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6 to 106 in 4 years - The story of the Atlassian Design team

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6 to 106 in 4 years - The story of the Atlassian Design team

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4 years ago Atlassian had 6 designers. Fast forward to today and the design team numbers 106. Building and managing a design team of this size is one thing, integrating it successfully into a traditionally engineering led organisation is another. Alastair Simpson (Head of Design — Confluence) will share how Atlassian has successfully embraced design as a first class discipline and is changing from being an engineering, to an experience led company. At the end of the session, you’ll be armed with a basic playbook for how to manage your team of designers to affect meaningful change within any organisation. Come for the practical tips about how to grow and manage design as you scale, and hear some of the road bumps along the way as we grew from 6 to 106 designers in just 4 years.

4 years ago Atlassian had 6 designers. Fast forward to today and the design team numbers 106. Building and managing a design team of this size is one thing, integrating it successfully into a traditionally engineering led organisation is another. Alastair Simpson (Head of Design — Confluence) will share how Atlassian has successfully embraced design as a first class discipline and is changing from being an engineering, to an experience led company. At the end of the session, you’ll be armed with a basic playbook for how to manage your team of designers to affect meaningful change within any organisation. Come for the practical tips about how to grow and manage design as you scale, and hear some of the road bumps along the way as we grew from 6 to 106 designers in just 4 years.

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6 to 106 in 4 years - The story of the Atlassian Design team

  1. 1. From 6 to 106 in 4 years ALASTAIR SIMPSON HEAD OF DESIGN, SOFTWARE TEAMS @ALANSTAIRS
  2. 2. Consultants are a service to a client
  3. 3. Client & Consultant relationship Client Consultant
  4. 4. Design is a service to product teams
  5. 5. Design as a service Product Management Engineering Design
  6. 6. True triads Product Management Engineering Design
  7. 7. I don’t give a %&$%. If the experience is not right you should stop the release JURGEN SPANGL, ATLASSIAN “ ”
  8. 8. Seat at the table?Seat at the table?
  9. 9. Changing company culture
  10. 10. 5 hard lessons
  11. 11. Lesson 1 You can have the best design team in the world, but if your company doesn’t value design, it doesn't mean squat. Me
  12. 12. Why is the button over there? FOUNDER REVIEW “ ”
  13. 13. If you don't like what is being said, then change the conversation DON DRAPER, MAD MEN “ ”
  14. 14. Great work on the ADG, and the improvements I’ve been seeing in the last few updates of JIRA is awesome. ROBERT VINING, ATLASSIAN CUSTOMER “ ”
  15. 15. Faster process
  16. 16. Existing patterns
  17. 17. Existing patterns…in code
  18. 18. How do we scale design faster? FOUNDER REVIEW “ ”
  19. 19. ProductEngineering CEO Design QA Value of Design
  20. 20. ProductEngineering CEO Design Value of Design
  21. 21. If you don’t want design to be treated as a service, you need to have an opinion about what problems are worth solving and why JULIE ZHUO, FACEBOOK “ ”
  22. 22. Takeaway 1 Design is not a magical switch that gets turned on inside a company. It’s a conscious effort on behalf of the CEO and the executive team (YOU) to make design matter.
  23. 23. Lesson 2 Pain is temporary, suck is forever. Jason Deamer, Pixar
  24. 24. Design sparring
  25. 25. Design led Structured Inclusive Regular
  26. 26. • Big cool statistic • 2,56 9 • Add-Ons in Marketplace Codify design
  27. 27. Envision Make Improve
  28. 28. Envision
  29. 29. Takeaway 2 Codify design across your organisation.
  30. 30. Lesson 3 I have several times made a poor choice, by avoiding a necessary confrontation. John Cleese
  31. 31. Radical candour
  32. 32. Challenge directly Care personally Radical candour
  33. 33. Craft Driving for outcome Leadership Skills matrix Interaction and UI Design Ability to compose interface elements with structure, flow, and patterns for users to achieve tasks across a variety of devices. Process Ability to use user-centered design techniques within agile teams to deliver both tactically and strategically. Able to choose the right plays from the Playbook, at the right time. Facilitation and collaboration Ability to take a diverse set of people and facilitate them towards shared understanding of problems, experiences, and solutions. Rate: 1-5
  34. 34. Takeaway 3 Show your team you care, practice radical candour.
  35. 35. Lesson 4 Rituals are important. Nowadays it's hip not to be married. I'm not interested in being hip. John Lennon
  36. 36. Shuhari
  37. 37. Shu: ha: ri: to learn to practise to master
  38. 38. 90 Day Plan
  39. 39. 90 Day Plan Links to internal research Company & team history 30, 60 & 90 day check-in Who to meet & greet Clear deliverables
  40. 40. Design detention
  41. 41. • Big cool statistic • 2,56 9 • Add-Ons in Marketplace Design Week
  42. 42. • Big cool statistic • 2,56 9 • Add-Ons in Marketplace
  43. 43. • Big cool statistic • 2,56 9 • Add-Ons in Marketplace
  44. 44. Takeaway 4 Whatever they are, put rituals in place to foster a culture of trust, and a sense of TEAM.
  45. 45. Lesson 5 UXers: Your problem is not solved just because you arrived at a conceptual diagram. You might have to ask an interface designer for help. Matthias Schreck, Atlassian
  46. 46. • Big cool statistic • 2,56 9 • Add-Ons in Marketplace Value the design craft
  47. 47. • Big cool statistic • 2,56 9 • Add-Ons in Marketplace Value the management craft
  48. 48. Takeaway 5 Really value the craft of design and management by defining clear career paths.
  49. 49. Pulling it all together
  50. 50. At some point your team will ask you what design owns, and you need to have a better answer than the user experience ME “ ”
  51. 51. Designers should code Designers should own the roadmap Designers should have a seat at the table
  52. 52. Responsibility and Accountability
  53. 53. True triads Product Management Engineering Design
  54. 54. Responsibility and accountability Build the right thing… …in the right way… …so that it is usable and delightful. Product Management Engineering Design
  55. 55. True triads Overall customer satisfaction MAU+ NPS + others Product Management Engineering Design
  56. 56. 1. Make design matter 2. Codify design 3. Be candid 4. Rituals make a TEAM 5. Value the craft of design
  57. 57. 1. Make design matter 2. Codify design 3. Be candid 4. Rituals make a TEAM 5. Value the craft of design Responsibility and Accountability
  58. 58. Thanks! ALASTAIR SIMPSON HEAD OF DESIGN, SOFTWARE TEAMS @ALANSTAIRS
  59. 59. Radical candour: http://firstround.com/review/radical-candor-the-surprising-secret-to-being-a-good-boss/ ADG: www.design.atlassian.com Atlassian design: www.medium.com/designing-atlassian Julie Zhuo: https://medium.com/the-year-of-the-looking-glass/8-unintuitive-lessons-on-being-a-designer- ca7e97a572ee#.wva6ywm2z Design sparring: https://medium.com/designing-atlassian/the-art-of-sparring-ce4f379f156c#.jb6rf0c1m Shuhari: https://medium.com/designing-atlassian/shuhari-design-mastery-378e78e7d062#.288lc8gvb Images www.unsplash.com/ www.pexels.com/ www.deathtothestockphoto.com/ https://flic.kr/p/budSWy References

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