Talk on conference "Rethinking Learning and Teaching Spaces - physical, virtual, seamless?" at Vienna University of Economics and Business on November 18th
3. Audiovisual media
in teaching/learning contexts
can "make routines from
the everyday life of the
younger generation
usable for scientific content."
(Reinmann, 2009, p. 256)
6. The manipulation of the video in terms
of temporal progression (slowing down or speeding up)
make things visuable.
7. Sequence of a horse galloping
by Eadweard Muybridge (1904)
Slowing down the projection speed
gives an answer for the untill then
open question, if there is one hoof
on the ground at all times
when galloping or not.
8. The manipulation of the video also opens up new
possibilities for cognition due to the option of repeated
viewing als well es the possibility of changing in the
direction of playback.
12. That implies a planned process...
Target group communication target
framework conditions
of production and expected reception
In-depth knowledge
of the object of communication Knowledge about
technical and
didactical
audiovisual design
possibilities
Storyboard
shooting schedule
…and so on…
17. With the use of 360°-video a (learning) space
can be individually opened up in all directions and,
when using appropriate devices,
highly immersive access becomes possible.
19. Presence experience and transportation within the reception
of 360°-videos prepare the field for a phenomenological access
to a problem field as a starting point for the development of a
problem awareness, which is causal for a research-based
engagement with the subject in question.
(Hofer 2013)
21. This aspect plays a special role
(not at least in the field of sustainability),
since existential experience and emotional involvement
are key in the approach to a research subject.
29. In the exchange with others, the use of 360° video
allows interindividual approaches to be understood
in the sense of "social video learning"
and different perspectives to be negotiated
in the truest sense of the word.
(Hebbel-Seeger & Vohle, 2022)
32. The „ScoRe“-Project (Studend Crowd Research)
2018-2022
Use of video technologies in the context of
research-based learning in online communities
by the example of sustainability
University of Bremen
University of Hamburg
Christian-Albrechts-University Kiel
Macromedia University of Applied Sciences
Ghostthinker Ltd.
33. An essential aspect of our project was the
exploration of different video formats and
technologies; especially in the distinguishing
of fix-frame- and 360°-video.
34. Real life
Fix-Frame-Video
360°-Video
Repeatability: no
Distance to research object: short
Procedure: real time
Perspective/Focus: self-determined
Augmentation: possible via technology
Repeatability: yes/equal
Distance to research object: long
Process: variable
Perspective/Focus: externally determined
Augmentation: possible in and on the medium
Repeatability: yes/different
Distance to research object: long;
medially shortenable
Process: variable
Perspective/Focus: determined by
others & self-determined
Augmentation: possible in and on the
medium
35. "Research-based learning is characterized ... by the fact
that learners (co-)design, experience and reflect
on the process of a research project ...
in its essential phases ...
in independent work or in active collaboration
in an overarching project".
(Huber, 2009, p. 11)
36. „Research-based viewing is a proposal
for a specific form of research-based learning,
namely an implementation in which observation
is the primary method of cognition.“
(Preiß, 2022, p. 95)
37. Within a research process…
videos become tools for cognition
• about the exploration of an actual state,
• the collection of data,
• the analysis of data,
• the reflection of data and
• the communication within the process
as well as of research findings.
38. In this regard, 4 types of videos have been distinguished:
• Showcase video (phenomenological approach to a research topic)
• Documentation video (research protocol)
• Research video (research artifact)
• Result video (science communication)
39. Within the research process
students have had the choice:
360°video or fix-frame…
40. It turned out that 360°-video was the preferred
for data collection and discussion,
while mainly fix-frame video was produced
for documentation and communication of results.
41. From the evaluation of student research activities,
we have derived 5 success factors:
1. Blended concept instead of self-learning
2. Offer tutorial videos to almost all aspects
3. Obligation to use a protocol sheet/checklist for video data collection
4. Examples for guidance
5. Preparation for video technical requirements
43. Research intended video use requires a lot of preconditions.
This is contrary to the intended easy "support function".
It takes more than just an audiovisual recording device…
44. The use of video in the reception, production and
communication of society as a whole
is still subject to increasing trivialisation.
Nevertheless, scientific use in reception and production
is largely unknown and unpractised.
45. The use of video in the aim of academic education - not
only in the context of research-based learning - must be
sharpened and made more visible to students than before.
The opportunities and possibilities are great!
46. Contact:
Prof. Dr. Andreas Hebbel-Seeger
Hochschule Macromedia, Campus Hamburg
Gertrudenstr. 3 | 20095 Hamburg
eMail: ahebbel-seeger@macromedia.de
Charts and Feedback:
http://speakerscore.it – Code: 61KZ
Thx for listening
47. References
Gotzen, S., Beyerlein, S. & Gels, A. (2015). Forschendes Lernen. https://www.th-
koeln.de/mam/downloads/deutsch/hochschule/profil/lehre/steckbrief_forschendes_lernen.pdf
Hebbel-Seeger, A. & Vohle, F. (2022). 360°-Video mit Social Video Learning – Forschungsperspektiven sichten und aushandeln. In J. Windscheid & B.
Gold (Hrsg.), 360°-Videos in der Hochschullehre. Ein interdisziplinärer Überblick (S. 145-163). Berlin, Heidelberg: Springer.
Hofer, M. (2013). Präsenzerleben und Transportation. In W. Schweiger, & A. Fahr (Hrsg.), Handbuch Medienwirkungsforschung (S. 279-293).
Wiesbaden: Springer VS.
Huber, L. (2009). Warum forschendes Lernen nötig und möglich ist. In L. Huber, J. Hellmer& F. Schneider (Hrsg.), Forschendes Lernen im Studium.
Aktuelle Konzepte und Erfahrungen: Bd. 10. Motivierendes Lehren und Lernen in Hochschulen (S. 9–35). Bielefeld: UVW Univ.-Verl. Webler.
Kopischke, A. & Baranovska-Bölter, M. & Hebbel-Seeger, A. (2022). Forschendes Sehen aus Perspektive der Videoproduktion. In A. Brase, N. Groß, .J.
Preiß & G. Reinmann (Hrsg.). Forschungsverbundprojekt SCoRe (S. 53-72. Münster: Waxmann
Preiß, J. (2022). Forschendes Sehen – eine spezifische Umsetzungsform forschenden Lernens. In N. Groß, J. Preiß, D. Paul, A.K. Brase, & G. Reinmann
(Hrsg.). Student Crowd Research. Videobasiertes Lernen durch Forschung zur Nachhaltigkeit (S. 91-107). Münster: Waxmann
Reinmann, G. (2009). iTunes statt Hörsaal? Gedanken zur mündlichen Weitergabe von wissenschaftlichem Wissen. In N. Apostolopoulos, H.
Hoffmann, V. Mansmann & A. Schwill (Hrsg.), E-Learning 2009 – Lernen im digitalen Zeitalter (S. 256–267). Münster: Waxmann.
Reinmann, G. (2016). Designing academic teaching: Semantic distinctions and theo-retical impetus for problem-based and research-based learning.
ZFHE 11, 5, 225-244.
Reinmann, G., Vohle, F., Brase, A. K., Groß, N. & Jänsch, V. (2020). „Forschendes Sehen“. – Ein Konzept und seine Möglichkeiten. Impact Free Journal
für freie Bildungswissenschaftler 26, 1–6.
Vohle, F. (2016). Social Video Learning. Eine didaktische Zäsur. In A.-W. Scheer & C. Wahter (Hrsg.), Digitale Bildungslandschaften (S. 175-185).
Saarbrücken: IMC.