2. What we’ll be running in Sept 2011 BSc / BEng (Hons) Computer Games Design BSc / BEng (Hons) Computer Gameplay Design & Production BSc (Hons) Games Audio Design BSc (Hons) Games Technical Art
3. What your getting yourself into Fairly Heavy on 3D Modelling, ZBrush with Games Engines & Theory on the side Lots of 3D Modelling, with a heavy emphasis on Scripting 3D Modelling packages, Rigging and writing Shaders. A Mix of Creative Music Technology & Game Theory with a unique strand of Interactive Audio Engines Application Lots of Games Engines & Scripting LUA – along with more Theory and Production Skills
4. These are not training courses They are all technical and academic You’ll be asked to be creative & follow instructions You’ll be balancing both sides of your brain These aren't easy courses They aren't all about playing Games (well some of it is) They are however built with specific jobs in mind
5. 1/4/10 BSc / BEng / MEng (Hons) Computer Games Design 3D Games Modelling & Animation Core Games Design Levels & Engines 1 2 3 4 Staffordshire University http://www.staffs.ac.uk UCAS code: BSc(Hons) H132, MEng/BEng(Hons) H130
7. 1/4/10 BSc (Hons) Games Audio Design Audio Processing, Composition & Computer Music Games Audio Engine Design Core Design & Production Games Engines Games Programming 1 2 3 Staffordshire University http://www.staffs.ac.uk UCAS code: JW92
8. 10/01/10 1/4/10 BSc (Hons) Games Technical Art 3D Modelling Technical Art Core Design & Production Levels & Engines 1 2 3 Staffordshire University http://www.staffs.ac.uk UCAS Code: GG40
11. Examples of Design, Production & Theory Sorry – documentations doesn't lend it’s self well to pretty pictures
12. Other Strands of Study Audio Engines (Using FMOD) Narratology (The Study of stories in Games) Maya Modelling (taught by FX) Rigging and Scripting LUA Scripting Ludology and Games Studies
13. Other Things We Do Global Games Jam & Boot Camp Are there any questions??? (That’s really the point of this talk)