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Influence Others and Win Meetings
Ryan Riddle, from ZURB
ZURB.com/expo
Forrst.com
Oct. 5, 2013 for Silicon Valley Code Camp
3 Ways to Give and Get Good Feedback
“I just don’t really like this color.”
“I wish all of you were dead.”
“The page feels...weird.”
Feedback makes us
uncomfortable.
We feel like assholes
when we give it.
“oh god I have to tell them this sucks.”
Some people enjoy it
a little too much.
“I told him it was terrible
and to do the whole
thing over again!”
We all take it a little too...
personally.
What do you mean you don’t like it?!
(I stab you.)
Okay, so feedback is tricky.
But we all know we need it.
We just don’t want it, or know how to ask for it, or know how to give it.
Hi. I’m from ZURB.
ZURB has worked with startups
and enterprises for 15 years.
Soliciting Feedback
Taking Feedback Well
Giving Great Feedback
Conclusion First
Have clear goals
People want to win feedback
Example: internal email
Subject: NotableGo is Live for ZURB! Yay!
All hail Skroob!
We've gone ludicrous speed with NotableGo! The new mobile layouts are accessible from your mobile devices. You can only visit the
mobile layout if you click on a link in a mobile email.
With NotableGo we wanted a fast and responsive way for users to access their feedback on their posts. While you can't create new
notes in the mobile layout, you can reply to notes and leave comments on posts. NotableGo is currently enabled only on posts that are
created by ZURBians.
Please give it a whirl and let me know what you think.
“What?”
Subject: NotableGo is Live for ZURB! Yay!
All hail Skroob!
We've gone ludicrous speed with NotableGo! The new mobile layouts are accessible from your mobile devices. You can only visit the
mobile layout if you click on a link in a mobile email.
With NotableGo we wanted a fast and responsive way for users to access their feedback on their posts. While you can't create new
notes in the mobile layout, you can reply to notes and leave comments on posts. NotableGo is currently enabled only on posts that are
created by ZURBians.
Please give it a whirl and let me know what you think.
Subject: NotableGo is Live for ZURB, We Need Your Feedback
Hey Notable fans -
We're making Notable even faster by adding a mobile layout code named NotableGo! We’re getting ready to launch this for all our
customers, but we need your help to test it out and make sure it works as expected. Please check all your posts on your phone and
email me by the end of the week if you see anything broken.
Here is what’s hot with NotableGo
• Light weight pages - We’re using Zepto and very light CSS so that the page loads as fast as possible on mobile devices
• Reply to Notes and leave comments - Let’s you leave quick reply while you are on the go.
• Built with Backbone.js so all the interactions are done with a single page load for super snapy interactions
There’s a lot of great stuff in here, so use those iPhones we bought you (guilt trip!) to check your Notable posts and email me when you
find something busted.
Subject: NotableGo is Live for ZURB, We Need Your Feedback
Hey Notable fans -
We're making Notable even faster by adding a mobile layout code named NotableGo! We’re getting ready to launch this for all our
customers, but we need your help to test it out and make sure it works as expected. Please check all your posts on your phone and
email me by the end of the week if you see anything broken.
Here is what’s hot with NotableGo
• Light weight pages - We’re using Zepto and very light CSS so that the page loads as fast as possible on mobile devices
• Reply to Notes and leave comments - Let’s you leave quick reply while you are on the go.
• Built with Backbone.js so all the interactions are done with a single page load for super snapy interactions
There’s a lot of great stuff in here, so use those iPhones we bought you (guilt trip!) to check your Notable posts and email me when you
find something busted.
Example: Design meeting
with a client
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is going.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
Subject should allude
to the conclusion
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is going.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is going.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
“We are excited to share with you some opportunity sketches
we put together. These sketches are not meant to represent
layouts of the site, but instead ask questions about features,
concepts, and content. Our goal for these is to get a sense of
the concepts that resonate with you that we can incorporate
into more refined sketches next week. Let's plan on reviewing
them together Monday at 6PM.”
“We are excited to share with you some opportunity sketches
we put together. These sketches are not meant to represent
layouts of the site, but instead ask questions about features,
concepts, and content. Our goal for these is to get a sense of
the concepts that resonate with you that we can incorporate
into more refined sketches next week. Let's plan on reviewing
them together Monday at 6PM.”
“We are excited to share with you some opportunity sketches
we put together. These sketches are not meant to represent
layouts of the site, but instead ask questions about features,
concepts, and content. Our goal for these is to get a sense of
the concepts that resonate with you that we can incorporate
into more refined sketches next week. Let's plan on reviewing
them together Monday at 6PM.”
“We are excited to share with you some opportunity sketches
we put together. These sketches are not meant to represent
layouts of the site, but instead ask questions about features,
concepts, and content. Our goal for these is to get a sense of
the concepts that resonate with you that we can incorporate
into more refined sketches next week. Let's plan on reviewing
them together Monday at 6PM.”
A bolded conclusion
in the first paragraph
means they will follow through
Repeat yourself three times
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is going.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
Be direct with email
Save the emotion for in person
Tell me, show me,
tell me what you showed me
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is going.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
Present Work in the Best Light
It’s not what design work says,
it’s how it’s presented
Design is not abstract art
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is doing.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM
Bill and Team -
We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site,
but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you
that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.
Our sketches are grouped into three buckets:
• Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them
interested in what 234Give is going.
• Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for
return visits.
• Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site.
Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk:
http://zurb.net/234give/projects/website-design/ideate/opportunities.php
Here is the conference information for our call Monday at 6PM:
https://www4.gotomeeting.com/join/341282599
Dial +1 (267) 507-9999
Access Code: 341-482-501
Meeting ID: 395-124-074
Talk to you then. Have a great weekend!
Cheers,
Matt
No more then 3–5 big ideas
for one piece of information
Use an effective
presentation vehicle
N
notableapp.com
(shameless plug)
Put it up on a white board
When sitting at a table
avoid us vs. them
You’re going down
suits
What is this, biz cas
fri?
The big reveal
is difficult to pull off
Email is a terrible place
to get feedback
Get feedback on actual designs
Show the designs for
in-person feedback
Show people
how to give feedback
Get feedback directly
on the work for online feedback
Show the work
in a read-only format
for phone feedback
Choose specific people to give
you feedback.
“Your visual hierarchy
seems off, right here.”
Soliciting Feedback
Taking Feedback Well
Giving Great Feedback
Don’t take it personally.
“He said it was a
hard to discover interaction.”
Feedback is an opportunity,
not a problem
Is the person design literate?
Ask why five times
Don’t be a pushover
Educate people
who are not design-literate
Visualize success
for the customer
It’s OK to table an issue
But you can’t
table an issue in email
“Let’s version 2 that”
Repeat back the issue
so people know they are heard
“My god you were right –
I never should have made
the call to action invisible.”
Be willing to admit you’re wrong
Follow through.
“We made the product better!
Let’s celebrate by all shaking hands
at the same time.”
Soliciting Feedback
Taking Feedback Well
Giving Great Feedback
30 second visual design critique
Note where your eyes go
Five second memory test
Write down the five things
you remember
Squint your eyes
Scan the page diagonally
Make it specific
“This looks really good!”
“I know, so good!”
Don’t be cryptic
Composition	

• Rule of thirds: An image should be imagined as divided into nine equal parts. Important compositional elements are placed along these lines or their intersections.
Aligning a subject with these points creates more tension, energy and interest in the composition than simply centering the subject would.
• Rule of odds: An odd number of subjects is more interesting than an even number of them. Think of it this way, if you have more than one subject in your picture,
then choose an arrangement with at least three subjects in it. An even number of subjects produces symmetries in the image, which can appear less natural for a
naturalistic, informal composition.
• Rule of space: Create the illusion of movement, or of a contextual bubble in the viewer's mind. For example, leave white space in the direction of where the
subject's eyes are looking. Or with a picture of a runner, add white space in front of him rather than behind him to indicate movement.
• Simplification: By decreasing the extraneous content, the viewer is more likely to focus on the primary objects. Clutter can be cut through the use of lighting. The
brighter parts of an image draw in the eye, as do lines, squares and color. For instance, a painting may use less detailed and defined brushwork towards the edges.
• Limiting focus: In photography, shallow depth of field (creating a blurred background) is used to focus the eye on the primary subject of interest.
• Hierarchy: A layout should have a center of interest or focus. Good design contains elements that leads the reader through each element in order of its significance.
• Balance: This is where there's an equal amount of tension and equilibrium.
◦ Symmetry: Designs that need more stability, a strong organizational structure, and a classic and trusting message, tend to use more symmetry in the design. This
type of balance is a boon for patterns, backgrounds, the general layout, content, and anything else that is meant to be visually passive.
◦ Asymmetry: Asymmetry can be used to create points of interest and organize visual hierarchy within a group of similar elements. Asymmetry is effective in drawing
attention and breaking monotony.
• Scale: Using the relative size of elements against each other can attract attention to a focal point.
• Visual Weight: Small, high contrast, elements have as much impact as larger, duller elements
• Contrast: If two items are alike, make them very different. Contrast makes your page visually interesting. Wield color, size and weight to create contrast. Good thing
to remember: when two elements are merely similar, you have conflict instead of contrast.
White/Negative Space	

White space is the absence of text and graphics. It breaks up text and graphics, providing visual breathing room for the eye. Add white space to make a page less
cramped, confusing, or overwhelming.	

• Alignment: Every elements should have some visual connection with another element on the page. The eye looks for visual alignment of elements align along
edges or vertically through their centers.
• Proximity: Related elements should be grouped together (Example: headlines & paragraphs). Equally spaced elements throughout the layout create trapped white
space, which pushed elements apart.
• Repetition: Repetition creates unity. Repeat some aspect of the design throughout the layout.
• Padding: Defines space between element's content and its border.
• Margins: Defines space between element's border and other elements.
Color	

• Hue: Color pigment — that is, red, blue, green.
• Value: Perceived brightness of a color along a light–dark axis.
• Saturation: Perceived intensity of color.
Typography	

• Leading: Line-height in a block of text.
• Tracking: Overall letter-spacing that affects density in a line or block of text.
• Kerning: Spacing between two characters.
• Extenders (ascenders, descenders): Parts of the letter that sticks out.
• Baseline: The line upon which most letters "sit" and below which descenders extend.
• Rivers: Gaps in typesetting, which run through a paragraph of text, due to a coincidental alignment of spaces. You can test for rivers by turning a layout upside
down to examine the text.
• Orphan: A word, part of a word, or very short line that appears by itself at the end of a paragraph.
• Widow: A paragraph-ending line that falls at the beginning of the following page/column. In other words, separated from the rest of the text.
• Drop Cap: The initial that sits within the margins and runs several lines deep into the paragraph, indenting normal-sized text in these lines.
• Justification
◦ Justified: Align along both the left and right margin
◦ Left/Right/Center Justified: Align text on the left/right/center. Also referred to as "flush left/right."
◦ Rag: The uneven edges of text in a paragraph that is aligned on one side. A bad rag creates distracting shapes of irregular white space in the margins of the page
or column where line breaks are varied and inconsistent.
• Legibility: Refers to clarity of the typeface.
• Readability: Refers to ability to comprehend content through setting and placement.
Texture	

• Tactile: Makes a plain old two-dimensional surface more three-dimensional through texture.
• Pattern: Usually a group of geometric shapes that are repeated on a grid.
• Gradient: Smooth transition from one color to another.
Shading	

• Highlight: The brightest parts of a subject.
• Shade: The darkest part of a subject.
• Cast Shadow: Object's shadow onto a surface or other object.
Keep it contextual
Bring the design to the meeting
Present any riffs
with a sketch or visual
“Slide the tiddly wink
over the diddly bob”
“Do what now?”
Sketches provide clarity
and create momentum
Timing is everything
“I have some ideas on that thing
you were thinking about”
If they don’t take notes,
you have a problem
“Wow, I can’t believe you can memorize this much detail.”
lol busted
Meaningful feedback
resonates more
In person is the best place
to show emotion
The phone works too
Be direct
Don’t just give lists, inspire action
“This needs to be tagged with an H2 header.”
“There is a huge opportunity for us to rank in Google
by using the right tags! Like an H2 right here.”
Feedback is where you show
you give a damn and inspire
people to do great things
“Yeah, feedback!”
Questions?
Thanks!
zurb.com
@zurb
@ryantriddle
(if you want to get personal)

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3 Ways You Can Give and Get Good Design Feedback

  • 1. Influence Others and Win Meetings Ryan Riddle, from ZURB ZURB.com/expo Forrst.com Oct. 5, 2013 for Silicon Valley Code Camp 3 Ways to Give and Get Good Feedback
  • 2. “I just don’t really like this color.” “I wish all of you were dead.” “The page feels...weird.”
  • 4. We feel like assholes when we give it.
  • 5. “oh god I have to tell them this sucks.”
  • 6. Some people enjoy it a little too much.
  • 7. “I told him it was terrible and to do the whole thing over again!”
  • 8. We all take it a little too... personally.
  • 9. What do you mean you don’t like it?! (I stab you.)
  • 10. Okay, so feedback is tricky.
  • 11. But we all know we need it. We just don’t want it, or know how to ask for it, or know how to give it.
  • 12. Hi. I’m from ZURB.
  • 13. ZURB has worked with startups and enterprises for 15 years.
  • 14.
  • 15. Soliciting Feedback Taking Feedback Well Giving Great Feedback
  • 18. People want to win feedback
  • 20. Subject: NotableGo is Live for ZURB! Yay! All hail Skroob! We've gone ludicrous speed with NotableGo! The new mobile layouts are accessible from your mobile devices. You can only visit the mobile layout if you click on a link in a mobile email. With NotableGo we wanted a fast and responsive way for users to access their feedback on their posts. While you can't create new notes in the mobile layout, you can reply to notes and leave comments on posts. NotableGo is currently enabled only on posts that are created by ZURBians. Please give it a whirl and let me know what you think.
  • 22. Subject: NotableGo is Live for ZURB! Yay! All hail Skroob! We've gone ludicrous speed with NotableGo! The new mobile layouts are accessible from your mobile devices. You can only visit the mobile layout if you click on a link in a mobile email. With NotableGo we wanted a fast and responsive way for users to access their feedback on their posts. While you can't create new notes in the mobile layout, you can reply to notes and leave comments on posts. NotableGo is currently enabled only on posts that are created by ZURBians. Please give it a whirl and let me know what you think.
  • 23. Subject: NotableGo is Live for ZURB, We Need Your Feedback Hey Notable fans - We're making Notable even faster by adding a mobile layout code named NotableGo! We’re getting ready to launch this for all our customers, but we need your help to test it out and make sure it works as expected. Please check all your posts on your phone and email me by the end of the week if you see anything broken. Here is what’s hot with NotableGo • Light weight pages - We’re using Zepto and very light CSS so that the page loads as fast as possible on mobile devices • Reply to Notes and leave comments - Let’s you leave quick reply while you are on the go. • Built with Backbone.js so all the interactions are done with a single page load for super snapy interactions There’s a lot of great stuff in here, so use those iPhones we bought you (guilt trip!) to check your Notable posts and email me when you find something busted.
  • 24. Subject: NotableGo is Live for ZURB, We Need Your Feedback Hey Notable fans - We're making Notable even faster by adding a mobile layout code named NotableGo! We’re getting ready to launch this for all our customers, but we need your help to test it out and make sure it works as expected. Please check all your posts on your phone and email me by the end of the week if you see anything broken. Here is what’s hot with NotableGo • Light weight pages - We’re using Zepto and very light CSS so that the page loads as fast as possible on mobile devices • Reply to Notes and leave comments - Let’s you leave quick reply while you are on the go. • Built with Backbone.js so all the interactions are done with a single page load for super snapy interactions There’s a lot of great stuff in here, so use those iPhones we bought you (guilt trip!) to check your Notable posts and email me when you find something busted.
  • 26.
  • 27. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is going. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 28. Subject should allude to the conclusion
  • 29. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is going. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 30. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is going. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 31. “We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.”
  • 32. “We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.”
  • 33. “We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.”
  • 34. “We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM.”
  • 35. A bolded conclusion in the first paragraph means they will follow through
  • 37. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is going. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 38. Be direct with email
  • 39. Save the emotion for in person
  • 40. Tell me, show me, tell me what you showed me
  • 41. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is going. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 42. Present Work in the Best Light
  • 43. It’s not what design work says, it’s how it’s presented
  • 44. Design is not abstract art
  • 45.
  • 46. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is doing. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 47. Subject: ZURB | Opportunity Sketches Posted, Call Monday at 6PM Bill and Team - We are excited to share with you some opportunity sketches we put together. These sketches are not meant to represent layouts of the site, but instead ask questions about features, concepts, and content. Our goal for these is to get a sense of the concepts that resonate with you that we can incorporate into more refined sketches next week. Let's plan on reviewing them together Monday at 6PM. Our sketches are grouped into three buckets: • Engagement - These sketches deal with first impressions and user engagement on the site – how we connect with the user to get them interested in what 234Give is going. • Adoption & Retention - These sketches are focused on interactions on the site that encourage users to interact with it and come back for return visits. • Interface - These are more tactical sketches focused on user interface elements that can improve the interactions on the site. Check out the sketches on the extranet here before our call, and we'll walk through your questions and feedback when we talk: http://zurb.net/234give/projects/website-design/ideate/opportunities.php Here is the conference information for our call Monday at 6PM: https://www4.gotomeeting.com/join/341282599 Dial +1 (267) 507-9999 Access Code: 341-482-501 Meeting ID: 395-124-074 Talk to you then. Have a great weekend! Cheers, Matt
  • 48.
  • 49. No more then 3–5 big ideas for one piece of information
  • 51.
  • 53.
  • 54. Put it up on a white board
  • 55.
  • 56. When sitting at a table avoid us vs. them
  • 57. You’re going down suits What is this, biz cas fri?
  • 58. The big reveal is difficult to pull off
  • 59.
  • 60. Email is a terrible place to get feedback
  • 61. Get feedback on actual designs
  • 62. Show the designs for in-person feedback
  • 63.
  • 64. Show people how to give feedback
  • 65. Get feedback directly on the work for online feedback
  • 66.
  • 67. Show the work in a read-only format for phone feedback
  • 68.
  • 69. Choose specific people to give you feedback.
  • 70. “Your visual hierarchy seems off, right here.”
  • 71. Soliciting Feedback Taking Feedback Well Giving Great Feedback
  • 72. Don’t take it personally.
  • 73. “He said it was a hard to discover interaction.”
  • 74. Feedback is an opportunity, not a problem
  • 75. Is the person design literate?
  • 76. Ask why five times
  • 77. Don’t be a pushover
  • 78. Educate people who are not design-literate
  • 80. It’s OK to table an issue
  • 81. But you can’t table an issue in email
  • 83. Repeat back the issue so people know they are heard
  • 84. “My god you were right – I never should have made the call to action invisible.”
  • 85. Be willing to admit you’re wrong
  • 87. “We made the product better! Let’s celebrate by all shaking hands at the same time.”
  • 88. Soliciting Feedback Taking Feedback Well Giving Great Feedback
  • 89. 30 second visual design critique
  • 90. Note where your eyes go
  • 91.
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  • 93.
  • 94.
  • 96.
  • 97. Write down the five things you remember
  • 99.
  • 100. Scan the page diagonally
  • 101.
  • 102.
  • 103.
  • 104.
  • 105.
  • 107. “This looks really good!” “I know, so good!”
  • 109.
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  • 112.
  • 113. Composition • Rule of thirds: An image should be imagined as divided into nine equal parts. Important compositional elements are placed along these lines or their intersections. Aligning a subject with these points creates more tension, energy and interest in the composition than simply centering the subject would. • Rule of odds: An odd number of subjects is more interesting than an even number of them. Think of it this way, if you have more than one subject in your picture, then choose an arrangement with at least three subjects in it. An even number of subjects produces symmetries in the image, which can appear less natural for a naturalistic, informal composition. • Rule of space: Create the illusion of movement, or of a contextual bubble in the viewer's mind. For example, leave white space in the direction of where the subject's eyes are looking. Or with a picture of a runner, add white space in front of him rather than behind him to indicate movement. • Simplification: By decreasing the extraneous content, the viewer is more likely to focus on the primary objects. Clutter can be cut through the use of lighting. The brighter parts of an image draw in the eye, as do lines, squares and color. For instance, a painting may use less detailed and defined brushwork towards the edges. • Limiting focus: In photography, shallow depth of field (creating a blurred background) is used to focus the eye on the primary subject of interest. • Hierarchy: A layout should have a center of interest or focus. Good design contains elements that leads the reader through each element in order of its significance. • Balance: This is where there's an equal amount of tension and equilibrium. ◦ Symmetry: Designs that need more stability, a strong organizational structure, and a classic and trusting message, tend to use more symmetry in the design. This type of balance is a boon for patterns, backgrounds, the general layout, content, and anything else that is meant to be visually passive. ◦ Asymmetry: Asymmetry can be used to create points of interest and organize visual hierarchy within a group of similar elements. Asymmetry is effective in drawing attention and breaking monotony. • Scale: Using the relative size of elements against each other can attract attention to a focal point. • Visual Weight: Small, high contrast, elements have as much impact as larger, duller elements • Contrast: If two items are alike, make them very different. Contrast makes your page visually interesting. Wield color, size and weight to create contrast. Good thing to remember: when two elements are merely similar, you have conflict instead of contrast. White/Negative Space White space is the absence of text and graphics. It breaks up text and graphics, providing visual breathing room for the eye. Add white space to make a page less cramped, confusing, or overwhelming. • Alignment: Every elements should have some visual connection with another element on the page. The eye looks for visual alignment of elements align along edges or vertically through their centers. • Proximity: Related elements should be grouped together (Example: headlines & paragraphs). Equally spaced elements throughout the layout create trapped white space, which pushed elements apart. • Repetition: Repetition creates unity. Repeat some aspect of the design throughout the layout. • Padding: Defines space between element's content and its border. • Margins: Defines space between element's border and other elements.
  • 114. Color • Hue: Color pigment — that is, red, blue, green. • Value: Perceived brightness of a color along a light–dark axis. • Saturation: Perceived intensity of color. Typography • Leading: Line-height in a block of text. • Tracking: Overall letter-spacing that affects density in a line or block of text. • Kerning: Spacing between two characters. • Extenders (ascenders, descenders): Parts of the letter that sticks out. • Baseline: The line upon which most letters "sit" and below which descenders extend. • Rivers: Gaps in typesetting, which run through a paragraph of text, due to a coincidental alignment of spaces. You can test for rivers by turning a layout upside down to examine the text. • Orphan: A word, part of a word, or very short line that appears by itself at the end of a paragraph. • Widow: A paragraph-ending line that falls at the beginning of the following page/column. In other words, separated from the rest of the text. • Drop Cap: The initial that sits within the margins and runs several lines deep into the paragraph, indenting normal-sized text in these lines. • Justification ◦ Justified: Align along both the left and right margin ◦ Left/Right/Center Justified: Align text on the left/right/center. Also referred to as "flush left/right." ◦ Rag: The uneven edges of text in a paragraph that is aligned on one side. A bad rag creates distracting shapes of irregular white space in the margins of the page or column where line breaks are varied and inconsistent. • Legibility: Refers to clarity of the typeface. • Readability: Refers to ability to comprehend content through setting and placement. Texture • Tactile: Makes a plain old two-dimensional surface more three-dimensional through texture. • Pattern: Usually a group of geometric shapes that are repeated on a grid. • Gradient: Smooth transition from one color to another. Shading • Highlight: The brightest parts of a subject. • Shade: The darkest part of a subject. • Cast Shadow: Object's shadow onto a surface or other object.
  • 116. Bring the design to the meeting
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  • 119. Present any riffs with a sketch or visual
  • 120. “Slide the tiddly wink over the diddly bob” “Do what now?”
  • 121. Sketches provide clarity and create momentum
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  • 125. “I have some ideas on that thing you were thinking about”
  • 126. If they don’t take notes, you have a problem
  • 127. “Wow, I can’t believe you can memorize this much detail.” lol busted
  • 129.
  • 130. In person is the best place to show emotion
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  • 134. Don’t just give lists, inspire action
  • 135. “This needs to be tagged with an H2 header.”
  • 136. “There is a huge opportunity for us to rank in Google by using the right tags! Like an H2 right here.”
  • 137. Feedback is where you show you give a damn and inspire people to do great things
  • 142. @ryantriddle (if you want to get personal)