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The Freedom to Play
using games to enhance learning and teaching
Rosie Jones Library Services
Pre-arrival Registration
Exhibitors Dinner Chest
Robot Battle
Freedom
Attitude
We do not cease to play because we grow old.
We grow old because we cease to play!
- George Bernard Shaw
Games instead of a keynote? Would my line
manager think it was worth allowing me to
attend? I can guarantee not Too frivolous for an academic degree
programme
How do we persuade colleagues, departmental heads and senior
management that they are a worthy addition to the menu?
I valued gaining an insight into games as a way of teaching and
learning. I have previously felt very resistant towards
this but for the first time I was able to see how it could be done
and that it had value.
games are not my forte!
the gaming theme was silly and uninteresting
I don't like being forced into playing games
Winning hearts & mind
 Staff attitudes
 find a problem that needs fixing
 Involve as many staff as possible
 Student attitudes
 relate to context
 use familiar techniques
 Be explicit about the links to learning
 What’s in a name?
 Environments that encourage
NEW
Learning
Environment
Creative learning is intrinsic in the AGLC. It
permeates the building, it is on its walls in
the student artwork, it is in the different
kinds of study space and furniture. The
environment that has been created goes
further even then that, working there
encourages us to experiment with
different approaches to learning delivery
Games and Learning Special Interest Group (GLSIG)
 Share experience and research evidence
 Forum for discussion and collaboration
 Supportive community
 Opportunity for experimentation and play
http://gamesandlearningsig.ning.com/
How to make a game…
 Competition and collaboration
 Clear rules and goal
 Challenge
 Creativity
 Rewards
 Playful
Time to Play …..
Collection
Creativity
Collaboration
Puzzle-
solving
Competition
Narrative
Using imagination to
solve problems or
produce (and share)
artefacts
Mental puzzles, riddles
or problems need to be
solved to progress in the
game
Can be with others or
with oneself, with the
aim of outperforming
others or self-
improvement
Overview of complete
structure, pieces need
filling in
Ongoing storyline
Community,
collaborative activities,
communication tools
Thanks!
Rosie Jones
@RosieJHJones
ALT GLSIG:
http://gamesandlearningsig.ning.com/

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Freedom to play using games to enhance learning and teaching #LJMUTLC16

  • 1. The Freedom to Play using games to enhance learning and teaching Rosie Jones Library Services
  • 2.
  • 5. Attitude We do not cease to play because we grow old. We grow old because we cease to play! - George Bernard Shaw
  • 6. Games instead of a keynote? Would my line manager think it was worth allowing me to attend? I can guarantee not Too frivolous for an academic degree programme How do we persuade colleagues, departmental heads and senior management that they are a worthy addition to the menu? I valued gaining an insight into games as a way of teaching and learning. I have previously felt very resistant towards this but for the first time I was able to see how it could be done and that it had value. games are not my forte! the gaming theme was silly and uninteresting I don't like being forced into playing games
  • 7.
  • 8. Winning hearts & mind  Staff attitudes  find a problem that needs fixing  Involve as many staff as possible  Student attitudes  relate to context  use familiar techniques  Be explicit about the links to learning  What’s in a name?  Environments that encourage
  • 10. Creative learning is intrinsic in the AGLC. It permeates the building, it is on its walls in the student artwork, it is in the different kinds of study space and furniture. The environment that has been created goes further even then that, working there encourages us to experiment with different approaches to learning delivery
  • 11. Games and Learning Special Interest Group (GLSIG)  Share experience and research evidence  Forum for discussion and collaboration  Supportive community  Opportunity for experimentation and play http://gamesandlearningsig.ning.com/
  • 12. How to make a game…  Competition and collaboration  Clear rules and goal  Challenge  Creativity  Rewards  Playful
  • 13. Time to Play …..
  • 14. Collection Creativity Collaboration Puzzle- solving Competition Narrative Using imagination to solve problems or produce (and share) artefacts Mental puzzles, riddles or problems need to be solved to progress in the game Can be with others or with oneself, with the aim of outperforming others or self- improvement Overview of complete structure, pieces need filling in Ongoing storyline Community, collaborative activities, communication tools