Nell’iperspazio con Rocket: il Framework Web di Rust!
The Magic of WPF & MVVM
1. WEBCAST
ON
HANDS ON TO MAGICAL COMBINATION
OF WPF AND MVVM ARCHITECTURE
PRESENTED
BY
SHIBATOSH SINHA
shibatosh@rediffmail.com
http://www.facebook.com/Shibatosh.Sinha
3. What is WPF ?
The Windows Presentation Foundation (WPF) is a subset of the .NET
Framework types that are located mostly in the namespace
System.Windows and is tailor made for building Windows client
applications with visually stunning user experiences.
In other words it means resolution-independent display, usage of
Extensible Application Markup Language (XAML), powerful data binding,
control and data templates, various layout options, 2D and 3D graphics,
animations, styles, flow documents, multimedia and a lot more features
all rolled into one!
4. SOME OF THE KEY FEATURES WE MIGHT LIKE TO
SAIL THROUGH FOR TODAY’S SESSION ARE :
5. RESOLUTION AND DEVICE-INDEPENDENT DISPLAY
WPF got rid of this huge headache by incorporating Device Independent Pixels
(DPI) which remains 1/96th of an inch, regardless of actual screen resolution.
It is achieved by modifying the screen pixel density. It also uses a coordinate
system of Improved precision for more accurate display.
6. GRAPHICS AND ANIMATION SUPPORT
It uses DirectX environment and can take advantage of the graphics hardware
installed in the computer to minimize CPU usage. One highly advantageous
point is that each part of the graphics we draw on screen is vector based and
object oriented, so we have complete control to erase or modify each part of
our display later on
7. CONTROL TEMPLATES
Wow! Another dream comes true for a developer. Now we can completely
redesign the look of a control as per our wish. For example now each
listboxitem in our listbox can have dynamic images, checkboxes, textboxes,
dropdowns and whatever control we require to display that record. That’s
what you call freedom! It also does one very important thing that is the XAML
which takes care of the appearance and the model class which controls the
behavior now becomes loosely coupled.
8. 1. We define a Control Template
<ControlTemplate TargetType="{x:Type ButtonBase}“ x:Key="btnBasicTemp">
<Grid Effect="{StaticResource ControlShadowEffect}">
<Rectangle x:Name="GelBackground“ RadiusX="9“ RadiusY="9"
Fill="{TemplateBinding Background}“/>
<ContentPresenter Margin="10,0,10,0“/>
</Grid>
</ControlTemplate>
2. A Style created for button uses that Control Template
<Style TargetType="{x:Type ButtonBase}“ x:Key="btnBasic">
<Setter Property="Foreground“ Value="{StaticResource ButtonForegroundDefaultBrush}" />
<Setter Property="Background" Value="#567890"/>
<Setter Property="Template“ Value="{StaticResource btnBasicTemp}" />
<Style.Triggers><MultiTrigger><MultiTrigger.Conditions>
<Condition Property="IsMouseOver“ Value="True" />
<Condition Property="IsEnabled“ Value="True" />
</MultiTrigger.Conditions>
<Setter Property="Foreground“ Value="{StaticResource btnHoverForeBrush}" />
</MultiTrigger></Style.Triggers>
</Style>
3. A Button in form uses that Style
<Button Style="{DynamicResource btnBasic}">Hi!</Button>
10. EXAMPLE ARCHITECTURE :
Window Window1.xaml
INotifyPropertyChanged GroupsModel.cs – View Model Class
Data Factory Classes Groups.cs - Singular & Plural Table classes
IEnumerable Data Factory Classes
Database
11. DEPENDENCY PROPERTY
It can be used just like a normal property but provides lot more extra features. Its
value can be calculated indirectly from other usergiven inputs.
• Property value coming from style
<Style x:Key=“DefaultBtnStyle">
<Setter Property="Control.Background" Value=“SteelBlue"/>
</Style>
<Button Style="{StaticResource DefaultBtnStyle}">See my color!</Button>
• Property value coming from data binding
<TextBlock x:Name="txtMembers“ Text="{Binding Members}“/>
• Property value coming from data binding dynamic resource
<Button Style="{DynamicResource AlternativeBtnStyle}">Hi!</Button>
• The property can inherit its value automatically from a parent element in
the element tree which saves a lot of unnecessary duplication.
• The property can report when the property value changes.
12. DATA BINDING
It is a process to transfer data between the controls of application UI and the properties of the model class.
There are various modes to choose from depending on the situation. INotifyPropertyChanged is used to
maintain continuous synchronization between the binding target and binding
source. The UpdateSourceTrigger property of the binding determines which event triggers the update of the
source. ICollectionView is used to implement Sorting, Filtering or Grouping on a data collection.
UI Layer View Model
Binding Target Binding Source
Dependency One Way Property
Property Two Way
One Way To Source
One Time
Dependency Object Model Class Object
ItemSource Observable Collection
INotifyPropertyChanged
SelectedItem Singular Element
13. DATA TEMPLATE
It is used to specify how data objects will be displayed in UI.
<ListBox x:Name="lst"
ItemsSource="{Binding GroupData}"
SelectedItem="{Binding CurrentSingularData}">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Vertical">
<TextBlock x:Name="txtName" Text="{Binding Name}"/>
<TextBlock x:Name="txtMembers" Text="{Binding Members}"/>
</StackPanel>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding Id}“ Value="{x:Null}">
<Setter TargetName="txtName“ Property="Text“ Value="Add New..." />
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
14. MVVM – MODEL-VIEW-VIEWMODEL
This is an architecture with a very loosely coupled design absolutely
tailor-made for the WPF and Silverlight applications.
• What we can see as the UI is known as the View.
• The layer that arranges all the data in presentable format and supplies
them to this View is the ViewModel.
• The ViewModel gets it all from the Model.
View ViewModel Model
15. MVVM – MODEL-VIEW-VIEWMODEL (CONTINUED)
The View-ViewModel binding is performed simply by setting a ViewModel
object as the DataContext of a view. If property values in the ViewModel change,
they automatically synchronize the view and ther is no need to write any code to
update the view. As WPF supports Command Binding when we click a button in
the View, a command on the ViewModel executes to perform the requested
action.
The beauty of this architecture lies in the fact that the ViewModel works
independent of the View and so any existing UI design (View) can be altered to
any extent and can be attached to the ViewModel again without any problem.
Same relationship exist between the ViewModel and the Model making it a
really modular and loosely coupled design.
16. TRIGGERS
A trigger is used to automatically perform some action if a certain condition is
achieved. There are 3 trigger types in WPF.
• Property Triggers
• Event Triggers
• Data Triggers
• Property Triggers are executed when a property reaches a predefined value.
<Style.Triggers>
<Trigger Property="IsMouseOver“ Value="True">
<Setter Property="Background“ Value="#CCFFFF" />
</Trigger>
</Style.Triggers>
18. TRIGGERS (CONTINUED)
• Data Triggers are executed when a binding expression reaches a predefined
value.
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding Id}“ Value="{x:Null}">
<Setter TargetName="txtName“ Property="Text“ Value="Add New..." />
</DataTrigger>
</DataTemplate.Triggers>
19. VALUE CONVERTERS
They are used when our binding source and target properties have incompatible
datatypes and we need somebody to perform that conversion at the time of
binding. These classes are derived from IValueConverter.
1. We have to write some code block like this inside our converter classes
public object Convert(object value, Type targetType, object parameter,
System.Globalization.CultureInfo culture)
{
bool check = System.Convert.ToBoolean(value);
if (check)
return Visibility.Visible;
else
return Visibility.Collapsed;
}
2. This is how the bolVisConverter is implemented
<Button Content="Delete“ Visibility="{Binding ElementName=lstStatuses,
Path=Items.Count, Converter={StaticResource bolVisConverter}}"/>