This document discusses the instructional flow matrix as a conceptual tool for hybrid learning design. It provides context on post-COVID mindsets and paradigm shifts. The authors propose a 3D learner-centered matrix that considers 1) the human interaction environment, 2) the cognitive learning process, and 3) institutional recognition. New emerging paradigms discussed include privacy/identity, health/well-being, and human rights. The document reflects on challenges of immersive reality and how educational systems can address diversity, personalization and informal learning.
Instructional Flow Matrix: A conceptual tool for hybrid learning design
1. INSTRUCTIONAL FLOW MATRIX
A Conceptual Tool
for Hybrid Learning Design
Neus Lorenzo & Ray Gallon
On line
Workshop
https://png.clipart.me/previews/346/dynamic-flow-line-01-vector-7779.jpg
neus@transformationsociety.net
ray@transformationsociety.net
@NewsNeus @RayGallon @TransformSoc
CNIE 2022 Conference
Innovating Every Day:
Moving Beyond COVID-19
2 - 4 May 2022
2. Content:
▪ Context: Post-Covid19 mindsets & paradigm shifts
▪ Change: Revising purposes and added-values
▪ Output: A learner-centred 3-D matrix
1. The human interaction environment
2. The cognitive learning process
3. Institutional recognition
New Emerging Paradigms:
1. Privacy, Identity, Security: A freedom model?
2. Health, Addictions, Violence: New well-being?
3. Human Rights, Vulnerability, Principles: Authority?
▪ Reflection: New challenges in immersive reality
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3. Post-Covid19 mindsets & paradigm shifts
Reinforcing presence? Think Globally, Act Locally.
o Individual Learning Skills
o Collective Learning Development
o Organizational Culture (in a Global Virtualized World)
4. 1- What elements in this picture are identified
as “traditional learning”?
5. 1- What elements in this picture are identified
as “traditional learning”?
“Traditional Learning” is a cultural
reference that Educational Systems are
targeting to promote change and
innovation through technology.
In the Post-Covid19 era, everything has
to be reset and re-considered from the
point of view of learners’ real needs.
8. CULTURE
DEVELOPMENT
LEARNING TO BE
A LIFELONG LEARNER
IN A GLOBAL
VIRTUALIZED WORLD
Strategic Social Thinking
LEARNING TO LEARN TOGETHER
A Framework for Instructional Design Theories
Skills
INDIVIDUAL
LEARNING
Individual Learning Process
Organizational
Culture
-
-
+
+
9. Invisible Processes:
We already live in a virtual economy!
• Google Translate doesn’t have a dictionary
• Gmail doesn’t have a post office
• Netflix doesn’t have a cinema
• Amazon doesn’t have a bookstore
• Uber doesn’t own any taxis
• BitCoin doesn’t print Money
• Khan Academy doesn’t have Classrooms
• AIR BnB doesn’t own any hotels
80% of GDP comes From eFinance
9 out of 10 new jobs in the future are going to be digital, or they won’t last long enough
10. Revising purposes and added values
Are we changing fast enough?
http://miriadna.com/desctopwalls/images/max/Ocean-waves-2.jpg
https://www.flickr.com/photos/maiabee/2760312781
o Learner’s needs and challenges
o Content relevance and contextual evolution
o Teachers’ Cognitive Biases
12. Educational interactions produce different outcomes
http://africaboundadventures.com/sites/default/files/images/3_bushmen.jpg
Teacher
Learners
Knowledge
14. Instructional Design uses educational dynamics
to meet individual and collective needs of learning
http://africaboundadventures.com/sites/default/files/images/3_bushmen.jpg
System
Who?
What?
Why?
How
15. The added value of Instructional Design in Education:
From What …
Instructional Design is that branch of knowledge
concerned with research and theory about instructional
strategies and the process for developing and
implementing those strategies
Sara McNeil
http://www.coe.uh.edu/courses/cuin6373/whatisid.html/
Instructional design is a technology for the
development of learning experiences and
environments which promote the acquisition of specific
knowledge and skill by students
Merrill, M. D.; Drake, L.; Lacy, M. J.; Pratt, J. (1996).
“Reclaiming instructional design” (PDF). Educational Technology. 36 (5): 5–7.
16. The added value of Instructional Design in Education:
From What … … to What for.
“Instructional Design is the process of using our
knowledge of how people learn to guide our
choices of instructional sequences and strategies
to meet the needs of the learners and desired
learning outcomes. Instructional Design can be
applied to anything that involves Human
Performance Improvement.
- Instructional Design, Australia (web 2022)
https://instructionaldesign.com.au/what-is-instructional-design/
The term instructional design refers to
the systematic and reflective process of
translating the principles of learning and
instruction into plans for instructional materials,
activities, information resources, and evaluation.
Smith, P. L., & Ragan, T. J. (1999). Instructional design (2nd ed.). Upper Saddle River, NJ: Prentice Hall.
https://www.google.fr/books/edition/Instructional_Design/_cAkAAAAQBAJ?hl=en&gbpv=0
Instructional Design is that branch of knowledge
concerned with research and theory about instructional
strategies and the process for developing and
implementing those strategies
Sara McNeil
http://www.coe.uh.edu/courses/cuin6373/whatisid.html/
Instructional design is a technology for the
development of learning experiences and
environments which promote the acquisition of specific
knowledge and skill by students
Merrill, M. D.; Drake, L.; Lacy, M. J.; Pratt, J. (1996).
“Reclaiming instructional design” (PDF). Educational Technology. 36 (5): 5–7.
18. A learner-centred 3-D matrix
Teaching and Learning have always provided
a strategy for personal and social sustainability
o The human interaction environment
o The cognitive learning process
o Institutional recognition of content (curricular integration)
o Privacy, Identity, Security: A freedom model ?
o Health, Addictions, Violence: New Well-being?
o Human Rights, Vulnerability, Principles: Authority?
19. Integration of Virtual Layers
+ Formal curricula
+ Informal
participation
+Virtual immersive
reality
+Physical
reality
+Action & Expression
+Motivation
Attitude
Institutional
Content
Recognition
Human Interaction
Environments
Virtual Garden
Art Exam
Baby Sitting
Math Class on Zoom
Twitter Thread
AI – Masters Degree
20. 1
Transformative Paradigms in Post-Covid Education
Hybrid Interaction Space
Extended Reality (XR)
Mixed Reality (MR)
1
3-D Educational Transformation Matrix
3-D Transformation Society Matrix. (2022) licensed under a Creative
Commons Attribution-ShareAlike 4.0 International License.
1. The human interaction environment: Hybrid Space
Physical
Reality
Virtual
World
Adapted from: Mustafa Al-Adhami
21. Transformative Paradigms in Post-Covid Education
1
2
1. The human interaction environment: Hybrid Space
2. The cognitive learning process: UDL for Inclusion
Universal Design for Learning
https://www.cast.org/impact/universal-design-for-learning-udl
3-D Educational Transformation Matrix
3-D Transformation Society Matrix. (2022) licensed under a Creative
Commons Attribution-ShareAlike 4.0 International License.
22. 1. The human interaction environment: Hybrid Space
2. The cognitive learning process: UDL for Inclusion
3. Institutional recognition:
Competence-based Curricula (Institutional Approach)
2
3
1
Transformative Paradigms in Post-Covid Education
Integrated
Development
3-D Educational Transformation Matrix
3-D Transformation Society Matrix. (2022) licensed under a Creative
Commons Attribution-ShareAlike 4.0 International License.
23. Transformative Paradigms in Post-Covid Education
And now
it’s your turn...
3-D Educational Transformation Matrix
3-D Transformation Society Matrix. (2022) licensed under a Creative
Commons Attribution-ShareAlike 4.0 International License.
1. The human interaction environment: Hybrid Space
2. The cognitive learning process: UDL for Inclusion
3. Institutional recognition:
Competence-based Curricula (Institutional Approach)
https://coinyuppie.com/wp-content/uploads/2021/12/5739024_image3.jpg
24. 1. Privacy – The metaverse will potentially collect a lot of personal data
(eye-tacking, physical reactions, habits).
2. Protection for children – How can we monitor what minors are doing
and seeing, to keep them safe?
3. Health concerns – New health challenges of an immersive world (VR
hangovers, post-VR sadness, and cyber addiction...)
4. Access inequality – Equal access to the metaverse technology in
education (handsets, headsets, connectivity...)
5. Legal issues – The grey regulatory issues of the metaverse are potentially
dangerous. When is a virtual act a crime?
6. Desensitization – Virtual worlds might desensitize people to violence,
racism, and misogyny.
7. Identity hacking – Avatars can protect people in the metaverse, but how
can we verify users’ identities?
8. Security and Ownership – Most personal metadata belongs to each user
(DNA, heartbeat, retina). How can we protect archives in the future?
Main Challenges of the Metaverse (Forbes)
Forbes
https://www.forbes.com/sites/bernardmarr/2022/04/04/the-effects-of-the-metaverse-on-society/?sh=39fbe867765b
25. Integration of NEW Virtual Layers
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YYY???
+BBB???
+AAA???
+MMM ???
+LLL???
Axis
2
Axis 1
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26. Main Challenges of the Metaverse
https://media.cybernews.com/images/featured/2022/03/FaceOffID.png
What risks are
crucial for education?
28. Virtualization is the superposition of digital spaces,
content, users, strategies and transforming dynamics
https://www.gmw3.com/wp-content/uploads/2022/01/VR_Surgery_image1-1024x682.jpg
29. Transformative Paradigms in Post-Covid Education
1. The human interaction environment: Hybrid Space
2. The cognitive learning process: UDL for Inclusion
3. Institutional recognition:
Competence-based Curricula (Institutional Approach)
We also did
our homework!...
3-D Educational Transformation Matrix
3-D Transformation Society Matrix. (2022) licensed under a Creative
Commons Attribution-ShareAlike 4.0 International License.
1. The human interaction environment: Hybrid Space
2. The cognitive learning process: UDL for Inclusion
3. Institutional recognition:
C
New EmergingParadagims
1. Privacy, Identity, Security : A freedom model ?
2. Health, Addictions, Violence: New well-being ?
3. Human Rights, Vulnerability, Principles: Authority ?
Share yours on Twitter:
#CNIE_RCIE22
30. We need to explore
new economies
new talents,
new ethical jobs
in a virtualized
global world..
http://experience-engineers.com/wp-content/uploads/mobile-learning-solutions.jpg
31. Metaverse grows as a meta-structure where
the economy innovates
AR Software Puts Metaverse Within Reach | PYMNTS.com
Education has huge
opportunities!
32. Immsersive Reality: A Tricky Envirnonment
Immersive reality can shape and
encapsulate our intangibilities
http://azu1.facilisimo.com/ima/i/3/b/6b/am_852960_6404371_177738.jpg
Virtualization projects and connections
can bridge us to external spaces
http://media-cdn.tripadvisor.com/media/photo-s/01/4f/bf/41/langhorne.jpg
33. New challenges in immersive reality
Educational Systems should consider diversity,
personalization, and informal learning as added value
o Diversity magnifies processes and improves results
o Personalization facilitates effective access, process and outcome
o Informal learning increases interactions
34. Metaverse is reorganizing our hybrid realities
@Avataverse https://twitter.com/avataverse/status/1513518968690118659
Is Virtual Reality
Real?
35. Metaverse is reorganizing our hybrid realities
with personal agency and ephemeral truths
@Avataverse https://twitter.com/avataverse/status/1513518968690118659
38. Layers of Educational Enhancement:
Understanding Metaverses
http://images.fanpop.com/images/image_uploads/Fanpop-all-around-the-world-fanpop-583858_1024_768.jpg
http://argavan.com/Blog/wp-content/uploads/2013/02/world.jpg
http://www.johnworldpeace.com/WorldPeace/world-peace-090420j.jpg
http://image.shutterstock.com/display_pic_with_logo/514045/514045,1301148360,7/stock-vector-plane-
traveling-around-the-world-and-a-few-important-landmarks-from-all-over-the-world-73959601.jpg
Digital Education
for all of the above
Earth Territory Exchange Knowledge
Planet
Infrastructure
People
Community
Production
Dynamics
Purpose
Experience
The 4-Layers of Metaverse Construct
The Transformation Society (2022)
The 4-P for the SDGs in the UN Agenda
UNESCO (2015)
The four Anthropological Spaces
Pierre Levy (1997)
SDG
UN 2030
39. Thanks for your attention!
More Information:
http://transformationsociety.net
ray@transformationsociety.net
neus@transformationsociety.net
@NewsNeus @RayGallon @TransformSoc