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3D Animation Task 2 –
Laymen’s guide to the Theory
of 3D
Applications of 3D

 3D animation isn't just used in films . It is also used
  in many industries. These include:
 Visual effects

 Games

 Architecture

 TV idents

 Simulation
Displaying 3D Polygon Animation


 Programming interfaces
An example of a application programming
interface (API) is Direc3D. This program is
the base for the graphics API on the Xbox
and Xbox 360 . It is used to render 3D
graphics in applications.
 Graphics Pipeline
The graphics pipeline is the process that
transforms a 3D image into a two
dimensional screen.
Rendering Techniques

 Distributed Rendering

Is the process of distributing a single ender job across a
network of computers. This reduces the rendering
time of a frame.

 Engines

Rendering engines render out the 3D graphics based of
of the models and textures it provides. Common
examples are OpenGL and DirectX.
Rendering Techniques

 Lighting
Everything in real life reflects light. Light sources are
added to 3D Animation environments to create a
possible shadow which would need to rendered
properly to make the object look realistic.
 Textures
Textures are added to 3D Animation to make the
object look more realistic and to be able to decide how
the texture effects the lighting and reflection of light
off the object.
Geometric Theory

 Verticals
Vertices (a vertex) are the points in a shape where
2 lines connect.
 Lines
Lines can be changed n 3D animation. They can be
curved , straight or smoothed.
 Curves
Curves are either distorted straight lines or
several straight lines put together to create a
curved shape.
Geometric Theory
 Polygons
In geometry a polygon s a flat shape
consisting of straight-line segments. Mot
objects in 3D animation are made from
polygon as the basic shapes then reconfigured
to get a specific shape.
 Face
A face is any flat part of an object. For example
a cube is made up of 6 square faces
 Meshes
A mesh is the wire frame that shows the
outline of an object. Every object created in 3D
animation has a mesh.
Mesh Construction

 Most models and environments made in
  3D animation are made from primitive
  shapes and then adjusted. For example a
  table would be made out of a cuboid
  rectangle and 4 cylinders. This would
  then create the mesh for the object.
  Everything made in 3D animation is
  straight. For example a curve is made up
  of many straight lines to give it a curved
  look. The more lines used the more
  smooth the surface would be.

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Task 2 animation

  • 1. 3D Animation Task 2 – Laymen’s guide to the Theory of 3D
  • 2. Applications of 3D  3D animation isn't just used in films . It is also used in many industries. These include:  Visual effects  Games  Architecture  TV idents  Simulation
  • 3. Displaying 3D Polygon Animation  Programming interfaces An example of a application programming interface (API) is Direc3D. This program is the base for the graphics API on the Xbox and Xbox 360 . It is used to render 3D graphics in applications.  Graphics Pipeline The graphics pipeline is the process that transforms a 3D image into a two dimensional screen.
  • 4. Rendering Techniques  Distributed Rendering Is the process of distributing a single ender job across a network of computers. This reduces the rendering time of a frame.  Engines Rendering engines render out the 3D graphics based of of the models and textures it provides. Common examples are OpenGL and DirectX.
  • 5. Rendering Techniques  Lighting Everything in real life reflects light. Light sources are added to 3D Animation environments to create a possible shadow which would need to rendered properly to make the object look realistic.  Textures Textures are added to 3D Animation to make the object look more realistic and to be able to decide how the texture effects the lighting and reflection of light off the object.
  • 6. Geometric Theory  Verticals Vertices (a vertex) are the points in a shape where 2 lines connect.  Lines Lines can be changed n 3D animation. They can be curved , straight or smoothed.  Curves Curves are either distorted straight lines or several straight lines put together to create a curved shape.
  • 7. Geometric Theory  Polygons In geometry a polygon s a flat shape consisting of straight-line segments. Mot objects in 3D animation are made from polygon as the basic shapes then reconfigured to get a specific shape.  Face A face is any flat part of an object. For example a cube is made up of 6 square faces  Meshes A mesh is the wire frame that shows the outline of an object. Every object created in 3D animation has a mesh.
  • 8. Mesh Construction  Most models and environments made in 3D animation are made from primitive shapes and then adjusted. For example a table would be made out of a cuboid rectangle and 4 cylinders. This would then create the mesh for the object. Everything made in 3D animation is straight. For example a curve is made up of many straight lines to give it a curved look. The more lines used the more smooth the surface would be.