1. JUNE 2012
OCTOBER 2012
Making it visual and playful
By Nick Finch
2. An excuse to play games
FROM THIS TO THIS
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3. Brainstorming to Gamestorming
A TOOLKIT OF PROVEN GAMES WITH
REQUIREMENTS, PRINCIPLES AND
STRATEGIES
SOCIAL GAMES
MADE OF PEOPLE, PAPER, PASSION
MAKE, CREATE, INNOVATE SORTING GAMES
SYNTHESIS GAMES
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4. Fuzzy to Fun
Many applications including:
• Product design Fuzzy goals -
• Creative teams You don’t know what you
• Solution design
don’t know
• Process engineering
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5. Inside the toolbox
VISUAL AGENDA
SPEEDBOAT WHODO
• LOW TECH SOCIAL NETWORK
DESIGN THE BOX NUF TEST • ANTI-PROBLEM
• MISSION IMPOSSIBLE
• FORCED RANKING
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7. Speedboat Game
Statement
WorthingDigital fosters and supports the digital
community in and around Worthing
WorthingDigital provides real value
Target
to it’s members
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8. Affinity Mapping
Issues Identified Affinities Programmes
Programme A
Programme B
Programme C
Programme D
Programme E
Programme F
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10. 1 INTRODUCE THE GAME
Purpose of the game, Build a city of LEGO, Materials, Roles, Teams, Rules, Requirements
cards, Planning poker cards
2 REQUIREMENTS
OVERVIEW – 15 MINS
Product Owners run through requirement cards and answer questions. Use post-it notes
to capture additional information
3 ESTIMATION – 20 MINS
Estimate one requirement as a time using planning poker technique.
4 SPRINTS
• Sprint Planning – 3 minutes
• Sprint Execution – 7 minutes
• Sprint Review – 5 minutes
5 REVIEW
Feedback on the game / Observations
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11. In closing
Want to know more?
Gamestorming - http://www.gogamestorm.com/
Innovation Games – http://innovationgames.com/
Doodling revolution - http://sunnibrown.com/doodlerevolution/
Pink Motivation – Dan Pink
http://www.zigzagcycling.com
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