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Babylon.jsでOculus Quest
向けWebVRアプリを作るときの
メリットとデメリット
2019/8/18
Limes (@WheetTweet)
自己紹介
・XR関係あれこれをやっている社会人大学院生
・OcuFes#0-3参加、2014年頃より、子育てで外向き
活動削減。 落ち着いてきたので、少しずつ活動再開
・Microsoft MVP (Unity :2016/10-2018/7)
(Windows Mixed Reality :2018/7-)
・Blog : Cross Road
https://www.crossroad-tech.com/
xR Tech Tokyoとわたし
・1回目のxR Tech Tokyoで発表
・14,15(+英語版),16回目のブログ記事公開
本日の発表内容
今日は、Unity以外でVRアプリを開発する方法例の
1つとして、Babylon.jsを紹介します。
また、Babylon.jsを使って開発するときのメリット、デメリット
をお話しします。
https://unity.com/
https://www.unrealengine.com/
https://www.youtube.com/channel/UCm1ec-SgYpZO_4dCE_7h48g/featured
https://aframe.io/
https://facebook.github.io/react-360/
https://threejs.org/
https://developers.google.com/vr/develop/web/vrview-web
https://blogs.windows.com/windowsdeveloper/2019/04/30/babylon-js-4-0-is-here/#zTvCK8y8mgMsDQHv.97
本日の議題
1. Babylon.jsとは?
2. Oculus Questとは?
3. Babylon.jsでOculus Questアプリを作る手順
4. VRアプリ開発にBabylon.jsを使うメリットとデメリット
5. おわりに
1.Babylon.jsとは?
・Webブラウザで3DCGを描画するためのフレームワーク
・PBRが使えるなど、表現力が高い
・WebVRにも標準対応している
(1) https://campusalbano.se/view/2rU8PVbbXWgeQ0sko0yOQA/open
(2)https://www.babylonjs.com/
(3) https://www.davrous.com/2017/07/07/from-zero-to-hero-creating-
webvr-experiences-with-babylon-js-on-all-platforms/
(1) (2) (3)
2. Oculus Questとは?
・オールインワン型のVRヘッドセット。2019/5/21発売
https://blog.hubspot.com/news-trends/oculus-quest-changing-vr
https://youtu.be/Rh-DO0Cb0Ms
3. Babylon.jsでOculus Quest
アプリを作る手順
1. 環境準備
https://code.visualstudio.com/
https://atom.io/
https://www.google.com/intl/ja_ALL/chrome/
https://www.mozilla.org/en-US/firefox/new/
Text Editor or
Browser or others
othersor
or
3. Babylon.jsでOculus Quest
アプリを作る手順
2. コードを書く
3. Babylon.jsでOculus Quest
アプリを作る手順
3. サーバ環境を作る
・ローカル環境の場合:ExpressやWebsock
(node.jsのパッケージ)だと簡単
・インターネット環境の場合:Playground,Github Pages, etc..
Playgound:Babylon.jsコミュニティが準備したサーバ。
コードが公開されるが最小限のコードで動作確認可能。
Github Pages:Github上にサイトを作るサービス。
[簡単な例] https://github.com/flushpot1125/babylonjs-oculus-quest-controller-input
[Playgroundの例] https://www.babylonjs-playground.com/#B4C2AH
3. Babylon.jsでOculus Quest
アプリを作る手順
4. Oculus Questのブラウザからサイトにアクセス
4. VRアプリ開発にBabylon.jsを
使うメリットとデメリット
4-1. メリット
・VRヘッドセット別のSDK準備が不要
(Oculus Quest/Go/Rift S, HTC VIVE, WinMR)
・Javascriptなのでビルド時間がない
(アプリによってロード時間はある)
4-1. メリット
・プロジェクト全体の容量が少ないので管理しやすい
(下記は例)
Unity:766MB Babylon.js:2.5MB
4-2. デメリット
・Javascriptに慣れていないとやりづらい
・GUIによる開発環境は発展途上
・VR向けの開発Tipsが少ない
・日本語の情報が少ない(VRはとくに)
2019/8/16 8:00時点
1.公式
2.老舗Web
技術紹介
メディア
3.Limes
(2018/8)
ある程度解決できるので、紹介します
4-3. デメリットへの対応方法
・Javascriptに慣れていないとやりづらい
ES5のJavascriptでも動くので、まずは慣れてみる
https://qiita.com/rana_kualu/items/422ba6b328c55a9e8edf
2015~2017年のECMAScript コンプリートガイド
参考
https://mizchi.hatenablog.com/entry/2018/10/03/195854
TypeScript入門以前ガイド
4-3. デメリットへの対応方法
・GUIによる開発環境は発展途上
"scene.debugLayer.show()"で対応
4-3. デメリットへの対応方法
・VR向けの開発Tipsが少ない
Gaze、Teleport、Grab、ボタン入力はあるので工夫次第
Teleport Grab(なかったので追加しました)
4-3. デメリットへの対応方法
・日本語の情報が少ない(VRはとくに)
下記の例のように増えてるので、今後期待できる?
Babylon.js で Oculus Quest で気軽に入れる VRクラブを作る (1)
https://qiita.com/nuhs/items/e3697cbc2cf76b0f4899
Babylon.js で Oculus Quest で気軽に入れる VRクラブを作る (2)
https://qiita.com/nuhs/items/e36a5a8fe31cdd9d7043
Babylon.js で 360度動画を再生する (WebVR 及び立体視対応)
https://qiita.com/nuhs/items/419dedf2bf7254463b0d
babylon.js で Material を自作する方法
https://qiita.com/il-m-yamagishi/items/364bd8dc1e56ea79eaad
Babylon.jsに関するブログ記事 (Cross Road)
https://www.crossroad-tech.com/archive/category/babylonjs
contributionの
チャンス!
5. おわりに
・Babylon.jsを使ったVRアプリ開発の方法を紹介
・現状はメリットよりデメリットの方が多いが、対応方法が増え
つつある
・今だとソースコードやドキュメントのプルリクが受け入れられや
すくモチベーションにもあるので、気になる人はぜひ!

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