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Innovative Video-Technologies - 360°-Video and Video-Drones

  1. Digitalisation in Coaches Education | 2023, March 21 INNOVATIVE VIDEO-TECHNOLOGIES 360°-VIDEO AND VIDEO-DRONES ANDREAS HEBBEL-SEEGER
  2. PREFACE
  3. SPORT IS A BENEFICIARY OF TECHNOLOGICAL DEVELOPMENTS. AT THE SAME TIME, SPORT DRIVES THESE DEVELOPMENTS LIKE AN "ENGINE".
  4. THIS IS ESPECIALLY TRUE FOR VIDEO.
  5. MOVING IMAGES AND SPORT HAVE HAD A CLOSE RELATIONSHIP FROM THE VERY BEGINNING, BECAUSE COMPLEX CONTENT CAN BE PRESERVED AND MADE ACCESSIBLE FOR SUBSEQUENT (SELF-)OBSERVATION. Eadweard Muybridge: Animal Locomotion (https://de.wikipedia.org/wiki/Filmgeschichte#/media/Datei:Muybridge_race_horse_animated.gif)
  6. IN NOWADAYS, TECHNOLOGICAL DEVELOPMENT MAKES VIDEO A UBIQUITOUS MEDIUM OF RECEPTION AND PRODUCTION.
  7. THE IDEA OF SPORTS AND MOVEMENT SKILLS IS SHAPED BY (ONLINE) VIDEO (ALSO) FROM OUTSIDE OF THE ORGANIZED SPORTS.
  8. THE TRIVIALIZATION OF VIDEO TECHNOLOGY EXPANDS USE CASES AND OPENS UP NEW TARGET GROUPS...
  9. ...WITH SUBSTANTIAL NEW VISUALIZATION POSSIBILITIES:
  10. VIDEO FROM ABOVE (VIA DRONES)…
  11. …AND SPHERICAL/ IMMERSIVE RECORDINGS (VIA 360°-CAMERAS).
  12. 360°-VIDEO
  13. WHAT IS 360°-VIDEO ABOUT? WE ARE TALKING ABOUT VIDEOS, WHICH HAVE A FIXED PLOT AND IN WHICH USERS CAN LOOK AROUND FROM A GIVEN CAMERA POSITION.
  14. 360°-VIDEO IS A RECORDING IN ALL DIRECTIONS: ALMOST EVERYTHING AROUND THE CAMERA WILL BE CAPTURED. Gif: https://bit.ly/3JAngBG
  15. 360°-VIDEO IS NOT VR. BUT 360°-VIDEO IS NOT JUST A 360°-VIDEO EITHER...
  16. 360°-VIDEO EXPERIENCE DEPENDS ON THE PROJECTION DEVICE.
  17. 360°-VIDEO EXPERIENCE DEPENDS ON THE TYPE OF VISION (MONOCULAR OR STEREOSCOPIC).
  18. 360°-VIDEO EXPERIENCE DEPENDS ON THE INTEGRATED AUDIO (MONO, STEREO OR SPATIAL). SPATIAL SOUND IS OFTEN CRUCIAL FOR A "REAL" PRESENCE EXPERIENCE.
  19. „PRESENCE IS DEFINED AS THE SUBJECTIVE EXPERIENCE OF BEING IN ONE PLACE OR INVIRONMENT, EVEN WHEN ONE IS PHYSICALLY SITUATED IN ANOTHER.“ (SINGER & WITMER, 1998, S. 225)
  20. FOR 360-RECORDINGS SPECIAL EQUIPMENT IS NEEDED: A CAMERA WITH AT LEAST TWO OR MORE LENSES. Figures (from left to right): GoPro „Freedom360 Explorer Mount“ | GoPro „Max“ | Insta „360 Pro II“
  21. + STITCHING
  22. DEPENDING ON THE CAMERA HARDWARE, THERE ARE EFFORTS TO BE MADE IN POST-PRODUCTION: COMMON DOUBLE-LENS-SYSTEMS USUALLY OFFER AUTOMATED STITCHING WHILE MULTI-CAMERA-SYSTEMS OFTEN REQUIRE SPECIAL SOFTWARE AND ADDITIONAL STEPS.
  23. THE 360°-VIDEO CAN BE VIEWED ON ALMOST ALL KIND OF DEVICES. HOWEVER, THE SPECIFIC FUNCTIONALITY OF THE 360°-VIDEO TO FREELY SELECT THE IMAGE SECTION WITHIN A "SPHERICAL PROJECTION“ REQUIRES SPECIFIC PLAYER SOFTWARE.
  24. SPHERICAL PROJECTION
  25. FOR PROJECTION, A DISTINCTION IS MADE BETWEEN CLIENT SOLUTIONS (SOFTWARE/APPS) AND SERVER SOLUTIONS (BROWSER-BASED), WHICH DOES NOT (YET) WORK WITH EVERY BROWSER.
  26. THE VISUALISATION AS WELL AS THE SELECTION/CONTROL OF THE OF THE IMAGE SECTION IS DEPENDING ON THE SPECIFICS OF THE DEVICES...
  27. WITH MOUSE VIA DRAG AND DROP ON A COMPUTER/ NOTEBOOK
  28. MOTION SENSITIVE (PAN AROUND) ON A SMARTPHONE OR TABLET
  29. MOTION SENSITIVE (LOOK/MOVE AROUND) ON A HMD
  30. ESPECIALLY ON HMD 360°-VIDEOS ALLOW HIGHLY IMMERSIVE EXPERIENCES, BECAUSE THE FRAMING IS DONE NATIVELY WHILE AT THE SAME TIME ALMOST ALL EXTERNAL VISUAL IMPRESSIONS ARE EXCLUDED.
  31. THE DISPLAY QUALITY IS DEPENDING ON THE VIDEO RESOLUTION AND THE DEVICE USED. IN CASE OF HMD, THERE ARE RESTRICTIONS AS TO THE PROXIMITY OF THE EYES TO THE PROJECTION SURFACE AND THE (CURRENTLY) POSSIBLE FIELD OF VIEW.
  32. 4K RECORDING SPLIT SCREEN WITHIN HMD-PROJECTION IMAGE SECTION OF A SPHERICAL PROJECTION
  33. HOWEVER, RECORDING 360°-VIDEOS IS ALSO WORTHWHILE IF THE PRODUCTION GOAL IS “JUST” FIX-FRAME VIDEOS: THE DECISION OF CHOOSING (AND PANNING) IMAGE SECTIONS CAN BE SHIFTED TO POST-PRODUCTION VIA "REFRAMING".
  34. REFRAMING
  35. WHEN USING 360° CAMERAS, IT IS THEREFORE IMPORTANT TO CONSIDER BOTH THE RECORDING CONDITIONS AND THE LATER USE CASE: • HOW IS THE RECORDING SITUATION? • DO I WANT TO SHOW SOMETHING OR LET SOMEONE EXPLORE/DISCOVER SOMETHING? • HOW IMPORTANT IS IMMERSION/PRESENSE? • IS SPHERICAL PROJECTION INTENDED OR FIX FRAME VIDEO USEFUL AS WELL (OR EVEN BETTER)? • …
  36. A CHALLENGE FOR THE CONCEPTION OF THE IMAGE: THE IMMEDIATE DIRECTING OF ATTENTION IS NOT POSSIBLE DUE TO THE FUNDAMENTALLY FREE CHOICE OF THE VIEWING ANGLE.
  37. BASIC VARIABLES OF 360°-VIDEO PRODUCTION: • SIZE OF THE ROOM • CAMERA POSITION IN THE ROOM AND IN RELATION TO THE OBJECT OF REPRESENTATION • TYPE OF OBJECT OF REPRESENTATION
  38. IN SUMMARY, 360°-VIDEO IS NOT AN ALTERNATIVE BUT AN EXTENSION OF THE POTENTIAL OF VIDEO IN TEACHING, LEARNING AND TRAINING.
  39. PREPERATION FOR HANDS-ON-SESSION: FOR CAMERA CONTROL AND EDITING PLEASE DOWNLOAD THE (FREE OF CHARGE) APP „GOPRO QUICK“ ON YOUR SMARTPHONE AND REGISTER YOURSELF.
  40. TASKS FOR HANDS-ON SESSION: • FAMILIARISE YOURSELF WITH THE CAMERA. • FILM MOVEMENT FROM DIFFERENT POSITIONS. • COMPARE AND DESCRIBE EXPECTATIONS AND RESULTS. • VIEW THE VIDEOS VIA SMARTHONE AND CARDBOARD • COMPILE ABSTRACT LEARNINGS FROM THE EXPERIENCES.
  41. SETTING OF THE HANDS-ON SESSION: • SPACE MARKED WITH PYLONS, BALLS • PARTICIPANTS PASS THE BALL BACK AND FORTH AT GROUND LEVEL (OBSERVATION) TASK: • HOW DOES THE POSITIONING OF THE CAMERA IN TERMS OF HEIGHT (NEAR THE GROUND, AT EYE LEVEL, ETC.) AND DISTANCE (ON THE EDGE, IN THE CENTER, ETC) AFFECT THE VISUALISATION? • WHAT EFFECT DOES A CAMERA HAVE HOLD IN HAND FROM THE OUTSIDE? • WHAT EFFECT DOES A CAMERA HAVE HOLD IN HAND OF AN ACTIVE PERSON, AS WELL AS WITH A TRIPOD BACKPACK? • FOR WHAT AND WHEN IS A SPHERICAL PROJECTION RELEVANT FOR?
  42. DRONE-VIDEO
  43. VIDEO DRONES LET US SEE THE WORLD WITH DIFFERENT EYES.
  44. WITH THE VIEW FROM ABOVE AND AT THEIR FLEXIBILITY OF THE SPATIAL PATHS, VIDEO DRONES OPEN UP NEW PERSPECTIVES FOR SPORTS COMMUNICATION AND TRAINING.
  45. EVEN IN PROFESSIONAL CONTEXTS, VIDEO DRONES ARE AN ALTERNATIVE TO HELICOPTERS, CRANE SYSTEMS AND SPYDER CAMS: THEY ARE MORE FLEXIBLE, EASY TO USE AND CHEAPER
  46. VIDEO DRONES PRODUCE LESS "DOWN-WASH", ARE QUIETER AND CAN WORK CLOSER TO THE "POINT OF ACTION.
  47. OUTSIDE STANDARDISED SPORTS VENUES, VIDEO DRONES ARE OFTEN THE ONLY POSSIBILITY OF VISUALISATION.
  48. VIDEO DRONES IDEALLY FORM THE LINK BETWEEN AN SPORTING ACTION AND THE SPATIAL ENVIRONMENT.
  49. OFTEN, TACTICAL AND SITUATIONAL ASPECTS ONLY BECOME VISIBLE WITH THE VIEW FROM ABOVE
  50. BUT…
  51. WITHIN COMPETITIONS, VIDEO DRONES MAY AFFECT THE EQUALITY OF OPPORTUNITY E.G. THROUGH GUIDING OR PACE-MAKING.
  52. VIDEO DRONES ALWAYS IMPLY A PHYSICAL DANGER FOR SPECTATORS AS WELL AS ATHLETS.
  53. HOW TO?!
  54. EVEN THE „SMALL“ DRONES LESS THAN 250 G CAN HAVE POWERFUL ON-BOARD CAMERAS (E.G. DJI‘S MINI 3 PRO RECORDS VIDEO UP TO 4K/60FPS)
  55. VARIOUS AUTOMATISMS SUPPORT THE FLYING.
  56. SAFETY FUNCTIONS INCLUDE AUTOMATED RETURN AND LANDING EVEN IN THE EVENT OF LOSS OF RADIO CONTACT.
  57. BASIC „STANDARD“ REMOTE CONTROL UP DOWN FORWARD BACKWARD LEFT RIGHT ROTATE R ROTATE L PHOTO VIDEO CAMERA PAN
  58. USING DRONES WITH A WEIGHT LESS THAN 250 G WITHIN THE EU: • YOU‘VE TO REGISTER YOURSELF ALS A REMOTE PILOT (AT NATIONAL AVIATION AUTHORITY). • YOU‘VE TO INSURE YOUR DRONE. • YOU‘VE TO FLY UNDER DAYTIME AND VISIBILITY CONDITIONS. YOU‘VE TO FLY BELOW 120 M ALTITUDE FROM GROUND (IN SEVERAL AREAS LOWER). • YOU‘VE TO AVOID RESTRICTED AREAS (E.G. AIR CORRIDORS, MOTORWAYS, RAILWAY LINES…). • YOU‘VE TO STAY IN THE „VISUAL LINE OF SIGHT (VLOS)“. • YOU‘VE TO ACCOMPANY WITH A SECOND PERSON WHEN FLYING IN „FIRST-PERSON-VIEW (FPV)-MODE“.
  59. Video by EASA: https://youtu.be/l6xHV61jwGo
  60. PREPERATION FOR HANDS-ON-SESSION: FOR AN EASY TRANSFER OF THE CAPTURES TO YOUR PERSONAL DEVICE PLEASE DOWNLOAD THE (FREE OF CHARGE) APP „DJI FLY“ ON YOUR SMARTPHONE.
  61. TASKS FOR HANDS-ON SESSION: • FAMILIARISE YOURSELF WITH FLYING A DRONE. • TAKE VIDEOS FROM OBJECTS IN DIFFERENT VIEWING ANGELS. • COMPARE AND DESCRIBE EXPECTATIONS AND RESULTS. • COMPILE ABSTRACT LEARNINGS FROM THE EXPERIENCES.
  62. SETTING OF THE HANDS-ON SESSION: • INDOOR SCENE (OBSERVATION) TASK: HOW DOES THE FOLLOWING ASPECTS EFFECT THE IMAGE IMPACT AND THE POTENTIAL IMAGE INFORMATION: • THE CAMERA ANGLE (VERTICAL, OBLIQUE, ETC.)? • THE VERTICAL DISTANCE TO THE ACTION? • THE MOVEMENT OF THE CAMERA/DRONE PARALLEL OR AT AN ANGLE TO THE SPATIAL PATHS OF THE IMAGED OBJECT? • IS THERE ANYTHING WHAT CAN BE SEEN BETTER (OR EVEN ONLY) FROM ABOVE?
  63. READY FOR PRACTICE?!
  64. CONTACT: PROF. DR. ANDREAS HEBBEL-SEEGER MACROMEDIA UNIVERSITY OF APPLIED SCIENCES CAMPUS HAMBURG EMAIL: A.HEBBEL-SEEGER@MACROMEDIA.DE
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