SlideShare une entreprise Scribd logo
1  sur  24
Télécharger pour lire hors ligne
Physiological User Research
On the Usability of Psychophysiological User Research for the Games Industry
                         3rd Annual Games User Research Summit of the IGDA GUR SIG




                                                      Lennart Nacke
                                                         @acagamic
10 ideas to make physiological



user research meaningful for you
Why should you listen
       to me?
You wrote a
book about it,
     eh?




         CC by Jason Pratt (Flickr)
Quantitative measures of
                                   gameplay experience
                                   •    Physiological responses
                                   •    Behaviour metrics
                                   •    Questionnaires
                                   •    Logging




Download from http://phd.acagamic.com
3 -2-1… Let’s Go!
Physiological Sensors
Quick Hitlist
1. GSR
         2.00
         1.50
         1.00
         0.50
         0.00




2. EMG
3. Cardio (EKG,HR,BVP)
4. EEG
5. Other brain imaging
10 ideas to make physiological



user research meaningful for you*


                            * Thank you, Steve!
Continuous Recording
    • Not interrupting play
    • Don’t break experience
    • No memory bias
    • Wearing sensors




1
We need a vocabulary
    Measured Activities
    • Motor
    • Skin
    • Brain

2
One aspect at a time
    • Hypothesis-driven
    • Based on literature




3                    CC by Rob Boudon (Flickr)
Physiological success metric
    • Link between ideal
      experience and physiological
      responses
    • Financial success games
    • Critical success games



4                        Street Fighter IV (Capcom) Screenshot
Context Influence
    • Human body
    • Real world
    • Sensitivity
5          CC by The World According To Marty (Flickr)
Three activity components
    • External physical
    • Internal emotional
    • Internal cognitive
6                        CC by familymwr (Flickr)
Noise and confounds
    • Signal-to-noise ratio
    • Experimental protocol
    • Record with more sensors

7                      CC by Andrew Morrell Photography (Flickr)
Demographics
    • Skill level
    • Preferences
8             CC by ÐIÐËO (Flickr)
Experiment conditions
    • Systematic changes
    • Start with one variable

9
Record ALL the data
     • Better analysis through
       correlation with metrics
     • Used mixed methods to
       get subjective results in
       addition
10               Screenshot by Anders Drachen and Alessandro Canossa
Still with
                me?




Ok, a word
about UX!
                 CC by istolethetv (Flickr)
User
 eXperience
• Volatile/Feeling
• Knowledge/Learning



Kahneman’s
  memory of experiences
Peak-end rule
 End of event more
 important for encoding of
 experience

                             CC by Pink Sherbet Photography (Flickr)
Our 2 selves
“We choose between memories of experiences”
                                    (Kahneman)




• Experiencing

• Remembering

                              CC by Robert Snache - Spirithands.net (Flickr)
Takeaway
Emotional experiences are important in games for
financial and for critical success, but most important
for memorability.

Keep in mind the complexity of physiological
recording and analysis. This approach will only yield
meaningful results if it is used correctly and with
care. There is no quick fix.
ASK ME ANYTHING
                                       THANKS!
Lennart.Nacke@acm.org
@acagamic (Twitter)
facebook.com/hcigames




                        Images © Lennart Nacke unless different CC license noted on Slide

Contenu connexe

Similaire à On the Usability of Psychophysiological User Research for the Games Industry

Research methodology
Research methodologyResearch methodology
Research methodologyHetika31
 
Scrum: Physical or Virtual
Scrum: Physical or VirtualScrum: Physical or Virtual
Scrum: Physical or VirtualPaula de Matos
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTAtrickyraymer
 
BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking
BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking
BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking OSCON Byrum
 
DSDT Meetup February 2018
DSDT Meetup February 2018DSDT Meetup February 2018
DSDT Meetup February 2018DSDT_MTL
 
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Cynthia Calongne
 
LTMS 531 Week 1: Setting Expectations and Establishing the Foundation
LTMS 531 Week 1: Setting Expectations and Establishing the FoundationLTMS 531 Week 1: Setting Expectations and Establishing the Foundation
LTMS 531 Week 1: Setting Expectations and Establishing the FoundationAndy Petroski
 
The Sensor Web - New Opportunities for MediaMixing
The Sensor Web - New Opportunities for MediaMixingThe Sensor Web - New Opportunities for MediaMixing
The Sensor Web - New Opportunities for MediaMixingMediaMixerCommunity
 
SFX Physiology - Everything you always wanted to know about biofeedback BUT W...
SFX Physiology - Everything you always wanted to know about biofeedback BUT W...SFX Physiology - Everything you always wanted to know about biofeedback BUT W...
SFX Physiology - Everything you always wanted to know about biofeedback BUT W...Alasdair Thin
 
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)Alexander Rybak
 
Designing Games for Learning
Designing Games for LearningDesigning Games for Learning
Designing Games for LearningRod Myers
 
Valdovinos presentation sp13_no_video
Valdovinos presentation sp13_no_videoValdovinos presentation sp13_no_video
Valdovinos presentation sp13_no_videovaldo3333
 
Towards an operational AI Technology Certification
Towards an operational AI Technology CertificationTowards an operational AI Technology Certification
Towards an operational AI Technology CertificationMarko Grobelnik
 
Towards an operational AI Technology Certification
Towards an operational AI Technology CertificationTowards an operational AI Technology Certification
Towards an operational AI Technology CertificationMarko Grobelnik
 

Similaire à On the Usability of Psychophysiological User Research for the Games Industry (19)

Research methodology
Research methodologyResearch methodology
Research methodology
 
01 - Introduction to Game Mechanics
01 - Introduction to Game Mechanics01 - Introduction to Game Mechanics
01 - Introduction to Game Mechanics
 
Scrum: Physical or Virtual
Scrum: Physical or VirtualScrum: Physical or Virtual
Scrum: Physical or Virtual
 
Gamification - ASTD RTA
Gamification - ASTD RTAGamification - ASTD RTA
Gamification - ASTD RTA
 
The Game Life Cycle & Game Analytics: What metrics matter when?
The Game Life Cycle & Game Analytics: What metrics matter when? The Game Life Cycle & Game Analytics: What metrics matter when?
The Game Life Cycle & Game Analytics: What metrics matter when?
 
BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking
BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking
BodyTrack: Open Source Tools for Health Empowerment through Self-Tracking
 
Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12
 
Dsdt meetup 2018
Dsdt meetup 2018 Dsdt meetup 2018
Dsdt meetup 2018
 
DSDT Meetup February 2018
DSDT Meetup February 2018DSDT Meetup February 2018
DSDT Meetup February 2018
 
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
 
LTMS 531 Week 1: Setting Expectations and Establishing the Foundation
LTMS 531 Week 1: Setting Expectations and Establishing the FoundationLTMS 531 Week 1: Setting Expectations and Establishing the Foundation
LTMS 531 Week 1: Setting Expectations and Establishing the Foundation
 
The Sensor Web - New Opportunities for MediaMixing
The Sensor Web - New Opportunities for MediaMixingThe Sensor Web - New Opportunities for MediaMixing
The Sensor Web - New Opportunities for MediaMixing
 
SFX Physiology - Everything you always wanted to know about biofeedback BUT W...
SFX Physiology - Everything you always wanted to know about biofeedback BUT W...SFX Physiology - Everything you always wanted to know about biofeedback BUT W...
SFX Physiology - Everything you always wanted to know about biofeedback BUT W...
 
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
Star Wars: The Old Republic (A Critical Analysis of Game Design Elements)
 
Designing Games for Learning
Designing Games for LearningDesigning Games for Learning
Designing Games for Learning
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
Valdovinos presentation sp13_no_video
Valdovinos presentation sp13_no_videoValdovinos presentation sp13_no_video
Valdovinos presentation sp13_no_video
 
Towards an operational AI Technology Certification
Towards an operational AI Technology CertificationTowards an operational AI Technology Certification
Towards an operational AI Technology Certification
 
Towards an operational AI Technology Certification
Towards an operational AI Technology CertificationTowards an operational AI Technology Certification
Towards an operational AI Technology Certification
 

Plus de Lennart Nacke

How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)Lennart Nacke
 
Games institute: University of California Visit: Game Thinking Overview
Games institute: University of California Visit: Game Thinking OverviewGames institute: University of California Visit: Game Thinking Overview
Games institute: University of California Visit: Game Thinking OverviewLennart Nacke
 
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game ThinkingGraphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game ThinkingLennart Nacke
 
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification researchGAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification researchLennart Nacke
 
Introduction to Game Thinking (Fluxible 2018)
Introduction to Game Thinking (Fluxible 2018)Introduction to Game Thinking (Fluxible 2018)
Introduction to Game Thinking (Fluxible 2018)Lennart Nacke
 
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...Lennart Nacke
 
Game UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
Game UX Summit '17: Challenges of Evaluating Player Cognition & EmotionGame UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
Game UX Summit '17: Challenges of Evaluating Player Cognition & EmotionLennart Nacke
 
DAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game DesignDAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game DesignLennart Nacke
 
DAC 305: Choice and Agency in Gamification
DAC 305: Choice and Agency in GamificationDAC 305: Choice and Agency in Gamification
DAC 305: Choice and Agency in GamificationLennart Nacke
 
Brief Introduction to Game Design
Brief Introduction to Game DesignBrief Introduction to Game Design
Brief Introduction to Game DesignLennart Nacke
 
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...Lennart Nacke
 
Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)Lennart Nacke
 
Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?Lennart Nacke
 
CHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game DesignCHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game DesignLennart Nacke
 
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop PresentationsBrain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop PresentationsLennart Nacke
 
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in GamesAffective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in GamesLennart Nacke
 
Playability & Player Experience Research
Playability & Player Experience ResearchPlayability & Player Experience Research
Playability & Player Experience ResearchLennart Nacke
 
Game Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience ResearchGame Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience ResearchLennart Nacke
 
From Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability ModelFrom Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability ModelLennart Nacke
 
Next Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player ExperienceNext Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player ExperienceLennart Nacke
 

Plus de Lennart Nacke (20)

How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)
 
Games institute: University of California Visit: Game Thinking Overview
Games institute: University of California Visit: Game Thinking OverviewGames institute: University of California Visit: Game Thinking Overview
Games institute: University of California Visit: Game Thinking Overview
 
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game ThinkingGraphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
 
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification researchGAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
 
Introduction to Game Thinking (Fluxible 2018)
Introduction to Game Thinking (Fluxible 2018)Introduction to Game Thinking (Fluxible 2018)
Introduction to Game Thinking (Fluxible 2018)
 
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
 
Game UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
Game UX Summit '17: Challenges of Evaluating Player Cognition & EmotionGame UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
Game UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
 
DAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game DesignDAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game Design
 
DAC 305: Choice and Agency in Gamification
DAC 305: Choice and Agency in GamificationDAC 305: Choice and Agency in Gamification
DAC 305: Choice and Agency in Gamification
 
Brief Introduction to Game Design
Brief Introduction to Game DesignBrief Introduction to Game Design
Brief Introduction to Game Design
 
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
 
Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)
 
Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?
 
CHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game DesignCHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game Design
 
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop PresentationsBrain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop Presentations
 
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in GamesAffective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
 
Playability & Player Experience Research
Playability & Player Experience ResearchPlayability & Player Experience Research
Playability & Player Experience Research
 
Game Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience ResearchGame Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience Research
 
From Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability ModelFrom Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability Model
 
Next Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player ExperienceNext Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player Experience
 

Dernier

How to Add Existing Field in One2Many Tree View in Odoo 17
How to Add Existing Field in One2Many Tree View in Odoo 17How to Add Existing Field in One2Many Tree View in Odoo 17
How to Add Existing Field in One2Many Tree View in Odoo 17Celine George
 
How to Make a Field read-only in Odoo 17
How to Make a Field read-only in Odoo 17How to Make a Field read-only in Odoo 17
How to Make a Field read-only in Odoo 17Celine George
 
Practical Research 1: Lesson 8 Writing the Thesis Statement.pptx
Practical Research 1: Lesson 8 Writing the Thesis Statement.pptxPractical Research 1: Lesson 8 Writing the Thesis Statement.pptx
Practical Research 1: Lesson 8 Writing the Thesis Statement.pptxKatherine Villaluna
 
Practical Research 1 Lesson 9 Scope and delimitation.pptx
Practical Research 1 Lesson 9 Scope and delimitation.pptxPractical Research 1 Lesson 9 Scope and delimitation.pptx
Practical Research 1 Lesson 9 Scope and delimitation.pptxKatherine Villaluna
 
The basics of sentences session 10pptx.pptx
The basics of sentences session 10pptx.pptxThe basics of sentences session 10pptx.pptx
The basics of sentences session 10pptx.pptxheathfieldcps1
 
HED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdfHED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdfMohonDas
 
Human-AI Co-Creation of Worked Examples for Programming Classes
Human-AI Co-Creation of Worked Examples for Programming ClassesHuman-AI Co-Creation of Worked Examples for Programming Classes
Human-AI Co-Creation of Worked Examples for Programming ClassesMohammad Hassany
 
Patient Counselling. Definition of patient counseling; steps involved in pati...
Patient Counselling. Definition of patient counseling; steps involved in pati...Patient Counselling. Definition of patient counseling; steps involved in pati...
Patient Counselling. Definition of patient counseling; steps involved in pati...raviapr7
 
DUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRA
DUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRADUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRA
DUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRATanmoy Mishra
 
P4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdf
P4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdfP4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdf
P4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdfYu Kanazawa / Osaka University
 
General views of Histopathology and step
General views of Histopathology and stepGeneral views of Histopathology and step
General views of Histopathology and stepobaje godwin sunday
 
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptxPISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptxEduSkills OECD
 
2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx
2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx
2024.03.23 What do successful readers do - Sandy Millin for PARK.pptxSandy Millin
 
The Stolen Bacillus by Herbert George Wells
The Stolen Bacillus by Herbert George WellsThe Stolen Bacillus by Herbert George Wells
The Stolen Bacillus by Herbert George WellsEugene Lysak
 
How to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 SalesHow to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 SalesCeline George
 
Diploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdfDiploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdfMohonDas
 
Ultra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptxUltra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptxDr. Asif Anas
 
Quality Assurance_GOOD LABORATORY PRACTICE
Quality Assurance_GOOD LABORATORY PRACTICEQuality Assurance_GOOD LABORATORY PRACTICE
Quality Assurance_GOOD LABORATORY PRACTICESayali Powar
 
Patterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptxPatterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptxMYDA ANGELICA SUAN
 

Dernier (20)

How to Add Existing Field in One2Many Tree View in Odoo 17
How to Add Existing Field in One2Many Tree View in Odoo 17How to Add Existing Field in One2Many Tree View in Odoo 17
How to Add Existing Field in One2Many Tree View in Odoo 17
 
How to Make a Field read-only in Odoo 17
How to Make a Field read-only in Odoo 17How to Make a Field read-only in Odoo 17
How to Make a Field read-only in Odoo 17
 
Practical Research 1: Lesson 8 Writing the Thesis Statement.pptx
Practical Research 1: Lesson 8 Writing the Thesis Statement.pptxPractical Research 1: Lesson 8 Writing the Thesis Statement.pptx
Practical Research 1: Lesson 8 Writing the Thesis Statement.pptx
 
Practical Research 1 Lesson 9 Scope and delimitation.pptx
Practical Research 1 Lesson 9 Scope and delimitation.pptxPractical Research 1 Lesson 9 Scope and delimitation.pptx
Practical Research 1 Lesson 9 Scope and delimitation.pptx
 
The basics of sentences session 10pptx.pptx
The basics of sentences session 10pptx.pptxThe basics of sentences session 10pptx.pptx
The basics of sentences session 10pptx.pptx
 
HED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdfHED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdf
 
Human-AI Co-Creation of Worked Examples for Programming Classes
Human-AI Co-Creation of Worked Examples for Programming ClassesHuman-AI Co-Creation of Worked Examples for Programming Classes
Human-AI Co-Creation of Worked Examples for Programming Classes
 
Patient Counselling. Definition of patient counseling; steps involved in pati...
Patient Counselling. Definition of patient counseling; steps involved in pati...Patient Counselling. Definition of patient counseling; steps involved in pati...
Patient Counselling. Definition of patient counseling; steps involved in pati...
 
Personal Resilience in Project Management 2 - TV Edit 1a.pdf
Personal Resilience in Project Management 2 - TV Edit 1a.pdfPersonal Resilience in Project Management 2 - TV Edit 1a.pdf
Personal Resilience in Project Management 2 - TV Edit 1a.pdf
 
DUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRA
DUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRADUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRA
DUST OF SNOW_BY ROBERT FROST_EDITED BY_ TANMOY MISHRA
 
P4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdf
P4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdfP4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdf
P4C x ELT = P4ELT: Its Theoretical Background (Kanazawa, 2024 March).pdf
 
General views of Histopathology and step
General views of Histopathology and stepGeneral views of Histopathology and step
General views of Histopathology and step
 
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptxPISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
 
2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx
2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx
2024.03.23 What do successful readers do - Sandy Millin for PARK.pptx
 
The Stolen Bacillus by Herbert George Wells
The Stolen Bacillus by Herbert George WellsThe Stolen Bacillus by Herbert George Wells
The Stolen Bacillus by Herbert George Wells
 
How to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 SalesHow to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 Sales
 
Diploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdfDiploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdf
 
Ultra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptxUltra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptx
 
Quality Assurance_GOOD LABORATORY PRACTICE
Quality Assurance_GOOD LABORATORY PRACTICEQuality Assurance_GOOD LABORATORY PRACTICE
Quality Assurance_GOOD LABORATORY PRACTICE
 
Patterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptxPatterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptx
 

On the Usability of Psychophysiological User Research for the Games Industry

  • 1. Physiological User Research On the Usability of Psychophysiological User Research for the Games Industry 3rd Annual Games User Research Summit of the IGDA GUR SIG Lennart Nacke @acagamic
  • 2. 10 ideas to make physiological user research meaningful for you
  • 3. Why should you listen to me?
  • 4. You wrote a book about it, eh? CC by Jason Pratt (Flickr)
  • 5. Quantitative measures of gameplay experience • Physiological responses • Behaviour metrics • Questionnaires • Logging Download from http://phd.acagamic.com
  • 8. Quick Hitlist 1. GSR 2.00 1.50 1.00 0.50 0.00 2. EMG 3. Cardio (EKG,HR,BVP) 4. EEG 5. Other brain imaging
  • 9. 10 ideas to make physiological user research meaningful for you* * Thank you, Steve!
  • 10. Continuous Recording • Not interrupting play • Don’t break experience • No memory bias • Wearing sensors 1
  • 11. We need a vocabulary Measured Activities • Motor • Skin • Brain 2
  • 12. One aspect at a time • Hypothesis-driven • Based on literature 3 CC by Rob Boudon (Flickr)
  • 13. Physiological success metric • Link between ideal experience and physiological responses • Financial success games • Critical success games 4 Street Fighter IV (Capcom) Screenshot
  • 14. Context Influence • Human body • Real world • Sensitivity 5 CC by The World According To Marty (Flickr)
  • 15. Three activity components • External physical • Internal emotional • Internal cognitive 6 CC by familymwr (Flickr)
  • 16. Noise and confounds • Signal-to-noise ratio • Experimental protocol • Record with more sensors 7 CC by Andrew Morrell Photography (Flickr)
  • 17. Demographics • Skill level • Preferences 8 CC by ÐIÐËO (Flickr)
  • 18. Experiment conditions • Systematic changes • Start with one variable 9
  • 19. Record ALL the data • Better analysis through correlation with metrics • Used mixed methods to get subjective results in addition 10 Screenshot by Anders Drachen and Alessandro Canossa
  • 20. Still with me? Ok, a word about UX! CC by istolethetv (Flickr)
  • 21. User eXperience • Volatile/Feeling • Knowledge/Learning Kahneman’s memory of experiences Peak-end rule End of event more important for encoding of experience CC by Pink Sherbet Photography (Flickr)
  • 22. Our 2 selves “We choose between memories of experiences” (Kahneman) • Experiencing • Remembering CC by Robert Snache - Spirithands.net (Flickr)
  • 23. Takeaway Emotional experiences are important in games for financial and for critical success, but most important for memorability. Keep in mind the complexity of physiological recording and analysis. This approach will only yield meaningful results if it is used correctly and with care. There is no quick fix.
  • 24. ASK ME ANYTHING THANKS! Lennart.Nacke@acm.org @acagamic (Twitter) facebook.com/hcigames Images © Lennart Nacke unless different CC license noted on Slide