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Wearables & Augmented Reality
Business trends
Valery Komissarova
Business Development Director
03.06.14
Big picture
Internet of Things
Source: Xively
Consumer Robotics
$390 bln. market
2017
Source: Grishin Robotics
Wearable computing
A term that refers to computer-powered
devices or equipment that can be worn,
including clothing, watches, etc.
Market size
Market structure
• Consumer
– Wearable cameras
– Sports & activity trackers
– Smart clothing & textiles
– Smart glasses
– Smart watches
– Entertainment & gaming
Wearable tech investing
Wrist bands are heating up
• 2014 – 17 mln. units total
– Basic bands (FitBit, Jawbone etc.)
– ‘Smart’ bands (Pebble, Galaxy Gear etc.)
• 2014 – 8 mln. units
• 2015 – 23 mln.
• 2017 – 45 mln.+
Source: Canalys 2014
Challenges
«The Dirty Secret of Wearables»
Design & fashion
Privacy & acceptance
Russia
Augmented reality
An overlap between the virtual and the
real world
Market size
• $181.25 million – 2011
• $5,155.92 million – 2016
• CAGR of 95.35% from 2011 to 2016
• Developer investment in AR applications
– $670 million – 2013
– $2.5 billion - 2018
– Source: ABI Research
Source: Markets & Markets
Market structure
• By products (where used)
– smartphones (the most attractive)
– Tablets (2nd place)
– eye wear
– head mounted displays
– head up displays
• By applications
– Consumer
• gaming market, e-learning, GPS, online advertisement
– Industrial
• defense, medical, and manufacturing and repair
– Retail & travel are among others interesting directions
$2 billion
Annual Revenues from
Mobile AR Apps
Source: Juniper Research
Trends & challenges
• Enterprise – first
• Mostly retail, marketing, publishing
– Impact on sales & loyalty is unclear
• Misguided expectations
• ‘Feature technology’
• Tech is not quite ready yet
• ‘Gimmick’ perception
• Use-cases, use-cases, use-cases
• User education
• Not just startups anymore
Thanks
Questions?
Valery Komissarova
Business Development Director
03.06.14

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