4. ■ Videos are continuous playing of pictures one after the other
■ Human eyes see those pictures as a video if they have 12 fps
■ Earlier the animations were used having 12 fps
■ Now a days the videos are 26 or 30 fps
■ The slow motion videos can be up to 1000 fps
6. ■ 2D videos are captured using single camera having only single
directional view.
■ 3D videos are also single directional but are captured using two cameras
set at same direction. Depth of the objects can be viewed in the 3D
videos.
■ Immersive video provides the viewer a 360 degree view of the scenes.
7. Virtual Reality
■ What does it mean?
■ Can it be used in day-to-day
life?
■ How Does it work?
8. ■ Experiencing a virtual world in real environment.
■ Converting the real objects virtually.
■ Enhancing the graphical user interface
■ Providing a better communication of user with the interface or system
11. ■ An omnidirectional camera (from omni, meaning all) is a camera with a 360- degree
field of view in the horizontal plane, or with a visual field that covers a hemisphere or
(approximately) the entire sphere.
■ Most commercial cameras can be described as pinhole cameras, which are modeled by
a perspective projection.
■ Dioptric cameras use a combination of shaped lenses (e.g., fisheye lenses; see figure
1a) and can reach a field of view even bigger than 180 degrees (i.e., slightly more than
a hemisphere).
17. Advantages
■ It can be used in medical studies to enable students to know the human body structure.
■ It can be used in scientific research laboratories so that scientist can easily research on a
specific topic.
■ It can be used in entertainment like in games and movies to make the gaming experience more
real and to allow individual to experience adventures under extreme conditions.
■ It can be used in driving schools as it give a real look of roads and traffic.
■ It can be used in military training for the soldiers to get familiar with different areas in the
battlefield.
■ Can be used in hospitals to provide training to doctors
■ Used in military to provide war and battle situations
■ It is the technology of the future and is constantly growing
■ Its uses have given the gaming industry a new light
■ Virtual reality is now being integrated everywhere
18. Disadvantages
■ It consists of complex technology.
■ In virtual reality environment we cant move by our own like in the real world.
■ Virtual Reality equipments is very pricey.
■ The new technology can not be used by everyone.
■ It is limited to people who have good eyesight (in some systems glasses are not
allowed).
■ Virtual reality technology has been associated with weight gain because people do not
leave their house.
■ Only large companies have access to current technology.
■ More or constant use of this tech can create hallucinations and mental disorders.
19. Conclusion
■ Visualization of complicated, large data is helpful for understanding and analysis.
■ VR offers us a new way to interact with computer.
■ VR enables us to experience the virtual world that is impossible in real world.
■ VR is changing our life, eventuallyVR will increasingly become a part of our life.