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JUNE 2012
                               OCTOBER 2012




Making it visual and playful
By Nick Finch
An excuse to play games


               FROM THIS   TO THIS




Confidential                         |   2
Brainstorming to Gamestorming



    A TOOLKIT OF PROVEN GAMES WITH
     REQUIREMENTS, PRINCIPLES AND
              STRATEGIES




                                        SOCIAL GAMES
   MADE OF PEOPLE, PAPER, PASSION




       MAKE, CREATE, INNOVATE        SORTING GAMES




                                     SYNTHESIS GAMES




Confidential                                           |   3
Fuzzy to Fun



Many applications including:
•      Product design          Fuzzy goals -
•      Creative teams          You don’t know what you
•      Solution design
                               don’t know
•      Process engineering




Confidential                                             |   4
Inside the toolbox




               VISUAL AGENDA
                                    SPEEDBOAT                  WHODO




                                                           •    LOW TECH SOCIAL NETWORK

                   DESIGN THE BOX               NUF TEST   •    ANTI-PROBLEM
                                                           •    MISSION IMPOSSIBLE
                                                           •    FORCED RANKING




Confidential                                                                         |   5
Visual Agenda




Confidential    |   6
Speedboat Game




                                                Statement
               WorthingDigital fosters and supports the digital
               community in and around Worthing
                                                                  WorthingDigital provides real value
                                                                               Target
                                                                  to it’s members




Confidential                                                                                      |   7
Affinity Mapping

Issues Identified   Affinities   Programmes




                                 Programme A

                                 Programme B

                                  Programme C

                                 Programme D

                                 Programme E
                                  Programme F




Confidential                                    |   8
Putting the games to work – Understanding SCRUM




Confidential                                      |   9
1              INTRODUCE THE GAME
                                      Purpose of the game, Build a city of LEGO, Materials, Roles, Teams, Rules, Requirements
                                      cards, Planning poker cards




2              REQUIREMENTS
               OVERVIEW – 15 MINS
                                      Product Owners run through requirement cards and answer questions. Use post-it notes
                                      to capture additional information




3              ESTIMATION – 20 MINS
                                      Estimate one requirement as a time using planning poker technique.




4              SPRINTS
                                      • Sprint Planning – 3 minutes
                                      • Sprint Execution – 7 minutes
                                      • Sprint Review – 5 minutes




5              REVIEW
                                      Feedback on the game / Observations




Confidential                                                                                                              | 10
In closing
Want to know more?

Gamestorming - http://www.gogamestorm.com/
Innovation Games – http://innovationgames.com/
Doodling revolution - http://sunnibrown.com/doodlerevolution/
Pink Motivation – Dan Pink




                                              http://www.zigzagcycling.com




Confidential                                                                 | 11

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Making is Visual and Playful Slides

  • 1. JUNE 2012 OCTOBER 2012 Making it visual and playful By Nick Finch
  • 2. An excuse to play games FROM THIS TO THIS Confidential | 2
  • 3. Brainstorming to Gamestorming A TOOLKIT OF PROVEN GAMES WITH REQUIREMENTS, PRINCIPLES AND STRATEGIES SOCIAL GAMES MADE OF PEOPLE, PAPER, PASSION MAKE, CREATE, INNOVATE SORTING GAMES SYNTHESIS GAMES Confidential | 3
  • 4. Fuzzy to Fun Many applications including: • Product design Fuzzy goals - • Creative teams You don’t know what you • Solution design don’t know • Process engineering Confidential | 4
  • 5. Inside the toolbox VISUAL AGENDA SPEEDBOAT WHODO • LOW TECH SOCIAL NETWORK DESIGN THE BOX NUF TEST • ANTI-PROBLEM • MISSION IMPOSSIBLE • FORCED RANKING Confidential | 5
  • 7. Speedboat Game Statement WorthingDigital fosters and supports the digital community in and around Worthing WorthingDigital provides real value Target to it’s members Confidential | 7
  • 8. Affinity Mapping Issues Identified Affinities Programmes Programme A Programme B Programme C Programme D Programme E Programme F Confidential | 8
  • 9. Putting the games to work – Understanding SCRUM Confidential | 9
  • 10. 1 INTRODUCE THE GAME Purpose of the game, Build a city of LEGO, Materials, Roles, Teams, Rules, Requirements cards, Planning poker cards 2 REQUIREMENTS OVERVIEW – 15 MINS Product Owners run through requirement cards and answer questions. Use post-it notes to capture additional information 3 ESTIMATION – 20 MINS Estimate one requirement as a time using planning poker technique. 4 SPRINTS • Sprint Planning – 3 minutes • Sprint Execution – 7 minutes • Sprint Review – 5 minutes 5 REVIEW Feedback on the game / Observations Confidential | 10
  • 11. In closing Want to know more? Gamestorming - http://www.gogamestorm.com/ Innovation Games – http://innovationgames.com/ Doodling revolution - http://sunnibrown.com/doodlerevolution/ Pink Motivation – Dan Pink http://www.zigzagcycling.com Confidential | 11