Mots-clés
indie
business
lecture
vgvisionary
game industry
media
vlad
micu
press
independent game developer
game development
game design (field of study)
kajaani
development
college
how
independent
mindfulness
developer
game marketing
vlad micu
startup
game design
university
adversity
game developer
game press
game
cortex command
data realms
entrepreneurship
casual connect
nordic
gdc
e3
mobile game
monetization
early access
gamedev
marketing
business development
postmortem
planetoid pioneers
digital marketing
pr
game startup
quo vadis
free to play
turnaround
career game industry game design freelancer writer
analytics
post mortems
making games
sales numbers
conference
free
joystiq
kotaku
game journalism
game writing
earning money writing
freelance journalist
destructoid
videogame journalism
tokyo game show
game conference
indie showcase
volunteer
game connection
networking
videogame
publishing
global game jam
games
Tout plus
Présentations
(16)J’aime
(14)How to Write a Marketing Plan: A Comprehensive Guide with Templates
Vital Design
•
il y a 7 ans
AVG compliance in zeven checks - voor devs en publishers
Olivier Oosterbaan
•
il y a 6 ans
Tracxn Startup Research Drones Landscape, July 2016
Tracxn
•
il y a 7 ans
Game Production 1 Lecture
David Mullich
•
il y a 9 ans
The Balance Sheet OR Profit & Loss way of building a business.
Alok Rodinhood Kejriwal
•
il y a 12 ans
Basic Funding Concepts for Entrepreneurs
Alok Rodinhood Kejriwal
•
il y a 10 ans
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
il y a 11 ans
The Plateau Effect: Why People Get Stuck...and How to Break Through
ThePlateauEffect
•
il y a 11 ans
Funding the future of mobile games - Kristian Segerstrale (Initial Capital) 22 Oct 2013
ksegerstrale
•
il y a 10 ans
French video game industry yearbook_2013
Julien Villedieu
•
il y a 10 ans
Customer first without compromise
Steven Van Belleghem
•
il y a 10 ans
2013 07-24 casual-connect_needle_in_haystack_slideshare
Wooga
•
il y a 10 ans
Killer Game Loops in Social Games
Wooga
•
il y a 12 ans
Killer Game Loops Case: Magic Land - Henric Suuronen (Wooga)
Sociality Rocks!
•
il y a 12 ans
Mots-clés
indie
business
lecture
vgvisionary
game industry
media
vlad
micu
press
independent game developer
game development
game design (field of study)
kajaani
development
college
how
independent
mindfulness
developer
game marketing
vlad micu
startup
game design
university
adversity
game developer
game press
game
cortex command
data realms
entrepreneurship
casual connect
nordic
gdc
e3
mobile game
monetization
early access
gamedev
marketing
business development
postmortem
planetoid pioneers
digital marketing
pr
game startup
quo vadis
free to play
turnaround
career game industry game design freelancer writer
analytics
post mortems
making games
sales numbers
conference
free
joystiq
kotaku
game journalism
game writing
earning money writing
freelance journalist
destructoid
videogame journalism
tokyo game show
game conference
indie showcase
volunteer
game connection
networking
videogame
publishing
global game jam
games
Tout plus