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WORLD SCENARIO SERIES
                                                  COMMITTED TO
                                               IMPROVING THE STATE
                                                  OF THE WORLD




                        Digital Ecosystem
                        Convergence between IT, Telecoms,
                        Media and Entertainment:
                        Scenarios to 2015




                        Executive Summary
The views expressed in this publication do not
necessarily reflect the views of the World Economic
Forum.




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Digital Ecosystem: Scenarios to 2015




                                       Introduction
Introduction




                                                                                                   music. These creations can be original or remixed
                                       To understand how the Digital Ecosystem could
                                                                                                   from existing content. South Korea and Japan, both
                                       plausibly evolve in the coming 10 years, we need to
                                                                                                   considered more mature digital markets, show very
                                       look at the critical uncertainties and those factors
                                                                                                   high levels of involvement and growth in user-
                                       shaping the ecosystem’s evolution.
                                                                                                   generated content and community participation
                                           Broadband adoption, technological advances
                                                                                                   (figures 1 and 2). In time, the young and highly
                                       and decreased operating costs have pushed the IT,
                                                                                                   active contributors to online content will grow older and
                                       Telecommunications and Media and Entertainment
                                                                                                   their behaviour patterns will become the standard.
                                       industries into a period of great flux. As they
                                                                                                                       Increasingly we note the fertilization of the
                                       converge, they are forming a space we could call
                                                                                                   traditional media by the online world. For example,
                                       the Digital Ecosystem.
                                                                                                   user-generated content is increasingly seen on
                                           This emerging Digital Ecosystem is generating
                                                                                                   traditional media channels, such as television
                                       many risks and challenges for government policies,
                                                                                                   programmes and newspapers. Services are arising
                                       as well as presenting new opportunities for creating
                                                                                                   to facilitate this – Scoopt, for example, brokers blog
                                       social and economic value. Just as any healthy eco-
                                                                                                   content to news editors and takes a commission.
                                       system enables its stakeholders to interact to the
                                       benefit of all, a healthy Digital Ecosystem will simulta-
                                                                                                                                  South Korean young internet users actively
                                                                                                         Figure 1
                                       neously enable its commercial participants to create                                       contribute to online content
                                       economic value and deliver well-being to society.
                                                                                                                              Purpose of using the Internet – South Korea, 2006
                                           The critical uncertainties we focus on are user                                                                        Community
                                                                                                                                     Home page/Blog
                                       empowerment, market structure, market regulation,
                                                                                                                         80
                                                                                                       Percentages




                                                                                                                                                        74
                                       Intellectual Property Rights, security and privacy.                               70
                                                                                                                         60
                                                                                                                                          52
                                                                                                                                48
                                                                                                                         50                                        46
                                       User empowerment
                                                                                                                                                             37
                                                                                                                         40
                                       Digital users are taking control of when, where and                               30                                                   25
                                                                                                                                                                        22
                                                                                                                                     20
                                       how they consume digital content. They are no                                                                                                     17
                                                                                                                         20                                                         13             14
                                                                                                                                                12                                            11
                                                                                                                         10
                                       longer mere consumers: they increasingly participate                                                                                                               3
                                                                                                                          0
                                       in the Digital Ecosystem in other ways – as contributors                                Internet       6-19       20s         30s       40s        50s          60s +
                                                                                                                                 Users                                  Age group
                                       to online communities and as creators and distributors           Source: 2006 Informatization White Paper, National Computerization Agency, Republic of Korea
                                       of digital content and services. Communities are also
                                                                                                                                  Japan experiences a rapid rise in users adopting user-
                                       being created around infrastructure development,               Figure 2
                                                                                                                                  generated content and social networking services
                                       such as when members of a community agree to
                                                                                                   Number of registered users of blogs and social networking services, Japan
                                       share their wireless internet access.
                                                                                                                                     March 2005              March 2006
                                           Through communities, users interact and share
                                                                                                     Million persons




                                                                                                                        10
                                       digital content with like-minded people and get access                                                           8.68
                                                                                                                         8
                                       to specialist knowledge and advice. Communities                                                                                                          7.16
                                                                                                                                       159%
                                       also present opportunities for opinions to crystallize.                           6
                                                                                                                                                                               545%
                                       Most are not industry-led, but rather evolve organically.
                                                                                                                                       3.35
                                                                                                                         4
                                       Their power is growing as pressure from communities
                                                                                                                         2
                                       increasingly often influences business decisions.                                                                                       1.11

                                           Increasing numbers of digital users are creating                              0
                                                                                                                                                Blogs                      Social Networking Services
    2                                  digital content in forms such as blogs, web pages,
                                                                                                      Source: U-Japan Policy, Ministry of Internal Affairs and Communications, Japan, October 2006
                                       photos, videos, characters in games, animations or
Digital Ecosystem: Scenarios to 2015
                                                                                                                      Introduction
DIGITAL LEXICON

“The world was so recent that many things lacked names, and in order to indicate them it was necessary to point.”
                                                                                 Gabriel Garcia Marquez,
                                                                                 One Hundred Years of Solitude


Digital Ecosystem
“Digital” means any data that exist in binary form.                            GOVERNMENTS
An “ecosystem” is an interdependent and dynamic
network of living organisms and their physical
                                                                       USERS               MEDIA &
environment. The “Digital Ecosystem” is the space                                       ENTERTAINMENT
formed by the convergence of the media, telecoms
and IT industries. It consists of users, companies,
governments and civil society, as well as the
infrastructure that enables digital interactions.
                                                                    COMMUNICATIONS          INFORMATION
                                                                                            TECHNOLOGY
Digital user
Any consumer, producer and/or distributor of
digital content or services, personal or business,
for purposes such as communication, information,
entertainment, education or civic engagement.


Digital community (or online community)
A group of people who are connected online, for purposes that include communicating, sharing knowledge
or exchanging content. Many communities are highly cooperative and establish their own unique culture.
Contributors put in significant time for typically no monetary gain, at least at present.


Digital content
Any digital information, such as music, video, text, graphics or games that can be consumed.


Digital services
Any service that assists users in making the most of the digital infrastructure, such as aggregating or customizing
digital content, enabling communication and supporting hardware or software products.




                                                                                                                         3
Digital Ecosystem: Scenarios to 2015
Introduction




                                       Some artists and bloggers have successfully parlayed                 Life can make money as they keep the intellectual
                                       their digital creativity into an income producing activity           property rights over content they create. Contributors
                                       or a professional career. Also we find increasing                    to YouTube and MTV Flux, on the other hand, give
                                       coverage in the traditional media on events and                      up the right to commercialize their content. A middle
                                       celebrities born and bred online, such as the FIFA                   way, revenue sharing, is exemplified by Revver, which
                                       Interactive World Cup 2006 and Kamini, a French                      distributes user-generated videos along with advertising
                                       rapper who became famous on YouTube, was                             and pays the creator half of the advertising revenue.
                                       signed up by a major label and received in about                          It is still early days for user contribution and
                                       every television show.                                               collaboration through communities. As communities
                                           Collaboration enabled by communities, for                        mature, who will take the leading role in defining
                                       example wikis, remains largely a leisure activity. But               their operating processes and systems: industry
                                       there is a nascent trend towards commercial online                   players or, through an organic process, users
                                       user collaboration, as in open source software                       themselves? Will industry capture more of the
                                       community projects. Platforms for user-generated                     economic value arising from user creativity or will
                                       content are increasingly supported by venture                        grassroots communities increasingly incubate
                                       capital. In the last year, many leading platforms of                 commercial innovation as users pool their skills
                                       user-generated content have been acquired by                         and resources?
                                       media giants and internet portals: Google acquired
                                       YouTube and Jotspot; Viacom acquired iFilm, Atom                     Market structure
                                       Films, iVillage and Quizilla.com; Yahoo acquired                     Players in the Digital Ecosystem are moving beyond
                                       Jumpcut, and Newscorp acquired MySpace.                              their traditional boundaries. Aggregation and distribution
                                           There are various models for capturing economic                  of content are especially hotly contested, as shown
                                       value generated by user creativity. Users of Second                  in figure 3.


                                                             Players move into adjacent activities and new players emerge
                                        Figure 3

                                                    Content                     Delivery platforms            Connectivity /           Consumer devices
                                                   Generation                      Aggregation                  Transport                  Interface
                                                                   Content creators
                                                                   move into delivery
                                                                       expand into platforms                                              Device
                                                                       and services                                                       manufacturers
                                                                               Network operators
                                                                               enter into content creation and delivery

                                                                                        Cable & satellite providers
                                                                                        enter the telephony services
                                                                                      Portals
                                                                develop content, expand into networks/WiFi/telephony
                                                                                                             Attackers
                                                                                                  deliver content via new networks
                                                                                   Users Generated
                                                                              Content Platform Providers
    4
                                         Source: Based on McKinsey analysis
Digital Ecosystem: Scenarios to 2015
                                                                                                                                                            Introduction
     For example, content creators are implementing             the US; in India under the recent government
delivery platforms, and device manufacturers aggre-             clampdown, companies will not be allowed to use
gating digital content. Convergence services blur the           unlicensed foreign VoIP providers such as Skype,
lines between traditionally separate functions such             Yahoo and Net2Phone. South Korea recently gave
as in the case of Internet Protocol Television (IPTV)           trial licenses for new IPTV network services to two
bringing together network and broadcasting activities.          consortia formed by key players from the telecom
     Convergence is also driven by new and                      and broadcasting industries.
independent players with innovative ideas about                      There is also uncertainty about the strength of
bringing together existing technologies to create               governments’ commitment to fostering competitive-
something new. This raises the question of whether              ness in the Digital Ecosystem with the aim of growing
established companies will be able to adapt                     the “knowledge economy”. Many governments
proactively and quickly to changing market                      promote interoperability and open systems by
conditions. Or, could they fail and die as innovative           enforcing anti-trust regulations and adopting open
businesses take over the market?                                source software and open standards in their own
     Some providers operate on open standards                   digital activities.
and make their products and services available                       European public authorities are particularly active
through open systems. Others use proprietary                    in promoting interoperability. French legislation, for
systems and closed platforms. Increased business                example, mandates that when digital content is
cooperation could lead to more interoperability and             protected by proprietary digital rights management
common standards, increasing the interconnectedness             technologies, providers must give other software
of networks, IT platforms and devices. But it is also           and hardware developers access to the necessary
plausible that vertical integration will lead to partnerships   technical documentation to make their systems
and consortia delivering exclusive content over closed          interoperable with it. Apple’s iTunes is under scrutiny
systems, with proprietary networks, IT platforms and            both in France and elsewhere in the EU.
devices featuring interoperability only within silos.                Will policy-makers and regulators be able to
                                                                keep pace with emerging technological developments
Market regulation                                               and business models, and foster an open and
Regulation and licensing are creating headaches for             competitive digital environment?
governments and uncertainty for industry. In most
developed countries, broadcasting and telecoms                  Intellectual Property Rights (IPR)
have traditionally been regulated separately, meaning           Digital content is easier than analogue content
that new services such as IPTV 1 and VoIP 2 are                 to share and adapt. Owners of IPR face                     1
                                                                                                                             Internet Protocol Television
                                                                                                                           2
                                                                                                                             Voice over Internet Protocol
competing in the same space without being overseen              difficulties in tracking and controlling how their         3
                                                                                                                             Organisation for Economic
by the same regulators. Nine OECD 3 countries have              digital content is used, while creative users do             Cooperation and Development
already established single regulatory frameworks and            not always find it easy to identify and trace rights
institutions, and others are planning to follow suit.           holders. CreativeCommons.org seeks to tackle
     Licensing requirements for new services and                these dilemmas by enabling creators to define
networks can also help to determine market structure.           “some rights reserved” licenses that are more
For example, a VoIP provider requires ministry                  flexible than the two traditional extremes of “all
approval in South Korea but does not currently in               rights reserved” and “public domain”.
                                                                                                                                                               5
Digital Ecosystem: Scenarios to 2015
Introduction




                                                                             Digital Rights Management (DRM) technologies           digital content and services. Data about the behaviour
                                                                         are widely used to protect IPR. Many industry              of a user’s online identity are used to provide them
                                                                         players are developing competing corporate DRM             with customized services, but there are privacy
                                                                         platforms. Others promote global open standards            dangers when the organizations who collect or
                                                                         such as the Digital Media Project, often with the          have access to this data do not behave ethically.
                                                                         support of public institutions.                                Parental control and other filtering systems are
                                                                             Countries throughout the world have adhered            increasingly used to protect children from harmful
                                                                         to the WIPO 4 Internet Treaties, the international         digital content, amid concern about information they
                                       4
                                           World Intellectual Property
                                           Organization
                                                                         framework for copyright in the digital environment.        can access and are providing about themselves.
                                                                         However, IPR are determined by national laws in            A majority of teens admit to doing things online that
                                                                         individual countries that differ both in details and       their parents do not know about.
                                                                         in levels of enforcement. This creates uncertainty.            Cross-border enforcement of laws on privacy,
                                                                         For example, computer software code is protected           security and protection from harmful digital content
                                                                         by copyright, but opinion differs widely among             are costly and difficult. Standards differ among
                                                                         national jurisdictions on whether business models          jurisdictions, and to enforce national regulations
                                                                         enabled by software’s functionality should be              requires international cooperation and human
                                                                         patentable.                                                investigative resources. Furthermore, what is
                                                                             The Digital Ecosystem’s stakeholders need to           considered to be harmful is strongly influenced by
                                                                         balance the interests of rights owners and the public.     local values and political regimes.
                                                                         Will intellectual property laws be able to ensure that         Are the industry and public institutions able to
                                                                         creators can commercialize their work and protect          cooperate and build the required trust of users in
                                                                         it from plagiarism, while also providing a framework       the Digital Ecosystem? Or, will it descend into an
                                                                         that encourages creativity?                                anarchic and uncontrolled state?


                                                                         Security and privacy
                                                                         For the Digital Ecosystem to create an enabling
                                                                         framework for economic and social development,
                                                                         the online environment must command trust in terms
                                                                         of privacy, security and protection from harmful digital
                                                                         content. Identity theft and fraud are increasing,
                                                                         despite advances in technologies to protect users
                                                                         and transactions; in addition, public awareness of
                                                                         online security and privacy issues is low.
                                                                             Tracking techniques such as Radio Frequency
                                                                         Identification and location detection systems will
                                                                         add further to the information users already reveal
                                                                         about themselves through their consumption of




    6
Digital Ecosystem: Scenarios to 2015




                                       Executive Summary
Executive Summary




                                       The Digital Ecosystem is forming as the Information Technology, Telecommunications, and Media and
                                       Entertainment industries converge, users evolve from mere consumers to active participants, and
                                       governments face policy and regulatory challenges. Its stakeholders are questioning the shape and
                                       size it will take. They are aware of their inter-dependencies necessary to enable the Digital Ecosystem
                                       to evolve into a healthy environment that both creates economic value and adds well being to society.


                                       The key questions for the scenarios
                                       When reflecting on the future of the Digital Ecosystem, two critical questions stand out:




                                                      1. Will social and economic value creation be industry controlled and led,
                                                         or organic and community-led?

                                                                                                                          SOCIAL AND ECONOMIC VALUE CREATION IS

                                                                   INDUSTRY CONTROLLED AND LED                                                        ORGANIC AND COMMUNITY-LED
                                                                          • Processes and systems by which users                                       • User and community contribution occurs
                                                                            contribute and communities operate are                                       through independent, open platforms.
                                                                                                                                                OR
                                                                            defined by industry players.                                                 Members of the communities set the rules
                                                                          • Aggregation of products and services is                                      for the underlying processes and systems.
                                                                            performed by industry players.                                             • Aggregation of products and services
                                                                          • Users contribute to value creation but                                       is performed by users and/or their
                                                                            most valuable digital assets are                                             communities.
                                                                            commercialized by industry players.                                        • Users and communities contribute signifi-
                                                                          • Innovation is mostly industry-led.                                           cantly to value creation and successfully
                                                                                                                                                         commercialize their products and services.
                                                                                                                                                       • Communities are incubators for innovation
                                                                                                                                                         through an organic process in which skills,
                                                                                                                                                         competences and resources are pooled.

                                                      2. Will the digital business environment evolve toward a more open
                                                         or closed system?
                                                        DIGITAL BUSINESS ENVIRONMENT EVOLVES TOWARDS




                                                                                                       AN OPEN SYSTEM
                                                                                                       • Interconnectedness of networks, IT platforms and devices enabled by more interoperability
                                                                                                         and common standards.
                                                                                                       • A constellation of players.
                                                                                                       • Regulatory environment that supports openness.


                                                                                                               OR

                                                                                                       A CLOSED SYSTEM
                                                                                                       • Closed systems with proprietary networks, platforms and devices; interoperability
                                                                                                         within silos.
                                                                                                       • Vertical integration between content, services and conduits.
                                                                                                       • Regulatory environment that limits openness.



    8
Digital Ecosystem: Scenarios to 2015
                                                                                                    Executive Summary
Other issues are also key to how the Digital Ecosystem will evolve in the coming years:
•    The extent to which established companies will be able to adapt proactively and quickly to
     changing market conditions;
•    The degree to which stakeholders will cooperate – businesses amongst themselves, with
     users and with government – to build an ecosystem where all stakeholders can thrive;
•    Whether the industry and public institutions will be able to cooperate to build trust in the
     Digital Ecosystem and ensure the robustness of the internet infrastructure;
•    The level to which intellectual property rights and patents can be exercised and protected
     without losing the richness of incremental distributed innovation;
•    The intent of governments to foster market competitiveness and harmonize legal
     frameworks and cross-border enforcement.


Guided by these issues and key questions, three scenarios emerge for the Digital Ecosystem.
The different paths for the Digital Ecosystem through to 2015 are shown in figure 4.



                Digital Ecosystem: Scenarios to 2015to 2015
                  Digital Ecosystem: Scenarios
 Figure 4
 Figure 2.1

                                                                 Youniverse
       Middle Kingdoms
                                                   OPEN
                                                   ENVIRONMENT




              CONTROLLED &                                             ORGANIC &
                             SOCIAL AND ECONOMIC VALUE CREATION
              INDUSTRY-LED                                         COMMUNITY-LED
                                                   BUSINESS
                                                   CLOSED




       Safe Havens




                                                                                                       9
Safe Havens       Safe Havens describes a digital world in which online
                                                         security concerns create a clamour from consumers,
                                                         businesses and governments for virtual safe havens. Industry
                                                         responds by vertically integrating to create secure walled
Digital Ecosystem: Scenarios to 2015




                                                         environments that provide all digital services. Because they
                                                         operate on closed standards, growing numbers of users start
                                                         to feel constrained by the walls of their safe havens.


                                                         The scenario is written as a special, feature-length editorial by
                                                         an outspoken business correspondent of an online magazine
                                                         belonging to one of the vertically-integrated digital service
                                                         providers. The author reflects upon the forces that shaped the
Executive Summary




                                                         Digital Ecosystem between 2007 and 2015.




                                       Middle Kingdoms   Middle Kingdoms describes a digital world in which
                                                         consumers, governments and forward-looking businesses
                                                         push for interoperability, enabling a bewilderingly wide array
                                                         of niche offerings to become viable propositions – and a
                                                         Digital Ecosystem dominated by intermediaries that
                                                         effectively connect users to like-minded individuals and to
                                                         the highly specialized suppliers that can best meet their
                                                         needs. In the middle of the space between consumers and
                                                         suppliers lie the kingdoms where the power lies.


                                                         The scenario is written as an official company blog of a
                                                         leading intermediary in which the company founder reflects
                                                         in a series of blog posts on how the Digital Ecosystem’s
                                                         evolution enabled his business to grow from being a start-up
                                                         in 2007 to a powerful global player in 2015.




                                       Youniverse        Youniverse describes a digital world in which the rise of
                                                         organic grassroots communities as powerhouses of economic
                                                         value creation turns traditional business thinking on its head.
                                                         This leads to the rise of new organizational structures and
                                                         to digital experiences that are highly personalized. Some
                                                         companies find ways to capitalize on this distributed
                                                         innovation – they survive the period of uncertainty and change
                                                         to see a new day dawn in the digital world; on others the sun
                                                         sets for good.


                                                         This scenario is written as extracts from a community website
                                                         between 2007 and 2015. The community is set up for
                                                         members of the tech-savvy young generation to discuss the
                                                         Digital Ecosystem’s evolution after the website’s creator finds
                                                         this scenarios document lying on her boyfriend’s kitchen table.


10
2007-2008: An unstable geopolitical environment and a            2013-2015: Sophisticated young tech-savvy users,
series of highly publicized breaches of data security leads to   frustrated by limits on their creative freedom, step up their
a sense of concern engulfing the digitized world. The public     disruptive activities. Conglomerates retaliate through the
demands virtual gated environments. Governments react by         courts, but “Independent Online Communities” (IOCs)
de-emphasising antitrust concerns and developing close           become more numerous and influential as mainstream




                                                                                                                                  Digital Ecosystem: Scenarios to 2015
working relationships with dominant players. Consolidation,      consumers increasingly believe that industry control is too
mergers, acquisitions and exclusive deals gather pace.           powerful. Governments remain supportive of digital
                                                                 conglomerates, but are no longer so public about it.
2009–2012: Amid apparent stability, digital service
conglomerates offer a broadly similar range of bundled,
customized services based on proprietary platforms that
lock users in. Governments gain much-needed control
through cooperating with a few powerful providers in
national-level regulatory forums and licensing new converged
services. Less tech-savvy users appreciate advances in
convenience, privacy and stability. However, disruptive




                                                                                                                                  Executive Summary
innovation outside the walls quietly gathers momentum.




2007-2008: Consumers demand open and interoperable               2013-2015: Stability and choice become established
products and services; governments actively support open         features of the digital world. The value network is organized
systems and competition. This joint pressure moves the           around a few large and powerful intermediaries – whose
Digital Ecosystem inexorably towards more openness. This         success is determined by their expertise, quality of service
is a time of great dynamism, competition and                     and brand identity – and a fragmented market of specialized
experimentation as businesses prioritize harnessing user-        providers. It becomes easier to exercise intellectual property
generated content and community involvement to improve           rights and more consumers start to earn revenues from
the development of services.                                     industry platforms.

2009-2012: Amid a stable geopolitical environment,
industry-government co-regulation establishes common
standards on privacy and security. Intermediaries become
the de facto leaders of the digital world as a virtuous circle
emerges that mutually strengthens the need for
intermediaries and the viability of niche products and
services.




2007-2008: In a context of geopolitical stability and            2013-2015: A new paradigm emerges based on
government support for open markets, fundamental change          interoperability, open systems and common standards.
is underway in the Digital Ecosystem. There is an unstoppable    The line between users and producers is further blurred
push from a small but highly active and influential segment      as open-source supporting software and collaborative
of digital users and communities to take control of their        community structures become more sophisticated and
digital experience. Consumers become dissatisfied with           back-office support services increase efficiency and reduce
traditional industry offerings. Grassroots communities grow      costs. The internet becomes extremely decentralized.
in power and pose fast-developing threats to businesses that     Community connectedness creates focal points for common
do not ride the wave of user and community participation.        interests, and spurs distributed innovation across the world.

2009-2012: Established businesses face a stark choice: find
ways to attract a community or face obsolescence. Novel
organizational structures and price differentiation models
emerge. Distributed innovation models, leveraging
community strength, become mainstream in software, media
and entertainment. Traditional aggregators are superseded
by Personal Digital Agents that collate the opinions and
experiences of friends and specialist communities.




                                                                                                                                  11
Middle Kingdoms                        Youniverse
Digital Ecosystem: Scenarios to 2015




                                                                                                                                                Safe Havens


                                       Comparing the three scenarios
                                       This table compares some of the most import aspects of the scenarios.
Executive Summary




                                                                              Safe Havens                                   Middle Kingdoms                                       Youniverse

                                                               • Unstable global geopolitical                   • Global geopolitical stability fosters          • Global geopolitical stability fosters
                                       Global environment
                                                                 environment spurs protectionism.                 international cooperation, understanding         international cooperation, understanding
                                                                                                                  and openness.                                    and openness.
                                                               • Societies unite around their local
                                                                 distinctiveness.                               • A worldwide culture and sense of               • There is global connectedness
                                                                                                                  global community grows.                          and collaboration around common
                                                                                                                                                                   interests.

                                                               • Industry accepts user and                      • Industry embraces user creation                • Users take the driver’s seat: they
                                       User empowerment
                                                                 community involvement as part of                 and competes for it, albeit under rules.         determine the rules of their participation
                                                                 corporate strategy, but tightly controls it.                                                      and collaboration, and personalize
                                                                                                                • Community activities remain largely
                                                                                                                                                                   their experience.
                                                               • Industry succeeds in capturing most of           social. There are limited but growing
                                                                 its economic value.                              opportunities for economic value creation.     • Organic communities are
                                                                                                                                                                   economically significant.
                                                               • Grassroots communities play a fringe –
                                                                 but growing – role.

                                                                                                                • Value network is organized around              • Value network is fragmented,
                                       Market structure        • Locally and regionally based large and
                                                                                                                  a few large and powerful                         volatile, highly innovative, entrepreneurial
                                                                 vertically integrated consortiums
                                                                                                                  intermediaries and a huge variety                and dynamic, harnessing the power
                                                                 dominate, offering end-to-end
                                                                                                                  of specialized niche businesses.                 of communities.
                                                                 customized bundles on proprietary,
                                                                 closed and incompatible platforms.             • Low switching costs and low barriers           • Specialized offerings targeting
                                                                                                                  to entry.                                        niche markets dominate.
                                                               • New entrants face huge entry barriers.
                                                                                                                • Open standards and interoperable               • The Digital Ecosystem is diverse
                                                               • Distinct Digital Ecosystems
                                                                                                                  systems lead to a globally unified               and bottom-up, based on open
                                                                 emerge, both regionally and within and
                                                                                                                  Digital Ecosystem.                               standards and modularity.
                                                                 outside industry control.

                                                                                                                • Governments actively support open and          • Responding to the lobbying
                                                               • Anti-trust concerns and non-discrimination
                                       Market regulation
                                                                                                                  interoperable systems, and intervene             power of users, governments
                                                                 by service and content providers are
                                                                                                                  to guarantee market competition.                 foster the self-governance of digital
                                                                 de-emphasized.
                                                                                                                                                                   communities, take a minimum
                                                               • Networks and convergence services are
                                                                                                                                                                   interventionist approach to licensing,
                                                                 subject to licensing.
                                                                                                                                                                   and support incremental innovation.

                                                                                                                • Exercise of IPR is facilitated:
                                                               • Industry players implement corporate                                                            • IPR are diversified. Open source
                                       Intellectual Property
                                                                 proprietary IPR technologies.                                                                     and “Creative Commons” licensing
                                       Rights (IPR)                                                               – interoperability of digital rights
                                                                 Infringement is energetically pursued                                                             become mainstream.
                                                                                                                    management technologies
                                                                 through legal channels.                                                                         • Businesses adopt interoperable digital
                                                                                                                  – advances in identity and content
                                                                                                                                                                   rights management technologies and
                                                                                                                    management systems
                                                                                                                                                                   refrain from heavy IPR enforcement.
                                                                                                                  – global collective management
                                                                                                                    organizations
                                                                                                                  – effective international cooperation.

                                                               • Close cooperation between                      • Industry players self-regulate to maintain     • Successful public-private initiatives
                                       Security and privacy
                                                                 governments and industry players                 brand equity.                                    reduce fraud and increase digital security.
                                                                 leads to more control and security.            • Government-industry co-regulation              • Self-governing communities
                                                               • Limited privacy as consortia track all           improves cross-border enforcement.               become commonly accepted.
                                                                 a user’s digital activities.                   • Third-party identity banks give users          • Users own and manage their digital
                                                                                                                  increased control of their digital identity.     identity.

                                                                                                                                                                 • Innovation is community-driven,
                                                               • Innovation takes place inside the              • Innovation is industry-led and
                                       Innovation
                                                                                                                                                                   distributed, and highly incremental.
                                                                 consortia and focuses on distribution            focuses on harnessing community
                                                                 infrastructure and packaging services.           power, personalization, and the                • Businesses experiment with
                                                                                                                  development of niche services.                   organizational structures to exploit
                                                               • Limited grassroots disruptive innovation.
                                                                                                                                                                   user and grassroots innovation.
12
COMMITTED TO
                IMPROVING THE STATE
                   OF THE WORLD




The World Economic Forum is an independent
international organization committed to improving
the state of the world by engaging leaders in
partnerships to shape global, regional and
industry agendas.

Incorporated as a foundation in 1971, and based
in Geneva, Switzerland, the World Economic
Forum is impartial and not-for-profit; it is tied to
no political, partisan or national interests.
(www.weforum.org)

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Digital Ecosystem

  • 1. WORLD SCENARIO SERIES COMMITTED TO IMPROVING THE STATE OF THE WORLD Digital Ecosystem Convergence between IT, Telecoms, Media and Entertainment: Scenarios to 2015 Executive Summary
  • 2. The views expressed in this publication do not necessarily reflect the views of the World Economic Forum. World Economic Forum 91-93 route de la Capite CH-1223 Cologny/Geneva Switzerland Tel.: +41 (0)22 869 1212 Fax: +41 (0)22 786 2744 E-mail: contact@weforum.org www.weforum.org © 2007 World Economic Forum All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, including photocopying and recording, or by any information storage and retrieval system.
  • 3.
  • 4. Digital Ecosystem: Scenarios to 2015 Introduction Introduction music. These creations can be original or remixed To understand how the Digital Ecosystem could from existing content. South Korea and Japan, both plausibly evolve in the coming 10 years, we need to considered more mature digital markets, show very look at the critical uncertainties and those factors high levels of involvement and growth in user- shaping the ecosystem’s evolution. generated content and community participation Broadband adoption, technological advances (figures 1 and 2). In time, the young and highly and decreased operating costs have pushed the IT, active contributors to online content will grow older and Telecommunications and Media and Entertainment their behaviour patterns will become the standard. industries into a period of great flux. As they Increasingly we note the fertilization of the converge, they are forming a space we could call traditional media by the online world. For example, the Digital Ecosystem. user-generated content is increasingly seen on This emerging Digital Ecosystem is generating traditional media channels, such as television many risks and challenges for government policies, programmes and newspapers. Services are arising as well as presenting new opportunities for creating to facilitate this – Scoopt, for example, brokers blog social and economic value. Just as any healthy eco- content to news editors and takes a commission. system enables its stakeholders to interact to the benefit of all, a healthy Digital Ecosystem will simulta- South Korean young internet users actively Figure 1 neously enable its commercial participants to create contribute to online content economic value and deliver well-being to society. Purpose of using the Internet – South Korea, 2006 The critical uncertainties we focus on are user Community Home page/Blog empowerment, market structure, market regulation, 80 Percentages 74 Intellectual Property Rights, security and privacy. 70 60 52 48 50 46 User empowerment 37 40 Digital users are taking control of when, where and 30 25 22 20 how they consume digital content. They are no 17 20 13 14 12 11 10 longer mere consumers: they increasingly participate 3 0 in the Digital Ecosystem in other ways – as contributors Internet 6-19 20s 30s 40s 50s 60s + Users Age group to online communities and as creators and distributors Source: 2006 Informatization White Paper, National Computerization Agency, Republic of Korea of digital content and services. Communities are also Japan experiences a rapid rise in users adopting user- being created around infrastructure development, Figure 2 generated content and social networking services such as when members of a community agree to Number of registered users of blogs and social networking services, Japan share their wireless internet access. March 2005 March 2006 Through communities, users interact and share Million persons 10 digital content with like-minded people and get access 8.68 8 to specialist knowledge and advice. Communities 7.16 159% also present opportunities for opinions to crystallize. 6 545% Most are not industry-led, but rather evolve organically. 3.35 4 Their power is growing as pressure from communities 2 increasingly often influences business decisions. 1.11 Increasing numbers of digital users are creating 0 Blogs Social Networking Services 2 digital content in forms such as blogs, web pages, Source: U-Japan Policy, Ministry of Internal Affairs and Communications, Japan, October 2006 photos, videos, characters in games, animations or
  • 5. Digital Ecosystem: Scenarios to 2015 Introduction DIGITAL LEXICON “The world was so recent that many things lacked names, and in order to indicate them it was necessary to point.” Gabriel Garcia Marquez, One Hundred Years of Solitude Digital Ecosystem “Digital” means any data that exist in binary form. GOVERNMENTS An “ecosystem” is an interdependent and dynamic network of living organisms and their physical USERS MEDIA & environment. The “Digital Ecosystem” is the space ENTERTAINMENT formed by the convergence of the media, telecoms and IT industries. It consists of users, companies, governments and civil society, as well as the infrastructure that enables digital interactions. COMMUNICATIONS INFORMATION TECHNOLOGY Digital user Any consumer, producer and/or distributor of digital content or services, personal or business, for purposes such as communication, information, entertainment, education or civic engagement. Digital community (or online community) A group of people who are connected online, for purposes that include communicating, sharing knowledge or exchanging content. Many communities are highly cooperative and establish their own unique culture. Contributors put in significant time for typically no monetary gain, at least at present. Digital content Any digital information, such as music, video, text, graphics or games that can be consumed. Digital services Any service that assists users in making the most of the digital infrastructure, such as aggregating or customizing digital content, enabling communication and supporting hardware or software products. 3
  • 6. Digital Ecosystem: Scenarios to 2015 Introduction Some artists and bloggers have successfully parlayed Life can make money as they keep the intellectual their digital creativity into an income producing activity property rights over content they create. Contributors or a professional career. Also we find increasing to YouTube and MTV Flux, on the other hand, give coverage in the traditional media on events and up the right to commercialize their content. A middle celebrities born and bred online, such as the FIFA way, revenue sharing, is exemplified by Revver, which Interactive World Cup 2006 and Kamini, a French distributes user-generated videos along with advertising rapper who became famous on YouTube, was and pays the creator half of the advertising revenue. signed up by a major label and received in about It is still early days for user contribution and every television show. collaboration through communities. As communities Collaboration enabled by communities, for mature, who will take the leading role in defining example wikis, remains largely a leisure activity. But their operating processes and systems: industry there is a nascent trend towards commercial online players or, through an organic process, users user collaboration, as in open source software themselves? Will industry capture more of the community projects. Platforms for user-generated economic value arising from user creativity or will content are increasingly supported by venture grassroots communities increasingly incubate capital. In the last year, many leading platforms of commercial innovation as users pool their skills user-generated content have been acquired by and resources? media giants and internet portals: Google acquired YouTube and Jotspot; Viacom acquired iFilm, Atom Market structure Films, iVillage and Quizilla.com; Yahoo acquired Players in the Digital Ecosystem are moving beyond Jumpcut, and Newscorp acquired MySpace. their traditional boundaries. Aggregation and distribution There are various models for capturing economic of content are especially hotly contested, as shown value generated by user creativity. Users of Second in figure 3. Players move into adjacent activities and new players emerge Figure 3 Content Delivery platforms Connectivity / Consumer devices Generation Aggregation Transport Interface Content creators move into delivery expand into platforms Device and services manufacturers Network operators enter into content creation and delivery Cable & satellite providers enter the telephony services Portals develop content, expand into networks/WiFi/telephony Attackers deliver content via new networks Users Generated Content Platform Providers 4 Source: Based on McKinsey analysis
  • 7. Digital Ecosystem: Scenarios to 2015 Introduction For example, content creators are implementing the US; in India under the recent government delivery platforms, and device manufacturers aggre- clampdown, companies will not be allowed to use gating digital content. Convergence services blur the unlicensed foreign VoIP providers such as Skype, lines between traditionally separate functions such Yahoo and Net2Phone. South Korea recently gave as in the case of Internet Protocol Television (IPTV) trial licenses for new IPTV network services to two bringing together network and broadcasting activities. consortia formed by key players from the telecom Convergence is also driven by new and and broadcasting industries. independent players with innovative ideas about There is also uncertainty about the strength of bringing together existing technologies to create governments’ commitment to fostering competitive- something new. This raises the question of whether ness in the Digital Ecosystem with the aim of growing established companies will be able to adapt the “knowledge economy”. Many governments proactively and quickly to changing market promote interoperability and open systems by conditions. Or, could they fail and die as innovative enforcing anti-trust regulations and adopting open businesses take over the market? source software and open standards in their own Some providers operate on open standards digital activities. and make their products and services available European public authorities are particularly active through open systems. Others use proprietary in promoting interoperability. French legislation, for systems and closed platforms. Increased business example, mandates that when digital content is cooperation could lead to more interoperability and protected by proprietary digital rights management common standards, increasing the interconnectedness technologies, providers must give other software of networks, IT platforms and devices. But it is also and hardware developers access to the necessary plausible that vertical integration will lead to partnerships technical documentation to make their systems and consortia delivering exclusive content over closed interoperable with it. Apple’s iTunes is under scrutiny systems, with proprietary networks, IT platforms and both in France and elsewhere in the EU. devices featuring interoperability only within silos. Will policy-makers and regulators be able to keep pace with emerging technological developments Market regulation and business models, and foster an open and Regulation and licensing are creating headaches for competitive digital environment? governments and uncertainty for industry. In most developed countries, broadcasting and telecoms Intellectual Property Rights (IPR) have traditionally been regulated separately, meaning Digital content is easier than analogue content that new services such as IPTV 1 and VoIP 2 are to share and adapt. Owners of IPR face 1 Internet Protocol Television 2 Voice over Internet Protocol competing in the same space without being overseen difficulties in tracking and controlling how their 3 Organisation for Economic by the same regulators. Nine OECD 3 countries have digital content is used, while creative users do Cooperation and Development already established single regulatory frameworks and not always find it easy to identify and trace rights institutions, and others are planning to follow suit. holders. CreativeCommons.org seeks to tackle Licensing requirements for new services and these dilemmas by enabling creators to define networks can also help to determine market structure. “some rights reserved” licenses that are more For example, a VoIP provider requires ministry flexible than the two traditional extremes of “all approval in South Korea but does not currently in rights reserved” and “public domain”. 5
  • 8. Digital Ecosystem: Scenarios to 2015 Introduction Digital Rights Management (DRM) technologies digital content and services. Data about the behaviour are widely used to protect IPR. Many industry of a user’s online identity are used to provide them players are developing competing corporate DRM with customized services, but there are privacy platforms. Others promote global open standards dangers when the organizations who collect or such as the Digital Media Project, often with the have access to this data do not behave ethically. support of public institutions. Parental control and other filtering systems are Countries throughout the world have adhered increasingly used to protect children from harmful to the WIPO 4 Internet Treaties, the international digital content, amid concern about information they 4 World Intellectual Property Organization framework for copyright in the digital environment. can access and are providing about themselves. However, IPR are determined by national laws in A majority of teens admit to doing things online that individual countries that differ both in details and their parents do not know about. in levels of enforcement. This creates uncertainty. Cross-border enforcement of laws on privacy, For example, computer software code is protected security and protection from harmful digital content by copyright, but opinion differs widely among are costly and difficult. Standards differ among national jurisdictions on whether business models jurisdictions, and to enforce national regulations enabled by software’s functionality should be requires international cooperation and human patentable. investigative resources. Furthermore, what is The Digital Ecosystem’s stakeholders need to considered to be harmful is strongly influenced by balance the interests of rights owners and the public. local values and political regimes. Will intellectual property laws be able to ensure that Are the industry and public institutions able to creators can commercialize their work and protect cooperate and build the required trust of users in it from plagiarism, while also providing a framework the Digital Ecosystem? Or, will it descend into an that encourages creativity? anarchic and uncontrolled state? Security and privacy For the Digital Ecosystem to create an enabling framework for economic and social development, the online environment must command trust in terms of privacy, security and protection from harmful digital content. Identity theft and fraud are increasing, despite advances in technologies to protect users and transactions; in addition, public awareness of online security and privacy issues is low. Tracking techniques such as Radio Frequency Identification and location detection systems will add further to the information users already reveal about themselves through their consumption of 6
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  • 10. Digital Ecosystem: Scenarios to 2015 Executive Summary Executive Summary The Digital Ecosystem is forming as the Information Technology, Telecommunications, and Media and Entertainment industries converge, users evolve from mere consumers to active participants, and governments face policy and regulatory challenges. Its stakeholders are questioning the shape and size it will take. They are aware of their inter-dependencies necessary to enable the Digital Ecosystem to evolve into a healthy environment that both creates economic value and adds well being to society. The key questions for the scenarios When reflecting on the future of the Digital Ecosystem, two critical questions stand out: 1. Will social and economic value creation be industry controlled and led, or organic and community-led? SOCIAL AND ECONOMIC VALUE CREATION IS INDUSTRY CONTROLLED AND LED ORGANIC AND COMMUNITY-LED • Processes and systems by which users • User and community contribution occurs contribute and communities operate are through independent, open platforms. OR defined by industry players. Members of the communities set the rules • Aggregation of products and services is for the underlying processes and systems. performed by industry players. • Aggregation of products and services • Users contribute to value creation but is performed by users and/or their most valuable digital assets are communities. commercialized by industry players. • Users and communities contribute signifi- • Innovation is mostly industry-led. cantly to value creation and successfully commercialize their products and services. • Communities are incubators for innovation through an organic process in which skills, competences and resources are pooled. 2. Will the digital business environment evolve toward a more open or closed system? DIGITAL BUSINESS ENVIRONMENT EVOLVES TOWARDS AN OPEN SYSTEM • Interconnectedness of networks, IT platforms and devices enabled by more interoperability and common standards. • A constellation of players. • Regulatory environment that supports openness. OR A CLOSED SYSTEM • Closed systems with proprietary networks, platforms and devices; interoperability within silos. • Vertical integration between content, services and conduits. • Regulatory environment that limits openness. 8
  • 11. Digital Ecosystem: Scenarios to 2015 Executive Summary Other issues are also key to how the Digital Ecosystem will evolve in the coming years: • The extent to which established companies will be able to adapt proactively and quickly to changing market conditions; • The degree to which stakeholders will cooperate – businesses amongst themselves, with users and with government – to build an ecosystem where all stakeholders can thrive; • Whether the industry and public institutions will be able to cooperate to build trust in the Digital Ecosystem and ensure the robustness of the internet infrastructure; • The level to which intellectual property rights and patents can be exercised and protected without losing the richness of incremental distributed innovation; • The intent of governments to foster market competitiveness and harmonize legal frameworks and cross-border enforcement. Guided by these issues and key questions, three scenarios emerge for the Digital Ecosystem. The different paths for the Digital Ecosystem through to 2015 are shown in figure 4. Digital Ecosystem: Scenarios to 2015to 2015 Digital Ecosystem: Scenarios Figure 4 Figure 2.1 Youniverse Middle Kingdoms OPEN ENVIRONMENT CONTROLLED & ORGANIC & SOCIAL AND ECONOMIC VALUE CREATION INDUSTRY-LED COMMUNITY-LED BUSINESS CLOSED Safe Havens 9
  • 12. Safe Havens Safe Havens describes a digital world in which online security concerns create a clamour from consumers, businesses and governments for virtual safe havens. Industry responds by vertically integrating to create secure walled Digital Ecosystem: Scenarios to 2015 environments that provide all digital services. Because they operate on closed standards, growing numbers of users start to feel constrained by the walls of their safe havens. The scenario is written as a special, feature-length editorial by an outspoken business correspondent of an online magazine belonging to one of the vertically-integrated digital service providers. The author reflects upon the forces that shaped the Executive Summary Digital Ecosystem between 2007 and 2015. Middle Kingdoms Middle Kingdoms describes a digital world in which consumers, governments and forward-looking businesses push for interoperability, enabling a bewilderingly wide array of niche offerings to become viable propositions – and a Digital Ecosystem dominated by intermediaries that effectively connect users to like-minded individuals and to the highly specialized suppliers that can best meet their needs. In the middle of the space between consumers and suppliers lie the kingdoms where the power lies. The scenario is written as an official company blog of a leading intermediary in which the company founder reflects in a series of blog posts on how the Digital Ecosystem’s evolution enabled his business to grow from being a start-up in 2007 to a powerful global player in 2015. Youniverse Youniverse describes a digital world in which the rise of organic grassroots communities as powerhouses of economic value creation turns traditional business thinking on its head. This leads to the rise of new organizational structures and to digital experiences that are highly personalized. Some companies find ways to capitalize on this distributed innovation – they survive the period of uncertainty and change to see a new day dawn in the digital world; on others the sun sets for good. This scenario is written as extracts from a community website between 2007 and 2015. The community is set up for members of the tech-savvy young generation to discuss the Digital Ecosystem’s evolution after the website’s creator finds this scenarios document lying on her boyfriend’s kitchen table. 10
  • 13. 2007-2008: An unstable geopolitical environment and a 2013-2015: Sophisticated young tech-savvy users, series of highly publicized breaches of data security leads to frustrated by limits on their creative freedom, step up their a sense of concern engulfing the digitized world. The public disruptive activities. Conglomerates retaliate through the demands virtual gated environments. Governments react by courts, but “Independent Online Communities” (IOCs) de-emphasising antitrust concerns and developing close become more numerous and influential as mainstream Digital Ecosystem: Scenarios to 2015 working relationships with dominant players. Consolidation, consumers increasingly believe that industry control is too mergers, acquisitions and exclusive deals gather pace. powerful. Governments remain supportive of digital conglomerates, but are no longer so public about it. 2009–2012: Amid apparent stability, digital service conglomerates offer a broadly similar range of bundled, customized services based on proprietary platforms that lock users in. Governments gain much-needed control through cooperating with a few powerful providers in national-level regulatory forums and licensing new converged services. Less tech-savvy users appreciate advances in convenience, privacy and stability. However, disruptive Executive Summary innovation outside the walls quietly gathers momentum. 2007-2008: Consumers demand open and interoperable 2013-2015: Stability and choice become established products and services; governments actively support open features of the digital world. The value network is organized systems and competition. This joint pressure moves the around a few large and powerful intermediaries – whose Digital Ecosystem inexorably towards more openness. This success is determined by their expertise, quality of service is a time of great dynamism, competition and and brand identity – and a fragmented market of specialized experimentation as businesses prioritize harnessing user- providers. It becomes easier to exercise intellectual property generated content and community involvement to improve rights and more consumers start to earn revenues from the development of services. industry platforms. 2009-2012: Amid a stable geopolitical environment, industry-government co-regulation establishes common standards on privacy and security. Intermediaries become the de facto leaders of the digital world as a virtuous circle emerges that mutually strengthens the need for intermediaries and the viability of niche products and services. 2007-2008: In a context of geopolitical stability and 2013-2015: A new paradigm emerges based on government support for open markets, fundamental change interoperability, open systems and common standards. is underway in the Digital Ecosystem. There is an unstoppable The line between users and producers is further blurred push from a small but highly active and influential segment as open-source supporting software and collaborative of digital users and communities to take control of their community structures become more sophisticated and digital experience. Consumers become dissatisfied with back-office support services increase efficiency and reduce traditional industry offerings. Grassroots communities grow costs. The internet becomes extremely decentralized. in power and pose fast-developing threats to businesses that Community connectedness creates focal points for common do not ride the wave of user and community participation. interests, and spurs distributed innovation across the world. 2009-2012: Established businesses face a stark choice: find ways to attract a community or face obsolescence. Novel organizational structures and price differentiation models emerge. Distributed innovation models, leveraging community strength, become mainstream in software, media and entertainment. Traditional aggregators are superseded by Personal Digital Agents that collate the opinions and experiences of friends and specialist communities. 11
  • 14. Middle Kingdoms Youniverse Digital Ecosystem: Scenarios to 2015 Safe Havens Comparing the three scenarios This table compares some of the most import aspects of the scenarios. Executive Summary Safe Havens Middle Kingdoms Youniverse • Unstable global geopolitical • Global geopolitical stability fosters • Global geopolitical stability fosters Global environment environment spurs protectionism. international cooperation, understanding international cooperation, understanding and openness. and openness. • Societies unite around their local distinctiveness. • A worldwide culture and sense of • There is global connectedness global community grows. and collaboration around common interests. • Industry accepts user and • Industry embraces user creation • Users take the driver’s seat: they User empowerment community involvement as part of and competes for it, albeit under rules. determine the rules of their participation corporate strategy, but tightly controls it. and collaboration, and personalize • Community activities remain largely their experience. • Industry succeeds in capturing most of social. There are limited but growing its economic value. opportunities for economic value creation. • Organic communities are economically significant. • Grassroots communities play a fringe – but growing – role. • Value network is organized around • Value network is fragmented, Market structure • Locally and regionally based large and a few large and powerful volatile, highly innovative, entrepreneurial vertically integrated consortiums intermediaries and a huge variety and dynamic, harnessing the power dominate, offering end-to-end of specialized niche businesses. of communities. customized bundles on proprietary, closed and incompatible platforms. • Low switching costs and low barriers • Specialized offerings targeting to entry. niche markets dominate. • New entrants face huge entry barriers. • Open standards and interoperable • The Digital Ecosystem is diverse • Distinct Digital Ecosystems systems lead to a globally unified and bottom-up, based on open emerge, both regionally and within and Digital Ecosystem. standards and modularity. outside industry control. • Governments actively support open and • Responding to the lobbying • Anti-trust concerns and non-discrimination Market regulation interoperable systems, and intervene power of users, governments by service and content providers are to guarantee market competition. foster the self-governance of digital de-emphasized. communities, take a minimum • Networks and convergence services are interventionist approach to licensing, subject to licensing. and support incremental innovation. • Exercise of IPR is facilitated: • Industry players implement corporate • IPR are diversified. Open source Intellectual Property proprietary IPR technologies. and “Creative Commons” licensing Rights (IPR) – interoperability of digital rights Infringement is energetically pursued become mainstream. management technologies through legal channels. • Businesses adopt interoperable digital – advances in identity and content rights management technologies and management systems refrain from heavy IPR enforcement. – global collective management organizations – effective international cooperation. • Close cooperation between • Industry players self-regulate to maintain • Successful public-private initiatives Security and privacy governments and industry players brand equity. reduce fraud and increase digital security. leads to more control and security. • Government-industry co-regulation • Self-governing communities • Limited privacy as consortia track all improves cross-border enforcement. become commonly accepted. a user’s digital activities. • Third-party identity banks give users • Users own and manage their digital increased control of their digital identity. identity. • Innovation is community-driven, • Innovation takes place inside the • Innovation is industry-led and Innovation distributed, and highly incremental. consortia and focuses on distribution focuses on harnessing community infrastructure and packaging services. power, personalization, and the • Businesses experiment with development of niche services. organizational structures to exploit • Limited grassroots disruptive innovation. user and grassroots innovation. 12
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  • 16. COMMITTED TO IMPROVING THE STATE OF THE WORLD The World Economic Forum is an independent international organization committed to improving the state of the world by engaging leaders in partnerships to shape global, regional and industry agendas. Incorporated as a foundation in 1971, and based in Geneva, Switzerland, the World Economic Forum is impartial and not-for-profit; it is tied to no political, partisan or national interests. (www.weforum.org)