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Media Design


101
Instructional design is important
             to the design of courseware
Instructional design is important
             to the design of courseware




                             TRUE
It is important the courseware be

 interesting, engaging & interactive
It is important the courseware be

 interesting, engaging & interactive



 TRUER
MEDIA DESIGN
IN LEARNING
1 234567
THREE REASONS WHY ELEARNING
SHOULD FOCUS MORE ON THE

MEDIA DESIGN
Media is Experience
 It‟s the experience that matters and
media is what you‟re using to build it
Media is Malleable




Media is capable of all sorts of contortions and a
creator/developer can shape it exactly as they like
Media is Digital
    Digital media is relatively new.
Unlike the traditional media forms,
             it supports interaction




   Read More
1 234567

DELIVERING A BETTER LEARNING EXPERIENCE
THROUGH EFFECTIVE

PRESENTATION OF INFORMATION
Organize the information
       clearly and in a logical flow

The purpose of instructional design is not to just
 present information, but to assist the learner in
       understanding the information presented
Place adequate amount of information
on the screen

An “adequate” amount of information could be
one piece of content of a particular type, and
associated pieces
Use shorter lines of text




Break text segments into smaller parts.
 A „chunked‟ layout delays fatigue and
             increases comprehension
Place important information at the top
Follow the journalism model of the “inverted
pyramid”, by placing important information at
the top of the page
Appropriately use white space
to increase the page’s visual appeal



                 Use white space to divide the
              „chunked‟ portions of the screen.
                    This increases readability



               Read More
1234567

SPENDING A LITTLE MORE TIME
THINKING ABOUT

BASIC USABILITY
Tell learners where they are
You can use multiple techniques (like visual
map, progress/status bar, etc.) to highlight the
learner‟s location in the course
Clearly tell users how to
move forward and backward



 Use text to tell learners where they are
 and how to move back and forward
Tell users how to ‘get there’ from ‘here’




Use visible links (at the top, bottom,
or side of the page) showing the
learner where to go
Clearly set the signpost

Let the learner know a bit more about the
     outcome of the common elements of
   navigation (“back”, “next,” “forward”)

        Read More
1234567

MAKING VISUAL ASSOCIATIONS
THROUGH

IMAGES AND GRAPHICS
Don’t Distract
Graphics should provide a clear representation
            of the content to be remembered;
              without extraneous information
Proximity
  How close together or far apart elements
are placed suggests a relationship (or lack
       of) between otherwise distinct parts
Alignment
             Alignment of text and graphics can make
           your layout easier or more difficult to read,
foster familiarity, or provide an element of excitement
Consistency
Repeating design elements and consistent
use of type and graphics styles within a
course shows a learner where to go and
helps them navigate the course

                       Read More
1234567

CREATING DESIGN WITH INTENT
THROUGH

STORYBOARDING
Find the important elements
                    in a storyboard
                            1




          Highlight the important elements.
Ask if the storyboard will communicate the
              idea to the media developers.
Work on a paper pencil visualization
Try to represent the elements in form
of rough sketches
Create a structure
          based on the design
                   1




     Understand the intent of design and
structure content and media accordingly
Add graphics / interactions
  Graphics and interactions transform
an ordinary course into an experiential
    and satisfying learning experience
Review for language guidelines
and overall1 storyboard
Read through the design document to check
if it makes sense; examine the structure of
the content; check for inconsistent details

                         Read More
1234567


UNDERSTANDING

INTERACTION AND ENGAGEMENT
Storytelling
             Good storytelling grips you.
Ensure that your course narrates a story
Visuals
Good quality visuals that are appropriate and
relevant to the context, enhance the story
Exploration
       The ability to explore the
environment, the variables in it,
   the relationships that govern
     them and the effect of your
 actions on these variables and
      their relationships, adds a
     crucial element of surprise
Cues
Audio and visual - Their placement and type,
both are important
Challenge
     It‟s the key engagement factor;
the difficulty levels is what holds us
Feedback and
audio instructions
         1




 It should be integrated into the environment,
 and present at critical moments
Transitions
        The transitions should be very subtle.
They should not disrupt the familiarity with the
                      environment in any way




              Read More
1234567

DESIGNING LEARNING EXPERIENCES FOR

FLOW
Have a clear goal in sight
It‟s important for learners to know where they are
   headed, and why. Tell them the overall goal and
 purpose, and how they can go about achieving it
Know where you stand at all times
Learners should know how they‟re faring, how far
they‟ve come, how much distance remains to be
covered – all on a continual basis
Achieve a balance between
          ability and challenge




          A program shouldn‟t be too easy,
or learners will get bored. Nor should it be
 so difficult that learners get discouraged
Have a sense of control
Learners like to make choices, decide what to see
and when to see it, explore, and discover

                        Read More
Upside Learning Solutions Pvt. Ltd
         www.upsidelearning.com

      Email : info@upsidelearning.com




                                        Images courtesy of www.sxc.hu

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Media Design - 101

  • 2. Instructional design is important to the design of courseware
  • 3. Instructional design is important to the design of courseware TRUE
  • 4. It is important the courseware be interesting, engaging & interactive
  • 5. It is important the courseware be interesting, engaging & interactive TRUER
  • 7. 1 234567 THREE REASONS WHY ELEARNING SHOULD FOCUS MORE ON THE MEDIA DESIGN
  • 8. Media is Experience It‟s the experience that matters and media is what you‟re using to build it
  • 9. Media is Malleable Media is capable of all sorts of contortions and a creator/developer can shape it exactly as they like
  • 10. Media is Digital Digital media is relatively new. Unlike the traditional media forms, it supports interaction Read More
  • 11. 1 234567 DELIVERING A BETTER LEARNING EXPERIENCE THROUGH EFFECTIVE PRESENTATION OF INFORMATION
  • 12. Organize the information clearly and in a logical flow The purpose of instructional design is not to just present information, but to assist the learner in understanding the information presented
  • 13. Place adequate amount of information on the screen An “adequate” amount of information could be one piece of content of a particular type, and associated pieces
  • 14. Use shorter lines of text Break text segments into smaller parts. A „chunked‟ layout delays fatigue and increases comprehension
  • 15. Place important information at the top Follow the journalism model of the “inverted pyramid”, by placing important information at the top of the page
  • 16. Appropriately use white space to increase the page’s visual appeal Use white space to divide the „chunked‟ portions of the screen. This increases readability Read More
  • 17. 1234567 SPENDING A LITTLE MORE TIME THINKING ABOUT BASIC USABILITY
  • 18. Tell learners where they are You can use multiple techniques (like visual map, progress/status bar, etc.) to highlight the learner‟s location in the course
  • 19. Clearly tell users how to move forward and backward Use text to tell learners where they are and how to move back and forward
  • 20. Tell users how to ‘get there’ from ‘here’ Use visible links (at the top, bottom, or side of the page) showing the learner where to go
  • 21. Clearly set the signpost Let the learner know a bit more about the outcome of the common elements of navigation (“back”, “next,” “forward”) Read More
  • 23. Don’t Distract Graphics should provide a clear representation of the content to be remembered; without extraneous information
  • 24. Proximity How close together or far apart elements are placed suggests a relationship (or lack of) between otherwise distinct parts
  • 25. Alignment Alignment of text and graphics can make your layout easier or more difficult to read, foster familiarity, or provide an element of excitement
  • 26. Consistency Repeating design elements and consistent use of type and graphics styles within a course shows a learner where to go and helps them navigate the course Read More
  • 27. 1234567 CREATING DESIGN WITH INTENT THROUGH STORYBOARDING
  • 28. Find the important elements in a storyboard 1 Highlight the important elements. Ask if the storyboard will communicate the idea to the media developers.
  • 29. Work on a paper pencil visualization Try to represent the elements in form of rough sketches
  • 30. Create a structure based on the design 1 Understand the intent of design and structure content and media accordingly
  • 31. Add graphics / interactions Graphics and interactions transform an ordinary course into an experiential and satisfying learning experience
  • 32. Review for language guidelines and overall1 storyboard Read through the design document to check if it makes sense; examine the structure of the content; check for inconsistent details Read More
  • 34. Storytelling Good storytelling grips you. Ensure that your course narrates a story
  • 35. Visuals Good quality visuals that are appropriate and relevant to the context, enhance the story
  • 36. Exploration The ability to explore the environment, the variables in it, the relationships that govern them and the effect of your actions on these variables and their relationships, adds a crucial element of surprise
  • 37. Cues Audio and visual - Their placement and type, both are important
  • 38. Challenge It‟s the key engagement factor; the difficulty levels is what holds us
  • 39. Feedback and audio instructions 1 It should be integrated into the environment, and present at critical moments
  • 40. Transitions The transitions should be very subtle. They should not disrupt the familiarity with the environment in any way Read More
  • 42. Have a clear goal in sight It‟s important for learners to know where they are headed, and why. Tell them the overall goal and purpose, and how they can go about achieving it
  • 43. Know where you stand at all times Learners should know how they‟re faring, how far they‟ve come, how much distance remains to be covered – all on a continual basis
  • 44. Achieve a balance between ability and challenge A program shouldn‟t be too easy, or learners will get bored. Nor should it be so difficult that learners get discouraged
  • 45. Have a sense of control Learners like to make choices, decide what to see and when to see it, explore, and discover Read More
  • 46. Upside Learning Solutions Pvt. Ltd www.upsidelearning.com Email : info@upsidelearning.com Images courtesy of www.sxc.hu

Notes de l'éditeur

  1. To be designed