MOVING IMAGES AND SPORT
HAVE HAD A CLOSE RELATIONSHIP
FROM THE VERY BEGINNING,
BECAUSE COMPLEX CONTENT
CAN BE PRESERVED
AND MADE ACCESSIBLE
FOR SUBSEQUENT
(SELF-)OBSERVATION.
Eadweard Muybridge: Animal Locomotion (https://de.wikipedia.org/wiki/Filmgeschichte#/media/Datei:Muybridge_race_horse_animated.gif)
360°-VIDEO EXPERIENCE
DEPENDS ON THE
INTEGRATED AUDIO
(MONO, STEREO OR SPATIAL).
SPATIAL SOUND IS OFTEN CRUCIAL
FOR A "REAL" PRESENCE EXPERIENCE.
„PRESENCE IS DEFINED AS THE
SUBJECTIVE EXPERIENCE
OF BEING IN ONE PLACE OR
INVIRONMENT,
EVEN WHEN ONE IS PHYSICALLY
SITUATED IN ANOTHER.“
(SINGER & WITMER, 1998, S. 225)
FOR 360-RECORDINGS
SPECIAL EQUIPMENT IS NEEDED:
A CAMERA WITH AT LEAST TWO
OR MORE LENSES.
Figures
(from
left
to
right):
GoPro
„Freedom360
Explorer
Mount“
|
GoPro
„Max“
|
Insta
„360
Pro
II“
DEPENDING ON THE CAMERA HARDWARE, THERE ARE EFFORTS TO BE MADE
IN POST-PRODUCTION:
COMMON DOUBLE-LENS-SYSTEMS USUALLY OFFER AUTOMATED STITCHING
WHILE MULTI-CAMERA-SYSTEMS OFTEN REQUIRE SPECIAL SOFTWARE AND
ADDITIONAL STEPS.
THE 360°-VIDEO CAN BE VIEWED ON ALMOST ALL KIND OF DEVICES.
HOWEVER, THE SPECIFIC FUNCTIONALITY OF THE 360°-VIDEO
TO FREELY SELECT THE IMAGE SECTION
WITHIN A "SPHERICAL PROJECTION“ REQUIRES
SPECIFIC PLAYER SOFTWARE.
FOR PROJECTION, A DISTINCTION IS MADE BETWEEN CLIENT SOLUTIONS
(SOFTWARE/APPS) AND SERVER SOLUTIONS (BROWSER-BASED), WHICH
DOES NOT (YET) WORK WITH EVERY BROWSER.
THE VISUALISATION AS WELL AS
THE SELECTION/CONTROL OF THE OF THE IMAGE SECTION
IS DEPENDING ON THE SPECIFICS OF THE DEVICES...
ESPECIALLY ON HMD 360°-VIDEOS ALLOW
HIGHLY IMMERSIVE EXPERIENCES,
BECAUSE THE FRAMING IS DONE NATIVELY
WHILE AT THE SAME TIME
ALMOST ALL EXTERNAL
VISUAL IMPRESSIONS
ARE EXCLUDED.
THE DISPLAY QUALITY IS DEPENDING
ON THE VIDEO RESOLUTION AND THE DEVICE USED.
IN CASE OF HMD, THERE ARE RESTRICTIONS
AS TO THE PROXIMITY OF THE EYES TO THE PROJECTION SURFACE AND
THE (CURRENTLY) POSSIBLE FIELD OF VIEW.
HOWEVER, RECORDING 360°-VIDEOS IS ALSO WORTHWHILE
IF THE PRODUCTION GOAL IS “JUST” FIX-FRAME VIDEOS:
THE DECISION OF CHOOSING (AND PANNING) IMAGE SECTIONS
CAN BE SHIFTED TO POST-PRODUCTION VIA "REFRAMING".
WHEN USING 360° CAMERAS, IT IS THEREFORE IMPORTANT
TO CONSIDER BOTH THE RECORDING CONDITIONS AND THE LATER USE CASE:
• HOW IS THE RECORDING SITUATION?
• DO I WANT TO SHOW SOMETHING OR LET SOMEONE EXPLORE/DISCOVER
SOMETHING?
• HOW IMPORTANT IS IMMERSION/PRESENSE?
• IS SPHERICAL PROJECTION INTENDED OR FIX FRAME VIDEO USEFUL AS
WELL (OR EVEN BETTER)?
• …
A CHALLENGE FOR THE CONCEPTION OF THE IMAGE:
THE IMMEDIATE DIRECTING OF ATTENTION
IS NOT POSSIBLE DUE TO THE FUNDAMENTALLY
FREE CHOICE OF THE VIEWING ANGLE.
BASIC VARIABLES OF 360°-VIDEO PRODUCTION:
• SIZE OF THE ROOM
• CAMERA POSITION IN THE ROOM AND IN RELATION TO THE OBJECT OF
REPRESENTATION
• TYPE OF OBJECT OF REPRESENTATION
IN SUMMARY, 360°-VIDEO IS NOT AN ALTERNATIVE BUT AN EXTENSION
OF THE POTENTIAL OF VIDEO IN TEACHING, LEARNING AND TRAINING.
TASKS FOR HANDS-ON SESSION:
• FAMILIARISE YOURSELF WITH THE CAMERA.
• FILM MOVEMENT FROM DIFFERENT POSITIONS.
• COMPARE AND DESCRIBE EXPECTATIONS AND RESULTS.
• VIEW THE VIDEOS VIA SMARTHONE AND CARDBOARD
• COMPILE ABSTRACT LEARNINGS FROM THE EXPERIENCES.
SETTING OF THE HANDS-ON SESSION:
• SPACE MARKED WITH PYLONS, BALLS
• PARTICIPANTS PASS THE BALL BACK AND FORTH AT GROUND LEVEL
(OBSERVATION) TASK:
• HOW DOES THE POSITIONING OF THE CAMERA IN TERMS OF HEIGHT (NEAR
THE GROUND, AT EYE LEVEL, ETC.) AND DISTANCE (ON THE EDGE, IN THE
CENTER, ETC) AFFECT THE VISUALISATION?
• WHAT EFFECT DOES A CAMERA HAVE HOLD IN HAND FROM THE OUTSIDE?
• WHAT EFFECT DOES A CAMERA HAVE HOLD IN HAND OF AN ACTIVE
PERSON, AS WELL AS WITH A TRIPOD BACKPACK?
• FOR WHAT AND WHEN IS A SPHERICAL PROJECTION RELEVANT FOR?
WITH THE VIEW FROM ABOVE
AND AT THEIR FLEXIBILITY OF THE SPATIAL PATHS,
VIDEO DRONES OPEN UP NEW PERSPECTIVES
FOR SPORTS COMMUNICATION AND TRAINING.
EVEN IN PROFESSIONAL CONTEXTS,
VIDEO DRONES ARE AN ALTERNATIVE TO
HELICOPTERS, CRANE SYSTEMS
AND SPYDER CAMS:
THEY ARE MORE FLEXIBLE,
EASY TO USE AND
CHEAPER
VIDEO DRONES PRODUCE LESS "DOWN-WASH",
ARE QUIETER AND CAN WORK CLOSER
TO THE "POINT OF ACTION.
BASIC „STANDARD“ REMOTE CONTROL
UP
DOWN
FORWARD
BACKWARD
LEFT RIGHT
ROTATE R
ROTATE L
PHOTO
VIDEO
CAMERA PAN
USING DRONES WITH A WEIGHT LESS THAN 250 G WITHIN THE EU:
• YOU‘VE TO REGISTER YOURSELF ALS A REMOTE PILOT
(AT NATIONAL AVIATION AUTHORITY).
• YOU‘VE TO INSURE YOUR DRONE.
• YOU‘VE TO FLY UNDER DAYTIME AND VISIBILITY CONDITIONS.
YOU‘VE TO FLY BELOW 120 M ALTITUDE FROM GROUND
(IN SEVERAL AREAS LOWER).
• YOU‘VE TO AVOID RESTRICTED AREAS (E.G. AIR CORRIDORS,
MOTORWAYS, RAILWAY LINES…).
• YOU‘VE TO STAY IN THE „VISUAL LINE OF SIGHT (VLOS)“.
• YOU‘VE TO ACCOMPANY WITH A SECOND PERSON
WHEN FLYING IN „FIRST-PERSON-VIEW (FPV)-MODE“.
PREPERATION FOR
HANDS-ON-SESSION:
FOR AN EASY
TRANSFER OF THE
CAPTURES TO YOUR
PERSONAL DEVICE
PLEASE DOWNLOAD
THE (FREE OF
CHARGE) APP
„DJI FLY“ ON YOUR
SMARTPHONE.
TASKS FOR HANDS-ON SESSION:
• FAMILIARISE YOURSELF WITH FLYING A DRONE.
• TAKE VIDEOS FROM OBJECTS IN DIFFERENT VIEWING ANGELS.
• COMPARE AND DESCRIBE EXPECTATIONS AND RESULTS.
• COMPILE ABSTRACT LEARNINGS FROM THE EXPERIENCES.
SETTING OF THE HANDS-ON SESSION:
• INDOOR SCENE
(OBSERVATION) TASK:
HOW DOES THE FOLLOWING ASPECTS EFFECT THE IMAGE IMPACT AND THE
POTENTIAL IMAGE INFORMATION:
• THE CAMERA ANGLE (VERTICAL, OBLIQUE, ETC.)?
• THE VERTICAL DISTANCE TO THE ACTION?
• THE MOVEMENT OF THE CAMERA/DRONE PARALLEL OR AT AN ANGLE TO
THE SPATIAL PATHS OF THE IMAGED OBJECT?
• IS THERE ANYTHING WHAT CAN BE SEEN BETTER (OR EVEN ONLY) FROM
ABOVE?