Digital media continues to grow penetration at a steady pace of 9% while Mobile internet consumption sees a massive jump in penetration of 58%. TV only watchers drops by 4% as multi-screen viewing habits continues to grow.
3. CHINA GDP AND GDP PER CAPITA
3
Source: National Bureau of Statistics – Jun 2015
-
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
2006 2007 2008 2009 2010 2011 2012 2013 2014
0%
5%
10%
15%
20%
25%GDP PER CAPITA (USD)
Source: National Bureau of Statistics, IMF
RMB 45,385 (USD $7,262)
2014 GDP Per Capita - China
USD$10,923
2014 GDP Per Capita – Global Average
+4%
YOY
VS.
CHINA'S GDP GROWTH YEAR-ON-YEAR
8.1%
7.6%
7.4%
7.9%
7.7%
7.5%
7.8%
7.7%
7.4%7.5% 7.4%
7.3%
5.8%
6.5%
5.00%
5.50%
6.00%
6.50%
7.00%
7.50%
8.00%
8.50%
Q1
2012
Q2 Q3 Q4 Q1
2013
Q2 Q3 Q4 Q1
2014
Q2 Q3 Q4 Q1
2015
Q2
7.2%
Chinese economy slows down in 2015 with growth dropping to 6.5%. GDP per Capita-
China inches closer to the global average.
4. CONSUMER CONFIDENCE
4
Source: National Bureau of Statistics – Jul 2015
CONTRIBUTION FACTORS
• GDP distribution structure adjustment (shift
from heavy industrial production based economy
towards services focused enrironment)
• Central bank further lower rates and loosened
loan restrictions
• Consistent low unemployment rate
• Steady development of disposable household
income
• Government’s policy to encourage consumption,
especially for lower tiers
CHINA CONSUMER CONFIDENCE
85
90
95
100
105
110
115
Even with a slowdown in the Economy China’s consumer confidence remains well
above 100 and well above the 2008 crisis levels.
6. Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015; iResearch 2014-2015
TOTAL MONITORED AD INVESTMENT
6
17.0%
-1.3%
0.2%
-3.0%
-18.8%
-12.6% -13.2% -14.6%
4.1%
-4.8%
-1.9%
-4.3%
-25%
-20%
-15%
-10%
-5%
0%
5%
10%
15%
20%
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
Jul
2014
Aug Sep Oct Nov Dec Jan
2015
Feb Mar Apr May Jun
Ad Investment YOY Growth
TOTAL MONITORED AD INVESTMENT (Jul 2014 - Jun 2015): RMB 1,243,336 MILLION
RMB: Million
H1 2015
-7% YOY Growth
Advertising investment declines by 7% in 2015.
7. MONITORED SPENDING BY INDUSTRY
7
2%
18%
-21%
-1% 3%
-10%
4%
-25%
25%
-18%
-1%
-24%
1% 11%
-12%
157%
-50%
0%
50%
100%
150%
200%
-
20,000
40,000
60,000
80,000
100,000
120,000
140,000
160,000
Jan-Jun 2014 Jan-Jun 2015 YOY
RMB: Million
TOTAL MONITORED AD INVESTMENT BY SECTORS (Jan-Jun 2014 & 2015)
Food and drink still dominates among all categories; Pharmaceuticals keeps stable
growing pace and move its place to No.2 while toiletries drops in the opposite.
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015; iResearch 2014-2015
9. 39%
digital
61%
traditional
34%
digital
66%
traditional
31%
digital
69%
traditional
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015
SHARE OF TIME SPENT 2012-2015
Internet via mobile phone
Internet via others
TV
Magazine
Newspaper
Radio
29%
digital
33%
digital 39%
digital 42%
digital
67%
traditional
71%
traditional
61%
traditional
58%
traditional
MEDIA COVERAGE BY CHANNELS
10
18% 19%
74%
59%
33%
28%
96% 95%
62%
71%
23%
58%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015 Q1
MEDIA PENETRATION 2012-2015
TV
Internet
via others
Newspaper
Internet
via mobile
phone
Magazine
Radio
+9%
+35%
Source: CMMS Summer 2013-2015
Note: Internet in Share of time spent including PC and mobile internet.
Digital media continues to grow penetration at a steady pace of 9% while Mobile
internet consumption sees a massive jump in penetration of 58%.
10. CROSS TIERS MEDIA CONSUMPTION
11
Source: CMMS Summer 2013-2015
0.2 0.2 0.2 0.2 0.1 0.2 0.2 0.2 0.2
0.5 0.5 0.4 0.4 0.4 0.3 0.4 0.4 0.3
0.1 0.1 0.1 0.0 0.0 0.0 0.1 0.1 0.1
3.0 3.0 2.8
2.6
2.4 2.4 2.3 2.2 2.1
1.8 2.0
2.0
1.1
1.3 1.2 1.1
1.1
1.0
0.3
0.6 0.8
0.3 0.5 0.8
0.4 0.6 0.8
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
2013 2014
Tier 1
2015 2013 2014
Tier 2
2015 2013 2014
Tier 3
2015
TIME SPENT ON MEDIA PER DAY, BY CITY TIER 2013-2015
Internet via mobile phones
Internet via others
TV
Magazine
Newspaper
Radio
36%
digital
41%
digital
45%
digital
30%
digital
37%
digital
41%
digital 34%
digital
37%
digital
41%
digital
Tier 1 continues to consume more media while increase in Digital consumption
across tiers.
11. 2.4
1.8 1.9
2.0
2.1 2.3
3.0
1.4
1.4
1.8
2.0
1.9 1.7
0.7
0.8
1.0
1.3
1.3 1.1 0.9
0.3
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
Total population 15-19 20-24 25-29 30-34 35-39 40+
TIME SPENT ON MEDIA PER DAY, BY AGE GROUP 2015
Mobile Internet via mobile phone
Internet via others
TV
Magazine
Newspaper
Radio
MEDIA CONSUMPTION BY AGE
12
Young people continue to drive heavy digital consumption, in contrast to the 40+
age group.
Source: CMMS Summer 2015
52%
digital
57%
digital
56%
digital
52%
digital
48%
digital
22%
digital
42%
digital
13. TOTAL POPULATION
27.8%72.2% OF NETIZENS
URBAN RURAL
INTERNET PENETRATION6% YOY
49% OF TOTAL POPULATION668,000,000
NETIZENS
594,000,000 89% OF NETIZENS
MOBILE WEB
MOBILE NETIZENS 13% YOY
Nearly half the population has internet access with higher growth in mobile netizens
of 13%.
Sources: National Bureau of Statistics of China Dec 2014; CNNIC July 2015
DIGITAL LANDSCAPE
1,367,820,000
14
14. NETIZENS GROWTH RATE
Growth rate of netizens and mobile netizens is slowing down.
Sources: CNNIC July 2011-2015
485
538
591
632
668
318
388
464
527
594
15%
11%
10%
7%
6%
15%
22%
20%
14%
13%
0%
5%
10%
15%
20%
25%
0
100
200
300
400
500
600
700
800
2011 2012 2013 2014 2015
TOTAL NETIZEN & MOBILE NETIZEN GROWTH(2011-2015)
Netizens Mobile Netizens Netizen Growth Mobile Netizen Growth
Units: Million
15
15. 31% 32%
20% 19%
13% 12%
2% 7%
8% 6%
5% 5%
5% 4%
11% 9%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
14-Jun 15-Jun
SHARE OF TIME SPENT
Video IM Game
Finance Social Search
E-comment Entertainment News
Others
MEDIA CONSUMPTION ON PC
-20%
-15%
-10%
-5%
0%
5%
10%
15%
0
100,000
200,000
300,000
400,000
500,000
600,000
Search
IM
Video
News
Social
E-commerce
Entertainment
IT
Finance
Email
Life
Education
Game
Auto
Marketing
RealEstate
OnlineRecruitment
Traveling
BBS
MONTHLY COVERAGE BY CATEGORY
Jun-14 Jun-15 YoY Growth
-1%
1%
Source: iUserTracker Jun 2014 & 2015, including key categories (IM) of PC software.
(‘000)
5%
16
On PC, user behavior across categories remained relatively unchanged for most
categories however categories like IT and finance witness big spikes in growth.
16. MEDIA CONSUMPTION ON MOBILE
-20%
0%
20%
40%
60%
80%
100%
0
100,000
200,000
300,000
400,000
500,000
600,000
MONTHLY COVERAGE BY CATEGORY
Jan-15* Jun-15 Growth(Jun/Jan)
22% 24%
17% 18%
12% 8%
7% 7%
5% 6%
4% 5%4% 4%3% 2%
21% 20%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Jan-15* Jun-15
SHARE OF TIME SPEND
IM Online Video
Theme Plug-in Game
Search Browser
Social E-reading
News&Information Online Shopping
Others
2%
Source: mUserTracker Jan & Jun 2015 (*not compare with Jun 2014 due to huge gap after panel change), search combine both APP and site.
(‘000)
1%
-4%
17
IM is the most used on Mobile and still growing. Travel witnesses massive growth in 2015
17. DIGITAL AD SPENDING BY FORMAT
18
27.7% 26.5% 28.5% 29.4% 30.8% 31.0% 31.1%
23.3% 27.1% 26.0% 27.9% 29.2% 29.7% 30.5%
29.4% 24.0% 21.2% 18.2% 16.2% 15.4% 14.3%
6.2% 7.2% 8.0% 8.6% 9.2% 9.7% 10.2%
13.4% 15.2% 16.3% 15.9% 14.6% 14.2% 13.9%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015e 2016e 2017e 2018e
SHARE OF DIGITAL AD SPENDING IN CHINA BY FORMAT
Keyword Search EC Search & Display Display/Banner Pre-roll Others
Source: 2014 China Online Advertising Report - iResearch - May 2015 Notes: “Others” include rich media, text link, classifieds, email etc.
-3 pts.
+2 pts.
+1 pts.
Ad investments witness a slight shift from display/banner towards pre-roll and
search.
18. INTERNET+ BOOST FASTER TRANSFORMATION
19
KEY FEATURES OF INTERNET+
Traditional companies are expected to achieve rapid transformation under the
Internet+ policy, as well as internet giants struggle for further growth.
• Internet+ is a new generation of ICT (Information Communication Technology), which connect any traditional industry with internet.
• It was proposed by Pony Ma (Chairman of Tencent) in NPC&CPPCC early 2015, further supported by government with action plan, and become a hot topic in China Internet Conference.
CROSS
BOUNDARY
跨界融合
INNOVATIVE
DRIVEN
创新驱动
STRUCTURAL
REMODELLING
重塑结构
RESPECT
HUMANITY
尊重人性
OPEN
ENVIRONMENT
开放生态
CONNECT
EVERYTHING
连接一切
-
1,000
2,000
3,000
4,000
5,000
6,000
INDUSTRY INVESTMENT OF KEY DIGITAL COMPANIES IN 2014
Baidu
Alibaba
Tencent
Qihoo360
Xiaomi
Source: ITJUZI.COM
19. WECHAT OPEN CONNECTION TO ALL
20
O2O CONNECTION THROUGH
IBEACON ENABLED SHAKE FUNCTION
HARDWARE CONNECTION THROUGH
OPEN API
PHOTO SHARING
DEVICE
SPORTS TRACKING
DEVICE
HEALTH TRACKING
DEVICE
TOY INTERACTIVE
FUNCTION
TV INTERACTIVE
FUNCTION
AIR CONDITONER
CONTROL
20. THE INTERPRETATION OF NEW ADVERTISING LAW
21
New Advertising Law
Approved on:2015.04.24
Force on:2015.09.01
Detailed Rules:41
Added Rules:33
All Rules:75
Introducing a More Detailed Regulatory Framework
The existing law is very short and has been widely criticized for being too vague. The amended law is almost double in length and is much
more prescriptive. The key elements of the rules cover alcohol, health food, medicine, medical device advertising etc. For example,
Drinking gestures are banned in alcohol advertising; no one is allowed to promote products of medicine and health food advertising.
Focus on Children and Celebrities
Under the new law, children under age 10 cannot endorse products at all and celebrity endorsers can be held responsible for false claims in
ads. If someone makes misleading claims about the product,they will be prohibited endorsement for 3 years.
Tightening Oversight of Mass Media Advertising Release Behavior
Any advertisement published via mass media shall be marked conspicuously as "advertisement" so as to distinguish it from other
information and avoid misleading consumers. Radio stations and TV stations shall, when publishing advertisements, comply with the
provisions of the relevant authorities under the State Council on the length of time and means of publishing, and provide clear indications
on the length of time of advertisements.
Added a Slew of Rules Targeting Internet Users
Internet users must be able to close a pop-up ad with a single click, an EDM must contain the users real identity, including their contact
details, and any other form of electronic direct marketing is prohibited unless the recipient has consented.
"False Advertising" Defined
The new law clarifies the scope of "false advertising". This would include, for example, fabrication of product efficacy, or claims about a
product/service which do not match the actual conditions and which have a substantive effect on the decision to purchase.
1
2
3
4
5
22. REACH BY DEVICE
24
Source: CNNIC Jan 2010 – Jul 2015
Units: Million
Source: MIIT Communication Operation Report, May 2015
83%
80% 82%
79% 78%
71%
71% 70% 70% 70% 71%
68%
35%
40%
50% 49% 49%
45% 46% 47%
44% 44% 43% 43%
69%
72% 72% 70% 73%
72%
74%
79% 81% 83%
86%
89%
35% 34%
16% 16%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
INTERNET PENETRATION BY DEVICE
Desktop Laptop Mobile Phone Tablet TV
401.6
485.3
466
97.3
178
0
100
200
300
400
500
600
2013 2014 2015
TOTAL 3G & 4G USERS IN CHINA
3G Users 4G Users
Mobile reach now overtakes desktop and laptop which have remained flat for sometime.
Meanwhile more mobile users upgrade to high-speed 3G and 4G connections.
23. TIME SPENT ON MOBILE PHONE VS. OTHER DIGITAL
25
Sources: CMMS Summer 2015
1.4 1.4
1.8 2 1.9 1.7
0.7
0.8 1
1.3
1.3
1.1
0.9
0.3
0.0
0.5
1.0
1.5
2.0
2.5
3.0
3.5
Total population 15-19 20-24 25-29 30-34 35-39 40+
TIME SPENT ON MOBILE INTERNET VS. DESKTOP INTERNET
Internet via others Internet via mobile phone
36% on
mobile phone
42% on
mobile phone
42% on
mobile phone
39% on
mobile phone 37% on
mobile phone
35% on
mobile phone
30% on
mobile phone
Teens and college-age users are the heaviest mobile consumers, with mobile
phones taking up 42% of digital consumption.
24. SMARTPHONE OS
26
20.1%
79.0%
0.5% 0.1% 0.3%
2015 JUNE SMARTPHONE SALES
iPhone Android Windows Blackberry Others
Source: Kantar Worldpanel Jun 2015
MEDIAN HOUSEHOLD INCOME BY OPERATING SYSTEM
Source: CMMS Summer 2015
Unit:RMB
9,060
11,081
9,807
8,331 7,992
0
2000
4000
6000
8000
10000
12000
Android iOS Windows
Phone
Blackberry Other OS
IOS continues to expand share with increasing ads investment, driven by need of
target higher income mobile users.
25. MOBILE VS. PC ADS INVESTMENT
27
93% 88%
81%
72%
61%
53%
48%
7% 12%
19%
28%
39%
47%
52%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2012 2013 2014 2015e 2016e 2017e 2018e
MOBILE VS. PC ADS INVESTMENT
PC Mobile
Share of Mobile investments continue to grow and expected to reach 52% by 2018.
Source: iResearch Internet Advertising Industry Report, Apr 2015, mobile excludes SMS.
26. ADVERTISING FORMATS ON MOBILE
28
19.8% 20.3%
28.5%
49.9% 50.6% 51.0% 51.0%7.2%
12.4%
22.4%
19.8% 22.5% 24.2% 26.7%
12.4%
17.3%
12.9%
6.6%
5.8% 5.0% 4.3%
0.5%
1.1%
4.1%
11.0%
12.8% 13.6% 13.3%
51.6%
42.6%
30.0%
11.7% 7.2% 4.7% 3.4%8.3% 6.4%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013 2014 2015e 2016e 2017e
SHARE OF MOBILE AD SPENDING IN CHINA BY FORMAT
Search In-app Browser Video SMS Others
-3 pts.
+21 pts.
+7 pts.
-6 pts.
Source: eMarketer Jan 2015, search may also include some display ads
Search continues to grow share of mobile advertising, taking share from SMS, in-
app and browser display ads.
28. DISPLAY GAMIFICATION FUNCTION
FOCUS ON STORYTELLING. USE SLIDESHOW OR
ANIMATION TO TELL THE BRAND/PRODUCT
STORY OR THE MECHANISM OF A CAMPAIGN
INTEGRATE BRAND/PRODUCT INTO A MINI
GAME TO BOOST ENGAGEMENT AND
SHARING
SERVE AS A LONG TERM FUNCTIONAL
MOBILE PAGE, WHERE CONSUMER CAN
FIND SERVICES SUCH AS E-COMMERCE.
KEY WAYS OF H5 USAGE
30
29. NATIVE EXPERIENCE
31
《这个陌生来电你敢接吗?》
Incoming Call from Avengers
Dianping played a virtual call game from
character of The Avenger 2 to promote its
discounted movie tickets, which is the first
widely distributed campaign using the
“incoming call” interactive.
《吴亦凡即将入伍》
The Unexpected Entrance of Kris Wu
Tencent game WeFire attracted
consumers’ eyeball with a news-like H5
page, to broadcast rumor of celebrity
Chris Wu joining army, ended with Chris
jump into screen to clarify it himself.
《滴滴打车再见》
The Goodbye of Didi Taxi
Didi leveraged the mobile phone
interface by testing consumers to keep
only one APP, and make it a teaser for
its new branding campaign, claiming
even the last one will be beaten by Didi.
Imitative H5 interactives tailor-made for the native environment and occasions are
able to generate surprises and further drive to viral.
30. CONNECTED EXPERIENCE
32
Fall in Love with Summer
Six God
Love More
Mercedes-Benz
Connecting two mobile phone through QR code becomes a new trend on Valentine’s Day. Utilizing the appeal of love couple, Mercedes-Benz and Six God both launched a mobile
campaign by this mechanism on Chinese Valentine’s Day (Qixi). One user scan the QR code on another’s phone, then the animations in both phones will go synchronous.
Multi-screen interactives now able to transform and cater to varied viewer type
with experiences that connect them to real people offline.
31. VIRTUAL EXPERIENCE
33
Yili cooperated with Baidu to show their global factories and production lines in a close
distance.
Scan the milk package with Baidu Show virtual earth with AR technique
Visit Factory introduced by Baidu
Robert assistant Duer (度秘)
See real production line with Baidu
panoramic technique
Durex build a virtual art museum to deliver brand spirit and further link to sales.
Interactives now supported with 3D or AR tech with ability to connect virtual world
with reality.
Global Factory Tour
Yili
Virtual Museum
Durex
32. 34
Mobile is quickly becoming the devise for convergence between online and offline. The
growth of mobile will be further boosted by the government's new Internet + Policy.1.
When creating H5 interactives, keep in consideration the environment and the purchase
journey stage the consumers might be in. Native format help build up relevance and
enhance creative effectiveness.
2.
Make good use of technology to deliver greater brand experience however make sure it is
aimed at achieving business objective.3.
VIEWPOINT ON MOBILE
Use mobile to deliver greater brand experience however do not compromise on reach.4.
34. Source: CMMS Summer 2015
59% watch OTV
98% watch TV
54%
watch both
5% watch OTV only
OF THE TV/OTV VIEWING POPULATION:
44%
watch TV only
(+4%)
(-4%)
(+0.3%)
(+0.3%)
(+4%)
43% 45% 46% 45% 43% 41% 38%
57% 55% 54% 55% 57% 59% 62%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
All 15-19 20-24 25-29 30-34 34-39 40+
SHARE OF TIME SPENT ON TV/OTV – OTV VIEWERS
OTV TV
+1% +1% +1% +1% +2% +2% +2%
TV & OTV COVERAGE
36
TV only watchers drops by 4% as multi-screen viewing habits continues to grow.
35. HOT SHOWS ON OTV
37
Source: TV from CSM national rating, include re-broadcast, period cut by one week after first round broadcast; OTV include both PC & mobile, claimed by vendors by Aug 2015.
Impression per episode('000)
TV* OTV
奔跑吧兄弟 第二季
Running Man 2 603,006 6,232,153
我是歌手 第三季
I am a singer 3 550,610 1,005,309
最强大脑 第二季
Super Brain 2 379,054 832,097
花儿与少年 第二季
Divas hit the road season 2 370,470 361,405
PROGRAM
IMPRESSIONS PER SEASON (‘000)
TV* Online Video *
Shows with strong viewership on TV also have strong OTV viewership.
36. MORE TV STATION JOIN OTV BATTLE
38
Following Hunan PSTV, Zhejiang PSTV also officially launched their own online
broadcast platform “China Blue TV” (CZTV.com).
Highly associated with The Voice of China
“China Blue TV” search index:
Peak always happen on VOC S4 broadcast day
Same trend for website traffic even from S3 before the official launchPV UV
37. TV & OTV INTEGRATION
39
HALF HOUR DAILY CLIPS ON TV
24H/7D LIVE
BROADCAST
BULLETS
SCREEN
REAL TIME
CHATTING
360 DEGREE
PANORAMA VIEW
Tencent launched a long term survival challenge reality show, which was promoted
across multi-platform.
ALWAYS ON ONLINE
FOLLOW &
DISCUSS
CUSTORMIZ
ED APP
VOTE &
CHEER
39. MONITORED TV ADVERTISING
42
RMB: Million
TOTAL MONITORED TV AD INVESTMENT (Jul 2014 - Jun 2015): RMB 912,464 MILLION
-1.6% -1.3%
-4.9%
-8.6%
-11.2%
-14.7%
-5.7%
7.1%
-4.7%
-1.7%
1.9% 1.8%
-20%
-15%
-10%
-5%
0%
5%
10%
62,000
64,000
66,000
68,000
70,000
72,000
74,000
76,000
78,000
80,000
82,000
84,000
Jul
2014
Aug Sep Oct Nov Dec Jan
2015
Feb Mar Apr May Jun
Ad Investment YOY Growth
H1 2015
0% YOY Growth
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
TV investment growth remains slow even though TV has the highest share on
investments.
40. PRIME TIME TV AD INVESTMENT
43
RMB: Million
TOTAL MONITORED TV IN PRIME TIME (17:00-24:00)
AD INVESTMENT (Jul.2014-Jun.2015): RMB 597,775 MILLION
3.1%
3.9%
0.7%
-2.9%
-6.8%
-9.0%
-5.0%
7.8%
-8.4%
-5.4%
-1.7%
-2.9%
-10%
-8%
-6%
-4%
-2%
0%
2%
4%
6%
8%
10%
0
10,000
20,000
30,000
40,000
50,000
60,000
Jul
2014
Aug Sep Oct Nov Dec Jan
2015
Feb Mar Apr May Jun
Ad Investment YOY Growth
H1 2015
-3% YOY Growth
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
Prime time investments are similar across months. H1 2015 sees a slight decrease in
the average investment.
41. TV AD INVESTMENT BY CATEGORY
44
RMB: Million
TV MONITORED AD INVESTMENT BY SECTORS (Jan-Jun 2014 & 2015)
19%
0%
13%
-23%
1% 4%
-10% -13%
29%
10%
-15%
29%
-22% -26% -25%
-4%
13% 14%
-12% -11%
179%
-50%
0%
50%
100%
150%
200%
0
10,000
20,000
30,000
40,000
50,000
60,000
70,000
80,000
Jan-Jun 2014 Jan-Jun 2015 YOY Growth
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
Pharmaceuticals continue to strengthen investments on TV, while massive -23% drop
for toiletries.
42. AHTV CONDUCTED THE LARGEST REVISION IN 18 YEARS ON JULY 2015
45
Data Source:Infosys 2013/1/1-2015/6/6;1800-2330; Target:P20-45 ;cities group
1.4
1.5
1.8
1.7 1.6
1.5
1.4
1.2
1.3
1.2
1
1.2
1.4
1.6
1.8
2
2.2
2013
Q1
2013
Q2
2014
Q1
2014
Q2
2014
Q1
2014
Q2
2015
Q1
2015
Q2
2015
Q1
2015
Q2
2013-2015 part of STV’s market share
AHTV Shandong STV Dragon STV Beijing STV
Market share%
Mon Tue Wed Thu Fri Sat Sun
19:30 The first dolphin theatre (1)
20:30 The first dolphin theatre (2)
21:20
Ten years
younger
Super Clinic supernanny
The end of
the world
into boys
and girls
Super idol
/Law of the
jungle
Good luck
belongs to
you
How the
Super
scholar Was
Tempered
22:00
Good luck Best choice BABY GO I love the peach garden
22:30
Chinese far
mers song
Super idol
replay23:00
Beautiful
reinforcem
ent
The masters
of cooking
Distance-
close
Distance-close
Mon Tue Wed Thu Fri Sat Sun
19:33 The first dolphin theatre (1)
20:30 The first dolphin theatre (2)
21:20
Ten years
younger
BABY GO
MythBuster
s
The Survival
Distance-
close
Super
Speaker
To find you
22:00 Starlight dolphin theatre (1) Starlight dolphin theatre
(1)
22:55
Starlight dolphin theatre (2)
Starlight dolphin theatre
(2)23:05
Starlight dolphin theatre
(1)
AHTV shifted focus from dramas and introduced 15 big ticket programs.
Original arrangement New arrangement
剧集时长 综艺时长 其他 剧集时长 综艺时长 其他 剧集时长 综艺时长 其他
Different type of programs of AHTV broadcast time
percentage during 1930-2345
Before: the drama broadcast time percentage is about 70%
After: the variety broadcast time percentage is about 50%
Before “One Drama,
Two Satellites” issued
After “One Drama,
Two Satellites” issued
After revision
43. All TV stations and
program owners can
connect to Wechat system
and activate audiences
with shake function.
WECHAT OPEN SHAKE FUNCTION FOR TV
46
Improve TV
Rating
Expand
Content
Connect
Commercial Value
180mil+ participants, 60+TV
stations, 110+ programs, 100mil+
coverage excluding gala.
Source: Tencent, May 2015
44. 3RD PARTY PROVIDERS HELP TO BUILD BETTER CONNECTION
47
TV LINK: TV CONTENT MOBILIZATION TV WATCH: LIVE TV INTERACTIVE
3rd party platform (e.g.
TVM) also provide
interactive service to
connect mobile consumers
with TV stations/programs
through or throughout
Wechat.
TV Studio
TVM system
Connect
through mobile
Mobile
Users
46. 461MILLION USERS
69%* REACH
AMONG ALL NETIZENS
8 DAYS
PER MONTH
52 MINUTES
PER USAGE DAY
PC MOBILE
63% REACH
AMONG ALL NETIZENS
13 DAYS
PER MONTH
43 MINUTES
PER USAGE DAY
ONLINE VIDEO OVERVIEW
50
Source: Total netizen number from CNNIC, PC & Mobile reach number (based on CNNIC netizen), days and time spent from iUserTracker & mUserTracker Jun 2015;
* PC reach has been adjusted to align with CNNIC penetration limit.
47. MEDIA SHARE OF TIME SPENT ON PC AND MOBILE
TIME SPENT BY VIDEO PLATFORM
51
PC
2%
+2%
-5%-2%
Source: iUserTracker & mUserTracker Jun 2014 & 2015, PC exclude software
+1%
4%
20%
19%
11%11%
8%
6%
4%
4%
3%
2%
12%
iQiyi
Youku
LeTV
Sohu
PPTV
Tudou
iMangoTV
Tencent
Xunlei
CNTV
Others
PC viewership remained comparatively more stable than mobile, Youku’s leads
however share slight decline with the growth of IQIYI.
Mobile Jun-2015Desk Jun-2015
30%
27%
16%
8%
6%
5%
5% 2%
Youku
iQiyi
Tencent
PPS
Sohu
PPTV
Tudou
LeTV
Funshion
Others
-2%
+7%
MOBILE
48. Source: Claimed Publisher Data
VIDEO VIEWS BY DEVICE
52
Viewer prefer tablets and phone for online video especially when logged on to
Tencent, Youku&Tudou video platforms.
20%
30%
45% 46% 51% 54% 54% 55%
67%
73% 55%
46% 48% 38%
39% 36%
27%
26%
7%
16%
9% 7% 12% 7% 10%
18%
7%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Tencent Youku&Tudou PPTV MangoTV iQiyi&PPS LeTV Sohu Video Baofeng Funshion
VIDEO VIEW % BY DEVICE
PC PHONE TABLET
49. ONLINE VIDEO ADVERTISING REVENUE
53
Source: iResearch Yearly Data Release 2014 – Online Video
0.2 0.5 3.2
7.3
13.5
21.9
31.8
6.5
9.3
12.0
15.6
18.8
20.8
22.3
3%
5%
21%
32%
42%
51%
59%
0%
10%
20%
30%
40%
50%
60%
70%
0
10
20
30
40
50
60
2012 2013 2014 2015e 2016e 2017e 2018e
2012-2017 ADVERTISING REVENUE FOR ONLINE VIDEO (MOBILE & PC)
Mobile Advertising Non-Mobile Advertising % of All OTV Advertising
RMB: Billion
Mobile video share of revenue grows massively from 21% to 32% in 2015.
50. YOUKU & TUDOU’S CHANGE OF STRATEGY FOCUS
PGC + UGC
MORE THAN 10 MIL CHANNELS
MORE THAN 10 BIL INVESTMENT
“The end of pure video media,
evolution from a video platform,
to an entertainment eco-system”
Fan & Fun Integrated
Content Marketing
IP focused
Innovative
Interactive
Integrated
I
4 1. SHOW 2. FAN 3. CULTURE 4. JOURNEY
1. Eyeballs
眼球经济
2. Fan Economy
粉丝经济
3. Vertical
Marketing
垂直人群
4. Social
Hot Topics
社会话题
54
51. LETV: MULTIPLE SPORTS PPTV: LFP TENCENT: NBA IQIYI: CHINA OPEN
THE CONTENT COMPETITION EXPAND TO SPORTS PROGRAM
55
With the content competition turning red-hot, and release of sports strategy from
government, video platforms are expanding their battlefield to sports area.
500 mil: exclusive online broadcast
right for NBA in next 5 years
250 mil EURO: exclusive online
broadcast right for LFP in next 5 years
Exclusive online broadcast right for
China Open from Oct 2015-2018
Get broadcast right for 120+ sports
competitions in past 2 years.
54. WATCH & BUY ON TV
58
VARIETY SHOW TO BUY DRAMA TO BUY ADS TO BUY
TV station and programs now are able to link all content to purchase.
3 spots of interactive ads
open during “Dad, where
are we going” S3:
Wukonglicai, Ly.com and
Inoherb.
55. 59
Purchase function are placed on relevant video content, for higher noticeability and
conversion.
ORIGINAL COOPERATION CELEBRITY COOPERATION CATEGORY PRODUCT CO-OP
Note: coming
soon in iQiyi
WATCH & BUY IN OTV
56. SKIPPABLE PRE-ROLL
60
Key video platforms now allow consumers to skip pre-roll therefore advertisers only
pay for the true view (actual exposure).
YOUKU & TUDOU
享看广告
IQIYI
悦享看
BUYING MODEL CPV (0.3/PER VIEW, >8s) CPM (200/CPM)
REGULAR CHARGE
By pre-estimated views, or by actual
delivery if lower than estimation
By actual delivered impression
SPECIAL CHARGE
By baseline CPM (5s pre-roll) If viewer
rate lower than 5%
Pause when bounce rate too high
LINK OUT 2 Links 1 Link
GEO-TARGETING No YES (extra cost)
Exclusive
displayed
1-3 minutes
long
Skippable
after 5
seconds
Charge after
30 seconds
Frequency
cappingPC Only
KEY DIFFERENCES
57. CASE: SMART CREATIVE PLAY
61
L'Oréal group make advertising on OTV more noticeable by combining “display” with
video and adding strong call for action message.
58. DRAMA VARIETY SHOW
CASE: RIO’S OCCASION CONTENT PLACEMENT
62
From popular drama My Sunshine to hot variety show Running Man, RIO invests on a
series of content placement as the look to build strong association with friends
gathering.
59. CASE: HOT ONLINE SHOW SPONSORSHIP
63
i
MATCHING CONCEPT FLEXIBLE FORMAT COMPREHENSIVE PRESENCE
Make fun of advertiser
Simple but funny Tailor-made style
Contestant’s clothes
“Qipa” & “The Unusual
Way”
With the rise of online self-produced programs, U CAN U BIBI becomes one of the most popular show
that achieved highest bidding (50 mil for S2) among all online sponsorships. It also developed a special
style of delivering brand message for advertisers such as METERSBONWE.
60. CASE: MENGNIU FIRST AD FOR FIRST DAY
64
Teaser - Raise Curiosity
5 Weibo posted by Deluxe during 5 days
before new year to warm up for the new
release, get 64k forwards, 12.7k comments
Warm up - Create Hot Topic
Media and KOL joined the discussion,
achieved 90 mil coverage, 61.6k forwards
and 15.4k comments
Tipping Point - Interactive Live Topic + First Ad Release
Host invited audience to guess and count down for the new year, together with first 90s TVC
release, which delivered the brand value of “better 2015” at the most relevant moment.
Mengniu associated with Hunan PSTV for their New Year celebration live broadcast. The brand
welcomed the first day of 2015 with their new ad which gained massive attention. At the same time it
created interactive on social supported by impact display cross big digital platforms
61. 65
To build brand association with content look to go beyond single devise consider TV and
OTV ( PC +Mobile). Try to leverage all elements of the content such as celebrity, fans,
events etc.
1.
Consider post-production opportunities if budget doesn’t allow for in program integration,
however all initiatives should always connect and drive to brand platforms.2.
Test True View pre-roll, compare visits and actual conversion per reach point for regular vs
True View pre-roll.3.
Look to collaborate with online PGC & UGC program opportunities to increase interaction
and deliver brand experience in a native environment.4.
VIEWPOINT ON VIDEO & OTV
63. 606* MILLION USERS
77%* REACH
AMONG ALL NETIZENS
21 DAYS
PER MONTH
29 MINUTES
PER USAGE DAY
PC MOBILE
87% REACH
AMONG ALL NETIZENS
19 DAYS
PER MONTH
39 MINUTES
PER USAGE DAY
SOCIAL OVERVIEW
68
Source: Total netizen number from CNNIC (*include and refer to top one “IM”), PC & Mobile reach number (based on CNNIC netizen, mobile also include IM), days and time spent from iUserTracker & mUserTracker
Jun 2015; Note PC also include social shopping here, while mobile doesn’t.
64. 71%
7%
5%
4%
6%
QQ
Q-Zone
Sina Weibo
Aliwangwang
Baidu Tieba
Qtalk
Waiwai
Sina Blog
Others
44%
41%
6%
2% 3%
Wechat
QQ
Sina Weibo
Q-Zone
Momo
Baidu Tieba
Qiushibaike
QQ Light
Others
11%
-5%
-1%
5,156,434,000 hours
38% of TTL social time spent
+3 % YOY 8,584,827,000 hours
62% of TTL social time spent
+139 % YOY
+3%-2%
-1%
TOP SOCIAL PLATFORMS ACROSS DEVICES
69
Source: iUsertracker & mUsertracker Jun 2015
SHARE OF TIME SPENT ON SOCIAL
(Social includes IM, SNS, Weibo,Blog)
PC MOBILE
Wechat drives the growth in share for Social on Mobile to 62%.
65. MONTHLY REACH OF TOP PROGRAMS
70
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
PC - SOCIAL REACH(%)
QQ
Q-Zone
Sina Weibo
Baidu Tieba
Aliwangwang
Douban
Tian Ya
Source: iUsertracker & mUsertracker Jun 2015, mobile data doesn’t include 2014 since it changed panel in Jan 2015.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
MOBILE - SOCIAL APP REACH* (%)
Wechat
QQ
Sina Weibo
Qzone
Momo
Wangxin
Baidu Tieba
ChatOn
No significant movement among the top 10 platforms on both devices.
66. VERTICAL SOCIAL APPS
71
Q&A SOCIAL PICTURE SOCIAL SPORTS SOCIAL MOM SOCIAL CAREER SOCIAL
Vertical platforms driven by diverse consumer needs and interests.
-
1,000
2,000
3,000
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
Jul-15
Monthly Coverage (K'000)
3,000
3,500
4,000
4,500
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
Jul-15
Monthly Coverage (K'000)
2,600
2,800
3,000
3,200
3,400
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
Jul-15
Monthly Coverage (K'000)
-
500
1,000
1,500
2,000
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
Jul-15
Monthly Coverage (K'000)
-
200
400
600
Monthly Coverage (K'000)
68. WECHAT OPEN MOMENT ADS SYSTEM TO ALL
73
1 2
3
4
5
AVATAR + NAME PROMOTION TAG
LINK TO DETAILS
PICTURES (9 MAX)
LIKE / COMMENT
EXPOSE TO HIGH ACTIVE USERS
EXPOSE TO MORE OF THEIR FRIENDS IF
THEY INTERACTIVE WITH THE ADS
DATA ANALYSIS
FROM WECHAT
ADS ENGINE FEEDS
4+
FOR ADS TO BE
DELIVERED
POSITION
5th
AFTER THE 4+
FEEDS
TIME SPAN
6H
WITHOUT
INTERACTIVE
RESERVED
7D
& ONE AD TO ONE
PERSON IN 48H
VIEWABLE
100%
ADS SHOWN IN
THE SCREEN
EXPOSURE
3WAYS
FEEDS, DETAILED
PAGE, SHARE OUT
PROTECT
10MINS
CHARGE ONCE FOR
FEED ADS*
PROTECT
4MAX
CHARGE TIMES
WITHIN 7 DAYS
FORMAT MECHANICS EXPOSURE
COST
40 CPM WITHOUT GEO-TARGETING
140 CPM FOR BJ&SH TARGETING
90 CPM FOR OTHER KEY CITY TARGETING
1.1X FOR GENDER TARGETING
1.2X FOR LINK TO DETAILS
69. NATIVE WECHAT EXPERIENCE
74
The movie “Tiny Time” are promoted through series of fake Wechat dialogues posted
by actors and actress. Users are also invited to check more details after sending out a
default message.
L’Oreal Paris promote Cannes campaign by creating a fake moment page, in which
celebrities are posting latest content in Cannes Film Festival, and consumers can also
like or type in comment, exactly like how they do in the real moment.
《时代姐妹花,邀你来撕逼》
The Invitation of Tiny Time
《戛纳明星朋友圈》
The Moment of Celebrities in Cannes
Brand look to deliver stronger brand experience with native advertising on Wechat.
70. CASE: CHANDO DELIVERS DIFFERENT MESSAGES TO DIFFERENT GROUPS
75
Moments Ads Three different versions of landing page
Vivian Xu’s “private”
moment page
To leverage the current hot topic ‘sleepless new moms’, Chando utilized its spokesperson Vivian Xu and launched a
Wechat campaign to promote anti-aging product “Sleep” cream. Different from other H5 interactive, Chando gave out 3
different versions of communication and was able to become a part of the conversation.
Share to separate groups in real
moment in Vivian’s tone
71. China World Trade Corporation
- Milan Expo campaign
Wanda Half-year Celebration HONDA MODE Launch
QUICK FLASHING IN WECHAT MOMENTS
76
To achieve this effect, participants need to spontaneously change their avatar and post similar information required by organizer/brand in their personal moments.
Flash mob activity could be a way to activate fans and drive public attention in short
time without paid ads, but it requires loyalty or attractive incentive.
72. 77
Use Wechat Moment Ads to reach out to a large audience base. Include call to action
mechanism which drives consumers to sign up for the brands’ Wechat accounts for always
on interaction.
1.
Use Wechat to deliver richer brand experience while Weibo to create hot topics to keep
brand fresh in the category. Brand needs to find the right balance depending on the
objective.
2.
Use other social platforms to strengthen brand specific association and incremental reach.
Also can be used to reach the core target.3.
VIEWPOINT ON SOCIAL
76. NP Monitored Ad Investment By Sectors (Jan-Jun 2014 & 2015)
The Ad spend in Newspaper decreases among all categories.
NEWSPAPER AD INVESTMENT BY INDUSTRY
82
RMB: Million
-27%
-44%
-17% -7%
-28%
-45%
-2%
-23% -28%
-40%
-21% -29% -30%
-2%
-56% -47%
2%
-15%
71%
148%
-56%
-100%
-50%
0%
50%
100%
150%
200%
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
9,000
10,000
Jan-Jun 2014 Jan-Jun 2015 YOY Growth
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
77. MAGAZINE AD INVESTMENT
83
Total Monitored MG Ad Investment (Jul2014 - Jun2015): RMB 16,902 Million
-13.5%
-11.2%
-9.6%
-11.1%
-13.4%
-12.3%
-10.8%
-3.8%
-14.1%
-18.7%
-20.8%
-16.4%
-25%
-20%
-15%
-10%
-5%
0%
0
500
1,000
1,500
2,000
2,500
Jul
2014
Aug Sep Oct Nov Dec Jan
2015
Feb Mar Apr May Jun
Ad Investment YOY Growth
RMB: Million
H1 2015
-15% YOY Growth
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
Declining investment on magazine slipped for 15% YOY for the first half of 2015.
78. MAGAZINE AD INVESTMENT BY INDUSTRY
84
MG Monitored Ad Investment By Sectors (Jan-Jun 2014 & 2015)
-14% -8%
-19%
-26%
-15%
-25% -30%
-17% -22%
2%
-32%
-19% -18% -19%
-35% -36%
-5%
41%
94%
80%
-62%
-80%
-60%
-40%
-20%
0%
20%
40%
60%
80%
100%
120%
0
500
1,000
1,500
2,000
2,500
Jan-Jun 2014 Jan-Jun 2015 YOY Growth
RMB: Million
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
Ad spend on magazine drop in all the key categories.
80. CASE: VIVO CREATE HOT TOPIC WITH SPECIAL EXECUTION IN NEWSPAPER
86
D1: Scan QR code to Wechat page, with teaser message “See you at Wechat on May 14 th D2: Wechat ads on May 14th
As a teaser of new product launch, Vivo bought 4 full pages in People’s Daily with most of the space in
blank except for eye-catching copy and QR code, which were also handed to attendees during the
launch event hosted on the same day generating curiosity and talk ability.
81. 87
When investing in magazine & newspaper, think in a long term view, be more focused in
title selections to leverage key assets of major publication.1.
Use print to further widen reach however need to link or drive traffic to other media
especially brand owned platforms. This will help maximize the impact of print.2.
VIEWPOINT ON PRINT
83. 90
Source: CMMS Summer 2013-2015
1 hour 5 minutes on radio
-3.5% YOY
Car Owners Non Car-Owners
58 minutes on radio 1 hour 11 minutes on radio
DAILY TIME SPENT ON RADIO (YESTERDAY)
-1.7% YOY
16%
48%
13%
16%
49%
10%
19%
53%
13%
0%
10%
20%
30%
40%
50%
60%
Total Population Car Owners Car Non-Owners
MONTHLY REACH OF RADIO 2013-2015
BY CAR OWNERSHIP
2013 2014 2015
-6.8% YOY
Total Population
RADIO OVERVIEW
Radio continues to increase reach among car owners, however time spent per
person declines with increase in light listeners.
84. 45%
8%
3% 3% 2% 2% 2% 1.3% 0.7% 0.6% 0.3%
2%
7%
2% 2%
1% 1% 1% 0.4% 0.3% 0.3% 0.4%
57.6
63.6
57.6 58.8
70.8
52.8
45.6
62.4
73.8
79.8 88.8
57.6
79.2
57.6 58.8
77.4
66
76.2
57
67.2
73.2
54.6
0
10
20
30
40
50
60
70
80
90
100
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
Private Car Home Taxi Bus Company Public Area Park/Green Belt School Metro Cycling/Walking Company Car
LOCATION & TIME SPENT - CAR OWNERS VS. NON CAR OWNERS
Petration - Car Owners Petration - Non Car-owners Time Spent - Car Owners Time Spent - Non Car-owners
RADIO CONSUMPTION
91
MinutesPenetration
Car owners spend averagely more time in radio when travelling in other
transportations, however non car-drivers spend more when staying at fixed places.
85. RADIO AD INVESTMENT
92
TOTAL MONITORED RD AD INVESTMENT (Jul 2014 - Jun 2015): RMB 36,356 MILLION
23.0% 23.1%
17.2%
19.6%
28.3%
19.6%
-2.4%
17.2%
-3.6%
7.6% 6.7%
10.5%
-10%
-5%
0%
5%
10%
15%
20%
25%
30%
0
500
1,000
1,500
2,000
2,500
3,000
3,500
4,000
Jul
2014
Aug Sep Oct Nov Dec Jan
2015
Feb Mar Apr May Jun
Ad Investment YOY GrowthRMB: Million
H1 2015
6% YOY Growth
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
Radio investments grow at a steady pace of 6%.
86. RD MONITORED AD INVESTMENT BY SECTORS (Jan-Jun 2014 & 2015)
17%
11%
-6% -6% -10%
13%
0%
25% 26% 20%
8%
-8% -3%
40%
86%
-4%
-13%
-20%
-7%
119%
2%
-40%
-20%
0%
20%
40%
60%
80%
100%
120%
140%
0
500
1,000
1,500
2,000
2,500
3,000
3,500
Jan-Jun 2014 Jan-Jun 2015 YOY Growth
RMB: Million
RADIO AD INVESTMENT BY CATEGORY
93
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
Business & services, automobiles are top spenders and they continue to grow their
investments on Radio.
88. CASE: LIVE BROADCASTING IN CADILLAC
95
• Monday - Tuesday: free oral broadcast + ads clip, as preview for Friday
• Friday: freestyle oral broadcast, with car features introduced also through HIT
FM Weibo during 16:00 - 19:00
CADILLAC cooperated with HIT FM, and delivered special features of ATS-L through interactive
broadcasting experience, with one DJ seat in the room and another in the moving car, a first for the
radio station.
89. 96
Radio works well to reach middle and upper classes, especially car owners however due to
the high clutter need to create stand out communication.1.
Leverage RJs and in program integration to stand out and also drive local area activations
at relatively lower costs.2.
VIEWPOINT ON RADIO
91. OOH AD INVESTMENT
98
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
TOTAL MONITORED OOH AD INVESTMENT (Jul 2014 - Jun 2015): RMB 40,640 MILLION
14.6%
11.2%
14.8% 14.5%
8.7% 7.7%
0.9%
5.7%
4.0%
-3.7% -3.3%
-9.2%
-15%
-10%
-5%
0%
5%
10%
15%
20%
2,800
2,900
3,000
3,100
3,200
3,300
3,400
3,500
3,600
Jul
2014
Aug Sep Oct Nov Dec Jan
2015
Feb Mar Apr May Jun
Ad Investment YOY Growth
RMB: Million
OOH investments remain stable, with only 1% decline in H1 2015.
H1 2015
-1% YOY Growth
92. OOH AD INVESTMENT BY INDUSTRY
99
Media: Exclude all no-cost items & Hong Kong Media
Source: CTR AdEx Power 2014-2015
OOH Monitored Ad Investment By Sectors (Jan-Jun 2014 & 2015)
2.3% 4.5% 10.8% 15.3% 2.7% -0.2%
21.5%
-5.2%
13.9%
-39.3% -26.3%
7.6%
-15.3%
15.6%
-27.8% -19.3%
-3.7% -5.7% -10.5%
200.1%
-32.1%
-1.3%
-100%
-50%
0%
50%
100%
150%
200%
250%
0
500
1,000
1,500
2,000
2,500
3,000
3,500
Jan-Jun 2014 Jan-Jun 2015 YOY Growth
RMB: Million
Beverages & Food reduce investment by 26% while Business & Services, Real Estate and
Post & Communication continue to increase investments.
93. TOP 10 OOH ADVERTISER IN 2015 H1
100
Online brands join in the competition, with 4 out of 5 new entries coming from digital
roots - 58.com, Tu’niu, Liepin and Tmall; Mengniu also show strong presence in H1 2015;
KFC and Nongfu Spring still secure their top 2 position.
Source:CODC Jan-Jun 2015
482
505
598
604
614
619
621
634
794
1,176
- 200 400 600 800 1,000 1,200 1,400
Tmall
Liepin.com
Suning Appliance
Mengniu
Gold Jiangnan
Tuniu.com
Suning Commerce
58.com
Nongfu Spring
KFC
Growth(vs Jan-
Jun,2014)
27%
-29%
109%
124%
70%
61%
146%
-4%
96%
21486%
RMB: Million
94. DIFFERENT MEDIA WITH DIFFERENT DEVELOPMENT
101
Screen, Metro and Airport show stable growth with development of tier 2&3 cities.
Source: CODC Jan-Jun 2014 & 2015
Description: Metro, bus and taxi screens are included in screen media; Railway expand tracking coverage into more stations in 2015.
31,157
12,336
4,627 4,237
3,086 2,436
749 443
35,107
13,466
4,717 4,921
3,029 2,440
730
2,440
13% 9% 2% 16% -2% 0% -2%
451%*
-300%
-200%
-100%
0%
100%
200%
300%
400%
500%
0
5,000
10,000
15,000
20,000
25,000
30,000
35,000
40,000
Screen Metro Single Airport Bus Body Bus Shelter Network Railway*
OOH SPENDING BY FORMAT
2014 Jan-Jun 2015 Jan-Jun YTD Growth
RMB: Million
95. SCREEN AND METROS STILL THE KEY
102
Sources:CODC Jan-Jun 2014 & 2015
Unit:RMB Million
Metro, 20%
Single, 7%
Airport, 7%
Bus Body, 5%
Bus Shelter, 4%
Network, 1% Railway Station, 4%
Building LCD, 34%
LED Screen, 10%
Metro TV, 3%
Bus LCD, 3%
Metro LCD, 1%
Taxi Screen, 1%
Screen
53%
Screen Media Comparison (Unit : RMB Million)
Media Type
2014
Jan-Jun
2015
Jan-Jun
Growth%
Building LCD 18,140 22,586 25%
LED Screen 6,233 6,722 8%
Metro TV 1,989 2,096 5%
Bus LCD 1,719 2,323 35%
Metro LCD 1,420 780 -45%
Taxi Screen 1,657 601 -64%
Total 31,157 35,107 13%
Screen Media
Share
53% 53%
Following 2013 trend, screen media takes half the share of total OOH Spending,
while Bus LCD grows the fastest, and Metro LCD and Taxi Screen witness a drop.
96. OOH TREND ACROSS TIERS
103
Source: CODC Jan-Jun 2015
Units:Million RMB
50%, Screen 24%, Metro
6%, Single
8%, Airport
4%, Bus Body
3%, Bus
Shelter
1%, Network
4%, Railway
Screen
Metro
Single
Airport
Bus Body
Bus Shelter
Network
Railway
54%, Screen
19%, Metro
7%, Single
7%, Airport
5%, Bus Body
4%, Bus
Shelter
3%, Railway
Screen
Metro
Single
Airport
Bus Body
Bus Shelter
Network
Railway
58%, Screen
4%, Metro
13%, Single
5%, Airport
6%, Bus Body
8%, Bus
Shelter
3%, Network
4%, Railway
Screen
Metro
Single
Airport
Bus Body
Bus Shelter
Network
Railway
SHARE OF OOH FORMAT INVESTMENT CROSS TIERS
Metro in T1&2 are slowing down while screen media, airport develop faster in Tier 3 due
to improvement in infrastructure. Bus body and shelter still maintain their importance
however decline in T1&2.
98. OOH GOING MORE “REAL”
105
REAL PRODUCT DISPLAY REAL 3D EFFECT AUGMENTED REALITY
More real products are
displayed extra to the regular
format or original placement
More vivid animation are
created in LED screen
through upgraded tech
More engaged experience
are activated through new
technology
99. NEW UMAX SCREEN IN CINEMA TO CREAT STRONGER IMPACT
• The UMX screen is set in theaters with 3 big screens that can surround the audience by 270 degrees.
• It was launched in Beijing, Shanghai, Shenzhen and Chengdu first from July 2015, and expected to extent to 10
cities by the end of 2015.
In 2015, Dior wanted to boost sales on its Miss Dior fragrance by capitalizing on the peak sales time during Chinese Valentine’s Day. As movie theatres are considered a top
“to-go” place to celebrate the occasion, Miss Dior utilized an impactful 270 degrees UMAX screen theatres. The campaign succeed to generate high sales increment versus
previous year.
CASE: Miss Dior Valentine’s Day
98
100. PRECISE TARGETING THROUGH CHINA POST SCREENS
107
AUDIENCE RECOGNITON
‘biometric feature signature’
Individuals
Directional movement
Number of glances
Dwell time of each glance
IMON TargetEngage™ launched new OOH targeting format with real-time
programmatic buy by upgrading traditional street kiosk space into mobile connected
screens.
WIFI
HOTSPOT
101. VARIOUS INTERACTIVE THROUGH IWON
108
Banners served
after Wi-Fi
connecting
Customized
individual
e-coupons
Brand/product
placement in
interactive game
Brand
Involvement
with educational
cartoon
102. BAIDU SINAN HELP WITH BETTER OOH ANALYSIS
109
Baidu launched outdoor version of Sinan, which integrated consumers’ search
behavior and geographic data from Baidu Map, to better understand OOH targeting.
Precise lock target audience
Evaluate current ads resources
Indicate offline store opening and marketing activities
SEARCH
BEHAVIOR DATA
GEOGRAPHIC DATA
Reach 95% netizens
6 bil search quires per day
600K website in network
Reach 400 mil mobile netizens
7 Bil location quires per day
2K cities covered
103. 110
With the improvement in OOH and Mobile technology, OOH can enable integration of
offline and online activities to deliver stronger brand experience. Mechanics need to be
simple and user friendly.
1.
Combination of AOD technology with OOH can help turn OOH into a more targeted
medium.2.
Using new data system to improve pre-campaign evaluation and post-campaign
measurement to evaluate the true value of the investment.3.
VIEWPOINT ON OOH
105. 374 MILLION USERS
56%* REACH
AMONG ALL NETIZENS
7 DAYS
PER MONTH
15 MINUTES
PER USAGE DAY
PC MOBILE
46% REACH
AMONG ALL NETIZENS
9 DAYS
PER MONTH
11 MINUTES
PER USAGE DAY
E-COMMERCE OVERVIEW
112
Source: Total netizen number from CNNIC, PC & Mobile reach number (based on CNNIC netizen), days and time spent from iUserTracker & mUserTracker Jun 2015;
* PC reach has been adjusted to align with CNNIC penetration limit,, both PC and mobile here don’t include social shopping.
107. B2C vs. C2C
114
Source: iResearch Yearly Data Release 2014 – E-commerce
B2C is expected to take more than half share of all transactions, dominated by TMALL
and JD.
25.3%
34.6%
40.4% 45.3%
51.0% 56.0% 60.6% 63.5%
74.7%
65.4%
59.6% 54.7%
49.0% 44.0% 39.4% 36.5%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013 2014 2015e 2016e 2017e 2018e
ONLINE SHOPPING MARKET - B2C VS. C2C
BY TOTAL TRANSACTIONS
B2C C2C
60.4%
19.5%
3.0%
2.9%
1.7%
1.5%
1.4%
1.3% 1.1%
MARKET SHARE OF TOP B2C PALYERS
BY TOTAL TRANSACTIONS (2014)
TMALL
JD.com
VIP.com
Suning.com
Gome.com.cn
yhd.com
Dangdang
Amazon.cn
Yixun.com
Jumei.com
Other
108. SHOWROOMING AMONG SEARCH SAVVY MOBILE USERS
While in brick and mortar stores many actually search on their mobile devices and
make online purchase.
Source: McKinsey iConsumer China 2015
74% of shoppers who use mobile search are
showrooming – checking out products in store but
buying online or from other competitor’s retail channels
115
109. E-COMMERCE CATEGORIES
Most frequent online purchases are packaged and fresh food – though the most
popular category overall is still apparel at 66% penetration and 2,700RMB spent per
year.
Source: McKinsey iConsumer China 2015
Consumer usage of online food shopping is very high in
China at 40+% versus under 10% in the US.
Buying food online is becoming more feasible due to quicker delivery
time, with roughly 40% using same or next day delivery.
116
110. M-COMMERCE
117
98.5% 94.2%
85.5%
66.3%
49.4%
38.9%
32.4% 28.8%
1.5% 5.8%
14.5%
33.7%
50.6%
61.1%
67.6% 71.2%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2011 2012 2013 2014 2015e 2016e 2017e 2018e
SHOPPING TRANSACTIONS - MOBILE VS. PC
PC Mobile
Source: iResearch Yearly Data Release Jun 2015 – E-commerce
Mobile will account for more than half of all transactions, growing speed slows down
but still higher than 100%.
69%
45% 45%
14% 7% 5% 4%
4%
426%
490%
298%
243%
115%
61%
38% 23%
0%
100%
200%
300%
400%
500%
600%
0
10,000
20,000
30,000
40,000
50,000
60,000
2011 2012 2013 2014 2015e 2016e 2017e 2018e
SHOPPING TRANSACTION – MOBILE vs PC
PC Mobile PC growth Mobile growth
111. THE RISING OF OVERSEA PURCHASE
Both external & internal platforms put efforts to make oversea purchase easier, while
verticals see a boom quickly, especially in beauty and infant milk category.
淘世界
118
112. MORE FUSION FOR ONLINE AND OFFLINE
Both traditional and digital giants are building their O2O ecosystem with a focus on
data integration and varied services .
ALIBABA EXPAND TO OFFLINE WANDA EXPAND TO ONLINE DASHANG EXPAND TO ONLINE
Wanda announced the cooperation with Tencent
and Baidu for e-commerce business in 2014, and
officially launched its first physical platform Feifan
by end of July, 2015.
Dashang Group, one of the biggest retailers in
China, launched its own e-commerce platform
Tiangou in Nov 2014.
Alibaba invested in Intime in March 2014, and
further became its No.1 shareholder in July 2015,
meanwhile launched APP “Miaojie” to serve for
offline shopping.
119
113. GROUP-BUY UPGRADE USER FLOW WITH MOBILE PAYMENT
120
Group-buy service are upgraded, from “pay and consume” to “consume and pay”, with
simplified flow facilitated by mobile and flexible discount operation.
“SHANHUI”/”FLASH DISCOUNT” FROM DIANPING
“DISCOUNT PAYMENT”
FROM MEITUAN
DIANPING IS THE PLATFORM TO INITIATE THIS SERVICE,
FOLLOWED BY MEITUAN
115. USER GENERATED CONTENT BRIDGE FOR SALES
122
Taobao opened its mobile platform to public to encourage high quality user generated
content while also sharing revenue with generators.
One of the most valuable
writers earned 136K within 7
days by producing hundreds
of qualified content.
116. 123
E-commerce is no longer just about purchase it is a medium which can drive also
awareness and consideration. Communication needs to be developed accordingly.1.
New brands entering China can test the market with E-commerce while for existing brands
can use E-commerce to locate threats from new and up coming brands.2.
Brands need to converge all resources such as KOL’s, branded and associated content,
reviews etc. to drive greater conversion on purchase.3.
VIEWPOINT ON E-COMMERCE
118. 536 MILLION USERS
76% REACH
AMONG ALL NETIZENS
12 DAYS
PER MONTH
9 MINUTES
PER USAGE DAY
PC MOBILE
68%* REACH
AMONG ALL NETIZENS
10 DAYS
PER MONTH
13* MINUTES
PER USAGE DAY
Source: Total netizen number from CNNIC, PC & Mobile reach number (based on CNNIC netizen), days and time spent from & mUserTracker Jun 2015;
* Mobile reach refer to CNNIC mobile phone usage number as minimum, time spent refer to APP usage (while days refer to website usage).
SEARCH OVERVIEW
126
119. SEARCH RANKING BY PAGE VIEWS
127
Change
in Reach
-1%
+4%
+2%
Change
in Reach
+9%
-19%
Source: iUsertracker & mUsertracker Jun 2014-2015, use site data for mobile, but Shenma is not well tracked according to the market share published by CNZZ, Mar 2015
Note: PVs are within iResearch panel geography, scale may not be representative of the total online population
-
50,000
100,000
150,000
200,000
250,000
Jul-14
Aug-14
Sep-14
Oct-14
Nov-14
Dec-14
Jan-15
Feb-15
Mar-15
Apr-15
May-15
Jun-15
PV OF SEARCH ENGINE ON PC (Mil)
Baidu Haosou Sogou Etao
Google Soku Bing
-
10,000
20,000
30,000
40,000
50,000
60,000
Jan-15 Feb-15 Mar-15 Apr-15 May-15 Jun-15
PV OF SEARCH ENGINE ON MOBILE (Mil)
Baidu Easou Sogou Etao Bing
+9%
Baidu,
80%
Shenma
*, 13%
Sogou,
6%
MARKET SHARE OF MOBILE SEARCH
Usage of 360 search continues to grow, though still dwarfed by Baidu’s dominant share of search.
Sogou surpassed Easou in mobile, also Shenma gains share rapidly with the support of UC browser.
120. PC & MOBILE DIFFERENCES CROSS TIME
128
0 1 2 3 4 5 6 7 8 9 1 0 1 1 1 2 1 3 1 4 1 5 1 6 1 7 1 8 1 9 2 0 2 1 2 2 2 3
Monday
Tuesday
Wednesday
ThursdayFriday
Saturday
Sunday
PC MOBILE
Source: Baidu Tanxing Jul 2015
PC dominates working time (day and week days) while mobile spikes up during me time (night and
weekends).
PC VS. MOBILE SEARCH CROSS THE DAY
PC MOBILE
PC VS. MOBILE SEARCH CROSS THE WEEK
121. THE RISING OF VOICE & PICTURE SEARCH
129
Voice and picture search is predicted to grow by 50%.
Source: Baidu Mobile Website Trend Report, Jan 2015
VOICE & PICTURE SEARCH INDEX
GENERAL SEARCH INDEX
J a n F e b M a r A p r M a y J u n J u l A u g S e p O c t N o v D e c
VOICE SEARCH VOICE INPUT VOICE TRANSFORMING VOICE HELPER
123. White book launched for Guerlain AR campaign -
in cooperation with Baidu big data department
Grand media launched to push white book content-
display in baidu knows, video, experience music channel
CASE: GUERLAIN LEVERAGE BAIDU DATA
131
Starting
page
Whose life is
the toughest?
Reasons for
being stressed
Guerlain will help your
skin survive this
stressful life
Baidu Knows Baidu Experience
Baidu Video
SPECIAL COLUMN DISPLAY TO DRIVE TRAFFIC
124. Cooperate with Baidu Travel and utilize soft placement ads cross both PC and mobile,
to drive higher attention to LV foundation exhibition in Beijing Campaign specific search format to build the image of LV foundation
SOFT CONTENT IN TRAVEL CHANEL PAID SEARCH FOR IMAGE BUILDING
CASE: LV COOPERATE WITH BAIDU TRAVEL
132
PC Campaign Zone
Mob Campaign Zone
PC PPC
Baidu Travel
APP boost
Baidu Travel
Scenic spot
Individual Scenic
spot page
Mobile PPC
125. Keep a close watch of 2nd, 3rd players in both PC and mobile beyond Baidu (e.g. 360,
Shenma), as they also have strong background, and are trying hard to grab share.1.
Optimize delivery across time bands and devices when doing search campaigns.2.
Pay attention to the rise of picture and voice search, start to integrate this new tech in
campaign where necessary.3.
When investing in search platforms, especially Baidu, look to leverage key assets of the
ecosystem beyond paid search.4.
133
VIEWPOINT ON SEARCH
127. PROGRAMMATIC INVESTMENT USA VS. CHINA
136
4%
9%
15%
21%
0%
10%
20%
30%
40%
50%
60%
70%
0
5
10
15
20
25
2013 2014e 2015e 2016e
INVESTMENT OF PROGRAMMATIC DISPLAY IN CHINA
Programmatic digital display ad spending
Programmatic mobile ad spending
% of total digital display ad spending
24%
45%
55%
63%
0%
10%
20%
30%
40%
50%
60%
70%
0
5
10
15
20
25
2013 2014e 2015e 2016e
INVESTMENT OF PROGRAMMATIC DISPLAY IN USA
Programmatic digital display ad spending
% of total digital display ad spending
BILLION (USD) BILLION (RMB)
China witnesses a rapid growth in programmatic investments however way behind
USA.
Source: USA data from eMarketer Oct 2014, China data from iResearch programmatic report 2014
128. DATA TECHNOLOGY EMPOWERING PROGRAMMATIC EFFICIENCY
137
1st party data
1st Party Data
Visitors’ cookies
Mobile Phone No.
QQ number
Payment Card
Contacts
…
3rd Party Data Provider
• Online Behavior
• Purchasing Behavior
programmed buy
Inventory Bidding
Performance Optimization
…
3rd party data
2nd party data
2nd Party Data
Ad Placement
IP
ISP
URL
…
• Cookies Cleaning
• Audience Verification
• Data Segments
• Data Safety
• …
Audience Insight
Inventory Estimation
• Comprehensive data processing for client’s first party data to command programmatic targeting
• Integrate offline database, CRM for data cleansing, mining, analytics and look-alike modeling
• Consumer insight research to facilitate decision making of planning and strategy
129. EXTENDED TARGETING BEYOND AUDIENCE SEGMENT
138
• Targeting based on public interests, completed integration with Baidu Search Index & Taobao Purchasing Index
• Targeting based on environmental factors, weather, temperature, air quality, and other event based signals
• Extension of TV ad to cover incremental reach on PC and mobile, full media channel coverage for audience
interaction with brand
Search Index
Purchase Index
Sync with Localized Online Index
Trigger Ads Based on Real-time
Data Across Platforms
Weather
Index
Sports
Index
Purchasing
Index
Search
Index More..
TV
Trigger Ads on 2nd And 3rd Screens
Based on TV Ads
130. SOCIALLY INTELLIGENT MEDIA VIA PROGRAMMATIC
139
• Integrated with leading social platforms, taking advantage of effective and timely reach audience
• Harness valuable social data, listen and respond to social trend promptly depending on different attitude
• Tailor campaign objectives flexibly according to negative, neutral or positive attitude
Listen What Your Customers Are Saying
Influence TA with 1:1 Creative Based on
Individuals’ Attitude
Listen Analysis Response
Listen social
feedbacks on brands
by contextual
targeting in UGC on
mainstream social
media via API
Analysis whether
audiences’ attitude
based on AOD are
negative/neutral/posi
tive about the brand
according to UGC,
Key Word and Tags.
Response promptly
by displaying the 1:1
dynamic creative ads
on vertical media
platform accordingly
in real time
Negative
Branding Ads
From 0 to 1
AOD social serves as instant online
crisis PR specialist, bridges consumers
with brand in a positive way
Build consumers’ confidence to brand
and brand recognition
Positive/Neutral
Promotion Ads
1+1>2
AOD social is complementary to
traditional advertising and offline PR
Enhance brand preference and brand
loyalty
131. BE WHERE YOUR USERS ARE
140
• Focus on mobile data analytics of location and purchasing transactions, target audience from different view
• Consolidated footprint and location technologies, reverse predict audience offline behavior
• Integrated offline transaction platform, closing the loop of offline sales attribution to online promotion
Offline
Capture
Online
Profiling
Offline
Transaction
Online
Tracking
Consumers’
Purchasing Behavior
Data in Circle
Capture consumers’
purchasing behavior
from their offline
purchase history
data
Launch Ad campaigns
for selected TA on
multiple online
platforms
Profiling data is done
by matching raw data
with AOD demo
database to lock in TAs
Drive TAs to
purchase at offline
stores and feedback
the purchasing data
to AOD at the same
time
Feedback the
tracking data to
database and refine
the profiling process
21
3
4
132. HOLISTIC INVENTORY SOLUTION FOR PROGRAMMATIC BUYING
141
• Precise cross media frequency control by audience maximizing media ROI
• Established returnable video inventory management platform with major video publishers, control inventory
distribution by audience
• VivaKi verified media to ensure brand quality and premium inventory supply
Available PMP Models: Preferred
Deals & Programmatic Direct Buy
Frequency Capping on Premium
Inventory
Returnable Premium Audience
Buying
Preferre
d Deals Program
matic
Direct Buy
(PDB)
BiddingFixedprice
Reserved Banner Reserved OTV
QualityLow High
Private
Auction
Open
Bidding
(RTB
)
Low Frequency
Reach 1+ 2+
High Frequency
Reach 5+ 6+
Brands
PMP
SelectionReturn
134. TRAVEL
BEAUTY
BEAUTY CAMERA
LIFE
LAUNCH CAMPAIGN AT RIGHT TIME AND RIGHT MESSAGE IN RIGHT PLACE
143
Ads triggered only when
temperature > 25°C
Deliver relevant message in relevant
environment with different mindset
Campaign Goal
Educate consumers for hair removal
Enhance brand preference with limited budget
Where & Who
Target young female in selected key cities through
mobile programmatic buy
Result
200% higher CTR and time spent than expected
70% search query increase in mobile
Unaided awareness raise 25%
25°C
135. UPLIFT BRAND THROUGH SOCIAL PROGRAMMATIC BUYING
144
Campaign goal
Brand Awareness
Solution
AOD Social Solution
Est. Result
Buzz increase 20%+
Brand reputation uplift 4%+
When audiences’ attitude is….
Positive/Neutral Negative
Promotional Ads
Affiliate Ads
Emotional Leading
Branding Ads
Reduce Concerns
136. IMPROVE TA% INTELLIGENTLY WITH PMP
145
Campaign goal
Frequency Capping
Improve the ratio of TA
(4 times reach)
Launch Model
PDB (Private Direct Buy)
Result
4 times UV is 23.4%
Only 2% reach over frequented
137. 146
Continue increasing investment in programmatic buys for greater efficiency and precision
targeting.1.
Leverage the power of data from both partnership, and real time connection or tracking,
to generate stronger consumer understanding and insights.2.
Upgrade from standard version to customized version which is built to target the potential
consumers of the specific brand with the right communication.3.
Optimize current investment through PMP, to control frequency cross platforms, as well as
secure premium inventories among qualified target audience.4.
VIEWPOINT ON PROGRAMMATIC BUYING
138. MYKIM CHIKLI CEO ZENITHOPTIMEDIA GROUP CHINA
SHANN BIGLIONE HEAD OF STRATEGY ZENITHOPTIMEDIA GROUP CHINA
SAMEER SINGH HEAD OF CHANNEL PLANNING ZENITHOPTIMEDIA GROUP CHINA
OLIVIA ZHANG ASSOCIATE DIRECTOR STRATEGY ZENITHOPTIMEDIA GROUP CHINA
MOLLIE CHEN SUPERVISOR STRATEGY ZENITHOPTIMEDIA GROUP CHINA
VIVI WAN DESIGNER BUSINESS DEVELOPMENT ZENITHOPTIMEDIA GROUP CHINA