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MonoGame 3.0
                  BETA


15th November 2012
Copyright 2012 © Xamarin Inc. All rights reserved
Dominique Louis                                         Dean Ellis

dominique@xamarin.com                                   dean.ellis@xamarin.com




                                                                             Xamarin
    Copyright 2012 © Xamarin Inc. All rights reserved
Introduction



• General Overview
• 3.0 Beta Release
• The Future
• Questions



                                                    Xamarin
Copyright 2012 © Xamarin Inc. All rights reserved
What is MonoGame?
•Open Source implementation of XNA 4.0 API

•Massively Multi-Platform Game Development

•Write Once, Play Everywhere.



http://www.youtube.com/watch?v=6TYcgc1PXg4
Supported Platforms

                       MonoGame
Windows               Xamarin    Xamarin
   8       NET 4.0   MonoTouch   Mono for   Mono
.NET 4.5                         Android

SharpDX
Direct X
                        OpenGL / OpenAL
Future Platforms


                       In Progress
  Windows Phone 8
                          2D, 3D

                       In Progress
  PlayStation Mobile
                       2D Working
                       In Progress
    Raspberry Pi
                          2D, 3D
   Google Chrome        Planned

        Ouya            Planned
Very High Code Reuse

Some users report 95% code reuse!!
On the App Store
Many titles already using MonoGame:

iOS
  30+ titles!
Android
  15+ titles
Windows 8
   15+ titles
Mac OS, Linux
   10+ titles
Chrome
  Bastion
Why Games...
–  Most titles in the Windows
   Phone apps store are
   entertainment and utility
   apps
– Customers are downloading
  more games than any
  other type of app
– Customers are willing to
  spend money for the
  privilege
– There is an opportunity
  here to give customers what
  they want
Type Of Games...



 –   Freemium games do better than paid games
 –   Action games are the best bet to turn a quick buck
 –   Strategy games dominate long-term
 –   Simulation games account for the second largest share.
 –   Opportunity to carve out a niche (grow your fan base)




                        * Taken from http://www.appannie.com/blog/mobile-games-that-last/
Sample
Catapult Wars
  •Works on all supported platforms
Converting an
      XNA Sample
• Using the MonoGame 3.0 Beta Release
Games
Infinite Flight
  http://flyingdevstudio.blogspot.co.uk/
Games
ARMED!
 http://www.armedgame.com/




                             http://www.sickheadgames.com/
Games
Bastion
  http://supergiantgames.com
Games
Draw a Stickman – EPIC Adventure
 http://epic.drawastickman.com/
The Future
Enhancements and fixes
●



Content Pipeline
●

    ●
      Visual Studio Integration
    ●
      MonoDevelop Integration
Better documentation
●

    ●
      Getting Started Guides
    ●
      Platform specific best practices
    ●
      More Video tutorials
References
Follow us on Twitter @MonoGameTeam

irc #monogame
gnome.irc.org


YouTube Channel
http://www.youtube.com/MonoGameTeam




http://monogame.net

                                                     Xamarin
 Copyright 2012 © Xamarin Inc. All rights reserved
Xamarin
                                          Seminar
Please give us your feedback
http://bit.ly/xamfeedback


Follow us on Twitter
@XamarinHQ

15th November 2012
Copyright 2012 © Xamarin Inc. All rights reserved

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MonoGame 3.0 Seminar

  • 1. MonoGame 3.0 BETA 15th November 2012 Copyright 2012 © Xamarin Inc. All rights reserved
  • 2. Dominique Louis Dean Ellis dominique@xamarin.com dean.ellis@xamarin.com Xamarin Copyright 2012 © Xamarin Inc. All rights reserved
  • 3. Introduction • General Overview • 3.0 Beta Release • The Future • Questions Xamarin Copyright 2012 © Xamarin Inc. All rights reserved
  • 4. What is MonoGame? •Open Source implementation of XNA 4.0 API •Massively Multi-Platform Game Development •Write Once, Play Everywhere. http://www.youtube.com/watch?v=6TYcgc1PXg4
  • 5. Supported Platforms MonoGame Windows Xamarin Xamarin 8 NET 4.0 MonoTouch Mono for Mono .NET 4.5 Android SharpDX Direct X OpenGL / OpenAL
  • 6. Future Platforms In Progress Windows Phone 8 2D, 3D In Progress PlayStation Mobile 2D Working In Progress Raspberry Pi 2D, 3D Google Chrome Planned Ouya Planned
  • 7. Very High Code Reuse Some users report 95% code reuse!!
  • 8. On the App Store Many titles already using MonoGame: iOS 30+ titles! Android 15+ titles Windows 8 15+ titles Mac OS, Linux 10+ titles Chrome Bastion
  • 9. Why Games... – Most titles in the Windows Phone apps store are entertainment and utility apps – Customers are downloading more games than any other type of app – Customers are willing to spend money for the privilege – There is an opportunity here to give customers what they want
  • 10. Type Of Games... – Freemium games do better than paid games – Action games are the best bet to turn a quick buck – Strategy games dominate long-term – Simulation games account for the second largest share. – Opportunity to carve out a niche (grow your fan base) * Taken from http://www.appannie.com/blog/mobile-games-that-last/
  • 11. Sample Catapult Wars •Works on all supported platforms
  • 12. Converting an XNA Sample • Using the MonoGame 3.0 Beta Release
  • 13. Games Infinite Flight http://flyingdevstudio.blogspot.co.uk/
  • 14. Games ARMED! http://www.armedgame.com/ http://www.sickheadgames.com/
  • 16. Games Draw a Stickman – EPIC Adventure http://epic.drawastickman.com/
  • 17. The Future Enhancements and fixes ● Content Pipeline ● ● Visual Studio Integration ● MonoDevelop Integration Better documentation ● ● Getting Started Guides ● Platform specific best practices ● More Video tutorials
  • 18. References Follow us on Twitter @MonoGameTeam irc #monogame gnome.irc.org YouTube Channel http://www.youtube.com/MonoGameTeam http://monogame.net Xamarin Copyright 2012 © Xamarin Inc. All rights reserved
  • 19. Xamarin Seminar Please give us your feedback http://bit.ly/xamfeedback Follow us on Twitter @XamarinHQ 15th November 2012 Copyright 2012 © Xamarin Inc. All rights reserved

Notes de l'éditeur

  1. Open AL not supported on android yet.
  2. Even old Samples such as Vector Rumble.  Samples just show how to do certain things using XNA.   Starter Packs are complete games . Netrumble working on Windows/MacOSX and Linux. almost working on Android and   sdfsdf   Start   StartiOS.