful. She has to read back through a whole report to find the relevant information.   She wants access to raw data, in order make her own analyses.
  • 16. YOON TONY USER EXPERIENCE DESIGNER D E S I G N Design Studio Paper Sketches Wireframes Our Team began the design phase with a collaborative Design Studio. We sketched individually for a few minutes and reconvened to share our work. Incorporating each other’s feedback, we refined our sketches until we reached a consensus. Our intial low-fidelity wireframe laid out the the structure of the interface. Taking into account the design consensus, I drew the paper concept that would serve as the basis of our wireframes The Most Misunderstood Marketing Technique By Scott Lee Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt utCommentLike The Most Misunderstood Marketing Technique By Scott Lee Create a Post CASE STUDY #2 16 of 20
  • 17. YOON TONY USER EXPERIENCE DESIGNER T E S T User Testing & User Feedback We ran usability tests for every iteration. Participants were asked to complete tasks and we took note of the areas in which participants seemed confused. After completing the User Tests, we asked participants for their feedback. 1. Instead of ‘Find Huddle’ (apart of client’s prototype), we could make a search bar with filters that can customize the search (e.g., people, huddles, etc) 2. Details of the Huddle could be a tab to create more space as the interface lacks negative space and seems cluttered 3. Users were confused with “Posts” as this section was also for Q&A and other community based discussions 4. Users did not know that they could expand the Pin Board to see all of the pinned items in a larger view 5. There should be a separation of longform posts/articles and Q&A section CASE STUDY #2 1 2 3 4 5 17 of 20
  • 18. YOON TONY USER EXPERIENCE DESIGNER I T E R A T E Iteration of the Huddle’s Data Page CASE STUDY #2 3 2 1 4 1 2 3 4 1 2 3 Iteration of the Huddle’s Create Report Page 2 1 3 1. We replaced the ‘Find Huddle’ button with an advanced search bar 2. We changed ‘Details’ to ‘Overview’ and made it its own tab for more visibility 3. We changed ‘Posts’ to ‘Discussions’ to convey a sense of community engagement 4. We created a ‘view’ button for a clearer interaction 18 of 20 1. We changed the location of the Pinboard to put more emphasis on the Report. 2. The standalone textbox caused confusion, so we removed it and added the text button on the toolbar (similar to Keynote’s textbox). 3. The word “Canvas” caused confusion so we changed it to “Report”.
  • 19. YOON TONY USER EXPERIENCE DESIGNER P R O T O T Y P E CASE STUDY #2 Clickable Prototype https://invis.io/JF7FU8DA4 19 of 20
  • 20. YOON TONY USER EXPERIENCE DESIGNER THANK YOU Contact me & let’s work together! Tony.T.Yoon@gmail.com 347-725-5595 linkedin.com/in/tonyyoon USER EXPERIENCE DESIGNER Y O O N T O N Y