Компания Autodesk уделяет развитию образования с самых ранних ступеней, как в школе, так и дома. Она открывает образовательные инициативы, дающие одинаковые возможности для детей по всему миру. Будущее поколение инженеров, архитекторов, учёных получает доступ к современнейшим инструментам для дизайна, проектирования и визуализации с ранних лет. Это начало большого пути.
An increasingly globalmarketplace is rapidly driving new worldwide standards for worker skills. Education philosophy and methods are undergoing a transformation in order to help students develop 21st century skills and remain competitive. In many places, population growth, resource limitations, and social/cultural barriers to technology hinder student learning from being in step with the needs of the 21st century economy. In addition, a growing number of new generation students are visual learners and digital natives, but classrooms are often not able to provide access to learning through new mediums, leading to disengagement and high dropout rates. A widening generation gap between students and teachers further creates a perceived technology learning curve for educators, and remains a barrier to integrating digital tools in the classroom. Student load and funding constrains often limit teachers from enhancing their technical skills and introducing technology into their curriculum.
Autodesk offers real-worldtechnology for the classroom that supports creativity, is easy to use, and helps students recognize what they can accomplish while laying the groundwork for a lifelong love of design. Autodesk software, learning content, certifications, free apps, and support foster creativity and critical thinking in teachers and students.
Digital Tools can help address the challenges of improving student achievement, and in developing students with the skills for the 21st century workplace, in a number of ways.Studies demonstrate that integratingtechnology into curriculum can be beneficial to student learning. A truly integrated technology program provides countless benefits to students and staff.:Intrinsically motivating :Technology is intrinsically interesting to this generation of learners, serving to engage students who may not be otherwise academically motivated. Appealing to a generation of visual learners: By incorporating technology and aligning it with the curriculum, educators may be able to help the school system change to support visual information and "learning-through-doing" approaches.Improved test scores, grades and overall student learning:Recent studies have demonstrated that technology can have a positive impact on test scores. In an eight-year longitudinal study of SAT I performance at a New Hampshire school, researchers found significant student achievement gains in test scores after computer technology was put into use and integrated with standards (Bain & Ross, 2000). In a recent separate study of students in Florida, it was demonstrated that access to a solid technology coursework is related to better attendance and higher grade point averages. (Grunwald, 2009)Beneficial to students with special needs: Technology not only gives students with special needs more confidence, but it allows them customized opportunities to overcome their unique challenges.
In addition, digital tools in the classroom can help support the development of 21st century skills – critical thinking, problem solving, creativity, project based learning, and real world industry applicability.Increased Knowledge and Opportunities: Access to 3D models and gaming technology allow students to extend learning.These digital experiences can lead to increased knowledge within content areas and increase student engagement.Impact on creativity, problem-solving skills and self-image: When used correctly, technology canlead to improvements in students’ inventive thinking skills, including creativity, and enables them to express themselves in new and innovative ways. Additionally, it allows communication with individuals and organizations throughout the world, further inspiring creative thought and learning. The customizable and fluid nature of digital content and tools can also challenge students to develop more effective problem solving, higher order and sound reasoning skills esteem.Labor-market value skills: To keep competitive in a global market, students must learn 21st century thinking skills such as creativity, collaboration and flexibility. By incorporating meaningful technology use into a curriculum, educators ensure that students will begin to learn these critical skills. Let’s take a look at how Autodesk solutions can bring digital tools to a classroom environment.
With 85% global market share, Autodesk software is the world standard in design, manufacturing, construction, engineering, and entertainment.Customers use Autodesk software to design, visualize, and simulate their ideas.Designers, architects, and engineers can see and experience their designs from the inside out and know exactly how something is going to perform once built. This process reduces the reliance on building costly physical prototypes , it fosters sustainable practices, and allows for modifications prior to construction or assembly.
Inside the classroom, Autodesk has software available for free personal use or deployment in a lab environment. Specifically for teachers, our ISTE Seal of Alignment-winning Digital STEAM Workshop is a great resource for interactive project based learning. Certification testing is offered to help students and teachers assess their new skills. Outside the classroom Autodesk offers an array of easy to download applications and project ideas, and partners with leading education organizations to engage students in ongoing learning through friendly competitions like design and robotics. All of these resources are available on the Autodesk Resource Centre (ARC) portal - http://www.autodesk.com/academic.
In order to help shape every student into a life-long learning, the cultivation of individual learning skills should extend outside of the classroom. Autodesk offers the tools — beautifully simple, ever-evolving — that make it all possible. Whether it’s drawing, crafting, tinkering, designing, remodeling, or learning something new, students can find the tools on http://www.autodesk.com.
The Digital STEAM workshop is a highly visual web-based learning content portal that offers a new approach to teaching design, sustainability, and creative problem solving. The curriculum focuses on developing essential 21st century skills - critical thinking, creativity, innovation, and problem solving. The Digital STEAM Workshop was awarded the ISTE (International Society for Technology Education) Seal of Alignment for Proficiency . After rigorous review of the curriculum , ISTE determined the Digital STEAM Workshop supports their Student NETS ( National Education Technology Standards) so teachers can feel confident in the quality of this curriculum meeting these standards. Digital STEAM: Teaches Autodesk software through the design processEngages students in STEAM through projects developed by industry experts and teachers. Projects include a 3D real-time project viewer, datasets and step by step technical videosIncludes comprehensive teacher resources including lesson plans, project briefs, design criteria worksheets, assessment tools, and rubrics.You can access the portal at www.Autodesk.com/digitalsteam. Projects vary in difficulty and in time and come complete with comprehensive lesson plans that provide teachers with learning objectives, day to day plan, connections to science, technology, engineering, art and math concepts as well as rubrics, tests and standards mapping. Additional projects are published through the year.
Autodesk offers innovative, highly visual curriculum that delivers an engaging project-based learning experience for students while enabling teachers to focus on teaching rather than software expertise. It is easy to implement, either as a standalone or integrated into an existing curriculum. And, it can also be used as a supplemental learning tool for outside the classroom.Autodesk Digital STEAM Workshop engages students in science, technology, engineering, art and math (STEAM) through projects developed by industry experts and teachers. Each project is accompanied by comprehensive resources such as videos, lesson plans, data sets, and real time 3D interactive viewers of completed projects.
Students and teachers can visit the Education Community from the Autodesk site, where they can download free software, find learning and support resources, career information and other content.
Competitions and extracurricular activities provide students the opportunity to experience real-world challenges with hands-on technology. They also offer the chance to learn important life skills, such as teamwork and problem solving, in a fun environment.Whether in sports, academics, or other skill-based interests, competitions can build character and community while offering unforgettable life experiences.Autodesk proudly sponsors competitions around the world that help advance students’ knowledge and skills through challenges that not only inspire, but also prepare them for promising careers in architecture, engineering, and the digital arts.
You might ask why a software company, that works with millions of professionals around the world, is involved in education. The answer for us is quite simple. As a technology provider, we have an opportunity to help address educational challenges, empower teachers, and spark the creative aspirations and careers of students around the world. We are proud to partner with your organization to help empower students for academic success.