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Augmented Reality

Presentation I did at Universidad da Extremadura.

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Augmented Reality

  1. Augmented Reality<br />AntãoAlmada<br />Director, Strategic Software Development<br />YDreams<br />
  2. What really is augmented reality?<br />“Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.“from Wikipedia.<br />
  3. Augmented reality vision<br />
  4. Head-mounted display and image aquisition<br />
  5. Wearable computer<br />
  6. Smart phone and a light weight HMD<br />
  7. Augmented reality on a mobile phone<br />
  8. Augmented-reality browser concept<br />
  9. How does it work?<br />
  10. Pipeline<br />
  11. YDreams Virtual Sightseeing<br />Uses rotary encoders<br />
  12. Layar – augmented reality on an Android cellular phone<br />Uses GPS and compass<br />
  13. Using video cameras as pose estimation sensors<br />Computer Vision<br />
  14. Square fiducial markers<br />Using ARToolkit<br />
  15. Fiducial markers tracking<br /><ul><li>Libraries:
  16. ARToolKit
  17. NyARToolKit
  18. FLARToolkit
  19. Goblin XNA
  20. ADETTI</li></li></ul><li>General Electric augmented reality ad using FLAR Toolkit<br />
  21. Me too (doing some AR stuff)!<br />
  22. An augmented-reality toy concept<br />
  23. “Eye of Judgment” for Sony PS3<br />
  24. Eye of Judgment cards<br />
  25. Star Trek’s augmented reality ad<br />Using texture tracking<br />
  26. TOPPS augmeted collectible cards<br />
  27. Lego augmented reality kiosk<br />
  28. ARhrrrrrrr<br />An augmented-reality game for mobile devices<br />
  29. Pose estimation on non-rigid objects<br />
  30. Model-based tracking<br />Tracking objects based on it’s shape<br />
  31. Model-based face tracking<br />
  32. SLAM – Simultaneous Localization and Mapping<br />
  33. Playing in an augmented world<br />
  34. Real-time interaction with augmented reality mascots<br />
  35. Eye Pet for Sony PS3<br />
  36. Xbox – Project Natal<br />Time-of-flight depth sensing camera<br />
  37. Image rendering and blending<br />
  38. Real-time 3D rendering engines<br />XNA<br />Ogre 3D<br />OpenSceneGraph<br />Papervision3D<br />…<br />
  39. Out of screen augmented reality<br />
  40. Sixth Sense<br />
  41. YDreams’ interactive floor<br />
  42. Video mapping<br />Pablo Valbuena – Augmented sculpture<br />
  43. The end<br />Thank you very much!...<br />

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