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AARP | THOUGHT LEADERSHIP OVERVIEW




Mapping the
Longevity Economy

    Jody Holtzman
    SVP Thought Leadership, AARP
    @jholtzman

    #LongevityEcon
    #boomersummit

    Prepared for the
    2012 What’s Next Boomer Business Summit
1
    March 28th, 2012
AARP | THOUGHT LEADERSHIP




Context
Why AARP is interested in the
          Longevity Economy
     Because achievement of AARP’s Vision,
      Mission and social change goals is
      dependent, in part, on the greatly expanded
      effort and success of the business
      community to meet the needs and wants of
      people 50+




3
Our Goal
     Begin a dialogue that helps establish a
      common language and understanding about
      the Longevity Economy, so as to stimulate
      innovation in the market that contributes to
      our mission and benefits the 50+




4
Orientation is Key

     In Washington, addressing the needs of 100
      million people is called an unaffordable cost

     For Entrepreneurs, addressing the needs of
      100 million people is called an opportunity




5
Why?

                       Because:
                Demographic Wave +
        Over Half of all Consumer Spending =
    Big Markets and Big Investment Opportunities




6
So What is the Definition of the
        Longevity Economy?

    • …. We’ll get to that…




7
AARP | THOUGHT LEADERSHIP




The Longevity Wave
An additional 35+ million people over 50,
          in just twenty years


       US population over 50
 140
 120
                                 A large number of
 100                             people living
                                 longer
 80
 60
 40
 20
  0
       1940
       1950
       1960
       1970
       1980
       1990
       2000
       2010
       2020
       2030

                                   Source: US Census
Nearly 20% of the US Population will be over
                                      65 by 2030
                           This growth will largely be driven by the aging of the Baby Boomers
                     70.0%                      Projected US Population by Age                   20 - 64
                                   59.9%                                                         Years
                     60.0%                    57.4%                                              65+ Years
                                                            54.5%               54.2%    54.1%

                     50.0%


                     40.0%                              72 Million people
                                                        65+ in 2030
                     30.0%
                                                                               20.0%     20.2%
                                                             19.3%
                     20.0%                    16.1%
                                  13.0%
                                                          8.7 Million people
                     10.0%                                85+ in 2030
                                                                                  3.5%   4.3%
                                      1.9%       1.9%            2.3%
                       0.0%
                                   2010       2020          2030               2040      2050

Source: US Census Bureau
                               10,000 people will turn 65 every day for the next 18 years!!
AARP | THOUGHT LEADERSHIP




The 50+ and Longevity
The Challenges of Longevity
      Financial insecurity: 30+% of Social Security recipients are totally
       dependent on SS check. 65% mostly dependent on SS check
      Doubling of the cost of health care by 2020 – Driven by health care
       inflation combined with growing older population (CBO)
          Rise in number of Americans with chronic diseases
              The cost of caring for chronic illness in the United States -- $1.5
               trillion yearly, fully three-fourths of annual healthcare spending (Inst
               of Medicine)
              Nine chronic health conditions "dominate: arthritis, cancer, chronic
               pain, dementia, depression, type 2 diabetes, post-traumatic
               disability, schizophrenia, and the loss of hearing and vision
              Growing number of people with Alzheimer’s
      Impending financial insecurity of the Baby Boomers with average
       retirement savings of $50K
      Unpaid value of caregiving = over $400 billion and rising (PPI)

13
The Upside of Longevity – Economic Growth,
         Productivity Growth, and Prosperity

        New industries (eg aging in place technology, brain fitness)
        New markets (eg Wii in nursing homes)
        Productivity growth (BMW)
        Entrepreneurship/small business growth (2X that of 20-somethings)
        Market maximization (Design for All, eg iPad, BMW)
        Greater economic value from retaining
         older workers and new businesses
        Slower draw-down and extending the life
         of the Social Security Trust Fund                    Leveraging
        Greater opportunity for mentoring young              older
         workers and institutional knowledge transfer         workers and
                                                              entrepreneurs
        Strengthening economic security of older
         people
        Minimize coming labor shortage
15
How Boomers See It

 It’s about Living Not Aging

 This is the Opportunity Generation. They see and seek it everywhere

 This generation has the desire to grow, learn, and discover. They have
  a positive view about these extra years of life

 For a great future, they see the need to be open-minded, learn new
  things, and embrace change

 They see life as a “Progression” and “Continuation” – not Reinvention

 It’s about planning for What’s Next

 Don’t categorize. Don’t label. In other words, don’t box them in
AARP | THOUGHT LEADERSHIP




The 50+ as Consumers
Baby Boomers (45-64) spent $2.5
                                        Trillion in 2010
                                   Total consumer spending and share of total by age group

Rank              Age Range                     Consumer Spending       Share
1.      45 – 54 Years                              $1,456BN             25.0%
2.      35 – 44 Years                              $1,217BN             20.9%      43.7%

3.      55 – 64 Years                              $1,089BN             18.7%                59.2%

4.      25 – 34 Years                              $938BN               16.1%
5.      65 + Years                                 $903BN               15.5%
6.      Under 25 Years                             $221BN               3.8%


                                      2X the consumption of under 25-34 segment
 Source: BLS 2010 Consumer Expenditure Survey
                                 Boomers+ account for almost 60% of all spending
Average consumer spend peaks at 45-54, but aging
          baby boomers are likely to continue spending past 65
                                   Average Yearly Income and Consumer Spend (2010)
         $80,000.00                                                                                     Average
                                                              Baby Boomers                              Income After
                                                                                                        Taxes
$ Per Consumer Unit



         $60,000.00                                                                                     Average
                                                                                                        Consumer
                                                                                                        Expenditures
         $40,000.00


         $20,000.00


                        $-
                             Under 25 Years- 34 Years - 44 Years - 54 Years - 64 Years -74 Years 75 Years
                                        25         35         45        55          65       Over

   Income 5-yr
                                  -0.3%     1.9%       1.3%       1.3%       1.8%    2.0%        2.5%
   CAGR
   Exp. 5-yr CAGR                 -0.2%     0.7%       0.3%       0.7%       0.5%    1.4%        3.1%
                                                                                     Source: BLS 2010 Consumer Expenditure Survey

                      Income and Consumer expenditures are growing fastest among 65+
                                             demographic
The dominance of traditional companies serving these product
      markets makes them ripe for innovation – now, for the 50+
                                               Percent of Total Category Spend
                                                                                     Baby
                                                                                     Boomers (45-
                                                                                                        Under 25 Years
                                                                                     64 Years):         25 - 34 Years
 Housing, Housekeeping, Furnishing                                                       41.4%
                                                                                                        35 - 44 Years
                              Transporation                                              43.6%          45 - 54 Years
                                                                                                        55 - 64 Years
                                          Food                                           42.3%
                                                                                                        65+ Years
     Personal Insurance and Pensions                                                     50.4%

                                  Healthcare                                             43.0%
                                                                                                  Healthcare spending
                           Entertainement                                                44.5% increases significantly
                                                                                                  after 65
                                      Apparel                                            44.5%

                              Personal Care                                              42.4%

                                                 0%    20%    40%    60%    80%   100%

Source: BLS 2010 Consumer Expenditure Survey
                     Baby Boomers spend the most across all product categories
AARP | THOUGHT LEADERSHIP




Innovation & Strategy in
the Longevity Economy
Innovation is occurring across verticals and
                 company types

                           Established                                               Institutional/
     Industry                                            Start-ups
                           Companies                                                  Non-Profits
                          Care Innovations            ,GloCaps, Independa,        Mayo Clinic HALE Center/
Healthcare                (JV of Intel & GE       Virtual Health, Extend Health     Kaiser Permanente
                           Health), Philips
                             KB Homes
Housing
                                 CBS                         RLTV,
Entertainment
                               BMW,
Transportation         Google Autonomous Car
                                                      Silver Ride, Tesla,               MIT Age Lab


                                                                                   Live Well Collaborative
CPG / Food             Live Well Collaborative,       Revolution Foods
                                                                                     (Univ of Cincinatti)
                            General Mills
                       Prudential, Ameriprise,
Financial Services        Schwab, Fidelity
                                                         Prosper, Kiva                  MIT Age Lab

                            Road Scholar,         Air BnB, Tripedia, Tripping
Travel                   Viking River Cruises
                            The Hartford,             See Change Health
Insurance                    Genworth

KEY:
         Significant          Growing Focus             Some Focus /                        Limited Focus
         Activity                                       Scattered
Companies Are Using Two Over-Arching
             Strategies to Address
            the Longevity Economy

      Target the 50+ market explicitly, with products and
       services specifically designed for a segment or segments
       in that market

      Maximize market opportunity by expanding into the 50+
       market




23
5 Additional Strategies

      Universally designed products & services with universal
       messaging

      Age-targeted design with age-targeted messaging

      Age-targeted design with universal messaging

      Universal design with age-targeted messaging

      Existing products modified for older consumers


24
Applying Alternative Strategies

Approach                    Example                           Impact                    Applicability
                    •   Nintendo Wii was              •   Sales to 65+ consumers
                        designed to appeal to a           & nursing homes were
                        wide range of consumers           significantly higher
                        rather than those with            than expected due to
                        console gaming                    universal accessibility
                        experience
                                                      •   Over half of purchases
Universally         •   Apple’s iPad targeted             by Boomers and older
designed products
& services with         GenX and GenY
universal                                             •   Fastest growth among      •   Entertainment
messaging           •   Facebook was designed             women 55+                 •   Consumer Electronics
                        for college students                                        •   Housewares
Or                                                    •   Over 50% of business      •   Consumer Goods & e-
                                                          incorporations by             commerce sites
                    •   Legalzoom has just 1/3 of         Boomers                   •   Social Networking
Finding the             sales to Boomers                                            •   Travel
Longevity
                                                      •   Discovered growing
Economy by
accident                                                  intergenerational play
                    •   Wizard 101, a top 200 web         by parents and
                        site designed for 7-12 year       grandparents
                        olds
                                                      •   Learned that largest
                    •   Zulily was designed for           buyer segment are
                        young mothers                     grandmothers
Applying Alternative Strategies continued…

Approach                   Example                          Impact                     Applicability
                   •   Cover Girl Advanced
                                                    •   Drove incremental sales
                       Radiance was designed to
                                                        for the Cover Girl brand
                       meet needs of older
                                                        without damaging
                       women
Age-targeted                                            success with younger
                                                                                   •   Healthcare
design with age-                                        consumers
                                                                                   •   Housing & Caregiving
targeted
                   •   Glocaps designed as                                         •   Niche Consumer Goods
messaging                                           •   Value proposition was
                       wireless medication
                                                        recognized by caregivers
                       management system for
                                                        and pharmacists
                       seniors


                   •   OXO Good Grips were          •   Performed well with all
                       designed for people with         consumers and become
                       arthritic hands                  a standard design

                                                    •   Better driving
                   •   BMW cars are designed for        experience for young       •   CPG
Age-targeted           Boomer driver ergonomics         drivers and maintained     •   Transportation
design with                                             brand equity with GenX     •   Consumer electronics
universal                                                                          •   Entertainment
messaging          •   CBS targeted older viewers   •   Ended up with the most     •   Healthcare
                       and was attacked as the          watched TV show (NCIS)     •   Housing & Caregiving
                       “old fogie” network              with cross-generational
                                                        appeal (#1 in every
                                                        demographic segment),
                                                        and standout financial
                                                        results
Applying Alternative Strategies continued…


Approach                     Example                          Impact                   Applicability
                                                      •   Drove sales with older
                     •   General Mills increased          consumers who already
                         marketing spend for              had strong existing
                         cereals to older consumers       connection to the
                                                          brand
                                                                                   •   Financial Services
Universal design     •   Our Time online dating
                                                                                   •   CPG Brands
with age-targeted        service for Boomers          •   New entrant has faster
                                                                                   •   Online platforms and e-
messaging                                                 growth than
                                                                                       commerce
                     •   Ameriprise launched with         incumbents eHarmony
                         Boomer-focused                   and Match.com
                         positioning and evolved to
                         “what’s next”                •   Successfully grew its
                                                          Boomer client base
                                                      •   Improved customer
                     •   Ferrari modified interior        satisfaction with core   •   Consumer Goods
                         design of cars to improve        consumer base without    •   Transportation
                         accessibility for 50+            alienating other age     •   Financial Services
Existing products        consumers without                cohorts                  •   Housing
modified for older       focusing marketing                                        •   CPG
consumers                                             •   Retained older riders    •   Every Web site, online
                     •   Harley-Davidson designed         and created a path to        platform, and e-
                         the Trike for older Harley       continued revenue            commerce site
                         riders                           from loyal customer      •   Travel
                                                          segment
Although Healthcare is the largest area of innovation, unmet
needs, and therefore areas for growth and investment, exist
                      in all industries

  Industry                Growth Areas and Potential Investment Themes
                 •   Cures for age-related illness and chronic diseases, especially 65+
                 •   Products improving physical and mental vitality among consumers 50+
                     — E.g., fitness and nutrition, new pharmaceuticals, brain health, vision and hearing
Healthcare       •   Long-term care and connected living
                 •   Non-FDA-approved consumer needs (eg, Aging in Place technology and
                     services)

                 •   Innovations that facilitate ‘Aging in Place’
                 •   Homebuilding based on ‘Better Living Design’ principles
Housing          •   Reimagined retirement communities that facilitate both independent living
                     and social connections

                 •   Innovations that improve ease of use and accessibility and optimize the
                     driving-experience for 50+ consumers
Transportation   •   Transportation alternatives for individuals with limited mobility and for
                     those who are no longer able to drive

                 •   Innovations creating the appearance of physical vitality
                     — E.g., Clothing, anti-aging personal care products, etc.
CPG / Food       •   Nutritionally advantaged foods for physical and mental vitality
                 •   Ease-of-use and accessibility improvements for existing products
Areas of Expected Growth (continued)

  Industry              Growth Areas and Potential Investment Themes
                •   Universally designed consumer electronics that appeal across age groups
                •   Online platforms and social networks that appeal across age groups
                •   New programming for boomers and the 50+, both broadcast and online
Entertainment
                •   Products that allow individuals to create new experiences rather than
                    acquire new possessions
                    –   E.g., live entertainment, adult classes, outdoor excursions

                •   Non-traditional travel packages for 50+ consumers that recognize Baby
                    Boomer preference for independent travel and more luxurious amenities
Travel          •   New online competitors to Expedia/Kayak that serve the 50+ who account
                    for 80% of leisure travel – multigenerational opportunities included

                •   Flexible financial planning for individuals who either want to or have to
                    keep working after the traditional retirement age
Financial
                •   Financial planning for individuals who plan to make big life changes (e.g.,
Services            starting a business) after traditional retirement age
                •   Alternative savings vehicles


                •   Greater focus on products that allow aging parents to help ameliorate the
Insurance           emotional and financial burden of old age care
                    — E.g., long-term care insurance
Areas of Expected Growth (continued)



    Industry             Growth Areas and Potential Investment Themes

                   •   Alternatives to traditional work arrangements, eg, Mechanical Turk
Work &
                   •   Products, services, platforms that reduce barriers to 50+
Entrepreneurship       entrepreneurship
So What is the Longevity Economy?
     Working definition - The Longevity Economy encompasses:
      Every dollar spent by consumers, companies, and governments, on
       products, services and activities that enhance the quality of life as
       people age
      The employment, personal income, corporate revenue and
       profit, personal and corporate paid taxes, and other macro-economic
       multiplier benefits associated with the value-chain and supply-chain of
       development, launch, sale/delivery of products and services benefiting
       the 50+
      The productivity increases that result from production and service
       delivery changes that integrate the physical capabilities and behaviors
       of workers 50+
      The value creation by new 50+ entrepreneurs
      The value creation enabled by new and modified products based on
       design for all principles
      The tangible and intangible benefits of older skilled workers

31
What else? A Work in Progress…

     • Help us define what should be included in the
       Longevity Economy

        – What about ‘happiness’ expenditures (e.g.
          financing education for grandchildren?)

        – What should be excluded (e.g. xyz)




32
Contribute to the definition…

     • What do we have right? What do we
       have wrong? Weigh in:

       – Twitter: #LongevityEcon

       – Wikipedia: Longevity Economy (coming
         soon to a screen near you)


33

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AARP Thought Leadership Overview of the Growing Longevity Economy

  • 1. AARP | THOUGHT LEADERSHIP OVERVIEW Mapping the Longevity Economy Jody Holtzman SVP Thought Leadership, AARP @jholtzman #LongevityEcon #boomersummit Prepared for the 2012 What’s Next Boomer Business Summit 1 March 28th, 2012
  • 2. AARP | THOUGHT LEADERSHIP Context
  • 3. Why AARP is interested in the Longevity Economy  Because achievement of AARP’s Vision, Mission and social change goals is dependent, in part, on the greatly expanded effort and success of the business community to meet the needs and wants of people 50+ 3
  • 4. Our Goal  Begin a dialogue that helps establish a common language and understanding about the Longevity Economy, so as to stimulate innovation in the market that contributes to our mission and benefits the 50+ 4
  • 5. Orientation is Key  In Washington, addressing the needs of 100 million people is called an unaffordable cost  For Entrepreneurs, addressing the needs of 100 million people is called an opportunity 5
  • 6. Why? Because: Demographic Wave + Over Half of all Consumer Spending = Big Markets and Big Investment Opportunities 6
  • 7. So What is the Definition of the Longevity Economy? • …. We’ll get to that… 7
  • 8. AARP | THOUGHT LEADERSHIP The Longevity Wave
  • 9. An additional 35+ million people over 50, in just twenty years US population over 50 140 120 A large number of 100 people living longer 80 60 40 20 0 1940 1950 1960 1970 1980 1990 2000 2010 2020 2030 Source: US Census
  • 10. Nearly 20% of the US Population will be over 65 by 2030 This growth will largely be driven by the aging of the Baby Boomers 70.0% Projected US Population by Age 20 - 64 59.9% Years 60.0% 57.4% 65+ Years 54.5% 54.2% 54.1% 50.0% 40.0% 72 Million people 65+ in 2030 30.0% 20.0% 20.2% 19.3% 20.0% 16.1% 13.0% 8.7 Million people 10.0% 85+ in 2030 3.5% 4.3% 1.9% 1.9% 2.3% 0.0% 2010 2020 2030 2040 2050 Source: US Census Bureau 10,000 people will turn 65 every day for the next 18 years!!
  • 11. AARP | THOUGHT LEADERSHIP The 50+ and Longevity
  • 12.
  • 13. The Challenges of Longevity  Financial insecurity: 30+% of Social Security recipients are totally dependent on SS check. 65% mostly dependent on SS check  Doubling of the cost of health care by 2020 – Driven by health care inflation combined with growing older population (CBO)  Rise in number of Americans with chronic diseases  The cost of caring for chronic illness in the United States -- $1.5 trillion yearly, fully three-fourths of annual healthcare spending (Inst of Medicine)  Nine chronic health conditions "dominate: arthritis, cancer, chronic pain, dementia, depression, type 2 diabetes, post-traumatic disability, schizophrenia, and the loss of hearing and vision  Growing number of people with Alzheimer’s  Impending financial insecurity of the Baby Boomers with average retirement savings of $50K  Unpaid value of caregiving = over $400 billion and rising (PPI) 13
  • 14.
  • 15. The Upside of Longevity – Economic Growth, Productivity Growth, and Prosperity  New industries (eg aging in place technology, brain fitness)  New markets (eg Wii in nursing homes)  Productivity growth (BMW)  Entrepreneurship/small business growth (2X that of 20-somethings)  Market maximization (Design for All, eg iPad, BMW)  Greater economic value from retaining older workers and new businesses  Slower draw-down and extending the life of the Social Security Trust Fund Leveraging  Greater opportunity for mentoring young older workers and institutional knowledge transfer workers and entrepreneurs  Strengthening economic security of older people  Minimize coming labor shortage 15
  • 16. How Boomers See It  It’s about Living Not Aging  This is the Opportunity Generation. They see and seek it everywhere  This generation has the desire to grow, learn, and discover. They have a positive view about these extra years of life  For a great future, they see the need to be open-minded, learn new things, and embrace change  They see life as a “Progression” and “Continuation” – not Reinvention  It’s about planning for What’s Next  Don’t categorize. Don’t label. In other words, don’t box them in
  • 17. AARP | THOUGHT LEADERSHIP The 50+ as Consumers
  • 18. Baby Boomers (45-64) spent $2.5 Trillion in 2010 Total consumer spending and share of total by age group Rank Age Range Consumer Spending Share 1. 45 – 54 Years $1,456BN 25.0% 2. 35 – 44 Years $1,217BN 20.9% 43.7% 3. 55 – 64 Years $1,089BN 18.7% 59.2% 4. 25 – 34 Years $938BN 16.1% 5. 65 + Years $903BN 15.5% 6. Under 25 Years $221BN 3.8% 2X the consumption of under 25-34 segment Source: BLS 2010 Consumer Expenditure Survey Boomers+ account for almost 60% of all spending
  • 19. Average consumer spend peaks at 45-54, but aging baby boomers are likely to continue spending past 65 Average Yearly Income and Consumer Spend (2010) $80,000.00 Average Baby Boomers Income After Taxes $ Per Consumer Unit $60,000.00 Average Consumer Expenditures $40,000.00 $20,000.00 $- Under 25 Years- 34 Years - 44 Years - 54 Years - 64 Years -74 Years 75 Years 25 35 45 55 65 Over Income 5-yr -0.3% 1.9% 1.3% 1.3% 1.8% 2.0% 2.5% CAGR Exp. 5-yr CAGR -0.2% 0.7% 0.3% 0.7% 0.5% 1.4% 3.1% Source: BLS 2010 Consumer Expenditure Survey Income and Consumer expenditures are growing fastest among 65+ demographic
  • 20. The dominance of traditional companies serving these product markets makes them ripe for innovation – now, for the 50+ Percent of Total Category Spend Baby Boomers (45- Under 25 Years 64 Years): 25 - 34 Years Housing, Housekeeping, Furnishing 41.4% 35 - 44 Years Transporation 43.6% 45 - 54 Years 55 - 64 Years Food 42.3% 65+ Years Personal Insurance and Pensions 50.4% Healthcare 43.0% Healthcare spending Entertainement 44.5% increases significantly after 65 Apparel 44.5% Personal Care 42.4% 0% 20% 40% 60% 80% 100% Source: BLS 2010 Consumer Expenditure Survey Baby Boomers spend the most across all product categories
  • 21. AARP | THOUGHT LEADERSHIP Innovation & Strategy in the Longevity Economy
  • 22. Innovation is occurring across verticals and company types Established Institutional/ Industry Start-ups Companies Non-Profits Care Innovations ,GloCaps, Independa, Mayo Clinic HALE Center/ Healthcare (JV of Intel & GE Virtual Health, Extend Health Kaiser Permanente Health), Philips KB Homes Housing CBS RLTV, Entertainment BMW, Transportation Google Autonomous Car Silver Ride, Tesla, MIT Age Lab Live Well Collaborative CPG / Food Live Well Collaborative, Revolution Foods (Univ of Cincinatti) General Mills Prudential, Ameriprise, Financial Services Schwab, Fidelity Prosper, Kiva MIT Age Lab Road Scholar, Air BnB, Tripedia, Tripping Travel Viking River Cruises The Hartford, See Change Health Insurance Genworth KEY: Significant Growing Focus Some Focus / Limited Focus Activity Scattered
  • 23. Companies Are Using Two Over-Arching Strategies to Address the Longevity Economy  Target the 50+ market explicitly, with products and services specifically designed for a segment or segments in that market  Maximize market opportunity by expanding into the 50+ market 23
  • 24. 5 Additional Strategies  Universally designed products & services with universal messaging  Age-targeted design with age-targeted messaging  Age-targeted design with universal messaging  Universal design with age-targeted messaging  Existing products modified for older consumers 24
  • 25. Applying Alternative Strategies Approach Example Impact Applicability • Nintendo Wii was • Sales to 65+ consumers designed to appeal to a & nursing homes were wide range of consumers significantly higher rather than those with than expected due to console gaming universal accessibility experience • Over half of purchases Universally • Apple’s iPad targeted by Boomers and older designed products & services with GenX and GenY universal • Fastest growth among • Entertainment messaging • Facebook was designed women 55+ • Consumer Electronics for college students • Housewares Or • Over 50% of business • Consumer Goods & e- incorporations by commerce sites • Legalzoom has just 1/3 of Boomers • Social Networking Finding the sales to Boomers • Travel Longevity • Discovered growing Economy by accident intergenerational play • Wizard 101, a top 200 web by parents and site designed for 7-12 year grandparents olds • Learned that largest • Zulily was designed for buyer segment are young mothers grandmothers
  • 26. Applying Alternative Strategies continued… Approach Example Impact Applicability • Cover Girl Advanced • Drove incremental sales Radiance was designed to for the Cover Girl brand meet needs of older without damaging women Age-targeted success with younger • Healthcare design with age- consumers • Housing & Caregiving targeted • Glocaps designed as • Niche Consumer Goods messaging • Value proposition was wireless medication recognized by caregivers management system for and pharmacists seniors • OXO Good Grips were • Performed well with all designed for people with consumers and become arthritic hands a standard design • Better driving • BMW cars are designed for experience for young • CPG Age-targeted Boomer driver ergonomics drivers and maintained • Transportation design with brand equity with GenX • Consumer electronics universal • Entertainment messaging • CBS targeted older viewers • Ended up with the most • Healthcare and was attacked as the watched TV show (NCIS) • Housing & Caregiving “old fogie” network with cross-generational appeal (#1 in every demographic segment), and standout financial results
  • 27. Applying Alternative Strategies continued… Approach Example Impact Applicability • Drove sales with older • General Mills increased consumers who already marketing spend for had strong existing cereals to older consumers connection to the brand • Financial Services Universal design • Our Time online dating • CPG Brands with age-targeted service for Boomers • New entrant has faster • Online platforms and e- messaging growth than commerce • Ameriprise launched with incumbents eHarmony Boomer-focused and Match.com positioning and evolved to “what’s next” • Successfully grew its Boomer client base • Improved customer • Ferrari modified interior satisfaction with core • Consumer Goods design of cars to improve consumer base without • Transportation accessibility for 50+ alienating other age • Financial Services Existing products consumers without cohorts • Housing modified for older focusing marketing • CPG consumers • Retained older riders • Every Web site, online • Harley-Davidson designed and created a path to platform, and e- the Trike for older Harley continued revenue commerce site riders from loyal customer • Travel segment
  • 28. Although Healthcare is the largest area of innovation, unmet needs, and therefore areas for growth and investment, exist in all industries Industry Growth Areas and Potential Investment Themes • Cures for age-related illness and chronic diseases, especially 65+ • Products improving physical and mental vitality among consumers 50+ — E.g., fitness and nutrition, new pharmaceuticals, brain health, vision and hearing Healthcare • Long-term care and connected living • Non-FDA-approved consumer needs (eg, Aging in Place technology and services) • Innovations that facilitate ‘Aging in Place’ • Homebuilding based on ‘Better Living Design’ principles Housing • Reimagined retirement communities that facilitate both independent living and social connections • Innovations that improve ease of use and accessibility and optimize the driving-experience for 50+ consumers Transportation • Transportation alternatives for individuals with limited mobility and for those who are no longer able to drive • Innovations creating the appearance of physical vitality — E.g., Clothing, anti-aging personal care products, etc. CPG / Food • Nutritionally advantaged foods for physical and mental vitality • Ease-of-use and accessibility improvements for existing products
  • 29. Areas of Expected Growth (continued) Industry Growth Areas and Potential Investment Themes • Universally designed consumer electronics that appeal across age groups • Online platforms and social networks that appeal across age groups • New programming for boomers and the 50+, both broadcast and online Entertainment • Products that allow individuals to create new experiences rather than acquire new possessions – E.g., live entertainment, adult classes, outdoor excursions • Non-traditional travel packages for 50+ consumers that recognize Baby Boomer preference for independent travel and more luxurious amenities Travel • New online competitors to Expedia/Kayak that serve the 50+ who account for 80% of leisure travel – multigenerational opportunities included • Flexible financial planning for individuals who either want to or have to keep working after the traditional retirement age Financial • Financial planning for individuals who plan to make big life changes (e.g., Services starting a business) after traditional retirement age • Alternative savings vehicles • Greater focus on products that allow aging parents to help ameliorate the Insurance emotional and financial burden of old age care — E.g., long-term care insurance
  • 30. Areas of Expected Growth (continued) Industry Growth Areas and Potential Investment Themes • Alternatives to traditional work arrangements, eg, Mechanical Turk Work & • Products, services, platforms that reduce barriers to 50+ Entrepreneurship entrepreneurship
  • 31. So What is the Longevity Economy? Working definition - The Longevity Economy encompasses:  Every dollar spent by consumers, companies, and governments, on products, services and activities that enhance the quality of life as people age  The employment, personal income, corporate revenue and profit, personal and corporate paid taxes, and other macro-economic multiplier benefits associated with the value-chain and supply-chain of development, launch, sale/delivery of products and services benefiting the 50+  The productivity increases that result from production and service delivery changes that integrate the physical capabilities and behaviors of workers 50+  The value creation by new 50+ entrepreneurs  The value creation enabled by new and modified products based on design for all principles  The tangible and intangible benefits of older skilled workers 31
  • 32. What else? A Work in Progress… • Help us define what should be included in the Longevity Economy – What about ‘happiness’ expenditures (e.g. financing education for grandchildren?) – What should be excluded (e.g. xyz) 32
  • 33. Contribute to the definition… • What do we have right? What do we have wrong? Weigh in: – Twitter: #LongevityEcon – Wikipedia: Longevity Economy (coming soon to a screen near you) 33

Notes de l'éditeur

  1. The answer is:You’d have to be an idiot to ignore a market segment that grows by 10,000 consumers every day. 8 people turn 50 every minute. As Boomers age, the ranks of people over 50 grow enormously and are changing quickly. Boomers now comprise 2/3 of people over 50 and within four years Boomers will be 3 of every 4 people over 50. Boomer attitudes will change what the second half of life is all about.