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Marketing and Monetization of Windows Phone Apps 
YOUR 
AD 
HERE 
YOUR 
AD 
HERE 
Alan Mendelevich | AdDuplex | alan@addup...
Alan Mendelevich@ailon15+ years development experienceFounder & CEO of AdDuplexCo-host of AppBizDev podcast
Windows Phone ecosystem according to Microsoft
App Gold Rush is over
Did you know … 
Product20% 
Marketing80% 
Research shows that 20% of product’s success is determined by the product itself...
WTH are you trying to do?
A hobby?
Contracts?
My app is my business!
Developer’s Work Cycle 
Task 
Deliverables 
Money 
Employee/Contract developer 
Task 
Deliverables 
Money 
Entrepreneur de...
What to build?
Original vs. “Me too”
Top AppCampusalumni 
from spare time 
project to Xbox Live 
#1 music game, external funding 
5 million downloads 
Megahit
AtleyHunter 
500+ apps
Release date is a feature 
“…this was quite important since it got a lot of attention for being the first real picture eff...
Release date is a feature 
With every SDK/OS release there’s a chance to be the first to utilize some previously unavailab...
Getting ideas and inspiration 
The Daily Practice 
“Every day I write down ideas. I write down so many ideas that it hurts...
Getting a return on your investment
Paid Apps 
Set a competitive price 
Consider psychology 
Consider who and where your customer is 
Set a price that makes b...
In-app purchases 
iOS: “18 of the top 25 grossing of all apps are Free To Play Games (72%).” http://www.treysmithblog.com/...
Advertising is best suited for long/frequently running apps and games 
Generally perform better than paid apps*
Ad networks
AdDuplexas a Fallback Solution 
Smaato: “Worldwide, the average ad network fill rate was 10%in Q3 2011” 
“AdDuplex+ pubCen...
Maximize ad space value by multiple network fallbacks. Fallback to AdDuplexor in- house ads. 
Windows Phone Ad Rotatorhttp...
Lifetime user value
So, which business model should I choose?
Game’s lifecycle 
Promote, Promote, Promote 
Monetize, 
Monetize, 
Monetize 
Cross-promote 
Passive monetization 
time
Promote your app, promote your app, promote your app, promote your app…
Don’t monetize your app on day one
Giving your app away is the cheapest and most effective marketing instrument you have
Before you launch…
App Store Optimization: app’s name, price and tile. That is all users see.
ASO: Keywords
Release Betas: Beta-testers are your first evangelists 
Recruit beta-testers: 
WPbeta.me 
Twitter #wpdev
“Bad” feedback should go directly to you, good feedback – to the Store 
Good feedback 
Bad feedback
LocalizeEnglish33% Italian15%Spanish13% Chinese8% Russian7% German5% French4% Polish3% Portuguese3% Finnish2% Other7% Wind...
Publication: have everything to get featured
Don’t auto- publish
Online presence
A picture is worth a thousand words. A video is worth a thousand screenshots?
Your app needs a web site… or at least a section on your site 
Windows Phone 7 App Site template 
http://wp7appsite.codepl...
Free promotion
Tip specialized blogs 
WPCentral.com, WMPowerUser.com, 1800PocketPC.com, BestWP7Games.com, WP7Rocks.com (Russian)… 
Filter...
Podcasts 
WindowsDeveloperShow.com 
AppBizDev.com
Get featured in the store
Tweet, post on Facebook, retweet others, change your avatar, bio…
Monitor and react to feedback
Social media integration
Show off your app everywhere!
Case Study: Wordament 
“This became clear to Microsoft Game Studios, which quickly talked Jason and John into taking Worda...
Cross-promote your own apps
Empowering developers to help each other.
What’s the catch? 
You show 
You get
On the web: specialized blogs and sites, BuySellAds.com, AdWords, Facebook, etc.
On the phone
In discovery apps
Lifetime user value
Summary
Thank you! @ailonblog.adduplex.comalan@adduplex.com
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)
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Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)

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Introduction to marketing and monetization of Windows Phone apps for developers, designers and other non-business people.

Publié dans : Mobile
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Developer's Guide to Windows Phone App Marketing and Monetization (fall 2014 edition)

  1. 1. Marketing and Monetization of Windows Phone Apps YOUR AD HERE YOUR AD HERE Alan Mendelevich | AdDuplex | alan@adduplex.com | @ailon Developer’s Guide to
  2. 2. Alan Mendelevich@ailon15+ years development experienceFounder & CEO of AdDuplexCo-host of AppBizDev podcast
  3. 3. Windows Phone ecosystem according to Microsoft
  4. 4. App Gold Rush is over
  5. 5. Did you know … Product20% Marketing80% Research shows that 20% of product’s success is determined by the product itself and the remaining 80% is marketing* * I totally made this up
  6. 6. WTH are you trying to do?
  7. 7. A hobby?
  8. 8. Contracts?
  9. 9. My app is my business!
  10. 10. Developer’s Work Cycle Task Deliverables Money Employee/Contract developer Task Deliverables Money Entrepreneur developer SALE SALE
  11. 11. What to build?
  12. 12. Original vs. “Me too”
  13. 13. Top AppCampusalumni from spare time project to Xbox Live #1 music game, external funding 5 million downloads Megahit
  14. 14. AtleyHunter 500+ apps
  15. 15. Release date is a feature “…this was quite important since it got a lot of attention for being the first real picture effects / photo filter app in the market. The big blogs like Gizmodo, Engadgetand MSNBC covered a few of the must have WP7 apps and Pictures Lab got featured in all. I guess that helped to jump start the app.” René Schulte, PicturesLab
  16. 16. Release date is a feature With every SDK/OS release there’s a chance to be the first to utilize some previously unavailable capability
  17. 17. Getting ideas and inspiration The Daily Practice “Every day I write down ideas. I write down so many ideas that it hurts my head to come up with one more. Then I try to write down five more. … The “idea muscle” atrophies within days if you don’t use it.Just like walking. If you don’t use your legs for a week, they atrophy. You need to exercise the idea muscle. It takes about 3-6 months to build up once it atrophies. Trust me on this.” http://www.jamesaltucher.com/2011/02/how-to-be-the-luckiest-guy-on-the-planet-in-4-easy-steps/
  18. 18. Getting a return on your investment
  19. 19. Paid Apps Set a competitive price Consider psychology Consider who and where your customer is Set a price that makes business sense Can’t try == won’t buy Trials: 70x more downloads, 10% conversion rate
  20. 20. In-app purchases iOS: “18 of the top 25 grossing of all apps are Free To Play Games (72%).” http://www.treysmithblog.com/the-fall-of-angry-birds/ Windows Phone 8+
  21. 21. Advertising is best suited for long/frequently running apps and games Generally perform better than paid apps*
  22. 22. Ad networks
  23. 23. AdDuplexas a Fallback Solution Smaato: “Worldwide, the average ad network fill rate was 10%in Q3 2011” “AdDuplex+ pubCenteris a winning recipe” JC Cimetiere Marketing Director, Unity Technologies, Former DirectorProduct ManagementWindows Phone Microsoft
  24. 24. Maximize ad space value by multiple network fallbacks. Fallback to AdDuplexor in- house ads. Windows Phone Ad Rotatorhttp://wp7adrotator.codeplex.com/ Unified Ad Control For Windows Phonehttp://wpunifiedad.codeplex.com/
  25. 25. Lifetime user value
  26. 26. So, which business model should I choose?
  27. 27. Game’s lifecycle Promote, Promote, Promote Monetize, Monetize, Monetize Cross-promote Passive monetization time
  28. 28. Promote your app, promote your app, promote your app, promote your app…
  29. 29. Don’t monetize your app on day one
  30. 30. Giving your app away is the cheapest and most effective marketing instrument you have
  31. 31. Before you launch…
  32. 32. App Store Optimization: app’s name, price and tile. That is all users see.
  33. 33. ASO: Keywords
  34. 34. Release Betas: Beta-testers are your first evangelists Recruit beta-testers: WPbeta.me Twitter #wpdev
  35. 35. “Bad” feedback should go directly to you, good feedback – to the Store Good feedback Bad feedback
  36. 36. LocalizeEnglish33% Italian15%Spanish13% Chinese8% Russian7% German5% French4% Polish3% Portuguese3% Finnish2% Other7% Windows Phone Languages (March 2013)
  37. 37. Publication: have everything to get featured
  38. 38. Don’t auto- publish
  39. 39. Online presence
  40. 40. A picture is worth a thousand words. A video is worth a thousand screenshots?
  41. 41. Your app needs a web site… or at least a section on your site Windows Phone 7 App Site template http://wp7appsite.codeplex.com/ WP7Graze https://github.com/mikoskinen/grazewp7
  42. 42. Free promotion
  43. 43. Tip specialized blogs WPCentral.com, WMPowerUser.com, 1800PocketPC.com, BestWP7Games.com, WP7Rocks.com (Russian)… Filterable list at WindowsPhoneSites.com
  44. 44. Podcasts WindowsDeveloperShow.com AppBizDev.com
  45. 45. Get featured in the store
  46. 46. Tweet, post on Facebook, retweet others, change your avatar, bio…
  47. 47. Monitor and react to feedback
  48. 48. Social media integration
  49. 49. Show off your app everywhere!
  50. 50. Case Study: Wordament “This became clear to Microsoft Game Studios, which quickly talked Jason and John into taking Wordamentpro and becoming full time game developers.” Wordament: The developer story of one of Windows’ most original and compelling hit games
  51. 51. Cross-promote your own apps
  52. 52. Empowering developers to help each other.
  53. 53. What’s the catch? You show You get
  54. 54. On the web: specialized blogs and sites, BuySellAds.com, AdWords, Facebook, etc.
  55. 55. On the phone
  56. 56. In discovery apps
  57. 57. Lifetime user value
  58. 58. Summary
  59. 59. Thank you! @ailonblog.adduplex.comalan@adduplex.com

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