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MAKE MEANINGFUL PROGRESS
VIA REMOTE DESIGN SPRINTS
What’s a Design Sprint?
Forming the team
Scheduling the Sprint
Logistics:
● A good webcam
● A good microphone
● A dual monitor setup
● A quiet place to work from
● A good internet conne...
Day 1: Map out the problem and pick our focus
Day 2: Sketch competing ideas and solutions
Day 3: Turn ideas and solutions into a hypothesis
Day 4: Build a high fidelity prototype
Day 5: Test prototype with real users
Quick Q&A
● Slightly easier to sell to stakeholders
● Voting / Heat Mapping
● Idea reviews/critiques
● Sketching
○ Lightning demos
○...
● Collaboration (in other ways)
● Sketching
● Prototyping
● Facilitation and note taking
● User testing
What was challengi...
● Focus is harder to maintain
● Dual screens is a must
● Screenshare capabilities are really important
● Physical workspac...
A quick demo
Thank you!
Make Meaningful Progress Via Remote Design Sprints
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Make Meaningful Progress Via Remote Design Sprints

In this webinar, Joe Lalley (Head of Product Management & User Experience at PwC) and Greg Smith (Sr Creative Account Manager at PwC) share how their team broke the cycle by running a fully remote design sprint. They reference how they planned and ran the sprint - including the advantages, disadvantages, and surprises.

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Make Meaningful Progress Via Remote Design Sprints

  1. 1. MAKE MEANINGFUL PROGRESS VIA REMOTE DESIGN SPRINTS
  2. 2. What’s a Design Sprint?
  3. 3. Forming the team
  4. 4. Scheduling the Sprint
  5. 5. Logistics: ● A good webcam ● A good microphone ● A dual monitor setup ● A quiet place to work from ● A good internet connection ● Some table or wall space to work with, for the sketching portions ● Some natural light Remote design sprint checklist Tools: ● A screen sharing tool ● A shared space to keep everything ● A collaboration tool ● A communication tool
  6. 6. Day 1: Map out the problem and pick our focus
  7. 7. Day 2: Sketch competing ideas and solutions
  8. 8. Day 3: Turn ideas and solutions into a hypothesis
  9. 9. Day 4: Build a high fidelity prototype
  10. 10. Day 5: Test prototype with real users
  11. 11. Quick Q&A
  12. 12. ● Slightly easier to sell to stakeholders ● Voting / Heat Mapping ● Idea reviews/critiques ● Sketching ○ Lightning demos ○ Storyboarding ● Prototyping ● Collaboration (in some ways) What worked well
  13. 13. ● Collaboration (in other ways) ● Sketching ● Prototyping ● Facilitation and note taking ● User testing What was challenging
  14. 14. ● Focus is harder to maintain ● Dual screens is a must ● Screenshare capabilities are really important ● Physical workspace accommodations are still important ● Limiting access to email was revolutionary (for me) Other observations
  15. 15. A quick demo
  16. 16. Thank you!

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