Lennart Nacke
117
Abonné
Personal Information
Entreprise/Lieu de travail
Waterloo, Ontario Canada
Profession
Professor
Secteur d’activité
Education
Site Web
www.acagamic.com
À propos
Director of the HCI Games Group and and Professor for Human-Computer Interaction and Game Design at the University of Waterloo. I'm researching the cognitive and emotional aspects of player experience in video games. I've worked as a gamification consultant, chaired the CHI PLAY 2014 and Gamification 2013 conferences, and am currently the chair of the CHI PLAY steering committee.
Mots-clés
ux
games
gamification
design
user experience
game design
hci
playability
usability
gaming
experience
game
psychophysiology
gameful design
waterloo
games user research
gur
physiological computing
emg
eeg
player experience
game thinking
hcigames
gamesur
gsr
ixd
emotion
interaction design
gamemetrics
px
biometrics
metrics
physiological
hitman
2
gunfire
time
vector
ranking
play
players
fun
interaction
playful design
player types
hexad
design thinking
uxd
ux design
university of waterloo
game ux summit
game ux
swagur
keynote
chi
biofeedback
eye tracking
sensors
brain
eda
challenge
affective computing
bci
visualization
affective
science
knowledge
data
statistics
physiology
technology
story
gameplay
gdc
player
heatmap
systems
engineering
eyetracking
aquaria
half-life
development
research
interfaces
measurement
entwicklerkonferenz
berlin
papers
writing
howto
chipaper
games institute
intrinsic
simulation
toys
gameful design heuristics
player trait model
player traits
serious games
user types hexad
heuristics
gameful heuristics
survey
sİnek
systematic reviews
systematic review
survivorship bias
start with why
replication
phdchat
open science
gamifin
failure
failing
fail
conference
brainhex
apple arcade
apple
fluxible2018
fluxible
communitech
user experience design
motiviux
user research
personas
oxford university press
oup
neurophysiology
affect
toronto
player research
cognition
strategic skill
gambling
chance
twitch skill
decision-making
game decisions
auctions
trade-offs
mental skills
skills
physical skills
luck
game pacing
social skills
self-determination theory
choice
motivation
malone
persuasion
levels
game elements
agency
sdt
points
leaderboards
storytelling
formal elements of games
character
boundaries
objectives
video games
conflicts
procedures
premise
outcomes
resources
dramatic elements of games
rules
gamilearn17
gamification languages
gamilearn
gameful
conference yoga
human-computer interaction
player insights
sensor data
london
body signal
hci games
ur
ui
playtesting
migs
evaluation
affective gaming
chi2011
temperature
respiration
death trigger
control
fmri
scl
fnirs
body
bytes
presence
ux model
flow
electromyography
game metrics
immersion
rolighetsteorin
quantitative methods
ludology
gx
neurology
digra
digra09
techniques
experimentation
panel
gameplay experience
methodology
halflife
events
logging
hierarchical
hierarchy
qualitycontrol
qa
sociological
user
metagame
assurance
quality
machine
system
community
dimension
mobility
mechanics
social
audiovisual
structural
functional
model
gameusability
methods
talk
gdccanada
userresearch
gametesting
digital
education
Tout plus
- Présentations
- Documents
- Infographies
What You Need To Know About Eye Tracking (older barcamp version)
Harry Brignull
•
il y a 14 ans
Neuromarketing and the User Experience
One to One
•
il y a 14 ans
Brain-Computer Interfaces
guest9006ab
•
il y a 16 ans
Four Keys To Fun BayCHI Slides 100n081109
Nicole Lazzaro
•
il y a 14 ans
Designing Rules ~ IA Summit 2009
Dan Brown
•
il y a 15 ans
Playful IAs @ Euro IA Summit 2007
Kars Alfrink
•
il y a 16 ans
No longer black or white: the many colors of information and the possibilities of authority
Buffy Hamilton
•
il y a 14 ans
Interaction Design & Psychology (2002)
Ferry den Dopper
•
il y a 16 ans
Designing a Game Changer
Philip Fierlinger
•
il y a 14 ans
Game design for web designers: IXDA'09 Talk
Nadya Direkova
•
il y a 15 ans
Gaming it: Was User Experience Designer von Game Designern lernen können
Sebastian Deterding
•
il y a 14 ans
DevDays Games UX Talk
guest7e5c7c1
•
il y a 14 ans
Virtual Goods: Why & How They Work
Amy Jo Kim
•
il y a 14 ans
Designing the User Experience
Objective Experience
•
il y a 14 ans
Engagement, Flow, Presence
Riva Giuseppe
•
il y a 17 ans
Technology & Games For Stroke Rehabilitation
James Burke
•
il y a 14 ans
G4H: game accessibility research @ University of Nevada, Reno
Eelke Folmer
•
il y a 14 ans
Serious games for upper limb rehabilitation following stroke
James Burke
•
il y a 15 ans
User Experience Best Practices
Nick Finck
•
il y a 15 ans
User Experience and Usability Design
Elymar Apao
•
il y a 15 ans