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Resource - ORAS OU Teambuilding [Check Post #618]
Diancie @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
- Diamond Storm
- Earth Power
- Hidden Power [Fire]
Role: Special Sweeper
What It Does: Mega Diancie is a very good special sweeper. To start, Magic Bounce lets it act as a
form of hazard control against obvious SR setters. Granted, there are some hazard setters that can
scare it off, like Ferro with Gyro Ball or Lando-T with Earthquake, but for the most part this isn't a
huge issue. Diancie also is a functional offensive BirdSpam check, taking on Talonflame and Mega
Pinsir http://www.zestyevents.co.za/venue-search fairly easily. Diancie's two biggest selling points,
however, are it's absurd base stat total (nearly 700!) and it's good coverage. Moonblast and Earth
Power complement each other well, as Earth Power hits most of the Steels and Poisons that resist
Fairy. Diamond Storm KOes everything it needs to even with an attacking decreasing nature, as
most things you want to hit with it are 4x weak to it, namely Talonflame, both Zards and Mega
Pinsir. Hidden Power Fire nails otherwise good checks Scizor, Ferrothorn, and Skarmory very hard.
It's base stats back up that nice movepool, every stat other than HP is over 110, with the attacking
stats clocking in at 160 apiece.
Good Teammates: Diancie appreciates anything that can take on bulky Steels as a teammate,
because you may not nail the HP Fire prediction every time. Infernape, Heatran, and Magnezone are
solid options for dealing with these Steels. Volt-Turn support is also nice, because Diancie's biggest
flaw is it's low speed before it Mega Evolves. With Volt-Turn support, Diancie can have an easier
time finding a space to Mega Evolve. Teammates that take on Chansey and Cresselia are also
appreciated, as Diancie can have a difficult time breaking them. Bisharp is a good option from this
standpoint, as it cripples Chansey and breaks Cress.
What Counters It: As mentioned above, Chansey and Cress both give Diancie trouble because they
take all of Diancie's attacks reasonably well. Scizor and Mega Sczior are good checks, as they can
switch in on any non-HP Fire attack and strike back with Bullet Punch. Azumarill is also a reasonable
answer, as it can take any attack at least once and force it out with Aqua Jet after a little bit of
Any Additional Info: Diancie has some other option outside of this set-up. Calm Mind / Moonblast /
Earth Power / Psyshock gives Diancie some stallbreaking ability, at the expense of weakening it's
match-up with Steel types. Zesty Events Events can be a leading staff creating enterprise that may
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the program as well as the location in your next business company function or crew developing
exercise.Rock Polish is also a viable option to give Diancie a better match-up against the Greninjas of
the OU world.
I'll also add this:
Weavile @ Life Orb
EVs: 252 Atk / 4 Def / 252 Spe
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick / Fake Out / Poison Jab
Role: Revenge Killer, Cleaner
What It Does: Weavile is a very solid team member, boasting a ridiculous speed tier and high attack
stat to go along with it. It got a slight boost in ORAS, as Knock Off and Icicle Crash are now legal
together (it had to use Ice Punch previously). A fast STAB Knock Off is an amazing tool, and allows
Weavile to even put in some work against more defensive and bulkier teams. Ice STAB is also a very
good reason to use Weavile. Ice is an amazing offensive type and lackluster defensive type, and
Weavile is practically built to use Ice typing effectively. Ice Shard allows Weavile to revenge kill
faster threats, including Scarf Landorus-T, Mega Sceptile, Mega Salamence, and Thundurus-I.
Weavile also has the luxury of picking it's checks with it's last moveslot. Low Kick hurts Tyranitar,
Heatran and Ferrothorn. Fake Out eases prediction and helps against Sash users. Poison Jab, the
least used option of the three, gives Weavile a shot against Fairies. In particular, it hurts Azumarill
hard, who otherwise walls it.
Good Teammates: Anything that can pivot into strong priority like Bullet Punch and Mach Punch is
greatly appreciated. More offensive versions of Heatran can reliably take on Scizor, Clefable, and
Talonflame. Azumarill can check Conk fairly well. Clefable and Talon check Breloom. All of those are
common priority users that give Weavile trouble. Rotom-W is also a good teammate, as Talonflame is
a good revenge killer of Weavile due to strong priority. Hazard control is also a must, good options
include the Lati@s twins or a Mega with Magic Bounce (Diancie or Sableye).
What Counters It: If not running Low Kick, Tyranitar, Ferrothorn, Bisharp, and Heatran are solid
checks. If not running Poison Jab, Azumarill is a very solid check. Cobalion, Clefable, and Infernape
are good switch-ins as well, due to having the bulk and typing to take the STABs reasonably well.
Any Additional Info: Not much. It's very strong, but it's very frail as well. Saving it for later in the
game is a good idea, as a slower, worn-down team is Weavile's ideal match-up.