The document discusses technical considerations, building bonds, and keeping things real when bringing characters to life in virtual reality. It addresses designing immersive environments, using haptics and audio, ensuring user comfort, and conducting usability testing. It also discusses using eye contact and feeding interactions to build trust and make the user feel important in bonding with characters. When keeping things real, it recommends balancing the new and familiar to avoid cognitive overload and using emotional feedback while avoiding the uncanny valley.